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		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Citations&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; | Misdemeanors&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; | Felonies&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; | Capital Felonies&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; | Class-S (Special) Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9156</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9156"/>
		<updated>2026-06-14T23:39:21Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9155</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9155"/>
		<updated>2026-06-14T23:38:47Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9154</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9154"/>
		<updated>2026-06-14T23:38:06Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Charging Procedure ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9153</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9153"/>
		<updated>2026-06-14T23:37:40Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Charging Procedure ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9152</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9152"/>
		<updated>2026-06-14T23:33:33Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 4 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9151</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9151"/>
		<updated>2026-06-14T23:28:54Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 4 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9150</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9150"/>
		<updated>2026-06-14T23:24:59Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 4 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9149</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9149"/>
		<updated>2026-06-14T23:23:11Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9040</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9040"/>
		<updated>2026-05-28T03:36:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9039</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9039"/>
		<updated>2026-05-28T03:34:50Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions Limits&#039;&#039;&#039;&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9038</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9038"/>
		<updated>2026-05-28T03:31:51Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;=== Injunctions Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9037</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9037"/>
		<updated>2026-05-28T03:29:59Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injunctions Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9036</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9036"/>
		<updated>2026-05-28T03:29:40Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Injunctions Limits ====&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9035</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9035"/>
		<updated>2026-05-28T03:29:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Injunctions Limits ====&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9034</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9034"/>
		<updated>2026-05-28T03:23:48Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9030</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9030"/>
		<updated>2026-05-27T21:30:04Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9029</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9029"/>
		<updated>2026-05-27T21:29:16Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Search Warrants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;==== Search Warrants ====&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9028</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9028"/>
		<updated>2026-05-27T21:29:01Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9027</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9027"/>
		<updated>2026-05-27T21:28:34Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Crew Demotion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|Search Warrants&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9026</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9026"/>
		<updated>2026-05-27T21:27:26Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Search Warrants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;==== Search Warrants ====&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9025</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9025"/>
		<updated>2026-05-27T21:26:13Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* &amp;#039;&amp;#039;&amp;#039;STAM and Corporate Regulations&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9023</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9023"/>
		<updated>2026-05-27T20:30:28Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9022</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9022"/>
		<updated>2026-05-27T20:28:52Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9021</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9021"/>
		<updated>2026-05-27T20:28:27Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* &amp;#039;&amp;#039;&amp;#039;STAM and Corporate Regulations&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security&lt;br /&gt;
Security Officers&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9020</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9020"/>
		<updated>2026-05-27T20:27:29Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9019</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9019"/>
		<updated>2026-05-27T20:27:11Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9018</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9018"/>
		<updated>2026-05-27T20:26:44Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9017</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9017"/>
		<updated>2026-05-27T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;= &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; =&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9016</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9016"/>
		<updated>2026-05-27T20:25:41Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; =&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=8842</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=8842"/>
		<updated>2026-05-11T16:19:00Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Nanotrasen&amp;diff=8779</id>
		<title>Lore:Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Nanotrasen&amp;diff=8779"/>
		<updated>2026-05-01T17:23:12Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Notable Individuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Sourced from SableSteel/Desminus --&amp;gt;{{LorePageHeader&lt;br /&gt;
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 |bcolour = 092336&lt;br /&gt;
 |bhcolour = #092336&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img =  NT_Logo.png|Nanotrasen&#039;s Standard-Issue Logo&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Nanotrasen&lt;br /&gt;
 |othernames = NT&lt;br /&gt;
 |relatedpages = [[Nanotrasen_Consultant|Nanotrasen Consultant]]&lt;br /&gt;
 |relatedlore = [[Lore:SolFed|SolFed]], [[Nova_Sector_lore|Lore Primer]], [[Nova_Sector|Nova Sector]]&lt;br /&gt;
 |languages = {{Common}}&lt;br /&gt;
|contributors={{Contributor/SableSteel}}}}&lt;br /&gt;
&lt;br /&gt;
Many well known space stations on the frontier are operated by &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; – a company originally from Earth that holds interests in a variety of fields, but focuses on expanding, colonizing and claiming the resources of the frontier. &lt;br /&gt;
&lt;br /&gt;
=Nanotrasen=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; (often shortened to just “NT”) has a mixed reputation. Some people might think of NT as a benevolent entity, but those that work for them or know them well probably call them capitalistic and opportunistic, with a “profits before people” ideology. Their business extends into multiple fields so as to maximize their profits – from buying and managing patents, to building ships and stations, doing technological research and, notably: {{TooltipInline|colonizing|The nature of Nanotrasen&#039;s colonization efforts in the Nova sector have often come under intense scrutiny, accused of both merely repurposing abandoned structures, and of claiming crew members&#039; independently-constructed buildings as official Colonies. Legally, both fulfill contractual obligations, so any scrutiny is merely superficial.}} the frontier.&lt;br /&gt;
&lt;br /&gt;
The frontier is an untapped land of resources and valuable information... untapped from a commercial standpoint, that is. With the support/management of an ever growing NT Military branch, Nanotrasen’s colonization movements have been the recent focus of their business and the driving factor for much of their research. They manage a number of stations and outposts in valuable sections of the frontier, bringing in profit in the form of resources and research. &lt;br /&gt;
&lt;br /&gt;
Which sections of the frontier are valuable? The anomalous ones, usually. One solar system in particular is home to an unusual number of anomalies (anomalies which can range from strange occurrences on station to odd creatures to weird ruins), especially affecting nearby planets such as [[Lore:Indecipheres|Lavaland]]. The resources left behind by the anomalies, and the resources they draw in are a major line of profit – as is the research into the anomalies themselves. &lt;br /&gt;
&lt;br /&gt;
While Nanotrasen isn’t some all-powerful company, and it has no support from governing bodies aside from vague permission to operate in [[Lore:SolFed|SolFed]] space, its influence continues to grow. NT sits on the Luna board of directors and continues to expand, exploring and claiming new parts of the frontier without hesitating to consider the moral cost of its growth.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Nanotrasen was founded on good ideals. A generally altruistic group of founders, from Earth, had bright plans for it – a company that helped with technological research and with expanding the frontier, bringing that technology to those who need it. While they weren’t the ones to invent bluespace drives or FTL travel, they were {{TooltipInline|some of the first to commercialize|Which would cement their rise to glory somewhere between [[Lore:SolFed#International_Space_Administration|2212 and 2230]], likely predating 2212 as a lesser company (think Nintendo making playing cards).}} it and make a profit off of it. They made new innovations in the field of AI research and picked up many patents for their growing list of inventions, such as the Supermatter crystal.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that benevolence only lasted so long. As the original founders, the old guard of Nanotrasen, started to age and step aside, the people who replaced them were not so nice. These were the people who had succeeded inside Nanotrasen from a business standpoint – even those who might have originally shared some of the founder’s ideals were now jaded by capitalism. NT shifted to a new mindset: it had to make a profit to stay competitive, and sometimes people had to set aside their morals to make a profit. &lt;br /&gt;
&lt;br /&gt;
Some of the old guard saw this change and did not like it. But there was no good alternative - the only people willing to listen to them were the [[Lore:Syndicate]], who were no saints either. Still, some of the old guard decided on those as the lesser of two evils and moved over to aid the Syndicate. Others remain in Nanotrasen, though those that stayed are more or less out of touch with the way Nanotrasen runs now. As far as they know, it has continued to follow their benevolent ideals and the new, current, management of NT would like to make sure they keep thinking that. &lt;br /&gt;
&lt;br /&gt;
All the while, Nanotrasen has continued to expand. Its efforts in colonizing the frontier and claiming its resources have proven the most profitable, so that’s where they focus - and as with any sort of colonization, they need a good military to back them. That’s where Nanotrasen’s Military branch comes in, overseeing and protecting their colonization efforts (and for clarity; these members of NT Military do not work for random outpost research stations. They are not the station’s internal security - a role that is often outsourced for liability reasons - but rather the big guns that are brought in from off station to resolve crew conflict or protect NT interests.)&lt;br /&gt;
&lt;br /&gt;
Because of the quick expansion of these frontier stations, their culture varies greatly. They hire a more diverse crew on the frontier than they would in the more central areas of space. These crews are often kept on a looser leash than the more central stations, and hold ideologies that are often a bit less violently capitalistic, just due to the logistics of being far away and being relatively new.&lt;br /&gt;
&lt;br /&gt;
=Branches=&lt;br /&gt;
Nanotrasen is split into a few different branches. The most important ones include:&lt;br /&gt;
==Directorate==&lt;br /&gt;
The very highest levels of command, who don’t go out to the frontier in person, but rather manage their interests with the Luna board of directors. &lt;br /&gt;
&lt;br /&gt;
==NT Military/Sector Command==&lt;br /&gt;
These are the ones in charge of the operations of the frontier sectors. NT’s military is the power backing its colonization. With duties ranging from keeping stations in line to protecting them, and ranks that vary just as greatly, NT’s Military is the acting arm of the company’s authority. While not infallible, they are NT’s most trusted force when it comes to protecting their interests on the frontier - to maximize profits, ensure expansion and reduce expensive PR incidents. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Nanotrasen has a strong R&amp;amp;D department, with multiple stations who focus primarily on research. While some of their effort goes to research for the sake of expanding upon the company&#039;s {{TooltipInline|already existing patents|By all Corporate metrics, the Nova Sector chain of stations has proven to be a research goldmine. With each station producing dozens of patents per shift, upper management finds the expenditures to be well-recouped. They&#039;re hardly concerned, or even aware, that each shift&#039;s patents are effectively identical to the previous shift&#039;s, with miniscule alterations to the background conditions. &amp;lt;br&amp;gt;See: Patent 700605: Design for a Femto Manipulator in a 17% CO2 atmosphere, Patent 700606: Design for a Femto Manipulator in a 17.5% CO2 atmosphere...}}, the majority of it these days goes into developing improvements for NT’s other departments - such as optimizing bluespace travel for the sake of their exploration efforts or improving weapons for the sake of their military branch.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
NT’s engineering department oversees the engineering and upkeep of its stations and ships - and oversees the production, use and distribution of NT’s {{TooltipInline|proprietary power source|While the concept and use of a Supermatter Crystal existed well before the company, Nanotrasen developed a unique means by which to grow a small shard into a ceiling-height crystal. As most Supermatter shards must be carefully cleaved from a larger source, or produced through near-impossible atmospheric trickery, this &#039;&#039;trade secret&#039;&#039; is one of Nanotrasen&#039;s most profitable processes, leading rivals to routinely attempt to steal and reverse engineer slivers of any Nanotrasen Artificial Supermatter Crystal. }}, the [[Lore:Supermatter|Supermatter Crystal]]. &lt;br /&gt;
==Exploration==&lt;br /&gt;
As part of NT’s colonization efforts, it has invested into exploring the frontier so it can be the first to find, claim and profit off of valuable resources found in newly mapped sections of the frontier. NT uses its best technological advances to try and speed up exploration in a constant contest against others who want to lay claim to the resources of the frontier.&lt;br /&gt;
&lt;br /&gt;
==Shipbuilding==&lt;br /&gt;
With as many ships and stations as NT has, at some point they have decided to economize by building their own ships and stations in house. The shipbuilding section of NT works on designing new station designs and at building NT’s new outposts, handing the {{TooltipInline|station’s upkeep|The myth of a &amp;quot;cleaning crew&amp;quot; handling the station before and after a standard crew shift came about through strictly organic means, in counterculture response to the more sinister rumors, including:&amp;lt;br&amp;gt;-The stations are scrapped wholesale, biological material and all.&amp;lt;br&amp;gt;-A swarm of Drones and Spider Clan operatives scour stations to return them to a pristine state.&amp;lt;br&amp;gt;-A chronological Task Force rewinds the surrounding area to a previous point in time.&amp;lt;br&amp;gt;-Enough noospheric discharge is released to trick the anomalous zone into forgetting the station had ever been altered.&amp;lt;br&amp;gt;The rise of the &amp;quot;cleaning crew&amp;quot; myth stems from an innate desire to avoid uncomfortable questions from the prior claims, and also the presence of a janitorial staff who sweeps through.&amp;lt;br&amp;gt;No matter what the story, crew members finding themselves waiting for the Cleaning Crew come back with few memories of the event and oft conflicting stories, but no worse for the wear.}} over to NT’s engineering department once the station is put into service. &lt;br /&gt;
&lt;br /&gt;
==Artificial Intelligence==&lt;br /&gt;
Working alongside NT’s [[Scientist|research department]], but with a larger focus on production than on new designs, Nanotrasen’s [[Robotics|AI department]] is also quite powerful. NT [[AI]]s and [[Cyborg|cyborg]]s are in high demand, though most of them go towards work within Nanotrasen instead of towards third party buyers. NT’s AI department is not only responsible for the research and production of cyborgs, [[Drone|drones]] and AIs, but is responsible for the management of all the silicons currently in service under Nanotrasen - to keep them productive and to keep them in line. &lt;br /&gt;
&lt;br /&gt;
=Ranks=&lt;br /&gt;
This is the general rank structure of the NT Military. Some NT Military ranks have equivalent civilian ranks inside Sector Command - those ranks will be listed in parenthesis. &amp;lt;!--These ranks correspond to Staff Ranks, though this is strictly enforced as a maximum. That is to say, the rank listed is the HIGHEST your CC character may be given your staff level. I know most of us prefer to send in Interns, to preserve the idea that the Frontier Station isn&#039;t important enough to send a full-on Commander out to deal with petty problems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Chief Advisor of Military Affairs &amp;lt;!-- No. If this is brought out, it is for a cataclysmic, lore-shattering event. Allude to them in faxes, sure, but never deploy them. --&amp;gt;&lt;br /&gt;
* Admiralty &amp;lt;!-- Triumvirate --&amp;gt;&lt;br /&gt;
* Section Chiefs &amp;lt;!--Staff Manager, but take it with significant gravitas. --&amp;gt;&lt;br /&gt;
* Commander (Bureau Director) &amp;lt;!-- Staff Manager --&amp;gt;&lt;br /&gt;
* Lieutenant (Manager) &amp;lt;!-- Administrator --&amp;gt;&lt;br /&gt;
* Ensign ({{TooltipInline|Asst.|Legally, this encompasses any form of lessening modifier: Auxiliary, Deputy, Sub-, etc., as well as Senior Supervisor.}} Manager) &amp;lt;!-- Game Assistant --&amp;gt;&lt;br /&gt;
* Sergeant (Supervisor) &amp;lt;!-- Moderator --&amp;gt;&lt;br /&gt;
* Private (Intern) &amp;lt;!-- Trialmod and Temporary Non-Staff Ghostroles for ERTs, Events, etc. No non-staff should ever be higher than a Private or Intern. ERT does not NEED to be an Intern or Private, they&#039;re typically just ERT Technicians, who hold no authority in the Sector Command Chain. --&amp;gt;&lt;br /&gt;
* ([[Nanotrasen_Consultant|Consultant / Station Representative]]) &amp;lt;!-- Nova Star-locked, and it&#039;s specifically a game job, non-staff --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=red&amp;gt;Not a real rank!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Formally, only the [[Blueshield]] exists as a legitimate job position, holding no authority in the Sector Command chain outside of their immediate job duties. However, certain individuals in various ranks have been known to exercise limited stylistic freedom within their standard-issue equipment to express their specialties.&lt;br /&gt;
&lt;br /&gt;
Various aspects of &#039;&#039;&#039;Asset Protection&#039;&#039;&#039; would come to be known informally as Shields, regardless of employment as a Blueshield.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;&#039;&#039;&#039;Whiteshields&#039;&#039;&#039;&amp;quot; first arose when the Sol Defense line of &#039;Archangel&#039; hardened armor became available to NT officers at a steep discount, leading to an almost universal adoption across Crisis Response &#039;&#039;Emergency Response Team&#039;&#039; technicians specialized in a medical role. Their flexibility meets a local maximum between protection and fine motor skills, best facilitating a &#039;&#039;field medic&#039;&#039; role. With practically every CC Medical Responder dressed in the same white armor, the name &amp;quot;Whiteshield&amp;quot; came naturally. &lt;br /&gt;
&lt;br /&gt;
High-ranking officials with something to prove would enforce a golden trim on their personal Blueshields, to flaunt their opulence and superiority. Thus, these &amp;quot;&#039;&#039;&#039;Goldshields&#039;&#039;&#039;&amp;quot; are well-known as VIP protection, specialized in protecting an individual and securing their immediate area. Often following investigators or admiralty, their goal is absolute: the safety of one individual, above all others.&lt;br /&gt;
&lt;br /&gt;
Seeing the {{TooltipInline|marketability of these informal titles|One CEO&#039;s daughter had &#039;head-canons&#039; and notebooks filled with crude sketches of two Whiteshields holding hands.}}, the Nanotrasen Board of Executives funded an experimental show to trivialize the intimidation of various Asset Protection programs. The &#039;&#039;&#039;Super Sentai Shield Squad&#039;&#039;&#039; show, a three-season cartoon, featured the Saturday-morning adventures of the &#039;&#039;&#039;Super Shield Squad&#039;&#039;&#039; consisting of (up to) seven interchangeable color-themed Shields, often facing against the vile forces of the &#039;&#039;&#039;All-evil Syndicate Shocktroops&#039;&#039;&#039;. While the series caught on, it did so with a demographic uninterested in cheap consumer-grade toys. Additionally, contracts with existing Action Figure manufacturers ran into [[Lore:Syndicate|Conflicts of Interest]], leaving merchandising to rot in warehouses until liquidation. The show remains a cult classic among a small fanbase but will likely never see a fourth season.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APHID&#039;&#039;&#039;: Asset Protection&#039;s Heuristic Information Division. The slice of Asset Protection specializing in the securing sectors of the station against possible threats to {{TooltipInline|“John Nanotrasen”|The metaphorical image and status symbol of the company, not the explicit CEO.}} and establishing control in uncertain situations. These are the “First in, Last out” people that proactively defend and follow the Corporation&#039;s grand schemes to completion. They are directly responsible for keeping any Goldshields apprised of any movements and points of interest when it comes to defending a present V.I.P, though ultimately deferring the direct protection responsibilities to them. &lt;br /&gt;
&lt;br /&gt;
These guys are also intelligence gathering specialists, with notable campaigns of intrigue against the Syndicate and other vague threats. Constantly building threat models and counter plans to keep the “Big picture” in mind. &lt;br /&gt;
&lt;br /&gt;
In the wake of the show&#039;s popularity, and &#039;&#039;coincidentally&#039;&#039; shortly after the {{TooltipInline|Tarnoonga Pirate Disaster|((Strongly liable to change))}} in which several APHID agents were revealed to the public, Nanotrasen decided to informally own the concept of Colorshields, permitting several high-profile Asset Protection agents to proudly display their colored shield title. As the show suddenly added the &#039;&#039;&#039;&amp;quot;Blackshield&amp;quot;&#039;&#039;&#039; as a tech specialist who {{TooltipInline|thankfully|For budget reasons.}} appears primarily as a {{TooltipInline|voice-over radio|Exposition dump nepo-hire cash-grab mary-sue, according to diehard Bucklers.}}, APHID members were strongly encouraged to, if found, claim to be Blackshields, thus obfuscating their true nature slightly, and controlling the resulting narrative. &lt;br /&gt;
&lt;br /&gt;
Those in the know would recognize this sudden push to claim numerous AP designations as Colorshields as a corporate power grab, a mostly-successful attempt to pull all of Asset Protection under a single budget. Many elites in Nanotrasen resent the notion of a Colorshield, hate that they had powerful agents stolen out from under them, but as the Shields still serve Nanotrasen, any act to disband them would be seen an act of corporate treason.&lt;br /&gt;
&lt;br /&gt;
While still not a formal designation in the modern day, the concept of a Colorshield holds strategic value in the Nanotrasen ecosystem. When a civilian hears mention of a &amp;quot;Whiteshield,&amp;quot; their mind recalls the show, and the happy positive vibes from the action heroics, and not only do they understand the Asset Protection agent&#039;s general role, they&#039;re 15% more likely to comply with direct orders and 40% likelier to volunteer their services. &lt;br /&gt;
&lt;br /&gt;
Also notable are the &amp;quot;[[Lore:Syndicate#Redshields|Redshields]],&amp;quot; a contradictory group of disloyal employees, protesting Sector Command&#039;s numerous mistakes or whining about insufficient pay. This incidentally matches with the show, as the Red Shield was given most of Season One&#039;s planned character arc but was quickly cut as test audiences found it difficult to tell the Red Shield from the red-clad Shocktroops.&lt;br /&gt;
&lt;br /&gt;
= Notable Products =&lt;br /&gt;
As a modern Corporation, Nanotrasen is responsible for numerous products, innovations, and assorted capitalistic outputs into not just SolFed, but society as a whole. As taken from the Nanotrasen Noncomprehensive N-ventory of N-ventions, here are some of the good, services, and disservices the average consumer in the Nova sector may be familiar with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Positronic Brains, (Cube)&#039;&#039;&#039;: The positronic brain style used in over 1/5th of all Synthetic life originated in a Nanotrasen laboratory to address a {{TooltipInline|critical bottleneck in the mass manufacturing process|Stacking issues. Modern mass-production of the Positronic Brain involves casting a monolithic fractalized brain, then cutting it into smaller cubes.&amp;lt;br&amp;gt;Additionally, repeatedly disgruntled employees threatened to quit over the competitors&#039; product rolling everywhere and being a pain to stack.}}. As per the marketing, the sharp corners actually serve as an ionic focal point, directing thought patterns to be at least {{TooltipInline|15% faster and 5% less disjoint|Studies have failed to replicate these findings, but for philosophical reasons, not procedural ones.}} than the {{TooltipInline|leading brand|Also Nanotrasen.}}.&lt;br /&gt;
* &#039;&#039;&#039;NTNet Quantum Relay&#039;&#039;&#039;: An uninterruptible local communication network, capable of incredible speeds even during intense ionospheric disturbance. Keeps a superposition of common company-approved [[Lore:Bluespace#Holonet|holonet data]], such that even with a loss of connection to the [[Lore:Bluespace#Holonet|Snail-based Galactic Holonet]], station-based operations continue without interruption.&lt;br /&gt;
* &#039;&#039;&#039;Plasma research&#039;&#039;&#039;: If you&#039;re browsing through the SolFed Patent Registry, 8 out of 10 patents in the last 50 years stem directly from Nanotrasen Research Stations like yours. The &amp;quot;problem&amp;quot; is so bad that the registry has an explicit filter to hide near-redundant NT patents.&lt;br /&gt;
* &#039;&#039;&#039;Mugs&#039;&#039;&#039;. The 25 Credit Nanotrasen Souvenir Mug serves as a low-cost bookend for rounding out your year-end budget and has proven to be distressingly popular.&lt;br /&gt;
* &#039;&#039;&#039;Standard Procedures and Technical Knowledge&#039;&#039;&#039;: A long tenure at a frontier station is as good as a weak degree from a dedicated school. Any frontier station, but as NT&#039;s scaled up station production production, they&#039;re proportionately large on the good worker {{TooltipInline|vibe check|The &amp;quot;Vibe Check,&amp;quot; introduced as a placeholder name to the SolFed council, passed into law too quick for the name to be changed.}}. Engineers and Doctors alike often find themselves on the less glamorous path to accreditation: working in the Frontier.&lt;br /&gt;
* &#039;&#039;&#039;Stations&#039;&#039;&#039;: The [[#Engineering|NT Engineering team]] actually produces a slight surplus of stations. Some detractors consider this an embezzling scheme, wherein the budget for station replacements is overinflated based on intentionally bloated station loss statistics, but any {{TooltipInline|Structuary|Portmanteau of Structure and [https://en.wikipedia.org/wiki/Actuary Actuary].}} will easily justify the projected loss rate through a standardized {{TooltipInline|Risk Assessment|For an hourly salary matching your monthly wages.}}.&lt;br /&gt;
* &#039;&#039;&#039;Shuttles&#039;&#039;&#039;: The [[#Shipbuilding|Shipbuilding Division]] produces a wide array of shuttles, each available as a shuttle evacuation solution that&#039;s right for you, for the right price.&lt;br /&gt;
* &#039;&#039;&#039;Colonies&#039;&#039;&#039;: Founded on &amp;quot;Worker-driven initiatives&amp;quot; and &amp;quot;unique, designer homes,&amp;quot; Nanotrasen exports structures constructed by employees on company time as prime real estate for up-and-coming Frontier workers who want to live in the [[Lore:Indecipheres|&#039;&#039;heat&#039;&#039; of the action]].&lt;br /&gt;
* &#039;&#039;&#039;Salvage&#039;&#039;&#039;: Sometimes NT stations prove {{TooltipInline|inviable for cleaning and immediate reintroduction to the cycle|They just whoopsy drift away, full of corpses}}. These stations continue to drift, staffed by a small clade of [[Drone|Derelict Drones]] until they prove feasible for rehabitation or reuse.&lt;br /&gt;
* &#039;&#039;&#039;Salvage&#039;&#039;&#039;: As part of the Nanotrasen Frontier Program, various [[Assistant|unemployed and underutilized crew]] are paid a stipend for creative or unorthodox works. Sometimes this means a work of art, sometimes it means locating a derelict ship and repairing it. While obligated to offer right of first refusal to the employees who have recovered the lost items, Nanotrasen draws no small profit from auctioning these recovered vessels, landmarks, and trinkets.&lt;br /&gt;
* &#039;&#039;&#039;Detention&#039;&#039;&#039;: Various {{TooltipInline|transnational pacts|Most notably the Transgalactic Incarceration Commodification Pact.}} and {{TooltipInline|contracts|Both for specific individuals and as broad, vague promises.}} offer distant stations a small profit to house various prisoners in onboard prisons. While these prisons are often already filled with rebellious employees of the corporation, stations are legally permitted to acquire the prison sentence of external prisoners and enforce it themselves. The pacts are offered in hopes that the exported prisoner would {{TooltipInline|find the distant system enriching and rehabilitative|Die to some Frontier nonsense.}} and return to society as a {{TooltipInline|better person|Corpse.}}.&lt;br /&gt;
&lt;br /&gt;
= Notable Personnel and Stations =&lt;br /&gt;
&lt;br /&gt;
==Important stations==&lt;br /&gt;
* [[Lore:Indecipheres|Lavaland]], and stations/ships in orbit around it and [[Lore:Freyja|its icy moon]].  &lt;br /&gt;
* Stations/ships in orbit around other planets and bodies in that same star system - the [[Lore:Nova|Nova system]]. &lt;br /&gt;
&lt;br /&gt;
==Important Members of NT==&lt;br /&gt;
=== CEO ===&lt;br /&gt;
For legal inquiries, please reference {{TooltipInline|today&#039;s|((This changes regularly and randomly through [[Template:RandomChoice|Wiki Magic]], so don&#039;t get attached to one specific name!))}} CEO below: &amp;lt;!--TODO: Center --&amp;gt;&lt;br /&gt;
{{RandomChoice|&lt;br /&gt;
{{Character|name=John Nanotrasen|rank=Figurehead|org=Nanotrasen|image=Generic captain.png|width=50%|notes=&amp;quot;John Nanotrasen&amp;quot; is the name of a figurehead installed as the public face of Nanotrasen. No specific individual has been identified as ever having been John Nanotrasen, yet reports suggest that he exists.}}|&lt;br /&gt;
{{Character|name=The Fax Machine|rank=Director of Written Communications|org=Nanotrasen|species=Bluespace Bureaucratic Entity|image=Fax.png|width=50%|notes=The Fax Machine is a mythical machine around Nanotrasen offices. While many exist across the various Nanotrasen installations, only the one True fax machine stands supreme atop the hierarchy of bureaucracy.}}|&lt;br /&gt;
{{Character|name=The NT Logo|rank=Iconograph|org=Nanotrasen|image=NT Logo.png|width=50%|species=Geometric Perfection|notes=The Nanotrasen logo itself is, at present, a legal entity capable of sharing liability and negotiating legal contracts between persons affiliated with Nanotrasen and potential litigants.}}|{{Character|name=Emitter #3|rank=Scapegoat|species=Dischargant|org=Nanotrasen|image=Emitter_On.png|width=50%|notes=The third emitter included in any standard-issue Supermatter assembly. Is assigned most of the legal blame, as it as accustomed to being fired.}}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
((FOR ADMIN PREVIEW ONLY, all of the current above at once:))&lt;br /&gt;
&lt;br /&gt;
{{Character|name=John Nanotrasen|rank=Figurehead|org=Nanotrasen|image=Generic captain.png|width=50%|notes=&amp;quot;John Nanotrasen&amp;quot; is the name of a figurehead installed as the public face of Nanotrasen. No specific individual has been identified as ever having been John Nanotrasen, yet reports suggest that he exists.}}&lt;br /&gt;
{{Character|name=The Fax Machine|rank=Director of Written Communications|org=Nanotrasen|species=Bluespace Bureaucratic Entity|image=Fax.png|width=50%|notes=The Fax Machine is a mythical machine around Nanotrasen offices. While many exist across the various Nanotrasen installations, only the one True fax machine stands supreme atop the hierarchy of bureaucracy.}}&lt;br /&gt;
{{Character|name=The NT Logo|rank=Iconograph|org=Nanotrasen|image=NT Logo.png|width=50%|species=Geometric Perfection|notes=The Nanotrasen logo itself is, at present, a legal entity capable of sharing liability and negotiating legal contracts between persons affiliated with Nanotrasen and potential litigants.}}&lt;br /&gt;
{{Character|name=Emitter #3|rank=Scapegoat|org=Nanotrasen|species=Dischargant|image=Emitter_On.png|width=50%|notes=The third emitter included in any standard-issue Supermatter assembly. Is assigned most of the legal blame, as it as accustomed to being fired.}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Notable Individuals ===&lt;br /&gt;
In the Nova Sector, you may find yourself interacting with one or more of the following persons, in no particular order:&lt;br /&gt;
&amp;lt;!--{{Character|name=Simple Skye Fulton|rank=Explainer|org=Nanotrasen|image=SimpleSkye.png|species=Employee|notes=Simple Skye Fulton can be found in several pages, to explain hard to understand word blocks using the XKCD-written 1000 simplest words set. She was once a worker like you, but has been put into her higher calling to show others that the company is good and that words can be good too.}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character|name=John Mitchell|rank=Not Particularly Clear|org=Nanotrasen|image=CC_JohnMitchell.png|species=Genetic Doppelgänger|notes=John Mitchell has been in an elevated position for as long as anyone can remember... which is weird considering some people are pretty old, and... that no one can remember which position he fills specifically. He&#039;s almost always present for board meetings, military affairs, sometimes even specific station visits, and lastly, sometimes he just shows up to an event uninvited. No one&#039;s really sure how he keeps ending up at these events, and even less-so, why he&#039;s there to begin with.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Talise Mali|rank=Chief Intelligence Officer|org=Nanotrasen Internal Affairs|image=Talise.png|species=Human|notes=Head of NT&#039;s Internal Affairs and Director of the Martian Division of NT, Talise is regarded as shrewd, answering only to the Admiralty. Her presence on the frontier is rare at best, with the many Internal Affairs Agents reporting to her or her subordinates. She has a clear disdain for the Frontier, thanks to it&#039;s more lax policies, and is only ever sent by orders of the admiralty.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Gabrielle and Madeleine Deveraux|rank=Director|org=Nanotrasen Internal Affairs|image=|species=Akula|notes=Often seen as a pair, Gabrielle and Madeliene are the second hands to the Chief Officer Talise Mali. Often regarded as gleefully energetic, that energy is often put into whatever tasks their Chief assigns them.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Patience Butterfield|rank=Compliance Investigative Manager|org=Nanotrasen|species=Human|image=CC_PatienceButterfield.png|notes=Patience Butterfield was a strict woman with an eye for detail. Her ability to spot filth from a parsec away extended into the social realm, and her intense focus on cleanliness quickly spurred her promotion to Compliance Investigative Manager. Nanotrasen will struggle to find an investigator as stalwart and utilitarian as Patience.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Azyre W. Ruina|rank=Guidance Counselor|org=Nanotrasen|image=cc_azy.png|species=|notes=Azyre W. Ruina, known to friends as &amp;quot;Azy,&amp;quot; exists to fill a void in the bureaucratic weave that heralds over pitiful stationeers.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Jim Tern|rank=Manager of the Fax Machine&#039;s Upkeep|org=Nanotrasen|image=Cc_jimtern.png|species=Assistant|notes=Jim Tern, Heir to the Fax Machine and Manager of her Message, serves his mechanical master through verbiage and competence. Faxes must be responded to, and Jim Tern fulfills that niche with bureaucratic optimality.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Character|name=Ryder Houston|rank=Crisis Response Ensign|species=[[Lore:Vulpkanin|Vulpkanin]]|org=Whiteshield (Nanotrasen)|image=CC_RyderHouston.png|notes=Small, 4&#039;8&amp;quot; tall, but feisty in some situations. Retired from the station after working up the ranks to become a Medical Director at NT. He approached Central to seek a higher position and got accepted to be a Whiteshield, showcasing his medical know-how and trauma experience. Legally owns a regional hospital on his homeworld.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Character|name=Zachary Richardson|rank=Auxiliary Manager of Cybernetics|org=Nanotrasen|image=CC_ZacharyRichardson.png|notes=The creator of Nip and N-I-P. Headhunted by NT for his skill in robotics, he&#039;s managed to work his way up the command chain. Now he tends to assist with many of the NT science projects.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Mare Crisium|species=Synthetic Lizard|rank=Crisis Response Ensign|org=Whiteshield (Nanotrasen)|image=CC_MareCrisium.gif|notes=Mare Crisium was assembled by the Research Department to serve as a specialist amongst an already curious (but informal) group within Centcom: the Shields. Nanotrasen&#039;s solution to the &#039;Who delivers the mailman&#039;s mail?&#039; found within their upper operative echelons, this synth finds her purpose watching the backs of extremely valuable individuals and their Gold and Blackshields, tending to the bodies they tend to leave in their wake.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Servire Semper|rank=Lieutenant of the {{TooltipInline|NT Security Division|Oversees the training and deployment of various in-house private security, including [[Blueshield]]s.}}|species=[[Lore:Synths|Semi-Synthetic Humanoid]]|org={{TooltipInline|Nanotrasen|Co-Lead of NT Crisis Response Division &amp;quot;Informally known as SpecAct&amp;quot;}}|image=CC_ServireSemper.png|notes=Very few things are on record about this man, mostly the scent of burnt fabric and his fondness for keeping a secretarial squad specifically for [[paperwork]]. One thing is certain: you can consider yourself extremely lucky or unlucky to meet this man face-to-face.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Amherst Lockner|rank=|org=Nanotrasen|image=CC_AmherstLockner.png}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Annie Gustaffmann|rank=Ensign|species=[[Lore:Vulpkanin|Vulpkanin]]|org=Nanotrasen|image=CC_AnnieGustaffmann.png|notes=6&#039;7&amp;quot; tall, very well built with a strongly curated appearance.&amp;lt;br&amp;gt;Annie&#039;s been working at Central for a good majority of her 47 year life, around 25 years now. She works at managing assets all over the place along with intelligence operations, and on occasion tagging along with operations.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Charon|rank=Paranormal Supervisor|org=Nanotrasen|image=CC_Charon.png|notes=Former priest before falling to booze and women. Now he works for NT&#039;s paranormal division.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Michael Dudley|rank=Sergeant|org=Goldshield (Nanotrasen)|image=CC_MichaelDudley.png|notes=Old and divorced corporate climber, retired from Frontier Station Warden to Goldshield.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Corvinus|rank=Assistant Manager|org=Nanotrasen Frontier Region HR|species=Avian (Transferred Resonance)|OverrideImage=true|image=[[File:CC_Corvinus.png|class=pixelart|Corvinus]]|notes=A well spoken member of the Regional HR of the Frontier. Usually is quite lax about his work due to the absolute asinine requests one sends through faxes, but he has no fear that the project is still good to talk even despite his rank. A public face that asks for one&#039;s thoughts and shares it...even if it is a horrid idea.}}&lt;br /&gt;
&amp;lt;!--{{Character|name=|rank=|org=Nanotrasen|species=|image=|species=|notes=}}&lt;br /&gt;
{{Character|name=|rank=|org=Nanotrasen|image=}}&lt;br /&gt;
{{Character|name=|rank=|org=Nanotrasen|image=}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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		<title>Lore:Nanotrasen</title>
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&lt;div&gt;&amp;lt;!-- Sourced from SableSteel/Desminus --&amp;gt;{{LorePageHeader&lt;br /&gt;
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 |bcolour = 092336&lt;br /&gt;
 |bhcolour = #092336&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img =  NT_Logo.png|Nanotrasen&#039;s Standard-Issue Logo&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Nanotrasen&lt;br /&gt;
 |othernames = NT&lt;br /&gt;
 |relatedpages = [[Nanotrasen_Consultant|Nanotrasen Consultant]]&lt;br /&gt;
 |relatedlore = [[Lore:SolFed|SolFed]], [[Nova_Sector_lore|Lore Primer]], [[Nova_Sector|Nova Sector]]&lt;br /&gt;
 |languages = {{Common}}&lt;br /&gt;
|contributors={{Contributor/SableSteel}}}}&lt;br /&gt;
&lt;br /&gt;
Many well known space stations on the frontier are operated by &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; – a company originally from Earth that holds interests in a variety of fields, but focuses on expanding, colonizing and claiming the resources of the frontier. &lt;br /&gt;
&lt;br /&gt;
=Nanotrasen=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; (often shortened to just “NT”) has a mixed reputation. Some people might think of NT as a benevolent entity, but those that work for them or know them well probably call them capitalistic and opportunistic, with a “profits before people” ideology. Their business extends into multiple fields so as to maximize their profits – from buying and managing patents, to building ships and stations, doing technological research and, notably: {{TooltipInline|colonizing|The nature of Nanotrasen&#039;s colonization efforts in the Nova sector have often come under intense scrutiny, accused of both merely repurposing abandoned structures, and of claiming crew members&#039; independently-constructed buildings as official Colonies. Legally, both fulfill contractual obligations, so any scrutiny is merely superficial.}} the frontier.&lt;br /&gt;
&lt;br /&gt;
The frontier is an untapped land of resources and valuable information... untapped from a commercial standpoint, that is. With the support/management of an ever growing NT Military branch, Nanotrasen’s colonization movements have been the recent focus of their business and the driving factor for much of their research. They manage a number of stations and outposts in valuable sections of the frontier, bringing in profit in the form of resources and research. &lt;br /&gt;
&lt;br /&gt;
Which sections of the frontier are valuable? The anomalous ones, usually. One solar system in particular is home to an unusual number of anomalies (anomalies which can range from strange occurrences on station to odd creatures to weird ruins), especially affecting nearby planets such as [[Lore:Indecipheres|Lavaland]]. The resources left behind by the anomalies, and the resources they draw in are a major line of profit – as is the research into the anomalies themselves. &lt;br /&gt;
&lt;br /&gt;
While Nanotrasen isn’t some all-powerful company, and it has no support from governing bodies aside from vague permission to operate in [[Lore:SolFed|SolFed]] space, its influence continues to grow. NT sits on the Luna board of directors and continues to expand, exploring and claiming new parts of the frontier without hesitating to consider the moral cost of its growth.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Nanotrasen was founded on good ideals. A generally altruistic group of founders, from Earth, had bright plans for it – a company that helped with technological research and with expanding the frontier, bringing that technology to those who need it. While they weren’t the ones to invent bluespace drives or FTL travel, they were {{TooltipInline|some of the first to commercialize|Which would cement their rise to glory somewhere between [[Lore:SolFed#International_Space_Administration|2212 and 2230]], likely predating 2212 as a lesser company (think Nintendo making playing cards).}} it and make a profit off of it. They made new innovations in the field of AI research and picked up many patents for their growing list of inventions, such as the Supermatter crystal.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that benevolence only lasted so long. As the original founders, the old guard of Nanotrasen, started to age and step aside, the people who replaced them were not so nice. These were the people who had succeeded inside Nanotrasen from a business standpoint – even those who might have originally shared some of the founder’s ideals were now jaded by capitalism. NT shifted to a new mindset: it had to make a profit to stay competitive, and sometimes people had to set aside their morals to make a profit. &lt;br /&gt;
&lt;br /&gt;
Some of the old guard saw this change and did not like it. But there was no good alternative - the only people willing to listen to them were the [[Lore:Syndicate]], who were no saints either. Still, some of the old guard decided on those as the lesser of two evils and moved over to aid the Syndicate. Others remain in Nanotrasen, though those that stayed are more or less out of touch with the way Nanotrasen runs now. As far as they know, it has continued to follow their benevolent ideals and the new, current, management of NT would like to make sure they keep thinking that. &lt;br /&gt;
&lt;br /&gt;
All the while, Nanotrasen has continued to expand. Its efforts in colonizing the frontier and claiming its resources have proven the most profitable, so that’s where they focus - and as with any sort of colonization, they need a good military to back them. That’s where Nanotrasen’s Military branch comes in, overseeing and protecting their colonization efforts (and for clarity; these members of NT Military do not work for random outpost research stations. They are not the station’s internal security - a role that is often outsourced for liability reasons - but rather the big guns that are brought in from off station to resolve crew conflict or protect NT interests.)&lt;br /&gt;
&lt;br /&gt;
Because of the quick expansion of these frontier stations, their culture varies greatly. They hire a more diverse crew on the frontier than they would in the more central areas of space. These crews are often kept on a looser leash than the more central stations, and hold ideologies that are often a bit less violently capitalistic, just due to the logistics of being far away and being relatively new.&lt;br /&gt;
&lt;br /&gt;
=Branches=&lt;br /&gt;
Nanotrasen is split into a few different branches. The most important ones include:&lt;br /&gt;
==Directorate==&lt;br /&gt;
The very highest levels of command, who don’t go out to the frontier in person, but rather manage their interests with the Luna board of directors. &lt;br /&gt;
&lt;br /&gt;
==NT Military/Sector Command==&lt;br /&gt;
These are the ones in charge of the operations of the frontier sectors. NT’s military is the power backing its colonization. With duties ranging from keeping stations in line to protecting them, and ranks that vary just as greatly, NT’s Military is the acting arm of the company’s authority. While not infallible, they are NT’s most trusted force when it comes to protecting their interests on the frontier - to maximize profits, ensure expansion and reduce expensive PR incidents. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Nanotrasen has a strong R&amp;amp;D department, with multiple stations who focus primarily on research. While some of their effort goes to research for the sake of expanding upon the company&#039;s {{TooltipInline|already existing patents|By all Corporate metrics, the Nova Sector chain of stations has proven to be a research goldmine. With each station producing dozens of patents per shift, upper management finds the expenditures to be well-recouped. They&#039;re hardly concerned, or even aware, that each shift&#039;s patents are effectively identical to the previous shift&#039;s, with miniscule alterations to the background conditions. &amp;lt;br&amp;gt;See: Patent 700605: Design for a Femto Manipulator in a 17% CO2 atmosphere, Patent 700606: Design for a Femto Manipulator in a 17.5% CO2 atmosphere...}}, the majority of it these days goes into developing improvements for NT’s other departments - such as optimizing bluespace travel for the sake of their exploration efforts or improving weapons for the sake of their military branch.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
NT’s engineering department oversees the engineering and upkeep of its stations and ships - and oversees the production, use and distribution of NT’s {{TooltipInline|proprietary power source|While the concept and use of a Supermatter Crystal existed well before the company, Nanotrasen developed a unique means by which to grow a small shard into a ceiling-height crystal. As most Supermatter shards must be carefully cleaved from a larger source, or produced through near-impossible atmospheric trickery, this &#039;&#039;trade secret&#039;&#039; is one of Nanotrasen&#039;s most profitable processes, leading rivals to routinely attempt to steal and reverse engineer slivers of any Nanotrasen Artificial Supermatter Crystal. }}, the [[Lore:Supermatter|Supermatter Crystal]]. &lt;br /&gt;
==Exploration==&lt;br /&gt;
As part of NT’s colonization efforts, it has invested into exploring the frontier so it can be the first to find, claim and profit off of valuable resources found in newly mapped sections of the frontier. NT uses its best technological advances to try and speed up exploration in a constant contest against others who want to lay claim to the resources of the frontier.&lt;br /&gt;
&lt;br /&gt;
==Shipbuilding==&lt;br /&gt;
With as many ships and stations as NT has, at some point they have decided to economize by building their own ships and stations in house. The shipbuilding section of NT works on designing new station designs and at building NT’s new outposts, handing the {{TooltipInline|station’s upkeep|The myth of a &amp;quot;cleaning crew&amp;quot; handling the station before and after a standard crew shift came about through strictly organic means, in counterculture response to the more sinister rumors, including:&amp;lt;br&amp;gt;-The stations are scrapped wholesale, biological material and all.&amp;lt;br&amp;gt;-A swarm of Drones and Spider Clan operatives scour stations to return them to a pristine state.&amp;lt;br&amp;gt;-A chronological Task Force rewinds the surrounding area to a previous point in time.&amp;lt;br&amp;gt;-Enough noospheric discharge is released to trick the anomalous zone into forgetting the station had ever been altered.&amp;lt;br&amp;gt;The rise of the &amp;quot;cleaning crew&amp;quot; myth stems from an innate desire to avoid uncomfortable questions from the prior claims, and also the presence of a janitorial staff who sweeps through.&amp;lt;br&amp;gt;No matter what the story, crew members finding themselves waiting for the Cleaning Crew come back with few memories of the event and oft conflicting stories, but no worse for the wear.}} over to NT’s engineering department once the station is put into service. &lt;br /&gt;
&lt;br /&gt;
==Artificial Intelligence==&lt;br /&gt;
Working alongside NT’s [[Scientist|research department]], but with a larger focus on production than on new designs, Nanotrasen’s [[Robotics|AI department]] is also quite powerful. NT [[AI]]s and [[Cyborg|cyborg]]s are in high demand, though most of them go towards work within Nanotrasen instead of towards third party buyers. NT’s AI department is not only responsible for the research and production of cyborgs, [[Drone|drones]] and AIs, but is responsible for the management of all the silicons currently in service under Nanotrasen - to keep them productive and to keep them in line. &lt;br /&gt;
&lt;br /&gt;
=Ranks=&lt;br /&gt;
This is the general rank structure of the NT Military. Some NT Military ranks have equivalent civilian ranks inside Sector Command - those ranks will be listed in parenthesis. &amp;lt;!--These ranks correspond to Staff Ranks, though this is strictly enforced as a maximum. That is to say, the rank listed is the HIGHEST your CC character may be given your staff level. I know most of us prefer to send in Interns, to preserve the idea that the Frontier Station isn&#039;t important enough to send a full-on Commander out to deal with petty problems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Chief Advisor of Military Affairs &amp;lt;!-- No. If this is brought out, it is for a cataclysmic, lore-shattering event. Allude to them in faxes, sure, but never deploy them. --&amp;gt;&lt;br /&gt;
* Admiralty &amp;lt;!-- Triumvirate --&amp;gt;&lt;br /&gt;
* Section Chiefs &amp;lt;!--Staff Manager, but take it with significant gravitas. --&amp;gt;&lt;br /&gt;
* Commander (Bureau Director) &amp;lt;!-- Staff Manager --&amp;gt;&lt;br /&gt;
* Lieutenant (Manager) &amp;lt;!-- Administrator --&amp;gt;&lt;br /&gt;
* Ensign ({{TooltipInline|Asst.|Legally, this encompasses any form of lessening modifier: Auxiliary, Deputy, Sub-, etc., as well as Senior Supervisor.}} Manager) &amp;lt;!-- Game Assistant --&amp;gt;&lt;br /&gt;
* Sergeant (Supervisor) &amp;lt;!-- Moderator --&amp;gt;&lt;br /&gt;
* Private (Intern) &amp;lt;!-- Trialmod and Temporary Non-Staff Ghostroles for ERTs, Events, etc. No non-staff should ever be higher than a Private or Intern. ERT does not NEED to be an Intern or Private, they&#039;re typically just ERT Technicians, who hold no authority in the Sector Command Chain. --&amp;gt;&lt;br /&gt;
* ([[Nanotrasen_Consultant|Consultant / Station Representative]]) &amp;lt;!-- Nova Star-locked, and it&#039;s specifically a game job, non-staff --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=red&amp;gt;Not a real rank!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Formally, only the [[Blueshield]] exists as a legitimate job position, holding no authority in the Sector Command chain outside of their immediate job duties. However, certain individuals in various ranks have been known to exercise limited stylistic freedom within their standard-issue equipment to express their specialties.&lt;br /&gt;
&lt;br /&gt;
Various aspects of &#039;&#039;&#039;Asset Protection&#039;&#039;&#039; would come to be known informally as Shields, regardless of employment as a Blueshield.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;&#039;&#039;&#039;Whiteshields&#039;&#039;&#039;&amp;quot; first arose when the Sol Defense line of &#039;Archangel&#039; hardened armor became available to NT officers at a steep discount, leading to an almost universal adoption across Crisis Response &#039;&#039;Emergency Response Team&#039;&#039; technicians specialized in a medical role. Their flexibility meets a local maximum between protection and fine motor skills, best facilitating a &#039;&#039;field medic&#039;&#039; role. With practically every CC Medical Responder dressed in the same white armor, the name &amp;quot;Whiteshield&amp;quot; came naturally. &lt;br /&gt;
&lt;br /&gt;
High-ranking officials with something to prove would enforce a golden trim on their personal Blueshields, to flaunt their opulence and superiority. Thus, these &amp;quot;&#039;&#039;&#039;Goldshields&#039;&#039;&#039;&amp;quot; are well-known as VIP protection, specialized in protecting an individual and securing their immediate area. Often following investigators or admiralty, their goal is absolute: the safety of one individual, above all others.&lt;br /&gt;
&lt;br /&gt;
Seeing the {{TooltipInline|marketability of these informal titles|One CEO&#039;s daughter had &#039;head-canons&#039; and notebooks filled with crude sketches of two Whiteshields holding hands.}}, the Nanotrasen Board of Executives funded an experimental show to trivialize the intimidation of various Asset Protection programs. The &#039;&#039;&#039;Super Sentai Shield Squad&#039;&#039;&#039; show, a three-season cartoon, featured the Saturday-morning adventures of the &#039;&#039;&#039;Super Shield Squad&#039;&#039;&#039; consisting of (up to) seven interchangeable color-themed Shields, often facing against the vile forces of the &#039;&#039;&#039;All-evil Syndicate Shocktroops&#039;&#039;&#039;. While the series caught on, it did so with a demographic uninterested in cheap consumer-grade toys. Additionally, contracts with existing Action Figure manufacturers ran into [[Lore:Syndicate|Conflicts of Interest]], leaving merchandising to rot in warehouses until liquidation. The show remains a cult classic among a small fanbase but will likely never see a fourth season.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APHID&#039;&#039;&#039;: Asset Protection&#039;s Heuristic Information Division. The slice of Asset Protection specializing in the securing sectors of the station against possible threats to {{TooltipInline|“John Nanotrasen”|The metaphorical image and status symbol of the company, not the explicit CEO.}} and establishing control in uncertain situations. These are the “First in, Last out” people that proactively defend and follow the Corporation&#039;s grand schemes to completion. They are directly responsible for keeping any Goldshields apprised of any movements and points of interest when it comes to defending a present V.I.P, though ultimately deferring the direct protection responsibilities to them. &lt;br /&gt;
&lt;br /&gt;
These guys are also intelligence gathering specialists, with notable campaigns of intrigue against the Syndicate and other vague threats. Constantly building threat models and counter plans to keep the “Big picture” in mind. &lt;br /&gt;
&lt;br /&gt;
In the wake of the show&#039;s popularity, and &#039;&#039;coincidentally&#039;&#039; shortly after the {{TooltipInline|Tarnoonga Pirate Disaster|((Strongly liable to change))}} in which several APHID agents were revealed to the public, Nanotrasen decided to informally own the concept of Colorshields, permitting several high-profile Asset Protection agents to proudly display their colored shield title. As the show suddenly added the &#039;&#039;&#039;&amp;quot;Blackshield&amp;quot;&#039;&#039;&#039; as a tech specialist who {{TooltipInline|thankfully|For budget reasons.}} appears primarily as a {{TooltipInline|voice-over radio|Exposition dump nepo-hire cash-grab mary-sue, according to diehard Bucklers.}}, APHID members were strongly encouraged to, if found, claim to be Blackshields, thus obfuscating their true nature slightly, and controlling the resulting narrative. &lt;br /&gt;
&lt;br /&gt;
Those in the know would recognize this sudden push to claim numerous AP designations as Colorshields as a corporate power grab, a mostly-successful attempt to pull all of Asset Protection under a single budget. Many elites in Nanotrasen resent the notion of a Colorshield, hate that they had powerful agents stolen out from under them, but as the Shields still serve Nanotrasen, any act to disband them would be seen an act of corporate treason.&lt;br /&gt;
&lt;br /&gt;
While still not a formal designation in the modern day, the concept of a Colorshield holds strategic value in the Nanotrasen ecosystem. When a civilian hears mention of a &amp;quot;Whiteshield,&amp;quot; their mind recalls the show, and the happy positive vibes from the action heroics, and not only do they understand the Asset Protection agent&#039;s general role, they&#039;re 15% more likely to comply with direct orders and 40% likelier to volunteer their services. &lt;br /&gt;
&lt;br /&gt;
Also notable are the &amp;quot;[[Lore:Syndicate#Redshields|Redshields]],&amp;quot; a contradictory group of disloyal employees, protesting Sector Command&#039;s numerous mistakes or whining about insufficient pay. This incidentally matches with the show, as the Red Shield was given most of Season One&#039;s planned character arc but was quickly cut as test audiences found it difficult to tell the Red Shield from the red-clad Shocktroops.&lt;br /&gt;
&lt;br /&gt;
= Notable Products =&lt;br /&gt;
As a modern Corporation, Nanotrasen is responsible for numerous products, innovations, and assorted capitalistic outputs into not just SolFed, but society as a whole. As taken from the Nanotrasen Noncomprehensive N-ventory of N-ventions, here are some of the good, services, and disservices the average consumer in the Nova sector may be familiar with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Positronic Brains, (Cube)&#039;&#039;&#039;: The positronic brain style used in over 1/5th of all Synthetic life originated in a Nanotrasen laboratory to address a {{TooltipInline|critical bottleneck in the mass manufacturing process|Stacking issues. Modern mass-production of the Positronic Brain involves casting a monolithic fractalized brain, then cutting it into smaller cubes.&amp;lt;br&amp;gt;Additionally, repeatedly disgruntled employees threatened to quit over the competitors&#039; product rolling everywhere and being a pain to stack.}}. As per the marketing, the sharp corners actually serve as an ionic focal point, directing thought patterns to be at least {{TooltipInline|15% faster and 5% less disjoint|Studies have failed to replicate these findings, but for philosophical reasons, not procedural ones.}} than the {{TooltipInline|leading brand|Also Nanotrasen.}}.&lt;br /&gt;
* &#039;&#039;&#039;NTNet Quantum Relay&#039;&#039;&#039;: An uninterruptible local communication network, capable of incredible speeds even during intense ionospheric disturbance. Keeps a superposition of common company-approved [[Lore:Bluespace#Holonet|holonet data]], such that even with a loss of connection to the [[Lore:Bluespace#Holonet|Snail-based Galactic Holonet]], station-based operations continue without interruption.&lt;br /&gt;
* &#039;&#039;&#039;Plasma research&#039;&#039;&#039;: If you&#039;re browsing through the SolFed Patent Registry, 8 out of 10 patents in the last 50 years stem directly from Nanotrasen Research Stations like yours. The &amp;quot;problem&amp;quot; is so bad that the registry has an explicit filter to hide near-redundant NT patents.&lt;br /&gt;
* &#039;&#039;&#039;Mugs&#039;&#039;&#039;. The 25 Credit Nanotrasen Souvenir Mug serves as a low-cost bookend for rounding out your year-end budget and has proven to be distressingly popular.&lt;br /&gt;
* &#039;&#039;&#039;Standard Procedures and Technical Knowledge&#039;&#039;&#039;: A long tenure at a frontier station is as good as a weak degree from a dedicated school. Any frontier station, but as NT&#039;s scaled up station production production, they&#039;re proportionately large on the good worker {{TooltipInline|vibe check|The &amp;quot;Vibe Check,&amp;quot; introduced as a placeholder name to the SolFed council, passed into law too quick for the name to be changed.}}. Engineers and Doctors alike often find themselves on the less glamorous path to accreditation: working in the Frontier.&lt;br /&gt;
* &#039;&#039;&#039;Stations&#039;&#039;&#039;: The [[#Engineering|NT Engineering team]] actually produces a slight surplus of stations. Some detractors consider this an embezzling scheme, wherein the budget for station replacements is overinflated based on intentionally bloated station loss statistics, but any {{TooltipInline|Structuary|Portmanteau of Structure and [https://en.wikipedia.org/wiki/Actuary Actuary].}} will easily justify the projected loss rate through a standardized {{TooltipInline|Risk Assessment|For an hourly salary matching your monthly wages.}}.&lt;br /&gt;
* &#039;&#039;&#039;Shuttles&#039;&#039;&#039;: The [[#Shipbuilding|Shipbuilding Division]] produces a wide array of shuttles, each available as a shuttle evacuation solution that&#039;s right for you, for the right price.&lt;br /&gt;
* &#039;&#039;&#039;Colonies&#039;&#039;&#039;: Founded on &amp;quot;Worker-driven initiatives&amp;quot; and &amp;quot;unique, designer homes,&amp;quot; Nanotrasen exports structures constructed by employees on company time as prime real estate for up-and-coming Frontier workers who want to live in the [[Lore:Indecipheres|&#039;&#039;heat&#039;&#039; of the action]].&lt;br /&gt;
* &#039;&#039;&#039;Salvage&#039;&#039;&#039;: Sometimes NT stations prove {{TooltipInline|inviable for cleaning and immediate reintroduction to the cycle|They just whoopsy drift away, full of corpses}}. These stations continue to drift, staffed by a small clade of [[Drone|Derelict Drones]] until they prove feasible for rehabitation or reuse.&lt;br /&gt;
* &#039;&#039;&#039;Salvage&#039;&#039;&#039;: As part of the Nanotrasen Frontier Program, various [[Assistant|unemployed and underutilized crew]] are paid a stipend for creative or unorthodox works. Sometimes this means a work of art, sometimes it means locating a derelict ship and repairing it. While obligated to offer right of first refusal to the employees who have recovered the lost items, Nanotrasen draws no small profit from auctioning these recovered vessels, landmarks, and trinkets.&lt;br /&gt;
* &#039;&#039;&#039;Detention&#039;&#039;&#039;: Various {{TooltipInline|transnational pacts|Most notably the Transgalactic Incarceration Commodification Pact.}} and {{TooltipInline|contracts|Both for specific individuals and as broad, vague promises.}} offer distant stations a small profit to house various prisoners in onboard prisons. While these prisons are often already filled with rebellious employees of the corporation, stations are legally permitted to acquire the prison sentence of external prisoners and enforce it themselves. The pacts are offered in hopes that the exported prisoner would {{TooltipInline|find the distant system enriching and rehabilitative|Die to some Frontier nonsense.}} and return to society as a {{TooltipInline|better person|Corpse.}}.&lt;br /&gt;
&lt;br /&gt;
= Notable Personnel and Stations =&lt;br /&gt;
&lt;br /&gt;
==Important stations==&lt;br /&gt;
* [[Lore:Indecipheres|Lavaland]], and stations/ships in orbit around it and [[Lore:Freyja|its icy moon]].  &lt;br /&gt;
* Stations/ships in orbit around other planets and bodies in that same star system - the [[Lore:Nova|Nova system]]. &lt;br /&gt;
&lt;br /&gt;
==Important Members of NT==&lt;br /&gt;
=== CEO ===&lt;br /&gt;
For legal inquiries, please reference {{TooltipInline|today&#039;s|((This changes regularly and randomly through [[Template:RandomChoice|Wiki Magic]], so don&#039;t get attached to one specific name!))}} CEO below: &amp;lt;!--TODO: Center --&amp;gt;&lt;br /&gt;
{{RandomChoice|&lt;br /&gt;
{{Character|name=John Nanotrasen|rank=Figurehead|org=Nanotrasen|image=Generic captain.png|width=50%|notes=&amp;quot;John Nanotrasen&amp;quot; is the name of a figurehead installed as the public face of Nanotrasen. No specific individual has been identified as ever having been John Nanotrasen, yet reports suggest that he exists.}}|&lt;br /&gt;
{{Character|name=The Fax Machine|rank=Director of Written Communications|org=Nanotrasen|species=Bluespace Bureaucratic Entity|image=Fax.png|width=50%|notes=The Fax Machine is a mythical machine around Nanotrasen offices. While many exist across the various Nanotrasen installations, only the one True fax machine stands supreme atop the hierarchy of bureaucracy.}}|&lt;br /&gt;
{{Character|name=The NT Logo|rank=Iconograph|org=Nanotrasen|image=NT Logo.png|width=50%|species=Geometric Perfection|notes=The Nanotrasen logo itself is, at present, a legal entity capable of sharing liability and negotiating legal contracts between persons affiliated with Nanotrasen and potential litigants.}}|{{Character|name=Emitter #3|rank=Scapegoat|species=Dischargant|org=Nanotrasen|image=Emitter_On.png|width=50%|notes=The third emitter included in any standard-issue Supermatter assembly. Is assigned most of the legal blame, as it as accustomed to being fired.}}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
((FOR ADMIN PREVIEW ONLY, all of the current above at once:))&lt;br /&gt;
&lt;br /&gt;
{{Character|name=John Nanotrasen|rank=Figurehead|org=Nanotrasen|image=Generic captain.png|width=50%|notes=&amp;quot;John Nanotrasen&amp;quot; is the name of a figurehead installed as the public face of Nanotrasen. No specific individual has been identified as ever having been John Nanotrasen, yet reports suggest that he exists.}}&lt;br /&gt;
{{Character|name=The Fax Machine|rank=Director of Written Communications|org=Nanotrasen|species=Bluespace Bureaucratic Entity|image=Fax.png|width=50%|notes=The Fax Machine is a mythical machine around Nanotrasen offices. While many exist across the various Nanotrasen installations, only the one True fax machine stands supreme atop the hierarchy of bureaucracy.}}&lt;br /&gt;
{{Character|name=The NT Logo|rank=Iconograph|org=Nanotrasen|image=NT Logo.png|width=50%|species=Geometric Perfection|notes=The Nanotrasen logo itself is, at present, a legal entity capable of sharing liability and negotiating legal contracts between persons affiliated with Nanotrasen and potential litigants.}}&lt;br /&gt;
{{Character|name=Emitter #3|rank=Scapegoat|org=Nanotrasen|species=Dischargant|image=Emitter_On.png|width=50%|notes=The third emitter included in any standard-issue Supermatter assembly. Is assigned most of the legal blame, as it as accustomed to being fired.}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Notable Individuals ===&lt;br /&gt;
In the Nova Sector, you may find yourself interacting with one or more of the following persons, in no particular order:&lt;br /&gt;
&amp;lt;!--{{Character|name=Simple Skye Fulton|rank=Explainer|org=Nanotrasen|image=SimpleSkye.png|species=Employee|notes=Simple Skye Fulton can be found in several pages, to explain hard to understand word blocks using the XKCD-written 1000 simplest words set. She was once a worker like you, but has been put into her higher calling to show others that the company is good and that words can be good too.}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character|name=John Mitchell|rank=Not Particularly Clear|org=Nanotrasen|image=CC_JohnMitchell.png|species=Genetic Doppelgänger|notes=John Mitchell has been in an elevated position for as long as anyone can remember... which is weird considering some people are pretty old, and... that no one can remember which position he fills specifically. He&#039;s almost always present for board meetings, military affairs, sometimes even specific station visits, and lastly, sometimes he just shows up to an event uninvited. No one&#039;s really sure how he keeps ending up at these events, and even less-so, why he&#039;s there to begin with.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Talise Mali|rank=Chief Officer|org=Nanotrasen Internal Affairs|image=|species=Human|notes=Head of NT&#039;s Internal Affairs and Director of the Martian Division of NT, Talise is regarded as shrewd, answering only to the Admiralty. Her presence on the frontier is rare at best, with the many Internal Affairs Agents reporting to her or her subordinates. She has a clear disdain for the Frontier, thanks to it&#039;s more lax policies, and is only ever sent by orders of the admiralty.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Gabrielle and Madeleine Deveraux|rank=Director|org=Nanotrasen Internal Affairs|image=|species=Akula|notes=Often seen as a pair, Gabrielle and Madeliene are the second hands to the Chief Officer Talise Mali. Often regarded as gleefully energetic, that energy is often put into whatever tasks their Chief assigns them.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Patience Butterfield|rank=Compliance Investigative Manager|org=Nanotrasen|species=Human|image=CC_PatienceButterfield.png|notes=Patience Butterfield was a strict woman with an eye for detail. Her ability to spot filth from a parsec away extended into the social realm, and her intense focus on cleanliness quickly spurred her promotion to Compliance Investigative Manager. Nanotrasen will struggle to find an investigator as stalwart and utilitarian as Patience.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Azyre W. Ruina|rank=Guidance Counselor|org=Nanotrasen|image=cc_azy.png|species=|notes=Azyre W. Ruina, known to friends as &amp;quot;Azy,&amp;quot; exists to fill a void in the bureaucratic weave that heralds over pitiful stationeers.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Jim Tern|rank=Manager of the Fax Machine&#039;s Upkeep|org=Nanotrasen|image=Cc_jimtern.png|species=Assistant|notes=Jim Tern, Heir to the Fax Machine and Manager of her Message, serves his mechanical master through verbiage and competence. Faxes must be responded to, and Jim Tern fulfills that niche with bureaucratic optimality.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Character|name=Ryder Houston|rank=Crisis Response Ensign|species=[[Lore:Vulpkanin|Vulpkanin]]|org=Whiteshield (Nanotrasen)|image=CC_RyderHouston.png|notes=Small, 4&#039;8&amp;quot; tall, but feisty in some situations. Retired from the station after working up the ranks to become a Medical Director at NT. He approached Central to seek a higher position and got accepted to be a Whiteshield, showcasing his medical know-how and trauma experience. Legally owns a regional hospital on his homeworld.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Character|name=Zachary Richardson|rank=Auxiliary Manager of Cybernetics|org=Nanotrasen|image=CC_ZacharyRichardson.png|notes=The creator of Nip and N-I-P. Headhunted by NT for his skill in robotics, he&#039;s managed to work his way up the command chain. Now he tends to assist with many of the NT science projects.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Mare Crisium|species=Synthetic Lizard|rank=Crisis Response Ensign|org=Whiteshield (Nanotrasen)|image=CC_MareCrisium.gif|notes=Mare Crisium was assembled by the Research Department to serve as a specialist amongst an already curious (but informal) group within Centcom: the Shields. Nanotrasen&#039;s solution to the &#039;Who delivers the mailman&#039;s mail?&#039; found within their upper operative echelons, this synth finds her purpose watching the backs of extremely valuable individuals and their Gold and Blackshields, tending to the bodies they tend to leave in their wake.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Servire Semper|rank=Lieutenant of the {{TooltipInline|NT Security Division|Oversees the training and deployment of various in-house private security, including [[Blueshield]]s.}}|species=[[Lore:Synths|Semi-Synthetic Humanoid]]|org={{TooltipInline|Nanotrasen|Co-Lead of NT Crisis Response Division &amp;quot;Informally known as SpecAct&amp;quot;}}|image=CC_ServireSemper.png|notes=Very few things are on record about this man, mostly the scent of burnt fabric and his fondness for keeping a secretarial squad specifically for [[paperwork]]. One thing is certain: you can consider yourself extremely lucky or unlucky to meet this man face-to-face.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Amherst Lockner|rank=|org=Nanotrasen|image=CC_AmherstLockner.png}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Annie Gustaffmann|rank=Ensign|species=[[Lore:Vulpkanin|Vulpkanin]]|org=Nanotrasen|image=CC_AnnieGustaffmann.png|notes=6&#039;7&amp;quot; tall, very well built with a strongly curated appearance.&amp;lt;br&amp;gt;Annie&#039;s been working at Central for a good majority of her 47 year life, around 25 years now. She works at managing assets all over the place along with intelligence operations, and on occasion tagging along with operations.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Charon|rank=Paranormal Supervisor|org=Nanotrasen|image=CC_Charon.png|notes=Former priest before falling to booze and women. Now he works for NT&#039;s paranormal division.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Michael Dudley|rank=Sergeant|org=Goldshield (Nanotrasen)|image=CC_MichaelDudley.png|notes=Old and divorced corporate climber, retired from Frontier Station Warden to Goldshield.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Corvinus|rank=Assistant Manager|org=Nanotrasen Frontier Region HR|species=Avian (Transferred Resonance)|OverrideImage=true|image=[[File:CC_Corvinus.png|class=pixelart|Corvinus]]|notes=A well spoken member of the Regional HR of the Frontier. Usually is quite lax about his work due to the absolute asinine requests one sends through faxes, but he has no fear that the project is still good to talk even despite his rank. A public face that asks for one&#039;s thoughts and shares it...even if it is a horrid idea.}}&lt;br /&gt;
&amp;lt;!--{{Character|name=|rank=|org=Nanotrasen|species=|image=|species=|notes=}}&lt;br /&gt;
{{Character|name=|rank=|org=Nanotrasen|image=}}&lt;br /&gt;
{{Character|name=|rank=|org=Nanotrasen|image=}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8571</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8571"/>
		<updated>2026-04-05T17:30:38Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command cannot place players into Nova Star exclusive roles in any way, shape, or form.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Bitrunner&amp;diff=8543</id>
		<title>Bitrunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Bitrunner&amp;diff=8543"/>
		<updated>2026-03-23T01:17:17Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=AdmiralLazuli }}&lt;br /&gt;
{{Needs revision|reason=Needs addition of a table simillar to the mining equipment vendor, as well as edits to the domain listings|priority=MilSim moment (High)}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #cc9966&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img_generic = Generic bitrunner.png&lt;br /&gt;
|img =Generic bitrunner.png &lt;br /&gt;
|jobtitle = Bitrunner&lt;br /&gt;
|access = Cargo Bay, Cargo Office, Bitrunning Den, Maintenance, Mineral Storage, Mining Mech Access&lt;br /&gt;
|additional = [[Mining Station]], Mining Office&lt;br /&gt;
|difficulty = Easy to Very Hard, depending on selected domain&lt;br /&gt;
|superior = [[Quartermaster]]&lt;br /&gt;
|duties = Link into the netverse to solve puzzles or fight virtual battles. Deliver loot and tech to the station. Get severe amounts of head trauma and die in the Millitary Simulation over and over until you want to bash your head into a wall&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote =&amp;quot;Cyberchase we&#039;re movin&#039;!&amp;quot; &lt;br /&gt;
|requirements=A 100% willingness to get traumatic brain injuries and die horribly in virtual scenarios|alttitles=Bitdomain Technician, Data Retrieval Specialist, Netdiver, Pod Jockey, Union Bitrunner, Junior Bitrunner}}&lt;br /&gt;
{{Cargo Dept header}}A job that focuses on short, semi-offstation combat and puzzle solving to generate materials for the station. It emphasizes team play and can get considerably difficult depending on the domain chosen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Load up domains in the server, drag yourself into a netpod, read the domain info, complete the task. When finished, exit via alert or hololadder, shut the domain down, and deliver the cache to the [[Machines#Ore Redemption Machine|ORM]].&lt;br /&gt;
&lt;br /&gt;
==Your workplace==&lt;br /&gt;
The Bitrunning Den is the home of all bitrunning equipment. Sweaty, dimly lit, and poorly decorated; you&#039;ll find an assortment of machines to link yourself to a virtual domain here. Bitrunning uses the following equipment:&lt;br /&gt;
&lt;br /&gt;
# Quantum servers&lt;br /&gt;
# Quantum console&lt;br /&gt;
# Netpods&lt;br /&gt;
# Byteforge&lt;br /&gt;
# Bitrunning Equipment Vendor (on certain station layouts)&lt;br /&gt;
&lt;br /&gt;
==Quantum Server==&lt;br /&gt;
The driving force behind bitrunning is called a &amp;quot;quantum server&amp;quot;, a hunk of metal crudely wired together inside the den. The quantum server loads domains in one at a time and must cool down between operation. These virtual domains generally tend to focus puzzle solving or combat elements where you find and deliver a sealed crate back to the safehouse where you loaded in. It is then materialized in its processed form on the station for redemption. &lt;br /&gt;
&lt;br /&gt;
Upgrading the server can be beneficial, for instance:&lt;br /&gt;
&lt;br /&gt;
# Capacitors: Reduce the amount of cooldown time required&lt;br /&gt;
# Scanners: Detect more information in the domain selection screen&lt;br /&gt;
# Servos: Reduce the injury taken from severing connections.&lt;br /&gt;
&lt;br /&gt;
Virtual domains loaded in can be incredibly realistic - you are using your mind to pilot another person, after all. The damage you incur inside a virtual domain is often reflected back to your physical body. There are some forms of damage which do not directly translate, like toxin and suffocation. Netpods can attempt to sluggishly heal damage, but should you incur it too quickly to heal or if you die outright, you will be ejected from the netpod.&lt;br /&gt;
&lt;br /&gt;
==Quantum Consoles==&lt;br /&gt;
[[File:258600857-3a45feaf-8c80-46b2-81c9-355932d1b014.png|thumb|A quantum console UI.]]&lt;br /&gt;
The quantum console interfaces with server operations. Due to poor craftsmanship, it must be placed adjacent to a server in order to function. In the quantum console UI, you can see four key elements:&lt;br /&gt;
&lt;br /&gt;
# The number of points in the top right, these are rewarded on domain completion. Domain rewards dictate the amount of materials awarded, NP awarded to your account, and the raw points are used to purchase new domains. You do not get points for stopping a domain before the cache is retrieved. You are never locked out of loading in new domains, as there are free and entry level ones to choose from. Choosing a random domain grants extra reward points, but is not available for entry level domains.&lt;br /&gt;
# The domain list. This iterates over every available domain, but without proper components, you will be limited to seeing simpler domain info while the rest are obscured. Expanding domain info can give you an overview of the cost and rewards. Not all domains have a description relation to how to complete them, so be careful!&lt;br /&gt;
# Connection info. This section highlights the number of connections remaining (the radio towers), then the avatars connected. While not always accurate or up to date, it can give you a quick glance at the well-being of the hosted avatars within the domain, as well as a breakdown of the damage they may have received.&lt;br /&gt;
# The currently loaded domain. This is available if the domain selected is within scanner potential, otherwise is redacted. You can also halt the current domain here. If there are currently connected avatars, the system will attempt to alert them before their connection is severed.&lt;br /&gt;
# The Broadcast button, located in the top row. You can use this to stream the virtual world to any and all entertainment consoles located on the station, in case anybody wants to watch you explore these domains.&lt;br /&gt;
&lt;br /&gt;
==Netpod==&lt;br /&gt;
The devices which each bitrunner uses to connect into the virtual domain. Netpods are clunky, coffin-like contraptions which you must link into then submerge your body so that you don&#039;t overheat. To access one, drag your character into the unit while a domain is loaded. Some features of netpods:&lt;br /&gt;
&lt;br /&gt;
# Simple security: Not impervious, but resistant to damage and external environmental threats. If the pod takes considerable damage or is being pried open by crowbar, the occupant is alerted to the event and is given a brief moment to respond.&lt;br /&gt;
# Rudimentary healing: Netpods slowly heal damage over time. This is done to prevent avatars from dying from mysterious causes while inside the domain. However, it is not equipped for full cycle healing, and will eject its occupant once it runs out of power.&lt;br /&gt;
# Disconnection &amp;amp; Severance: Using a netpod generates an object representative of the method to disconnect to your physical body. The hololadder it creates upon entry can be walked over or clicked to return. You are also offered the chance to disconnect safely when the cache is recovered. Should you, the server, or the netpod you&#039;re using sustain critical damage or lose power, you will be ejected unsafely from the machine, which can cause brain damage.&lt;br /&gt;
# Job selection. Right-clicking a pod allows you to set the Job of the avatar for that pod, while inside a domain. Different jobs have different starting gear - Bitrun as a clown for extra &amp;lt;s&amp;gt;style points&amp;lt;/s&amp;gt; ridicule from your peers. Do note that some domains force your avatar&#039;s job to a specific choice, such as the Hierophant Arena or the Clown Planet.&lt;br /&gt;
[[File:257129401-d99073a4-2438-4600-83c0-cafb7b3fee55.gif|thumb|Entering a netpod]]&lt;br /&gt;
&lt;br /&gt;
== Byteforge ==&lt;br /&gt;
This machine handles spawning the cache from the virtual domain. Be advised that materials inside the encrypted cache are not actually transferred, as the cache is merely a symbolic representation. You will not be able to transport items or people in the encrypted cache itself, mostly because you can&#039;t even open it inside the virtual domain.&lt;br /&gt;
&lt;br /&gt;
==Virtual Domains==&lt;br /&gt;
Virtual domains are the maps loaded in via console. They are intended to be short missions where you complete puzzles or battles in order to retrieve the cache. Each virtual domain loads in a safehouse, which serves as a gear room for the map ahead. Here, you can find marked tiles to extract the encrypted cache, hololadders to represent methods to disconnect, and sometimes gear if needed for the mission. The cache itself manifests as a secured crate, and using the domain info ability will help you retrieve it. Once found, drag the cache back to the circuit tiles in the safehouse. These are sometimes in different locations, but should be similar in appearance. You can confirm it is an extraction tile by examination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things to note while in domain:&lt;br /&gt;
&lt;br /&gt;
* Avatar damage can be reflected onto the host&#039;s body. Healing is not. The host body slowly heals while inside a netpod, but if you sustain damage too quickly, or take damage which knocks you unconscious (outside of the netpod), your connection will be forcibly severed.&lt;br /&gt;
* Not all forms of damage are reflected onto the host&#039;s body. In fact, the only obtainable form of damage is brain damage, which is a result of being forcibly disconnected from the netpod.&lt;br /&gt;
* You may only generate a small number of avatars. This is dependent on the safehouse / domain chosen - The only limit to this is the number of hololadder landmarks spawned in the safehouse.&lt;br /&gt;
* You are rewarded for speed, difficulty, and handling threats. Make sure to keep a folder to &amp;lt;s&amp;gt;be a snob&amp;lt;/s&amp;gt; impress your fellow crewmembers.&lt;br /&gt;
* Threats can be benign or malignant. Ghosts are very capable of spawning in and thwarting your efforts. They can also appear and be helpful. There is no restriction on their behavior in the virtual domain - All Bitrunners are valid inside domains. Do note that these virtual avatars are in a [[Antagonist Policy#Permanent Mechanical State|permanent mechanical state]], which means to attack them of for them to attack you, a [[Nova Roleplay Expectations#1. Combat Indicator|CI]] is not always required (Millitary Simulation is a prominent example of this)&lt;br /&gt;
* You do not always need to reach the hololadder to disconnect. Completing a domain offers an alert which can be clicked to disconnect immediately. There are also other unsafe methods. Termination of your avatar will return you to your host body, with the side effect of serious brain damage.&lt;br /&gt;
&lt;br /&gt;
== Domain List ==&lt;br /&gt;
This is a list of all current domains, as well as tips and tricks to make virtual life easier for you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THESE ARE NOT CURRENTLY IN DIFFICULTY ORDER. THIS IS A WORK IN PROGRESS&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Domain List&lt;br /&gt;
!Domain Name&lt;br /&gt;
!Domain Description&lt;br /&gt;
!Forced Job (If any)&lt;br /&gt;
!Enemies&lt;br /&gt;
!Cost&lt;br /&gt;
!Difficulty Tier&lt;br /&gt;
!Reward&lt;br /&gt;
!Tech disk? Y/N&lt;br /&gt;
!Tips&lt;br /&gt;
|-&lt;br /&gt;
|Abductor Ship&lt;br /&gt;
|&amp;quot;Board an abductor ship and take their goodies.&amp;quot;&lt;br /&gt;
|Bitductor&lt;br /&gt;
|Abductors&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Y&lt;br /&gt;
|Be &#039;&#039;&#039;CAREFUL.&#039;&#039;&#039; Abductors can easily down any and all Bitrunners inside a virtual domain. Make sure to take plenty of ammo along, and peek around corners to fire at them.&lt;br /&gt;
|-&lt;br /&gt;
|Ashen Inferno&lt;br /&gt;
|&amp;quot;Home of the ash drake, a powerful dragon that scours the surface of Lavaland.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down an Ash Drake on Lavaland&lt;br /&gt;
|-&lt;br /&gt;
|Beach Bar&lt;br /&gt;
|&amp;quot;A cheerful seaside haven where friendly skeletons serve up drinks. Say, how&#039;d you guys get so dead?&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine Excavation&lt;br /&gt;
|&amp;quot;Few escape the surface of Lavaland without a few scars. Some remain, maddened by the hunt.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Blood Drunk Miner&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down a blood drunk miner on Lavaland. If not, it&#039;s one of the easiest fights you can do, literally just magdump him with an LMG while walking backwards. That&#039;s all.&lt;br /&gt;
|-&lt;br /&gt;
|Breeze Bay&lt;br /&gt;
|&amp;quot;It&#039;s simple! Enjoy some rays, catch some fish, and have a good time! Don&#039;t get bit by the crabs, though.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|N&lt;br /&gt;
|Do this first, all you have to do is catch 5 fish and you get a nice reward, instantly letting you do one of the hard levels, like the Wendigo or Hierophant&lt;br /&gt;
|-&lt;br /&gt;
|Blood-Soaked Lair&lt;br /&gt;
|&amp;quot;King of the slaughter demons. Bubblegum is a massive, hulking beast with a penchant for violence.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Bubblegum&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down Bubblegum on Lavaland. &lt;br /&gt;
|-&lt;br /&gt;
|Clown Planet&lt;br /&gt;
|&amp;quot;In the deep, dark reaches of space... there is only HONK!&amp;quot;&lt;br /&gt;
|Clown&lt;br /&gt;
|None, except yourself&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|N&lt;br /&gt;
|The first section of this area can simply be completed by crawling across the ground (resting state). The second section, however, cannot. Be careful where you make your moves, as one slip-up can take your avatar tumbling into lava.&lt;br /&gt;
|-&lt;br /&gt;
|Celestial Trial&lt;br /&gt;
|&amp;quot;A massive, ancient beast named the Colossus. Judgment comes.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Colossus&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down a Colossus on Lavaland&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Party&lt;br /&gt;
|&amp;quot;Pick up a flashlight and get going. Your favourite bear has been waiting for you...&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Bears&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gondola Asteroid&lt;br /&gt;
|&amp;quot;An asteroid home to a bountiful forest of gondolas. Peaceful.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|None, excpet yourself&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|Kill and eat a Gondola. And for the love of God, do not get the crate stuck.&lt;br /&gt;
|-&lt;br /&gt;
|Grasslands Hunt&lt;br /&gt;
|&amp;quot;As a hunter, you must be able to track and kill your prey. Prove yourself.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot Arena&lt;br /&gt;
|&amp;quot;Dance, puppets, Dance!&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Hierophant&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down the actual Hierophant on Lavaland. If you&#039;re not looking to do that however, simply grab a mask, armor, oxygen, and a medipen, as well as the LMG and the extra mag. Assuming you can unload all of the bullets into it, the Hierophant will fall easily. Be wary of friendly fire however.&lt;br /&gt;
|-&lt;br /&gt;
|Island Brawl&lt;br /&gt;
|&amp;quot;A &#039;peaceful&#039; island tucked away in the middle of nowhere. This map will auto-complete after a number of deaths have occurred.&amp;quot;&lt;br /&gt;
|Combat Beachbum&lt;br /&gt;
|Virtual viruses &lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5/6&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meta Central&lt;br /&gt;
|&amp;quot;Every so often, workers demand rights from Nanotrasen. This is unprofitable.&amp;quot;&lt;br /&gt;
|Security with Modsuit&lt;br /&gt;
|Ghost roles, angry Russians with melee weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|N&lt;br /&gt;
|Make sure to shoot the landmines with the provided laser gun if you have enough distance, those mines can and will fuck you up.&lt;br /&gt;
|-&lt;br /&gt;
|Disposal Pipe Factory&lt;br /&gt;
|&amp;quot;An abandoned and infested factory manufacturing disposal pipes.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Hivebots, Ghost roles&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|N&lt;br /&gt;
|There&#039;s a wall section early on you can break through to enter a room, usually containing at least one hivebot. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; go through disposals, as this will result in everything your avatar has being shredded by a dangerous shredder. It will not, however, terminate your avatar. Just seriously injure them.&lt;br /&gt;
|-&lt;br /&gt;
|Corsair Cove&lt;br /&gt;
|&amp;quot;Battle your way to the hidden treasure, seize the booty, and make a swift escape before the pirates turn the tide.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Pirates, Ghost roles&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crate Chaos&lt;br /&gt;
|&amp;quot;Sneak into an abandoned corner of the virtual world, where they store all of the crates.&lt;br /&gt;
Warning -- Virtual domain does not support visual display. This mission must be completed using echolocation.&amp;quot;&lt;br /&gt;
|Echolocator&lt;br /&gt;
|Crates. Yes, crates&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infected Domain&lt;br /&gt;
|&amp;quot;Another neglected corner of the virtual world. This one had to be abandoned due to zombie virus.&lt;br /&gt;
Warning -- Virtual domain does not support visual display. This mission must be completed using echolocation.&amp;quot;&lt;br /&gt;
|Echolocator&lt;br /&gt;
|Zombies&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glacier Grind&lt;br /&gt;
|&amp;quot;A treacherous climb few calves can survive. Great cardio though.&amp;quot;&lt;br /&gt;
|Iceclimber&lt;br /&gt;
|A polar bear locked behind a wooden barricade&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Assault &lt;br /&gt;
|&amp;quot;Board the enemy ship and recover the stolen cargo.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Syndicate Team, Ghost Roles&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Vestige&lt;br /&gt;
|&amp;quot;Suspended in the silent void of space, the Neon Relic is a haunting echo of a retro-futuristic era. Hang out, enjoy the view.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|N&lt;br /&gt;
|Relax. You&#039;ve earned it.&lt;br /&gt;
|-&lt;br /&gt;
|Glacian Devourer&lt;br /&gt;
|&amp;quot;Legends speak of the ravenous Wendigo hidden deep within the caves of Icemoon.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Wendigo&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down a Wendigo on an Icemoon. I shit you not, this is even easier than the blood-drunk. Go up, shoot it with the LMG, and then walk backwards while maintaining fire. It should fall in just over ten seconds as long as you sustain fire. &lt;br /&gt;
|-&lt;br /&gt;
|Xeno Infestation&lt;br /&gt;
|&amp;quot;Our ship scanners have detected lifeforms of unknown origin. Friendly attempts to contact them have failed.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Xenomorphs&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Unsure&lt;br /&gt;
|Go in blasting with lasers, and remember that retreating is always an option. Don&#039;t be ashamed to run, running can save your life.&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Millitary Simulation&lt;br /&gt;
|&lt;br /&gt;
|SolFed Soldier&lt;br /&gt;
|CIN soldiers, Ghost Roles who are incredibly competent&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|N&lt;br /&gt;
|Keep enough leftover cost points to go back to something like the Wendigo so you can get more points after you die horribly. This is the single hardest domain in the entire game so far, due to the high number of CIN soldiers, followed by what will most likely be a couple ghost role Elite CIN Soldiers with MODsuits and advanced weaponry. If no ghost roles spawn, just go in, wipe the compound, and storm into the Ghost Role base. Take the yellow key card you should&#039;ve gotten earlier to open the door to the crate, then drag the crate to the entrance close to your home base. There&#039;s a blue key card in the secure crate by the exit, and you&#039;ll need both the yellow and blue cards to exit the area. Then revel in the fact that you beat the MilSim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vendor Rewards==&lt;br /&gt;
While bitrunning, you accrue rewards in the form of NexaPoints(&#039;&#039;&#039;TM&#039;&#039;&#039;) for the NexaCache vendor. The vendor works very similarly to mining vendors: Placing an order can either put it in the cargo shuttle orders, or deliver it immediately via an express pod. The vendor rewards range from cosmetic, to helpful, to abilities.&lt;br /&gt;
&lt;br /&gt;
* Cosmetic items: Don the cringiest gear in the galaxy. Become the One. Stocked with items like borritos and space cola, you can use this category to achieve negative style points &amp;lt;s&amp;gt;and piss off everyone&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Helpful tech: Buying items in this category grant technology designs which can be redeemed at the station&#039;s benefit - BEPIS tech. Long forgotten and barely used, it&#039;s found a home here for the benevolent Bitrunner. Also contains the Spray-On insulation applicator, which sprays a person with insulated gloves that you can&#039;t take off as long as they&#039;re not wearing gloves. They are temporary, and a few electric shocks will destroy them completely.&lt;br /&gt;
* Ability Disks: The last category constitutes the selfish path of bitrunning - Buffing one&#039;s own Bitrunning capability. You will find disks that grant items or abilities here. To use them, order them, activate them in hand to make a selection, then carry it on your person (ie: in your bag or pockets) when entering a virtual domain. Some of these disks can grant incredible power, and some just bring along something stupid.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Ability disks (WIP)&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Express cost&lt;br /&gt;
!Possible Effects (ONLY ONE CHOICE)&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Basic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tactical toolbox&lt;br /&gt;
Millitary webbing&lt;br /&gt;
&lt;br /&gt;
Combat knife&lt;br /&gt;
&lt;br /&gt;
Infinite pizza box&lt;br /&gt;
&lt;br /&gt;
Medical beam gun&lt;br /&gt;
&lt;br /&gt;
1 C4 Charge&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Advanced&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Modular Laser Carbine&lt;br /&gt;
Energy Sword&lt;br /&gt;
&lt;br /&gt;
Armor vest&lt;br /&gt;
&lt;br /&gt;
Helmet&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Complex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Double Energy Sword&lt;br /&gt;
Modular Laser Rifle&lt;br /&gt;
&lt;br /&gt;
Energy Katana&lt;br /&gt;
&lt;br /&gt;
Rifle case&lt;br /&gt;
&lt;br /&gt;
Pistol case&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning program: Basic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Minor Illusion cast&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning program: Complex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Fireball&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning program: Elite&lt;br /&gt;
|1300&lt;br /&gt;
|2000&lt;br /&gt;
|Lesser Ash Drake shapeshifting&lt;br /&gt;
Polar Bear shapeshifting&lt;br /&gt;
&lt;br /&gt;
Holy Juggernaut shapeshifting&lt;br /&gt;
&lt;br /&gt;
Death (Yes, death)&lt;br /&gt;
|-&lt;br /&gt;
|Bullet_dodger skillchip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lets you dodge bullets?&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Trinket&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|D20&lt;br /&gt;
Binoculars&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Relaxation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|LustWish vendor caller&lt;br /&gt;
Chameleon kit&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gimmick: Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lets you choose from three separate classes&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gimmick: Sports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+BepisTech (WIP)&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Express cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Polycule Aggregate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spray-On Insulation Applicator&lt;br /&gt;
|&lt;br /&gt;
|750&lt;br /&gt;
|What&#039;s the number one problem facing our station today?&lt;br /&gt;
|-&lt;br /&gt;
|Party pod board&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Misc (WIP)&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Express cost&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Boritos&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jackboots&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trenchcoat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24-Volt Energy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Mountain Wind&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PWR Game&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grey Bull&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Upgrading the server can greatly increase efficiency and quality of life. You will be granted higher rewards, the server will cool down faster, and you will be able to see the contents of higher-level domains instead of just &amp;quot;???&amp;quot;&lt;br /&gt;
* Upgrading other machines, notably the Netpod, reduces the brain damage you take to a very low amount.&lt;br /&gt;
* Lost? Domains offer information as an ability upon entering a domain. Sometimes cryptic, but the clues to puzzles are often in the first paragraph of the domain information itself.&lt;br /&gt;
* Playing with more players increases server rewards. Team up with your fellow Bitrunners! Or, if they want to join, let the miners in as well, or just drag along some friends.&lt;br /&gt;
* If you die or otherwise have your connection severed, &amp;lt;s&amp;gt;wait inside the netpod until it ejects you itself&amp;lt;/s&amp;gt; you will get forcibly removed from the netpod and take brain damage. Be careful, as this stacks and can cause head trauma if not treated!&lt;br /&gt;
* If you&#039;re stuck inside of a domain, even as a shadow of your former self (say, a gondola), you&#039;re always capable of leaving the simulation... Unsafely. Death by any means is effective, but it comes with the risk of brain damage.&lt;br /&gt;
* Domains are hostile. Do not trust mobs, dead or alive, to not become sentient.&lt;br /&gt;
* Purchase or &amp;quot;purchase&amp;quot; a [[Guide_to_robotics#Medibot|Medibot]] and leave it in the Den to call out over the radio critically injured bitrunners who eject themselves from the netpod before it heals them.&lt;br /&gt;
* If you don&#039;t have any extra Bitrunners, you can also ask chemistry for [[Guide_to_chemistry#Mannitol|Mannitol]] to repair brain damage. Anybody competent enough can easily make you some.&lt;br /&gt;
* Some domains have an extra reward associated with them, usually an extra cache or something of the like. These side objectives are worth it if you can obtain the means to complete them. Some domains also give you more rewards after you complete them, such a tech disk or a plushie&lt;br /&gt;
* Virtual Cops will beat the shit out of you with their bare hands.&lt;br /&gt;
* Ship the certificates to CentCom, although I&#039;m not sure if they do anything.&lt;br /&gt;
* Help around Cargo if the number of technicians is low, they will appreciate another set of hands.&lt;br /&gt;
* If the station has a delivery room, make sure to ask or bug your attending Quartermaster (or if not, the HoP or Captain) for expanded access, they can edit the Identification of your ID and let you into the delivery room, where you can throw the reformatted tech disks from certain domains into the science chute.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=8542</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=8542"/>
		<updated>2026-03-23T01:16:51Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
{{Needsrevision|reason= Icons need fixing, broken links need fixing, contents need to be checked.|priority=Medium}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_shaftminer.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Shaft Miner&lt;br /&gt;
 |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
 |guides = This page.&lt;br /&gt;
 |requirements = Stay alive long enough to return your loot to the station.&lt;br /&gt;
|alttitles=Union Miner, Excavator, Drill Technician, Prospector, Spelunker, Apprentice Miner}}&lt;br /&gt;
{{Cargo Dept header}}Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards:&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. Occasionally you will luck out and a storm will turn out to be a harmless emberfall. Listen to the weather radios mounted in the mining dock and cargo bay for warnings about coming storms, or examine them to see when the next one is scheduled to arrive, or using your suit voucher to take a SEVA suit.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire. The mining base has showers mounted just inside the entrance door to put you out, and extinguishers are generally placed there as well.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. If your fellow miners take a dive in to one, consider buying an emergency retrieval hook from cargo or the mining equipment vendor and fishing them out with a fishing rod. &lt;br /&gt;
* Atmosphere - Lavaland&#039;s atmosphere is randomized at roundstart, and is almost always unbreathable. Exact mixes can be anything from a gradual build-up of toxin damage, to immediately knocking you out if your mask is off, to giving you brain damage and traumas if you breathe it in. An underrated killer of civilian miners is catching fire from lava or enemies and having your breath mask burn away - Fortunately, mining masks are fireproofed by default.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. They can watch cameras on lavaland and has full access to Mining, as well as track you via GPS, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!&lt;br /&gt;
&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). Grab your mining mask out of your backpack&#039;s emergency box and put it on - It&#039;s fire-proofed, and can be pushed aside to eat and drink. Your mining radio headset also comes built in with a specialized microphone/heads-up display, altering your Control+Middle Click point to allow you to place visible markers with basic commands attached (EG Go Here, Attack, Danger). You can turn this function off by Control+Clicking your headset.&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife. If you keep this on your belt slot, you can use it as a flashlight and keep your pockets free for your satchel and whatever else you need.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the south-west side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes, as well as the old ore refinery machine if you feel the need to make material sheets by hand for some reason.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. Dragging an ore box while you have a mining satchel in your pocket and walking over ores automatically deposits them into the box.&lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back to medbay. Also consider taking a fire extinguisher with you, in case you step in lava - Lava adds a large amount of fireticks to you, enough to require rolling for several seconds to put out.&lt;br /&gt;
&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.&lt;br /&gt;
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
# Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated&#039;&#039;&#039;. &lt;br /&gt;
# Miners have access to the science channel (with :n). &lt;br /&gt;
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore redemption.gif|link=link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. &lt;br /&gt;
# Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
# Click &amp;quot;Claim&amp;quot;. You do not need to insert your ID. &lt;br /&gt;
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve gained. Gear can either be delivered through the cargo shuttle, or pod-dropped in immediately for an extra charge.&lt;br /&gt;
&lt;br /&gt;
=== Boulder Mining ===&lt;br /&gt;
&lt;br /&gt;
# Make sure you have the boulder refinery machines build. Make SURE you turn on both the machines AND the conveyor belt underneath them.&lt;br /&gt;
# Find a boulder vent. There will always be one that is already complete near the mining dock, providing the station with a trickle feed of glass and iron. Others can be found by listening to your mining scan, which pings when you&#039;re within around 7 tiles of a vent, or by buying a vent pinpointer with mining points, which roughly points you to the nearest unclaimed vent.&lt;br /&gt;
# Hit the vent with your mining scanner. After a short scanning period, it will do a few things:&lt;br /&gt;
## Flag it with a GPS signal.&lt;br /&gt;
## Earn you a handful of mining points&lt;br /&gt;
## Replace the question mark above it with symbols denoting what materials it produces&lt;br /&gt;
# Prepare for a fight, preferably by clearing a decently large area around the vent of rocks and enemies and grabbing one or two more miners, then hit the vent with your scanner again to call in an autonomous drone. Your job for the next few minutes will be to protect the drone; Enemies appropriate to the area (EG, goliathes and legions for lavaland, polar bears and snow lobstrocities for Icebox) will start spawning in around the vent, in waves of around 2-4 enemies per wave. By default, they will begin pathing to and attacking the drone &amp;lt;s&amp;gt;(except for polar bears, which are passive by default)&amp;lt;/s&amp;gt;, but will turn and attack you if you get their attention. Depending on the size of the boulders the vent produces (examine the vent after the first scan to check), the fight will last for around 3-8 waves. If the drone gets destroyed, clear the enemies out, consider grabbing better gear, then try again.&lt;br /&gt;
# Once the drone has successfully activated the vent, you&#039;re done! Boulders will automatically be teleported from the vent up to the refinery teleporter, and get processed by the machines into usable ores. You also receive a large chunk of mining points for helping defend a vent.&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# Use your better gear to push deeper into Lavaland.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# If science didn&#039;t prinit them, yell at them with :n or .n or go and ask at their front desk. It&#039;s hard to overstate how much these improve efficiency.&lt;br /&gt;
# If you feel robust enough, explore some ruins and [[Morph|get amazing rewards]]. Tendrils are an easy enough source of special loot, if you can fight off two to three enemies at once while attacking them.&lt;br /&gt;
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot. If you do this, make sure to tell the Cargo department beforehand, so that they can send someone out to retrieve your corpse if you die. Do your absolute best to not fight them near the mining base.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a resonator, and a mini extinguisher.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. &lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. &lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. &lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit fresh conscripts. &lt;br /&gt;
&lt;br /&gt;
===Mining Skill===&lt;br /&gt;
Mining with certain tools will slowly increase your &#039;&#039;mining skill&#039;&#039;, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.&lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizing Serum on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorersuit.png|32x32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.&lt;br /&gt;
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32x32px]] [[File:MiningScanner.png]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32x32px]]{{Anchor|Proto-kinetic Accelerator}}&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on {{Combat_Mode}} at the price of lower accuracy and speed. Alternatively, turn off {{Combat_Mode}} and switch hands after every shot to get around the accuracy reduction. &amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit corpse while on {{Combat_Mode}}). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32x32px]]&amp;lt;br&amp;gt;Survival Emergency Medipen{{Anchor|Survival Emergency Medipen}}&lt;br /&gt;
|A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 8u [[Guide_to_chemistry#Epinephrine|Epinephrine]], 8u [[Guide_to_chemistry#Aiuri|Aiuri]], 8u [[Guide_to_chemistry#Libital|Libital]] and 6u [[Guide_to_chemistry#Leporazine|Leporazine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Data card.png]]&amp;lt;br&amp;gt;Point Transfer Card&lt;br /&gt;
|A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32x32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You&#039;re issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchelm.png|32x32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32x32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32x32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;52 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!116 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shite it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!178 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!178  Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!208 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!292 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_brute.png]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains some brute-healing patches, gauze, a bottle of probital pills, a salicylic acid medipen, and a wound analyzer&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;260 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_burn.png]]Burn First Aid Kit&lt;br /&gt;
|Contains some burn-healing patches, a medical spray, an oxandrolone medipen, and an epipen.&lt;br /&gt;
!325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.gif|32x32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic crusher.png|32x32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advanced_automatic_mining_scanner.png]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury Medipen.png|32x32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;487 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton pack.png|32x32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!780 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Of course, it&#039;s almost completely worthless on the station.&lt;br /&gt;
!1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Modsuit&lt;br /&gt;
|A mining-themed modsuit that works best when in a mining environment.&lt;br /&gt;
!1625 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1495 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;4550 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32x32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;195 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;974 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Regenerative Shield&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Cooldown Decrease&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!341 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!552 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next destabilizing force becomes more deadly, dealing 15 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Interdyne Pharmaceuticals =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: TBD &lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you&#039;re lucky, Night Vision Meson Scanners or a Bag of Holding!&lt;br /&gt;
* Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits. They also use an extreme amount of iron - Don&#039;t skimp on it just because it&#039;s not worth many points.&lt;br /&gt;
* The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The Chemist and Xenobiologist will all appreciate having extra plasma.&lt;br /&gt;
* A competent Medical Doctor can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A Clown with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
== Vent Mining and Boulders ==&lt;br /&gt;
Vents are the best way to automatically mine infinite materials for the station and passively get mining points for your more deadly activities. It is very useful, and common courtesy (if you can), to complete several vents as soon as possible to supply the station with materials, in case all of the miners die or the lavaland base gets destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: At the start of the shift, turn on the automatic boulder retrieval matrix and conveyor belt system to automatically process iron and glass for the station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding ore vents is not too difficult, as several spawn all across lavaland. When near one, you mining scanner will beep with each pulse, and the surrounding rocks will be richer in ores. Another easy way of finding them is by looking for characteristic (&amp;quot;plus-shaped&amp;quot;) opening in rocks, as they are most likely vents. If you want to find vents consistently, you will have to purchase a ventpointer from the mining point vendor. This device will automatically point you to the nearest uncompleted vent.&lt;br /&gt;
&lt;br /&gt;
Vents have an infinite amount of resources, which are mined automatically and retrieved by the automatic boulder retrieval matrix on the station. To find out which types of ores a vent has, simply scan it with your mining scanner and wait for a scanning pulse. The ores it has will appear as tags above the vent.&lt;br /&gt;
&lt;br /&gt;
To start tapping a vent, scan it a second time. This will initiate the gradual spawning of several waves of fauna (one wave will always have only one type of fauna). A mining NODE drone, which is very weak, will spawn on the vent, and you will have to defend it until the vent is tapped. Once it is tapped, nothing will be able to destroy it. &#039;&#039;&#039;If you fail, you can simply try again, as such always prioritize staying alive over completing a vent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vents come in different types, and differ in the amount of ore they have:&lt;br /&gt;
&lt;br /&gt;
# Small ore vent: yields small ore boulders. These spawn a small amount of fauna and are generally easy to complete with minimal resources.&lt;br /&gt;
# Medium ore vent: yields medium ore boulders. These spawn a medium amount of fauna and are generally completable with a fully upgraded PKA and healing injectors.&lt;br /&gt;
# Large ore vent: yields large ore boulders. These spawn a large amount of fauna at once and it is feasible to complete them alone, but enlisting the help of fellow miners &#039;&#039;&#039;(with PKA passthrough upgrades!)&#039;&#039;&#039; or mining drones is highly advised.&lt;br /&gt;
# Menacing ore vent: yields large ore boulders, always has every possible ore. These are different and spawn a random megafauna. You will not have to defend a NODE drone, and upon killing the megafauna, it will be tapped automatically. These are known to sometimes spawn near the mining base, in which case either never start them, or make sure to lead them away as far as possible (especially Colossuses, which can obliterate everything nearby). Additionally, always complete other vents first, always secure a way back to the station, and notify everyone else that you are starting them.&lt;br /&gt;
# Small/medium/large oxidize ore vents: These ore vents spawn together at a site, which is surrounded by legions. They&#039;ll have a GPS beacon so that you can find them on your GPS at all times, known as the &#039;geological signal&#039;. These ore vents start off as small, but after completion will vary both in ore variety and between large and medium. These vents are best done early so that you can not only supply the station with a good amount of iron and glass, but also to supply the ore silo with different ores if you have trouble finding vents in the first 10-15 minutes of the shift.&lt;br /&gt;
# Swirling oxidize ore vent: yields medium ore boulders. These spawn fauna found in the pulsating tumor, including the Blood Drunk Miner. The difficulty level to complete them varies on skill level and is a valuable resource for other crusher users if the Blood Drunk Miner spawns. This is a respawnable vent, and will reset after some time.&lt;br /&gt;
# Fresh oxidize ore vent: yields large ore boulders, always has every possible ore. Similar to the Menacing ore vent, these spawn a random megafauna which can be identified by the liquid that surrounds it (shift examining). It can spawn the ash drake, or the colossus. Like the swirling oxidize ore vent, this vent will close after some time and will be available to re-complete for more megafauna resources such as tail spikes or blaster tubes.&lt;br /&gt;
&lt;br /&gt;
Tips for completing vents:&lt;br /&gt;
&lt;br /&gt;
* Stay near the vent to draw aggro from monsters, so that they do not attack the weak drone. Some fauna are harder to deal with than others, and you can be either lucky to never spawn them, or unlucky enough to fail multiple times. Brimdemons are the worst ones, as they deal a huge amount of damage and are difficult to draw away from attacking the drone. Legions and Lobstrosities are also difficult, as they attack fast, but don&#039;t pose as much of a threat if you aggro them and clear them as fast as possible. Less threatening are Goliaths, and the least threatening are Bileworms and Watchers.&lt;br /&gt;
* Prioritize attacking fauna that is directly attacking the NODE drone. Make sure you don&#039;t get caught out in the process - sometimes you will not be able to clear an entire wave before the next, especially if many goliaths spawn. Getting caught by a tentacle and having a wave of brimdemons spawn to blast you is a surefire way to die.&lt;br /&gt;
* Having chasms very close to a vent can be extremely beneficial, as fauna will spawn on top of them and fall down. Make sure you don&#039;t fall down the chasms yourself, as in order to save you, someone will have to look at the GPS and see if you specifically are moving &#039;&#039;(very rare, if you even have a GPS in the first place)&#039;&#039;, know how to save you &#039;&#039;(extremely rare)&#039;&#039; and have the will/patience to actually go through the hassle and order a rescue fishing hook from cargo, stick it on a fishing rod, fish you out and bring you back &#039;&#039;(nigh impossible occurence)&#039;&#039;.&lt;br /&gt;
* Vents on top of lava are extremely difficult to complete without either lava immunity or a flight potion (in which case Lobstrosities can still knock you down into lava). You can also find and tame raptors east of the mining base, which can make ore vents surrounded by lava lakes much easier.&lt;br /&gt;
* Clear out nearby rocks, so that fauna don&#039;t spawn inside them. Legions can be very annoying and spawn skulls without you being able to find them.&lt;br /&gt;
&lt;br /&gt;
Once you have completed a vent, the automatic boulder retrieval matrix will teleport it onto the station and the conveyor belt system will push it into machines for processing. Conveyors won&#039;t work when there&#039;s no gravity, but if needed, boulders can be manually put into machines. When each of the machines processes ore, mining points are paid out into them. To retrieve your mining points, simply click the machines with your ID in hand and select how many points you want to withdraw. Make sure to share with your fellow miners. &#039;&#039;&#039;If you have completed several vents, make sure to upgrade each of the machines with a RPED to be able to process all of the incoming boulders. If you bought the boulder beacon item to build them, they come with basic parts by default.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What now?&#039;&#039;&#039; Assuming you have completed several vents, you should be swimming in mining points. Go forth, create an abode on lavaland or even whole new station in space using luxury bar capsules. Buy everyone jump boots, create boxes upon boxes of stabilized legion cores only to get killed by a shotgun from a colossus, or fall down a chasm. Straight up buy money or buy toy alien facehuggers and throw them at people. The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always go with at least two other people when mining if possible so you can mine faster as well as complete ore vents efficiently. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack. Do this to retrieve plasma ore if your cutters need to be recharged.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left after exploding.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach +30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder/wires is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augmented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. This also makes them cheap destructive tools when encountering external airlocks/windows.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Cargo_Technician&amp;diff=8541</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Cargo_Technician&amp;diff=8541"/>
		<updated>2026-03-23T01:16:41Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= check contents of this page and look if styling could be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_cargotech.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Cargo Technician&lt;br /&gt;
 |access = Cargo Bay, Cargo Office, Maintenance&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Distribute supplies to the departments that ordered them, steal empty crates, collect bounties, and buy garbage.&lt;br /&gt;
 |guides = None&lt;br /&gt;
 |requirements = Load crates into shuttle, take crates out of the shuttle. Repeat this until you die.&lt;br /&gt;
|alttitles=Warehouse Technician, Commodities Trader, Deck Worker, Inventory Associate, Mailman, Mail Carrier, Receiving Clerk, Union Associate}}&lt;br /&gt;
{{Cargo Dept header}}&lt;br /&gt;
&lt;br /&gt;
== Your workplace ==&lt;br /&gt;
The Cargo Bay is your main base of operations as a Cargo Technician, and where you do most of your work.&lt;br /&gt;
It contains an [[Autolathe]], a disposals area, a Protolathe for your department, and the MULE bots.&lt;br /&gt;
&lt;br /&gt;
== Crates and their &#039;usage&#039; ==&lt;br /&gt;
&lt;br /&gt;
Cargo Techs can order crates from their console, and approve orders from other departments, or people ordering things on their own.&lt;br /&gt;
If the order is a request, it&#039;ll come out of Cargo&#039;s budget, shown by the &#039;points&#039; at the top of the screen. If it&#039;s privately paid, it&#039;ll come out of the holder&#039;s private account, and won&#039;t affect your budget.&lt;br /&gt;
&lt;br /&gt;
Just remember, anything bought privately is ID-locked to whoever ordered it, overriding any previous ID access locks, allowing them to open crates they otherwise wouldn&#039;t have access to. Keep an eye on any assistants asking for armory stuff paid for privately, they&#039;ll have immediate access to it. Or don&#039;t, ancap nightmare.&lt;br /&gt;
&lt;br /&gt;
== How to be a decent Cargo Technician ==&lt;br /&gt;
&lt;br /&gt;
* Go to the tool storage and yoink all of the metal roundstart. Fill up the public autolathe, or your private one if you don&#039;t want assistants ransacking it for multitools.&lt;br /&gt;
* Sell all of the crates in your warehouse for some early-shift credits.&lt;br /&gt;
* Ransack maintenance for crates, fuel tanks, and any other treasures.&lt;br /&gt;
* Always stamp the papers that come with crates.&lt;br /&gt;
* Never leave the airlocks to the shuttle open. Everyone will hate you for it.&lt;br /&gt;
* Buy whatever you want with the excess money, though be aware you may end up with [[Quartermaster|consequences]].&lt;br /&gt;
&lt;br /&gt;
== The Quartermaster ==&lt;br /&gt;
&lt;br /&gt;
You answer to the [[Quartermaster]], and they answer to the FTU. The Quartermaster is a head on this server, and should be treated as such. However most Quartermasters will leave you to your own devices and absurd projects, as long as you&#039;re completing the base orders and some bare-minimum moneymaking.&lt;br /&gt;
Given the Quartermaster is an actual head, you are expected to follow, or at least half-assedly pretend to follow any orders they give you. If you&#039;re good to your quartermaster, they should be good to you. Nobody picks Cargo to LARP as Office clerks usually.&lt;br /&gt;
&lt;br /&gt;
Whenever you have business to attend to, always make sure to tell your QM you&#039;re going on break, before running as fast as you can before they can stop you.&lt;br /&gt;
&lt;br /&gt;
== Disposals Delivery ==&lt;br /&gt;
&lt;br /&gt;
The disposals chute can be used to deliver packages to almost any department across the entire station, including the offices of most heads. It&#039;s a relatively secure, and low-effort way of delivering crates to any department on the station, without having to leave the comfort and safety of your heavily armed pillowfort.&lt;br /&gt;
&lt;br /&gt;
# Wrap your item/crate in packaging paper.&lt;br /&gt;
# Use the destinations tagger to choose where to send it.&lt;br /&gt;
# Tag the package.&lt;br /&gt;
# Stick it on the conveyor and let the system handle it.&lt;br /&gt;
&lt;br /&gt;
== [[File:MULE.gif|64px|Ping!]] MULEbot ==&lt;br /&gt;
&#039;&#039;&#039;Using a MULEbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can control the MULEbot by clicking on it and unlocking its controls, but it&#039;s a lot easier and safer with the PDA.&lt;br /&gt;
&lt;br /&gt;
# Drag the crate you want to deliver next to the MULE.&lt;br /&gt;
# Drag the crate&#039;s sprite on top of MULE&#039;s sprite. It should load on.&lt;br /&gt;
# Open your PDA.&lt;br /&gt;
# Click &#039;&#039;Delivery Bot Control&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;Scan for Active Bots&#039;&#039;.&lt;br /&gt;
# Choose your MULE.&lt;br /&gt;
# Click on &#039;&#039;Destination: (set)&#039;&#039;.&lt;br /&gt;
# Choose a destination and click OK.&lt;br /&gt;
# Click &#039;&#039;Proceed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your MULE should be on its way to the destination, with the default settings of also coming back home when the job is finished. Sometimes the MULEbot will make a funny sound when it encounters something in it&#039;s way, this is the MULEbot nervously farting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s common for the Cargo Tech to, at the very least, [[Hacking#MULEbot|enable nonstandard cargo and speed the motor up]]. The MULE is one of your best tools as a Cargo Tech, and can make your life (and subsequently the lives of the rest of the crew) so much better.&lt;br /&gt;
&lt;br /&gt;
== Revenge of the Crates ==&lt;br /&gt;
If you&#039;re a traitor, spawn a [[emag|Cryptographic Sequencer]] and you&#039;ll have easy access to just about anything you want - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked autolathe can create .357 ammunition for traitor revolvers, handcuffs, and circular saws (powerful melee weapons). Be careful not to be caught ordering or making things you shouldn&#039;t be.&lt;br /&gt;
&lt;br /&gt;
Emagging the supply ordering console enables you to order cheap special ops crates.&lt;br /&gt;
&lt;br /&gt;
=== Opening ID-locked Crates ===&lt;br /&gt;
These can be opened with any of the following:&lt;br /&gt;
&lt;br /&gt;
* The correct ID.&lt;br /&gt;
* An [[Emag#Cryptographic_Sequencer|Emag]].&lt;br /&gt;
* Repeated EMP blasts. &lt;br /&gt;
* Damage from a laser, shotgun, wielded fireaxe, or a thrown spear.&lt;br /&gt;
* Emitter beams.&lt;br /&gt;
* Dragging the crate over [[Lavaland|lava]], with the help from a friendly [[Shaft_Miner| miner]].&lt;br /&gt;
* A Kinetic Accelerator. Kinetic Accelerators can deal damage to anything, even in pressurized environments.&lt;br /&gt;
* Stealing, or finding the cash to buy a crate privately.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Virologist&amp;diff=8540</id>
		<title>Virologist</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Virologist&amp;diff=8540"/>
		<updated>2026-03-23T01:16:16Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason= check the contents of this page}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 3F7597&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 3F7597&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 3F7597&lt;br /&gt;
 |img =  Generic_virologist.png&lt;br /&gt;
 |stafftype = MEDICAL&lt;br /&gt;
 |jobtitle = Virologist&lt;br /&gt;
 |access = Virology, Medbay, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Chief Medical Officer]]&lt;br /&gt;
 |duties = Study the effects of various diseases and synthesize a vaccine for them. Engineer beneficial viruses.&lt;br /&gt;
 |guides = [[Infections|Virology 101]], [[Guide to chemistry#Virology Recipes|Virology Recipes]], [[Guide to medicine]]&lt;br /&gt;
 |requirements = If an epidemic breaks out aboard the station, don&#039;t be the source of it.|alttitles=Epidemiologist, Pathologist, Junior Pathologist}}&lt;br /&gt;
{{Medboys}}&lt;br /&gt;
&lt;br /&gt;
As a research station, there are a lot of departments of research; the study of space viruses is one of those research departments! Congratulations doctor, you have been selected to study and treat various types of viruses, and create valuable vaccines. So grab your latex gloves and get your breath mask on and hole yourself up in Virology, it is time to perform some disease research.&lt;br /&gt;
&lt;br /&gt;
==Welcome Doctor==&lt;br /&gt;
Unlike Robert Nevile, you will not have a huge kick-ass adventure while making diseases. You will sit in your lab and likely fuck up constantly. Just make sure the [[Chemist]] or the [[Chief Medical Officer]] are around (and attentive) or you won&#039;t be able to cure uncommon diseases and might have an outbreak. Curing diseases is typically first done by [[Chemist|chemists]], but it&#039;s your job to turn cured blood into a vaccine, which is a much more effective treatment. &lt;br /&gt;
&lt;br /&gt;
===[[Infections|Infecting]] Monkeys===&lt;br /&gt;
On paper, this is your job. Make a virus, inject a monkey, and record the results. Then cure the monkey.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re concerned about the monkeys and don&#039;t want to have a pen full of contagion conveniently sitting around, move a single monkey to one of your isolation rooms and treat/infect them there. &lt;br /&gt;
&lt;br /&gt;
How to create vaccines: &lt;br /&gt;
# Take a blood sample from a cured subject. &lt;br /&gt;
# Inject the blood into any beaker. &lt;br /&gt;
# Insert the beaker into the Pandemic 2000.&lt;br /&gt;
# Select &amp;quot;create vaccine&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This gives you a bottle containing a few units of vaccine against that particular disease. As [[Chemistry]] to turn it into 0.5u pills, or do it yourself in the Holodeck. &lt;br /&gt;
&lt;br /&gt;
You can also see the cure to a disease using your Pandemic machine (even if the virus has 2+ stealth), and reproduce it if there is an active culture in the blood, for [[Traitor#Advanced_Methods_of_Murder| whatever reason.]]&lt;br /&gt;
&lt;br /&gt;
===A MAN IN BRAZIL IS COUGHING!===&lt;br /&gt;
Viruses can get loose on the station in many ways: [[random events]], [[traitor]]ous activity, and the most common way of all: your own incompetence. If you accidentally infect someone with a harmful virus, well, there is not much you can do except quarantine, treat, and ensure they aren&#039;t infectious before releasing them. Make sure only people that know exactly what they&#039;re doing can enter your room. Warn people beforehand that you&#039;re conducting experiments and remember to vaccinate yourself once you research a disease.&lt;br /&gt;
&lt;br /&gt;
===CREATE A PANDEMIC!===&lt;br /&gt;
You are able to create your own diseases with various symptoms, stats, and bonuses. Read [[Infections#Advanced_Diseases|this]] for a guide!&lt;br /&gt;
&lt;br /&gt;
==== Symbiosis ====&lt;br /&gt;
Viruses don&#039;t always have to be something to be avoided. With a bit of work, you can engineer friendly viruses that come with a number of beneficial symptoms, such as eliminating the need to breathe, or even one that lets the body regenerate its own health when badly hurt. Just make sure you clear it with the CMO and let the station know what your friendly virus does before releasing it, or you might find yourself at the end of a pitchfork.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Do not use sneeze or cough symptoms in beneficial viruses without neutering them. These are annoying and people will rush medbay to have it cured. They also make the virus appear negative on medical huds. &lt;br /&gt;
* A perfectly made virus blend from virology can heal you under certain conditions at a decent rate. &lt;br /&gt;
* A person can only be infected by one advanced virus at a time but can have up to six symptoms. In terms of beneficial viruses, there are several symptoms. &lt;br /&gt;
** Level 6 Beneficial Virus: This tier of virus can be made with all the resources available at round start, with minimal need for outside help. A nice symptom at this level is &#039;&#039;&#039;Self-Respiration&#039;&#039;&#039;. &lt;br /&gt;
** Level 8 Beneficial Virus: This tier requires you to grind uranium and silver or gold. &#039;&#039;&#039;Regenerative Coma&#039;&#039;&#039; is considered to be the &amp;quot;best&amp;quot; symptom overall. &lt;br /&gt;
* If you actually do manage to make a beneficial virus and want to distribute it, have a superior vet it and ask them to announce it to the station via their desk.&lt;br /&gt;
* If you get a virus with unwanted symptoms, use your dropper set to transfer one unit of Synaptizine to your virus. Your 30 unit bottle will be good for a full 30 uses.&lt;br /&gt;
* A beneficial airborne virus with decent resistance stat will protect the crew from most of the bad viruses that may be spawned from people breathing miasma.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Chemist&amp;diff=8539</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Chemist&amp;diff=8539"/>
		<updated>2026-03-23T01:15:59Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 3F7597&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 3F7597&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 3F7597 &lt;br /&gt;
 |img = Generic_Chemist.png&lt;br /&gt;
 |stafftype = MEDICAL&lt;br /&gt;
 |jobtitle = Chemist&lt;br /&gt;
 |access = Medbay, Chemistry Lab, Morgue, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Chief Medical Officer]]&lt;br /&gt;
 |duties = Make medicine and less likable substances in the comfort of a fully reinforced room&lt;br /&gt;
 |guides = [[Guide to chemistry]], [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]],   [[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
 |requirements = Stock the dispenser up with some beneficial medicine before you go off on your own chemical adventures. Give botanists [[guide to chemistry#Unstable Mutagen|unstable mutagen]] when they ask for it, and don&#039;t give the clown [[Guide_to_chemistry#Space_Lube|lube]]!|alttitles=Pharmacist, Pharmacologist, Trainee Pharmacist}}&lt;br /&gt;
{{Medboys}}&lt;br /&gt;
&lt;br /&gt;
You start in Medbay. You mess with all sorts of [[Guide_to_chemistry|chemicals]]. That&#039;s it. Some of the time you can do whatever you feel like for most of the round or make stuff to deal with the security officers or [[traitor|syndicate]] fucking with shit in your lab. Be sure to keep the scientists stocked with acid, and keep your nose out of those space drugs!&lt;br /&gt;
&lt;br /&gt;
[[File:Chemistry.png|300px|thumb|alt=Medbay|The chemical research lab is located in [[Medbay]]. It provides enough work space for two people]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Things Done ==&lt;br /&gt;
Chemists are naturally suspicious individuals. They&#039;ve got all the tools in the world to break in wherever they desire and/or kill people in all sorts of horrifying and inhumane ways. An easy way to allay this suspicion - whether you plan on doing something suspicious or not - is to make yourself useful to the station at the game&#039;s beginning. Any accidents are likely to be blamed on your coworker, then, if you have one.&lt;br /&gt;
&lt;br /&gt;
=== Tools of the trade ===&lt;br /&gt;
[[File:Dispenser.png]] The [[Medical_items#Chem Dispenser|Chem Dispenser]] turns electrical energy into a variety of basic chemicals, through &amp;lt;s&amp;gt;magic&amp;lt;/s&amp;gt; science. Guard it with your life. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an inducer [[File:Inducer.png]].&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Nduct_n_w.png]] In addition to the traditional chem dispensers, there&#039;s a system called [[Guide_to_plumbing|plumbing]] with its own dedicated area. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:chemmaster.gif]] The [[Medical_items#ChemMaster 3000|ChemMaster 3000]] can magically separate chemicals, and has the ability to produce a limitless supply of 50 unit pills, 40 unit patches and 30 unit bottles.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Blender.png]] The [[Medical_items#Reagent Grinder|Reagent Grinder]] is identical to the grinder the Chef has. It can be used to extract chemical reagents from things the Shaft Miners, Chef, and Botanists produce.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Chemheater.png]] The [[Medical_items#Chemical Heater|Chemical Heater]] is important for making many recipes that require high temperatures to mix.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Pillsbox.png]] Inside the chemistry locker you will find boxes of pill bottles on some maps. These can be loaded with pills for inventory space efficiency. [[File:Pillbottle.png]] &amp;lt;br/&amp;gt;&lt;br /&gt;
Alongside the boxes of pill bottles, you can also find boxes of empty hypospray kits. These can be filled and given to doctors to help them in treating patients. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:writingbox.png]] Some maps also have medical sprays in the same locker. These can be filled with chemicals by using the ChemMaster. They work as patches and provide an optional way to apply medicine.[[File:Medicalspray.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:handlabeller.png]] On a table is a hand labeller. This can be used to label beakers, pill bottles, grenades and many other things. Actual pills and patches are instead labelled with the ChemMaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Being helpful ===&lt;br /&gt;
These are some suggested things you can make. Just remember you can&#039;t be certain that these things will actually be used, so if you wish you can choose to hold off on most things until you receive requests. Also, if you are using a map with the [[Guide_to_plumbing|plumbing]] system instead of a chem dispenser you may want to focus on mass-producing a select few things instead of a bit of everything. &lt;br /&gt;
&lt;br /&gt;
==== Roundstart ====&lt;br /&gt;
If someone comes and requests something from you, make sure you fulfil them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them. These suggestions were written with an available chem dispenser in mind. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For yourself&#039;&#039;&#039;:&lt;br /&gt;
** Make [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]], then use them to craft large water bottles. These are functionally identical to large beakers!&lt;br /&gt;
** Bring a few [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]] to the [[Guide_to_Research_and_Development#Techfab|medical techfab]], and you should be able to print a few 120u XL-beakers. &lt;br /&gt;
** Print a chemistry bag from your ChemDrobe. You will use it to put pills/patches/bottles in either a fridge, a pile somewhere (click-drag bag to the floor) or to just carry them around. It&#039;s your choice. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Suggested basic chems&#039;&#039;&#039; (in order of urgency):&lt;br /&gt;
** 30u [[Guide_to_chemistry#Unstable_Mutagen|unstable mutagen]] bottles for the [[Botanist]] (if asked to). &lt;br /&gt;
** 30u [[Guide_to_chemistry#Mannitol|mannitol]] bottles. Bottles let people use them both to heal their brain damage and to pour on damaged brains. &lt;br /&gt;
** 40u [[Guide_to_chemistry#Potassium_Iodide|potassium iodide]] pills. Heals minor radiation. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Suggested intermediate chems&#039;&#039;&#039;:&lt;br /&gt;
** 40u [[Guide_to_chemistry#Synthflesh|synthflesh]] patches. Heals both brute and burn even on corpses, but deals toxin damage. If you want to mass-produce something, this is a good choice. &lt;br /&gt;
** 10u [[Guide_to_chemistry#Neurine|neurine]] pills. This heals [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. &lt;br /&gt;
** 5u [[Guide_to_chemistry#Oculine|oculine]] pills. Heals eyes. &lt;br /&gt;
** 0.5u [[Guide_to_chemistry#Inacusiate|Inacusiate]] pills. Heals ears. &lt;br /&gt;
** 0.5u [[Guide_to_chemistry#Mutadone|mutadone]] pills. Instantly removes [[Guide_to_genetics#Mutations_and_Their_Consequences|mutations]]. &lt;br /&gt;
** 10u [[Guide_to_chemistry#Probital|probital]] pills. Heals brute. &lt;br /&gt;
** 100u [[Guide_to_chemistry#Hercuri|hercuri]] spray bottle. Heals burn. &lt;br /&gt;
** 20u [[Guide_to_chemistry#Syriniver|syriniver]] + 80u anything else in &#039;&#039;Intravenous Medicine Bags&#039;&#039;. Heals toxins. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Suggested advanced chems&#039;&#039;&#039;:&lt;br /&gt;
** 20u [[Guide_to_chemistry#Pentetic_Acid|pentetic acid]] pills. Heals toxins, major radiation and purges all chemicals quickly. &lt;br /&gt;
** 30u [[Guide_to_chemistry#Salbutamol|salbutamol]] pills. Heals oxyloss safely and lets you survive without air. &lt;br /&gt;
** 10u [[Guide_to_chemistry#Atropine|atropine]] patches. Quickly heals someone who is in [[Health#Critical_Status|crit]]. &lt;br /&gt;
** 5u [[Guide_to_chemistry#Rezadone|rezadone]] patches. Instantly removes all [[Health#Cellular|cellular]] damage and can [[Guide_to_medicine#Husk|unhusk]] corpses. Eliminates the need for [[Guide_to_medicine#Cryogenics_Tube|cryo]]. Hunt and slaughter [[Critters#Hostile|space carp]] or use your [[Botany]] skills to grow [[Guide_to_hydroponics#Koibean|koibeans]] for the [[Guide_to_chemistry#Carpotoxin|carpotoxin]]. &lt;br /&gt;
** 10u [[Guide_to_chemistry#Lipolicide|lipolicide]] pills. To make fat people slim.&lt;br /&gt;
&lt;br /&gt;
==== Other things you may want to do ====&lt;br /&gt;
* During a [[Infections|disease]] outbreak, if the cure is something you can produce then make pills of it. Curing can take a random time so aim for pills at least 5u big. If the [[virologist]] comes in with a [[Infections#How_to_create_a_vaccine|vaccine]], then make 0.4u vaccine pills instead. Read more about common cures under [[Infections#Understanding_stats|here]]. You can also make the [[Infections#How_to_create_a_vaccine|vaccine]] yourself at the holodeck Emergency Medical program, if you have time.&lt;br /&gt;
* Cargo might ask for a 30u bottle of a certain chemical for a bounty.&lt;br /&gt;
* Botany can use [[Guide_to_chemistry#Saltpetre|saltpetre]] to quickly optimize plant stats, [[Guide_to_chemistry#Diethylamine|diethylamine]]/[[Guide_to_chemistry#Ammonia|ammonia]] as fertilizers and a [[Medical_items#Eyedropper|dropper]] for precise mutations.&lt;br /&gt;
* [[Guide_to_xenobiology|Xenobiology]] can use radium to make various [[Guide_to_xenobiology#Green_Slime|mutation toxins]].&lt;br /&gt;
* The [[Virologist]] sometimes want more [[Guide_to_chemistry#Synaptizine|synaptizine]] to make new and exciting [[Infections|diseases]].&lt;br /&gt;
* [[Geneticist]]s can benefit from a supply of [[Guide_to_chemistry#Potassium_Iodide|potassium iodide]] or to treat radiation levels in themselves and their subjects.&lt;br /&gt;
* The [[Janitor]] might want you to refill his [[General_items#Space_Cleaner|space cleaner bottle]]. &lt;br /&gt;
* You can help the [[Chef]] replenish the supply of sugar. &lt;br /&gt;
* The [[Bartender]] might request various chemicals to make [[Guide_to_food_and_drinks#Drinks|cocktails]] with, though bear in mind that a bartender who wants anything particularly toxic is probably up to no good.&lt;br /&gt;
* The [[Warden]] might request various chemicals to use in [[Security_items#Chemical_Implant|implants for prisoners]], to ensure they don&#039;t re-offend.&lt;br /&gt;
* Grind up snacks to make nutriment or vitamin pills and taunt the Chef about his inefficient creations.&lt;br /&gt;
* In the event of a rogue [[Terminology#Hulk|Hulk]] from [[Guide_to_genetics|genetics]] rampaging about, a syringe gun loaded with a syringe containing 1 unit mutadone and 14 units chloral hydrate/lexorin will make them very sad.&lt;br /&gt;
* In the case of a rogue [[AI]], various people will want [[Guide_to_chemistry#Thermite|thermite]] in order to break through reinforced walls.&lt;br /&gt;
* Rogue AIs, in particular, go down with a combination of [[Guide_to_chemistry#Thermite|thermite]] and EMP grenades.&lt;br /&gt;
* Enable the reagent scanner on your [[PDA]] and test the food and drinks at the bar and kitchen for tampering. This can also be used on people to find out what they&#039;ve been poisoned with.&lt;br /&gt;
* You aren&#039;t far from the medbay lobby or the [[Guide_to_medicine#Cryogenics_Tube|cryogenics]], so if there are no [[Medical Doctor]]s around, feel free to grab a health analyzer and start treating patients.&lt;br /&gt;
* The [[Clown]] will often request [[Guide_to_chemistry#Space_Lube|space lube]]. When this happens you have a choice. The recommended choice is to NOT give [[Guide_to_chemistry#Space_Lube|lube]] to the clown. [[Guide_to_chemistry#Barbers_Aid|Barbers Aid]] can be used as a prank worthy substitute.&lt;br /&gt;
&lt;br /&gt;
=== Arming thyself ===&lt;br /&gt;
* Grab one of the syringe guns in Medbay before the Medical Doctors get them. It&#039;s a valuable weapon in your hands when filled with [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] or worse. &lt;br /&gt;
* Later in the round, if you&#039;ve been nice to R&amp;amp;D, and they are competent, they might research &amp;quot;Medical Weaponry&amp;quot;, which lets you print a rapid syringe gun from the [[Guide_to_Research_and_Development#Techfab|medical techfab]]. This can hold six syringes at once. &lt;br /&gt;
* A space cleaner spray bottle can be used as a ghetto flamethrower with [[Guide_to_chemistry#Chlorine_Trifluoride|chlorine trifluoride]].&lt;br /&gt;
* You have all the tools you need to make [[#Grenades|grenades]]. &lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
As a chemist, you have the tools you need to craft chemical grenades. See the grenade guide to learn how to make them. These can be both beneficial and malicious, depending on what chems you put into the two beakers. When the grenade is triggered the two beakers will mix. Typically you want the grenade to result in either [[Guide_to_chemistry#Smoke|smoke]] or [[Guide_to_chemistry#Fluorosurfactant|foam]] containing other chemicals. To learn the differences between smoke and foam, see [[Guide_to_chemistry#Smoke_vs_foam_vs_others|Smoke vs foam vs others]].&lt;br /&gt;
&lt;br /&gt;
===Pills and Patches===&lt;br /&gt;
Pills are a great way to give large amounts of medicine at once - if you are going to make medicine that will be single-serve, make it pill form. Each pill can hold 50 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills but work in a touch-based way rather than ingestion. Read more about the different ways of applying chemicals under [[Guide_to_chemistry#Reagent_Delivery|Reagent Delivery]]. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If there are no chemistry bags available, you can use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on two bedsheets, activate the resulting cloth in your hand and craft one. &lt;br /&gt;
* The effects of [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] don&#039;t work if you drink [[Guide_to_food_and_drinks#Coffee|coffee]] beforehand. You&#039;ll still take damage if the dose was high enough but you don&#039;t get knocked out. [[Guide_to_food_and_drinks|Coffee]] usually completely negates [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]], however.&lt;br /&gt;
* The effects of different chemicals stack, as they are all processed individually at the same time. &lt;br /&gt;
* Foam and smoke carry reagents. Foam will continuously apply the reagent&#039;s vapour effect, while smoke will cause touch effects and repeated ingestion. One can release a [[Guide_to_chemistry#Synthflesh|synthflesh]] smoke grenade to heal someone from [[Health#Critical_Status|critical]] to full health almost instantly, or use a [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]] smoke grenade to make everyone&#039;s stuff start melting and deal absolutely &amp;lt;i&amp;gt;decent&amp;lt;/i&amp;gt; amounts of damage.&lt;br /&gt;
* Grenades are great for everything. Experiment!&lt;br /&gt;
* If you go to the chef or break room at round start and grab a heated donk pocket, and then to the chaplain for some holy water (bring a beaker), you now have the stuff to make [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]], which can literally bring people back from the dead. Laugh at the geneticists as they space themselves after becoming effectively useless. Also, this strange reagent can be diluted with other reagents. It only requires 0.4u of strange reagent to revive someone.&lt;br /&gt;
* [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]] can only revive someone with less than 100 brute and 100 burn damage. This does not stack; 99 brute and 99 burn means they can still be revived.&lt;br /&gt;
* You don&#039;t need a grenade for foam. You can have [[Guide_to_chemistry#Fluorosurfactant|fluorosurfactant]] in a beaker and a bottle of equal water. Combine the two to produce grenade-less foam. &lt;br /&gt;
* Medbay lobby looking like a chainsaw massacre? Let loose some [[Guide_to_chemistry#Space_Cleaner|space cleaner]] foam and watch as medical bay is &amp;lt;i&amp;gt;magically cleaned&amp;lt;/i&amp;gt; and the [[janitor]] infuriated.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Paramedic&amp;diff=8538</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Paramedic&amp;diff=8538"/>
		<updated>2026-03-23T01:15:49Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 3F7597&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|bcolour = 3F7597&lt;br /&gt;
|bhcolour = white&lt;br /&gt;
|ebcolour = 3F7597&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|img = Generic_Paramedic.png&lt;br /&gt;
|jobtitle = Paramedic&lt;br /&gt;
|access = Medbay, Morgue, Maintenance, E.V.A., Most department lobbies, Mineral Storage&lt;br /&gt;
|additional = [[Genetics Lab]], [[Operating Theatre|Surgery]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay&lt;br /&gt;
|guides = [[Guide to medicine|Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]], [[Guide to Wounds]]&lt;br /&gt;
|quote = I swear, the next schmuck that gets spaced without suit sensors is staying there.&lt;br /&gt;
|requirements = Find and bring injured crew members to Medbay so they can be treated by [[Medical_Doctor|the doctors]].|alttitles=Emergency Medical Technician, Search and Rescue Technician, Trauma Team Responder, Emergency Medical Responder}}&lt;br /&gt;
{{Medical Dept header}}You are essentially a rescue medic. You spend most of your time outside medbay and therefore have reduced access. However you have increased access to the rest of the station.&lt;br /&gt;
&lt;br /&gt;
You spawn with a [[File:Medicalbelt.png]] Medical Belt full of stuff, a collapsed [[File:Roller_Bed.png]] Roller Bed and a Proximity Crew Pinpointer in Medbay Lobby.&amp;lt;br&amp;gt;&lt;br /&gt;
You will most likely want to get the Handheld Crew Monitor from your belt, a better Crew Pinpointer from one of the NanoMed Plus vending machines, a Health Scanner HUD and a Health Analyzer. After gearing up, go patrol the station looking for patients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Enforce suit sensors, perform first aid, &#039;&#039;&#039;don&#039;t drag bleeding people over the halls&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Be able to do deal with all kinds of damage on the spot, know how to use a defibrillator, be efficient at healing more with less, rescue people from faraway places.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Medbay to bar, quick!==&lt;br /&gt;
When you are a Paramedic, your job is to rescue people, take them to medbay, and leave them to be treated there. You can also perform first aid, diagnosing injuries and diseases with the help of a [[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] health analyzer, printable from the medical techfab, or even your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. Keep the monitor screen on and put it in your pocket or jacket slot, it&#039;s extremely useful. When someone shows up as damaged, find them with your pinpointer and either suggest them to go to medbay or take them there.&amp;lt;br&amp;gt;&lt;br /&gt;
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under [[Nuclear_Operative|certain]] [[Revolutionary|hostile]] [[Blood_Cult|scenarios]], so be prepared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a first step towards becoming a good Paramedic, you are recommended to read the [[Guide_to_medicine|Guide to medicine]]. You will learn how to treat many different ailments.&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medical Storage==&lt;br /&gt;
The main reason you&#039;ll come into this room is to grab one of the [[File:MedGlasses.png]] Health Scanners on the table. These totally not anime inspired eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn [[Chief_Medical_Officer|your boss]].&lt;br /&gt;
&lt;br /&gt;
==Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have Maintenance and E.V.A. for a reason: You are expected to retrieve lost bodies. Engineering blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If they are stingy, make do by stuffing a second belt full of things that allow you to get people up and running by yourself.&lt;br /&gt;
* [[File:Suture.png]] Sutures. In all basic medkits and extremely cheap to heal brute damage. Get faster as you get experience.&lt;br /&gt;
* [[File:Regenerative_mesh.png]] Regenerative mesh. In all basic medkits and extremely cheap to heal burn damage. Get faster as you get experience.&lt;br /&gt;
* [[File:Scalpel.png]] Basic [[Surgery|surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to treat [[Guide to Wounds|wounds]] like severe burns.&lt;br /&gt;
* [[File:Cleaner.png]] [[Guide_to_chemistry#Hercuri|Hercuri]] Spray. Cools down temperature and treats burns slowly. Expendable and abundant, but basically freezes the patient. Tell them to get coffee after. Spray away the [[Assistant|tide]] when they fail their hacks and ask for help.&lt;br /&gt;
* [[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes, gels and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide_to_chemistry#Libital|Libital]], [[Guide_to_chemistry#Aiuri|Aiuri]] and [[Guide_to_chemistry#Syriniver|Syriniver]] are good examples of cheap useful chems, even though they have side effects.&lt;br /&gt;
* [[File:MediPen.png]] Medipens. Exceptional for healing a lot of damage very quick and efficiently, but scarce. Save for emergencies or leave them there. [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] and [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]] can all be found in their specific medkits.&lt;br /&gt;
&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical_Doctor|Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (they will get a message when they begin being defibrillated).&lt;br /&gt;
&lt;br /&gt;
5. The patient must have a heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example.&lt;br /&gt;
&lt;br /&gt;
6. If the patient has a heart, it must not have decayed completely. If there&#039;s too much heart decay, you&#039;ll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]].&lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
* [[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO.&lt;br /&gt;
* Crew Pinpointers. The one that you spawn with only activates close to whoever you&#039;re tracking. You can, however, buy a proper Crew Pinpointer in the Nanomed Plus vending machine with your starting money.&lt;br /&gt;
* [[File:Evahelmet.png]] E.V.A. Modsuit. A simple modsuit that fits on your back. One is located in medical in the Suit Storage Unit.&lt;br /&gt;
* Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
* [[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] Health Analyzers. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (activate the item to toggle Chemical mode). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
* [[File:MedGlasses.png]] Health Scanners. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable.&lt;br /&gt;
* [[File:Medicalbelt.png]] Medical Belt. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use. Fits in your bag.&lt;br /&gt;
* [[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on.&lt;br /&gt;
* [[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
* Raw carrots heal eye damage.&lt;br /&gt;
* Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
* Wearing earmuffs will heal ear damage.&lt;br /&gt;
* Wearing a blindfold will heal eye damage.&lt;br /&gt;
* People with MODSuits on cannot be defibbed.&lt;br /&gt;
* If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
* Even as a non-antag, try to carry a toolbelt with you to hack when needed and to crowbar open doors. Extra access can also work to this effect.&lt;br /&gt;
* When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
* [[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder.&lt;br /&gt;
* Don&#039;t forget to check the NanoMed for Libital and Aiuri gel. They are very very good.Or just bug the chemist to do their job.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Medical_Doctor&amp;diff=8537</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Medical_Doctor&amp;diff=8537"/>
		<updated>2026-03-23T01:15:39Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 3F7597&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|bcolour = 3F7597&lt;br /&gt;
|bhcolour = white&lt;br /&gt;
|ebcolour = 3F7597&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = Generic_Medical_Doctor.png&lt;br /&gt;
|img = Generic_Medical_Doctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = Medbay, Morgue, Operating Theatre, Mineral Storage&lt;br /&gt;
|additional = Chemistry Lab, Virology&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Save lives, run around the station looking for victims, scan everyone in sight&lt;br /&gt;
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]], [[Guide to Wounds]]&lt;br /&gt;
|requirements = If injured people will let you heal them instead of breaking into Medical Storage, do so.|alttitles=General Practitioner, Medical Resident, Nurse, Physician, Surgeon, Medical Student, Registered Nurse}}&lt;br /&gt;
{{Medical Dept header}}You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Guide_to_medicine#Revival_methods|revive]] the dead. You can diagnose injuries and diseases with the help of a [[health analyzer]] or even your PDA. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much of the information on this page is dedicated to the basics of Medbay and the most prudent tips for beginning doctors. It&#039;s highly recommended that you read the [[Guide_to_medicine|Guide to medicine]] for full details on how health and bodies work in SS13, and the more advanced methods of restoring your patients.&lt;br /&gt;
&lt;br /&gt;
==Gearing Up==&lt;br /&gt;
Unsurprisingly, the first thing you should do upon spawning in as a Medical Doctor is explore Medbay, collect the tools you&#039;ll need to do the job, and familiarize yourself with the layout of whatever station you&#039;re on. There&#039;s a lot of goodies to go through, but once you get the hang of things, it&#039;s not too hard to equip yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Proto.png]] The first thing to note is the &#039;&#039;&#039;medical techfab&#039;&#039;&#039;, usually located in the storage room. You can use it to produce various useful medical items, provided the miners are keeping the station&#039;s supplies up. If the Science department is doing their jobs, you&#039;ll also be able to print upgraded versions of many medical items once the appropriate research is done, so be sure to check back frequently.&lt;br /&gt;
&lt;br /&gt;
[[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] The &#039;&#039;&#039;health analyzer&#039;&#039;&#039; allows you to diagnose your patients, and you&#039;ll find an analyzer in the white medkit you spawn with. Simply hit somebody with it, and you&#039;ll get a readout telling you what&#039;s wrong with them. Using it in-hand toggles reagent scan mode, which instead tells you what chemicals their bodies contain. You should always have one of these on hand; later on, you might be able to upgrade to an &#039;&#039;&#039;advanced health analyzer&#039;&#039;&#039;, which gives even more information.&lt;br /&gt;
&lt;br /&gt;
[[File:MedGlasses.png]][[File:Nitrile_gloves.png]][[File:Medicalbelt.png]] Three pieces of clothing to collect are the &#039;&#039;&#039;medical HUD glasses&#039;&#039;&#039;, &#039;&#039;&#039;nitrile gloves&#039;&#039;&#039; and &#039;&#039;&#039;medical belt&#039;&#039;&#039;. The glasses allow you to see health bars above living creatures, instantly cluing you in on who&#039;s wounded; if the small icon next to them shows a face, they have a disease. The angrier the face looks, the worse the illness. The gloves drastically speed up the time needed to use patches, syringes and pills, and the belt can hold up to seven medical items for convenience. You can find all of these in a &#039;&#039;&#039;medical doctor&#039;s locker&#039;&#039;&#039;, usually in the storage room.&lt;br /&gt;
* On most stations, there is a pile of spare belts and Medical HUD glasses in the storage room.&lt;br /&gt;
&lt;br /&gt;
[[File:SMed.png]][[File:Tmed.png]][[File:Bmed.png]][[File:Brutefak.png]][[File:O2med.png]] &#039;&#039;&#039;Health kits&#039;&#039;&#039; contain a variety of items and medicine. The &#039;&#039;&#039;white&#039;&#039;&#039; medkits contain general use items, whereas the colored ones correspond to damage types. &#039;&#039;&#039;Green&#039;&#039;&#039; is toxin damage, &#039;&#039;&#039;orange&#039;&#039;&#039; is burn damage, &#039;&#039;&#039;pink&#039;&#039;&#039; is brute damage and &#039;&#039;&#039;blue&#039;&#039;&#039; is suffocation damage. Even if you don&#039;t know which chemicals do what, you can rely on the contents of these kits to heal a specific damage type from your patients. As a rule of thumb, don&#039;t dump the whole kit into one person: at most, one syringe, patch or pill at a time is a good bet.&lt;br /&gt;
&lt;br /&gt;
[[File:Drapes.png]][[File:Hemostat.png]][[File:Cautery.png]][[File:Retractor.png]][[File:Scalpel.png]][[File:Saw.png]][[File:Drill.png]] &#039;&#039;&#039;Surgical tools&#039;&#039;&#039; are needed for, well, surgery. The basic tools are the &#039;&#039;&#039;drapes&#039;&#039;&#039;, &#039;&#039;&#039;hemostat&#039;&#039;&#039;, &#039;&#039;&#039;cautery&#039;&#039;&#039;, &#039;&#039;&#039;retractor&#039;&#039;&#039;, &#039;&#039;&#039;scalpel&#039;&#039;&#039;, &#039;&#039;&#039;saw&#039;&#039;&#039; and &#039;&#039;&#039;drill&#039;&#039;&#039;. The white medkit you spawn with contains half of them, specifically the ones needed to perform the basic &#039;tend wounds&#039; surgery. You can find the rest in the operating rooms, or print them from the lathe. With the right research, you can also print advanced tools that combine the functions of two tools into one.&lt;br /&gt;
&lt;br /&gt;
[[File:MediPen.png]][[File:Suture.png]][[File:Regenerative_mesh.png]][[File:Gauze.png]] &#039;&#039;&#039;Medipens&#039;&#039;&#039; are single-use items that come preloaded with useful chemicals. In particular, the &#039;&#039;&#039;epinephrine medipen&#039;&#039;&#039; contains epinephrine, which stabilizes patients at critical health, and formaldehyde, which stops organs from rotting if injected into a corpse and generally makes revival a lot easier. &#039;&#039;&#039;Sutures&#039;&#039;&#039; and &#039;&#039;&#039;regenerative meshes&#039;&#039;&#039; can be used on people to quickly heal brute and burn damage, respectively, making them ideal for quickly patching up minor wounds. &#039;&#039;&#039;Medical gauze&#039;&#039;&#039; is used to stop bleeding in patients.&lt;br /&gt;
&lt;br /&gt;
[[File:Sgun.png]] The &#039;&#039;&#039;syringe gun&#039;&#039;&#039; is a tool that can be loaded with a syringe, and used to instantly inject people from a distance with a chemical. In theory, they can be used for doctoring to quickly inject someone with a syringe full of medicine at a distance. In practice, people fill normal syringes with lethal doses of poisonous chemicals and use the syringe guns as self defense or murder weapons. The &#039;&#039;&#039;rapid syringe gun&#039;&#039;&#039; can be researched and printed from the lathe, and holds 6 syringes.&lt;br /&gt;
&lt;br /&gt;
[[File:Defib.png]] &#039;&#039;&#039;Defibrillators&#039;&#039;&#039; are used to bring people back to life, provided their bodies are in good enough shape. In order to use one, you must equip it in your back slot, dual wield its paddles, and target the chest of the body you&#039;re trying to revive. With research, the lathe can print off &#039;&#039;&#039;wall mounts&#039;&#039;&#039; for defibs, and later even &#039;&#039;&#039;compact defibrillators&#039;&#039;&#039; that use your belt slot instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Stasis_bed_off.png]] The &#039;&#039;&#039;stasis bed&#039;&#039;&#039; is an incredibly powerful piece of machinery. When someone is buckled into it, they enter stasis, which essentially freezes their vitals; they won&#039;t lose health or blood, but they also won&#039;t process any chemicals in their bodies. Buckling someone to a stasis bed while you work on them is highly recommended, but Medbay typically has a limited supply of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating tables&#039;&#039;&#039; are the designated location for performing surgery, but it&#039;s the &#039;&#039;&#039;operating computer&#039;&#039;&#039; that makes the magic happen. As Science researches better operating procedures, you can synchronize the computer to download those procedures&#039; data, and any operating table (or stasis bed!) adjacent to an operating computer is &amp;quot;upgraded&amp;quot; to unlock those procedures for patients buckled to them. Make sure to keep your computers updated, and you&#039;ll be able to perform much better surgical procedures.&lt;br /&gt;
&lt;br /&gt;
[[File:Cryo.gif]] The &#039;&#039;&#039;cryo tubes&#039;&#039;&#039; can be used to heal various damage types with the power of coldness. Provided the cryo tubes are set up correctly, placing someone into a tube will cause them to gradually heal. This is the main method of healing cellular damage. To set up the tubes, simply insert the nearby beakers of cryoxodone (blue), use a wrench on the oxygen tanks, and make sure the freezer is turned on and set to its minimum temperature. You can put different chemicals in the tubes, but the default cryoxodone will suffice if nobody makes anything better.&lt;br /&gt;
&lt;br /&gt;
[[File:IV_Drip.png]] &#039;&#039;&#039;IV drips&#039;&#039;&#039; are used to quickly inject blood or chemicals into a patient. To use them, fill a beaker or blood bag with the appropriate chemical, attach it to the drip, and then drag the drip onto a patient. If the drip is empty, you can also toggle it between injecting blood or draining blood.&lt;br /&gt;
&lt;br /&gt;
There are a number of other items and machines in Medbay, but this list encompasses many of the most crucial ones you&#039;ll need as a doctor.&lt;br /&gt;
&lt;br /&gt;
==The First Patient==&lt;br /&gt;
So you&#039;ve gotten yourself geared up, and somebody comes running into Medbay, either wounded or carrying a dead body. What do?&lt;br /&gt;
&lt;br /&gt;
===Tend Wounds===&lt;br /&gt;
If the patient is alive, things are definitely easier. If all they have is minor brute or burn damage, just hand them some sutures and regenerative meshes if you have any left, and slap some gauze on them if they&#039;re bleeding. If you run out, or they have toxin or suffocation damage, check Medbay storage for the appropriately colored medkits.&lt;br /&gt;
&lt;br /&gt;
For a more intensive method of curing brute and burn damage, you&#039;ll want to use the &#039;&#039;&#039;Tend Wounds&#039;&#039;&#039; surgery:&lt;br /&gt;
&lt;br /&gt;
1) Have your patient lie down, preferably buckled to a &#039;&#039;&#039;stasis bed&#039;&#039;&#039; or &#039;&#039;&#039;operating table&#039;&#039;&#039;, and remove their exosuit and/or uniform to expose the chest. Drag their sprite onto yours to strip them if needed. This isn&#039;t always necessary, but speeds up the healing greatly.&lt;br /&gt;
&lt;br /&gt;
2) With {{Combat_Mode}} off, target the chest and use &#039;&#039;&#039;surgical drapes&#039;&#039;&#039; on the patient to bring up the surgery menu. Select the Tend Wounds for the damage type they have.&lt;br /&gt;
&lt;br /&gt;
3) Use a &#039;&#039;&#039;scalpel&#039;&#039;&#039; on them to cut them open, then use your &#039;&#039;&#039;hemostat&#039;&#039;&#039; on them to begin fixing them.&lt;br /&gt;
&lt;br /&gt;
4) Once they&#039;re healthy (you&#039;ll automatically stop the procedure when they&#039;re done), use the &#039;&#039;&#039;cautery&#039;&#039;&#039; to close them up.&lt;br /&gt;
&lt;br /&gt;
Tend Wounds can heal an unlimited amount of burn or brute damage provided you have the time to spend on it, and if the bed you&#039;re using has an adjacent &#039;&#039;&#039;operating computer&#039;&#039;&#039;, you might be able to use upgraded versions of Tend Wounds for faster healing.&lt;br /&gt;
&lt;br /&gt;
===Critical Situation===&lt;br /&gt;
A patient with over 100 damage in any category will be in &#039;&#039;&#039;crit&#039;&#039;&#039;, typically crawling around and likely unable to speak properly. If any stasis beds are available, immediately try to buckle them in to stop any further degradation; if not, inject them with epinephrine to stabilize them as you work.&lt;br /&gt;
&lt;br /&gt;
Tend Wounds is again the best non-chemical way to heal brute or burn damage, and {{LeftclickCmodeoff}} clicking on them with {{Combat_Mode}} off and an empty hand allows you to perform CPR to alleviate suffocation damage over 100. A patient suffering from many types of damage but still alive is best suited for &#039;&#039;&#039;cryo tube&#039;&#039;&#039; healing.&lt;br /&gt;
&lt;br /&gt;
===Limb and Organ Damage===&lt;br /&gt;
If an organ is listed as &amp;quot;severely damaged&amp;quot; or &amp;quot;nonfunctional&amp;quot; on your health analyzer, the patient will likely suffer from effects ranging to blindness (eyes) to constant toxin damage (liver) to dying (heart). You have two options here: one, if the patient is in a proper bed, you may be able to perform a surgical procedure to fix their organs, such as a Coronary Bypass for the heart. These surgeries can typically only be done once per organ.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can replace the organ with the Organ Manipulation surgery. The &#039;&#039;&#039;medical autolathe&#039;&#039;&#039; can print off cybernetic organs, with better cybernetics available as Science researches them. You can also take organs out of a healthy body and use those, but beware that organs decay when not in a living person. Note that organs will gradually heal over time, so it&#039;s usually safe to ignore &amp;quot;slightly damaged&amp;quot; ones.&lt;br /&gt;
&lt;br /&gt;
Limbs can be reattached in the same fashion, using the Prosthetic Reattachment surgery. You can use cyborg limbs from Robotics, or reattach the original limbs if you can find them. Not having limbs can be incredibly frustrating, but generally isn&#039;t life-threatening.&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood loss can be a deceptively dangerous ailment, characterized by fainting and taking damage, and is often caused by bleeding patients being dragged along the ground. If someone is leaving a trail of blood behind them, &#039;&#039;&#039;stop dragging them&#039;&#039;&#039;! Aggressively {{Grab}} them, then drag their sprite onto yours to carry them safely.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re in Medbay, you can either feed them iron, inject saline-glucose solution, or find a compatible blood type in a blood bag. You can also combine a sample of their blood with unstable mutagen to duplicate it. &#039;&#039;&#039;IV drips&#039;&#039;&#039; are the best way to quickly inject large amounts of blood into somebody, but don&#039;t overfill them!&lt;br /&gt;
&lt;br /&gt;
===Diseases===&lt;br /&gt;
If you&#039;re wearing a medical HUD, people with diseases will have a small smiley face next to their health meters. Blue faces are good diseases, green and yellow are negative, and red or flashing red are extremely bad. Keep in mind however that not every virus is visible, and some stealthy viruses will not show up on the hud.&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;health analyzer&#039;&#039;&#039; will tell you the name and cure of any disease infecting a patient. The cures are almost always chemicals you can obtain from Chemistry, and once somebody is cured, the Virologist can make a vaccine from their blood.&lt;br /&gt;
&lt;br /&gt;
===Other Problems===&lt;br /&gt;
In addition to the above, there are other semi-common issues people may have. This isn&#039;t a comprehensive list of solutions, but the most immediate way to help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiation:&#039;&#039;&#039; Caused by being near the supermatter crystal or singularity, or genetic problems. Feed them &#039;&#039;&#039;pentetic acid&#039;&#039;&#039; or &#039;&#039;&#039;multiver&#039;&#039;&#039; to get rid of their toxin damage, and ask your fellow doctors for help if you don&#039;t know how to make &#039;&#039;&#039;pentetic acid&#039;&#039;&#039; ([[Guide_to_chemistry|or just look it up on this wiki]]). &#039;&#039;&#039;Showers&#039;&#039;&#039; pause the harmful effects of radiation, making it easier to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellular damage:&#039;&#039;&#039; A rare damage type mostly caused by slimes. Put them in the &#039;&#039;&#039;cryo tubes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain damage:&#039;&#039;&#039; Can randomly happen to anybody, and comes in many forms. Target the head and use the Brain Surgery procedure to try and fix them. Not all forms of brain damage can be fixed by surgery, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation:&#039;&#039;&#039; Not a problem per se, but people might ask you to surgically replace their body parts with cool cybernetics, or stick implants into them. All of this and more is a simple matter of performing the appropriate [[Surgery#Procedures_requiring_no_research_or_computer|surgery]].&lt;br /&gt;
&lt;br /&gt;
===Raising The Dead===&lt;br /&gt;
If a patient has died, they can still be revived using a defibrillator, but only if they meet the proper requirements.&lt;br /&gt;
&lt;br /&gt;
0) Examine your patient. If their description mentions that &amp;quot;their soul is departed&amp;quot;, that they&#039;re &amp;quot;catatonic&amp;quot;, or they &amp;quot;committed suicide&amp;quot;, that character&#039;s player has deliberately chosen to leave the round. Throw them in the morgue or harvest their body parts.&lt;br /&gt;
&lt;br /&gt;
1) Buckle them to a stasis bed, or inject formaldehyde (your epinephrine medipen has some). This stops their organs from decaying further.&lt;br /&gt;
&lt;br /&gt;
2) Check their heart with your health analyzer. If it&#039;s &amp;quot;non functional&amp;quot;, you can&#039;t defib them. Fix it with a Coronary Bypass surgery, or replace it altogether.&lt;br /&gt;
&lt;br /&gt;
3) While you&#039;re at it, fix or replace any other &amp;quot;severely damaged&amp;quot; or &amp;quot;non functional&amp;quot; organs. If the brain is &amp;quot;non functional&amp;quot; due to heavy drug abuse, you&#039;ll have to do [[Surgery#Brain_Surgery|brain surgery]]. Only the brain and heart are truly necessary, but nobody likes being deaf, blind and liver-poisoned.&lt;br /&gt;
&lt;br /&gt;
4) Fix their bodies using Tend Wounds; too much brute and burn damage will prevent the defib from working. Remember that corpses don&#039;t process chemicals, so you&#039;ll need to manually repair them. Make sure to remove your patient&#039;s exosuit and uniform to speed things up. If there&#039;s any negative chemicals in them (use your analyzer&#039;s reagent scan mode), use the Stomach Pump surgery to flush their systems.&lt;br /&gt;
&lt;br /&gt;
At this point, you&#039;re ready to try defibrillation.&lt;br /&gt;
&lt;br /&gt;
5) Remove your backpack and place the defibrillator on your back. If it&#039;s wall mounted, simply click it; if it&#039;s a compact defibrillator, put it on your belt instead.&lt;br /&gt;
&lt;br /&gt;
6) With both paddles in one hand and the other empty, use them in-hand to dual-wield the paddles.&lt;br /&gt;
&lt;br /&gt;
7) Target the chest and apply defibrillation to the patient. Make sure they&#039;re not wearing anything protective over their chest, and make sure you&#039;re not dragging them, or you&#039;ll electrocute yourself as well!&lt;br /&gt;
&lt;br /&gt;
If everything went well, the patient will return to life! Immediately drop your paddles and click them with a free hand to apply CPR; freshly defibbed patients typically have large amounts of suffocation damage, and CPR will bring them out of crit (below 100 damage). With any luck, you can then proceed to treat them as you would anybody else: check their blood level, give them appropriate healing chemicals for whatever damage they have, and generally patch them up. &lt;br /&gt;
&lt;br /&gt;
If you successfully revive someone only for them to immediately die again, try to buckle them to a stasis bed and look for what could be causing it. Check their organs, any chemicals in their body, their blood levels, radiation, and if all else fails ask other doctors for help.&lt;br /&gt;
&lt;br /&gt;
In a worst case scenario, there are other means to bring players back into a round. Roboticists can turn brains into cyborgs, and Botanists can turn them into podpeople.&lt;br /&gt;
&lt;br /&gt;
===Alas Poor Yorick===&lt;br /&gt;
If a &amp;quot;patient&amp;quot; is reduced to merely a head, you&#039;ll have to get creative. The best way to handle this is to simply put the head or brain on a new, healthy body.&lt;br /&gt;
&lt;br /&gt;
To get said bodies, you can bother Genetics, Botany or Xenobiology for a monkey, inject it with mutadone to turn it into a human, and then begin operating. If you&#039;re using the brain, cut it out of the dead guy&#039;s head, pour a beaker of mannitol on it to heal it, cut out your healthy body&#039;s brain, jam the old brain in, and start working to defibrillate. You can also amputate the new body&#039;s head and attach the old one through surgery, but make sure the brain is still good!&lt;br /&gt;
&lt;br /&gt;
==Medibots==&lt;br /&gt;
[[File:Medibot.gif]] [[Guide_to_robotics#Medibot|Medibots]] can be invaluable helpers for a medical staff. These helpful little bots can be built by Robotics, and automatically perform the Tend Wounds surgery on wounded people who come across them. By opening them up with a free hand, you can set them to patrol the station, remain in one place, and even synchronize them to the research department to upgrade their healing abilities.&lt;br /&gt;
&lt;br /&gt;
Just one medibot can be a massive help for any Medbay staff, and they can even be given &amp;lt;s&amp;gt;funny&amp;lt;/s&amp;gt; interesting names. Be wary of emagged medibots, however, as they&#039;ll instead pump their &amp;quot;patients&amp;quot; with deadly toxins!&lt;br /&gt;
&lt;br /&gt;
==No Respect==&lt;br /&gt;
You will, inevitably, have invaders. It&#039;s not your job to fight people but it&#039;s up to you if you want to try to [[Guide_to_Combat#Unarmed_Combat|defend]] your department from random people breaking in to steal things. If you&#039;re stressed it may be better to just look the other way and let someone else handle it, or call security. Your best defense is your coworkers - with up to 5 Medical Doctors, the CMO, Virologist, two Chemists and countless patients, Medbay is &#039;&#039;packed&#039;&#039;, and all of them feel the same sting of disregard cast at them by fellow crewmates. If you band together, you will usually far outnumber any lone threat that wants to break down every window and grille in your workplace. &lt;br /&gt;
&lt;br /&gt;
Sometimes it may be necessary to shoot someone with some morphine (don&#039;t overdose!). &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The medical belt can store all [[Surgery#Surgical_Tools|surgery tools]]. &lt;br /&gt;
* You can cut bedsheets with a scalpel or wirecutter and use the resulting cloth to craft a chemistry bag [[File:Chemistry_bag.png]]. &lt;br /&gt;
* Bedsheets work as drapes for [[Surgery|surgery]]. &lt;br /&gt;
* If you implant a guy with a flashlight, he can still use it as a flashlight.&lt;br /&gt;
* Raw carrots heal eye damage.&lt;br /&gt;
* You can use a health analyzer on a body to see the time of death.&lt;br /&gt;
* Star-Kist is just cola with orange juice. Thus will metabolize a bit faster and can be used as a very poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
* Cryo won&#039;t work on you if you have cold resistance:&lt;br /&gt;
** Insulating items like hardsuits, ins. gloves, gasmask, firesuits - they all slow down cryo or even stop it from working entirely.&lt;br /&gt;
** If the patient in question has cold resistance, you may want to try go old-school and actually apply some medicine yourself, lazy bum.&lt;br /&gt;
** That is, of course, if there&#039;s only cryoxadone in the tubes, since those need cold body temperatures to work.&lt;br /&gt;
* Wearing earmuffs will heal ear damage.&lt;br /&gt;
* Wearing a blindfold will heal eye damage.&lt;br /&gt;
* Attach a stethoscope on your neck slot and it&#039;ll make you look like you know what you&#039;re doing.&lt;br /&gt;
* Showers (wrenched to be cold) work just as well as cryo, as long as you have the drugs in your system.&lt;br /&gt;
* People with hardsuits/MODsuits on cannot be defibbed.&lt;br /&gt;
&lt;br /&gt;
==To Conclude==&lt;br /&gt;
You are a Doctor. Your job is to help people - sometimes forcibly - and dealing with the fallout from the numerous violent calamities that inevitably descend on the station. You serve both as go-between for the station and large and the more specialized medical departments.&lt;br /&gt;
&lt;br /&gt;
If you seek respect in this job, you have to go out of your way to earn it. But never forget the damage you can inflict on the unwary.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corrections_Officer&amp;diff=8536</id>
		<title>Corrections Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corrections_Officer&amp;diff=8536"/>
		<updated>2026-03-23T01:15:19Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_Corrections_officer.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Brig Officer&lt;br /&gt;
 |access = Security, Brig, Holding Cells, Courtroom, Maintenance&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]], [[Warden]]&lt;br /&gt;
 |duties = Watch over the [[Prisoner|prisoners]] and detainees, book incoming criminals, guard the brig and prison area&lt;br /&gt;
 |guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Corporate Regulations]], [[Security items]]&lt;br /&gt;
 |requirements = Stay in the brig unless there&#039;s an emergency, watch the prisoners, assist with processing detainees.|alttitles=Corrections Officer, Prison Guard}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
= Brig Officer Expectations =&lt;br /&gt;
&lt;br /&gt;
* Keep [[Prisoner|prisoners]] and detainees in line, make sure they are not being a danger to others or themselves.&lt;br /&gt;
* Facilitate the booking process on criminals being brought into the brig. This means you should be the one processing them into their cell or the prison.&lt;br /&gt;
* Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and respond to the best of your ability.&lt;br /&gt;
* Aid the Warden and HoS with other tasks if necessary: Brig repairs and improvements, paperwork, updating security records, minor errands, and so on.&lt;br /&gt;
* Attempt to ensure all current prisoners and detainees are transferred to the escape shuttle brig alive and well at the end of the shift.&lt;br /&gt;
=Disclaimer=&lt;br /&gt;
*You are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; a [[Security Officer]] and you should not be acting like one either. The only exceptions to this is a moment of crisis such a code red emergency or low numbers of security staff&amp;lt;br&amp;gt;(confer with the [[Head of Security]] on what to do in the latter).&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being a Brig Officer isn&#039;t a license to start beating [[Prisoner|prisoners]] and make their life hell or an obligation to act as the prison butler. The prisoners are your responsibility and you must try to keep them healthy to reach the end of the shift.&lt;br /&gt;
*Yo&amp;lt;/span&amp;gt;u should not handle arrests outside of the brig, and you should only be leaving the brig briefly with approval from the War&amp;lt;/span&amp;gt;den - or if you&#039;ve somehow become the only security present.&lt;br /&gt;
&lt;br /&gt;
==Your duties==&lt;br /&gt;
This will be a short list of things you will commonly find yourself doing:&lt;br /&gt;
*Introduce yourself to your prisoners, and search around for anything which may be a danger to those within the prison. Establish basic rules so they understand what the expectations are.&lt;br /&gt;
*Keeping the [[Prisoner|prisoners]] in line, making sure they&#039;re not breaking any laws, or being a danger to themselves or others.&lt;br /&gt;
*Aid in processing newly arrived criminals. You will be expected to take over the booking process once a criminal has arrived to the brig. This means removing any contraband or weapons, placing their personal effects into a cell or prison locker, setting their cell timer or fixing their prisoner ID, and removing their handcuffs once transferred to a cell. Set their status to incarcerated once done.&lt;br /&gt;
*Releasing detainees from the brig once their sentence is served. Make sure they leave with all their legal belongings, and that their status is set to discharged.&lt;br /&gt;
*Take a break to assist the Warden or HoS with anything they may need, be it the creation of an autolathe, bringing a crate back to cargo, or anything else which can be done reasonably quickly.&lt;br /&gt;
*Helping with paperwork and digital records. This includes helping to draft warrants and run copies, and updating records on the record computer..&lt;br /&gt;
*Fulfilling reasonable requests or exchanges the [[Prisoner|prisoners]] may have for items, but remember that you are not under any obligation to accept them unless it is approved by a superior.&lt;br /&gt;
*Reporting any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and dealing with the issue.&lt;br /&gt;
*Evaluate and help process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Besides this you will often find yourself working with a paramedic to patch up any [[Prisoner|prisoners]] prisoners that got harmed &amp;lt;s&amp;gt;by your doing&amp;lt;/s&amp;gt; in a riot or other emergency. Basic first aid and mechanics are helpful skills to help deal with injures and damages, but not necessary or expected. If its a busy day and the station is falling apart you can and likely will be asked to perform the duties of a normal [[Security Officer]] and you might even find yourself being promoted to one. Avoid overstepping your boundaries in the presence of those who have a job to do, and if you are ever unsure ask the [[Warden]] or [[Head of Security]] for help! &lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
As a Brig Officer you are expected to be permanent brig staff for the shift. While security officers are out and about in the station, you keep an eye on home base with the Warden to ensure no intruders make entrance and that any emergencies such as explosions can be handled or reported expeditiously. There will be times where things need to happen at brig when security staff are away from it, whether its to prepare something or to use the security records computer. Your first and foremost duty is to protect the brig, and to keep the prisoners within it safe from themselves or external threats. &lt;br /&gt;
&lt;br /&gt;
While you are expected to not behave like a security officer, you are still security staff and should be respected as a member of the department, that said your opinion should not be discounted or person demeaned unless it is in fair play. The great advantage in putting time in as a Brig Officer is to learn about charges, how to use cameras, how to process suspects, paperwork, and other such skills which develop an arsenal fit for a Warden. You may even see characters who typically rank as Wardens do shifts here so that they can take less responsibility, but still be a part of the process as brig staff and helping out how they can.&lt;br /&gt;
&lt;br /&gt;
=== Job Difficulty ===&lt;br /&gt;
Many incorrectly see Brig Officers at the bottom of the totem pole as they, in some ways, carry less responsibility by the sheer fact that they have a relatively small area to protect in comparison to the entire station. However, it must be known that the most dangerous people often end up in prison; you may be processing a changeling, or a syndicate agent with an uplink implant, or the prisoner may just be belligerent and violent enough to sucker punch and overpower your character. Being able to handle yourself and at least get to a safe place to report an issue is imperative, as a Brig Officer&#039;s day can turn from boring and monotonous to urgent and extreme in the figurative snap of a finger. It is at your discretion to call on the assistance of any voluntary security personnel to assist you moving them from solitary back to the main prison, or just to confront them for whatever reason there is. A skill which should be honed as a Brig Officer for all other security roles is the ability to de-escalate a situation preferably through words and verbal judo, and a prison can often be a gym to test your patience and attentiveness to details. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When you spawn in at the start of the round you will have the following equipment and tools of the trade available to you:&lt;br /&gt;
*1x Prison stun baton - A special baton that has limited functions outside of the prison. Outside of the prison it will have three charges that you can use before needing to return to the brig to restore its function.&lt;br /&gt;
*2x Handcuffs - Just some standard issue handcuffs with nothing special going on with them.&lt;br /&gt;
*1x Sunglasses - &amp;lt;s&amp;gt;Used to beat prisoners in style&amp;lt;/s&amp;gt; or protect you from flashes.&lt;br /&gt;
*1x Police whistle - For when you need to get the attention of all who are in the brig.&lt;br /&gt;
*1x Disabler - A standard issue disabler identical to the ones issued to [[Security Officer|Security Officers]].&lt;br /&gt;
Beyond what you start with, you have a riot locker with some different clothes and some more [https://skyrat13.tk/wiki/index.php/Security_items security equipment] at your disposal. If you need more, consider how many other security staff there are and if there is not a lot, you may freely take a locker in the Gear Room and label it as well as the equipment inside. You are allowed to use the gear from these closets, but it should be prioritized for field agents such as Security Officers in the event they are in abundance. Otherwise, if you politely ask the Warden or HoS, you may be granted equipment from the armory if it is reasonable. &lt;br /&gt;
&lt;br /&gt;
When it comes to armory weapons, security officers should be prioritized when distributing lethal weaponry unless there is a direct threat to the brig that requires the Brig Oficer to, for example, patrol for space invaders targeting the brig. Just like Security Officers, Brig Officers may have lethal arms within reason, however it must be advised that having any weapons unholstered in the prison is not advisable, as the risk for disarmament is too high in a tightly packed prison. In the end it is entirely at the discretion of the Warden and HoS, and it is also important for Brig Officers to get robust with no extra equipment other than what they start with and what is in their locker.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Try to get to know the prisoners, and be on their good side so that you can have more allies than enemies in future shifts. Treat them with dignity and rise above their provocations.&lt;br /&gt;
* When you take breaks from being in perma and are not watching them on the cameras, see if any other security personnel are not busy and ask them to temporarily look over the prisoners while you do errands.&lt;br /&gt;
* You are allowed to give prisoners reasonable orders, as long as you do so in a dignified manner with intentions for managing the prison. An unreasonable order is one that puts a prisoner in great discomfort or pain, and must be approved by a supervisor before it can be allowed. &lt;br /&gt;
* Preparation is always better than damage control. If you set clear expectations at the start of the shift, you wont need to explain them in the aftermath of a fight or when you need them to do something urgently.&lt;br /&gt;
* If there are multiple Brig Officers, consider doing part of your shift together, and part of it separate while the other helps out with tasks needed in brig.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png|64px|class=pixelart]]Antagonist tips==&lt;br /&gt;
This job is ineligible to roll for antagonist outside of [[Blob]] and [[Obsessed]] &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Security_Officer&amp;diff=8535</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Security_Officer&amp;diff=8535"/>
		<updated>2026-03-23T01:15:10Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_security.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Security Officer&lt;br /&gt;
 |access = Security, Brig, Holding Cells, Courtroom, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Protect company assets, follow the [[Corporate Regulations]], respect the crew.&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Security Policy]], [[Security items|Security Items]]&lt;br /&gt;
 |requirements = Don’t create more problems than you solve. Be a deterrent to chaos and destruction.|alttitles=Peacekeeper, Security Operative, Security Cadet, Security Specialist}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
NanoTrasen has developed a state-of-the-art research station, and in the same breath, they signed a clown onto the payroll. It henceforth falls to you to protect the station from threats, real or perceived. Your fundamental role is to ensure crew safety. This may mean putting yourself at risk, but that’s why we wear the badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to note that Security is one of the most mechanics-heavy roles on the station and requires a reasonably high degree of proficiency in the game’s basic controls. For this reason, getting a good deal of experience in other roles is suggested before attempting to play as Security. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Security Officer Expectations&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
* Keep the peace under the guidance of the [[Head of Security|HoS]], enforce [[Corporate Regulations]] to resolve disrupting behavior severe enough to warrant it.&lt;br /&gt;
* Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
* Handle cases as you are instructed to by your superiors.&lt;br /&gt;
* Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
* De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
==The Peacekeeper==&lt;br /&gt;
As an Officer, your job is to ensure peace. You have been tasked to provide peaceful resolutions. The ability to arrest, protect, and counsel the crew and solve problems comes with great responsibility. Your actions and choices will have consequences. Expect to be judged by everyone, including your peers. Don&#039;t forget that you are not alone; always ask for help, even if it&#039;s not coming from a fellow Officer. You will get to know your expectations that way. Lastly, review the [[Security Policy]], which details said expectations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events.&lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
* If possible you may use a Detention during green or blue with a provided search warrant. This allows the officer to search and question someone on the scene but not to bring them to the brig.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools for Peacekeeping ===&lt;br /&gt;
You need to be equipped to conduct your duties. The brig will have most of your equipment necessary to perform. If they are unavailable, check with the Warden for anything to spare. You may need to get your supplies from Cargo.&lt;br /&gt;
&lt;br /&gt;
* The lockers in the brig will contain your peacekeeping belt and all your essential tools. There are also Security Hud Sunglasses and a flashlight for your disabler.&lt;br /&gt;
* You can attain other equipment from the Equipment vendor. One of the notable ones is the Energy Bola.&lt;br /&gt;
* A Universal recorder can be applicable when conducting an investigation. This can be used as evidence should anyone question your claims.&lt;br /&gt;
&lt;br /&gt;
If you need more information, review [[Security items]] and [[Guide to security]].&lt;br /&gt;
&lt;br /&gt;
==Communicating Proper Channels==&lt;br /&gt;
Being a Peacekeeper means you will gain access to the security channel on your radio: ,s&lt;br /&gt;
&lt;br /&gt;
The Chain of Command is as follows. Above you is the [[Head of Security]], and above them is the [[Captain]]. You will primarily be operating this chain of command aboard the station. Central Command directs the Captain outside the station, meaning some orders passed down to you may be from CentComm. Should the Head of Security not be present, the [[Warden]] can act as your direct supervisor.&lt;br /&gt;
&lt;br /&gt;
==Mechanical Minds, Silicon SecOffs[[File:Beepsky.png]]==&lt;br /&gt;
One of your most useful tools is your small friend, Officer Beepsky. Your Sec HUD can be used to set someone’s arrest status on the fly, and for those you can’t see you can call in to the Warden, who can set this status on their console. Once he finds a target, his on-board radio will let you know when he finds the no-good criminal!&lt;br /&gt;
It cannot be overstated how useful this can be during a manhunt. An extra pair of eyes is nothing to scoff at, so be sure to call in reports of criminals frequently. &lt;br /&gt;
==Dealing with threats==&lt;br /&gt;
As a Peacekeeper, there will come times when you will need to deal with serious threats. The most important thing is to remember that most situations can be resolved by working together and that more chaos will lead to worse problems. Communication is vital, and it will be essential that you maintain contact with your peers when the alert is raised to deal with these threats. Regular check-ins are highly recommended. Provide information that is clear and concise. Do it regularly and whenever possible. Let everyone know where the threat is and what the threat is doing, and note things that your peers need to know. &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Detective&amp;diff=8534</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Detective&amp;diff=8534"/>
		<updated>2026-03-23T01:14:56Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
 |alttitles=Forensic Scientist, Forensic Technician, {{TooltipInline|Private Investigator|This alternate title gives you slightly different responsibilities. See [[#Detective_Expectations|below]] for details!}}&lt;br /&gt;
}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by your own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security and Arresting Criminals or otherwise Aiding Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Detective Expectations =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
* Interrogate witnesses and suspects.&lt;br /&gt;
* Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
* Submit and sort evidence.&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;&amp;quot;Detective | Forensic Technician/Scientist&amp;quot;&#039;&#039;&#039; you are subject to [[Security_Policy|Security chain of command and policies]]. You are able to make arrests as part of the security team. &lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;.&#039;&#039;&#039; Your priorities with security cases are more loose, and are encouraged to solve issues for crew members. However, you may not make arrests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.&lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high(Amber or above) alert.&lt;br /&gt;
&lt;br /&gt;
== Problem Sleuth ==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition.&lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. &lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with,&lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
* Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, &#039;&#039;&#039;after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head.&#039;&#039;&#039; After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
==Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. &#039;&#039;&#039;Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==Spare Time==&lt;br /&gt;
As an Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* If you wish to pursue a case as an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.&lt;br /&gt;
* Detectives as a &amp;quot;&#039;&#039;&#039;Private Investigator&amp;quot;&#039;&#039;&#039; may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations.&lt;br /&gt;
* As an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are granted a bonus to arm yourselves against overzealous members of security. (Those new guns are meant exactly for this.)&lt;br /&gt;
&lt;br /&gt;
===== Technically, the above represents the entirety of the detective&#039;s job. Despite this, you can choose to investigate crime scenes on your own initiative. =====&lt;br /&gt;
&lt;br /&gt;
===== Luckily, there are some other things that the Detective can instead do: =====&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Warden&amp;diff=8533</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Warden&amp;diff=8533"/>
		<updated>2026-03-23T01:14:48Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_warden.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Warden&lt;br /&gt;
 |access = Armory, Security Office{{!}}Security, Brig, Prison_Wing{{!}}Holding Cells, Courtroom, Weapon Permit&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Watch over the Brig and Prison Wing, release prisoners when their time is up, issue equipment to security, be a [[Security Officer]] when they all eventually die&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to paperwork#For_the_Warden|a few forms]]&lt;br /&gt;
 |requirements = See your prisoners at the start and throughout the shift, keep contraband and weapons somewhere secure, make sure charges are evidentiary and proper for the crime committed, and guard the armory, brig, and perma.|alttitles=Brig Sergeant, Brig Governor, Dispatch Officer, Jailer}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Warden is a member of the security staff, responsible for the Brig, the Prison Wing and the management of the prisoners. He essentially acts as a right-hand man to the [[Head of Security]] and runs most of the operations within the Brig in the absence of the HoS. The Warden is also tasked with guarding his most valued treasure: The Armory, filled with Security&#039;s best gear and armaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Make sure no one [[Assistant|who shouldn&#039;t]] is in the armory. Set a timer for arrested people and make sure they don&#039;t break out.&lt;br /&gt;
&lt;br /&gt;
= Warden Expectations =&lt;br /&gt;
&lt;br /&gt;
* Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
&lt;br /&gt;
* Make sure that [[Security Policy#Brig Procedures|brigging procedure]] is being followed.&lt;br /&gt;
* Keep an eye on the [[Prisoner|prisoners.]]&lt;br /&gt;
==&#039;&#039;&#039;Watch Hound&#039;&#039;&#039;==&lt;br /&gt;
Half of your job is to look after the prisoners, make sure they don&#039;t die or get unfair [[Corporate Regulations|sentences]], and make sure they don&#039;t escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and should not have to go outside of the brig (and seriously should not go out of the brig). That being said, you&#039;re allowed to leave in certain situations or if you need to grab some food in the brig, though your time out of the brig should be less than your time in the brig. So, try to &#039;&#039;&#039;stay in the brig.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even more important: &#039;&#039;&#039;Watch the armory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mister Dispatcher==&lt;br /&gt;
If you have no prisoners to watch out for, you should be coordinating the [[Security Officer|Security Officers]] over the security radio channel.  People often make accusations of crime on the radio that you can follow up on.  You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don&#039;t wonder why a particular person is wanted.  You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly).  Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine. Frequently check security officers positions and health on the crew monitoring console so you know if they&#039;re dead and where they are.&lt;br /&gt;
&lt;br /&gt;
==Second in Command==&lt;br /&gt;
As the Warden, you have authority over the brig and any security officers inside the Brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff.&lt;br /&gt;
&lt;br /&gt;
===The [[Detective]]===&lt;br /&gt;
Just give the detective space, he&#039;s the loose cannon that runs around and scans for prints. In the rare cases where they do drag someone in, they&#039;ll need help with the Brig timers and securing evidence.  Since almost anyone (even lawyers) with brig access has access to evidence storage, the more dangerous evidence should go in the appropriate locker in the armory.&lt;br /&gt;
&lt;br /&gt;
===[[Security officer|Security Officers]]===&lt;br /&gt;
Normally, officers aren&#039;t under your command and are not required to follow your orders. That being said, if they&#039;re in the brig and mucking around, you are well within your duties to order them to leave. Otherwise, try to be the benevolent eye in the sky and keep tabs on the whereabouts of your team.&lt;br /&gt;
&lt;br /&gt;
===[[Lawyer|Lawyers]]===&lt;br /&gt;
When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
 &lt;br /&gt;
==Equipment==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Security_items|See here what items you&#039;re about to use and how to use them.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains your personal gear: a brig door remote, a box of flashbangs some extra zip ties and burn resistant gloves that teach you the Krav Maga martial art. Stuff some of that in your bag. Also, consider grabbing a laser weapon: being next to the armory is no use if somebody has blown up the APC and you can&#039;t get through the now de-powered windoors to stop them cleaning the place out. &lt;br /&gt;
&lt;br /&gt;
Not only that, but your Armory contains a plethora of gear that can help you in your quest to defend the Brig. Barricades are excellent if someone has broken the Brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees.  You also have a toolbox to help you install the flashers and make other basic adjustments.  Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS&#039;s Door Control Remote, which you can use to bolt down certain doors in the brig.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that your loot includes anything you might have created at the Security Protolathe or have confiscated from [[Traitor|Traitors]] and other [[Nuclear Operative|agents of]] [[Wizard|chaos]]. It&#039;s best to keep these confiscated weapons and items away from the Officers; only let you or the Head of Security handle them. There&#039;s a better chance that the Head of Security will know how to put that gear to good use.&lt;br /&gt;
&lt;br /&gt;
===[[File:Lockbox locked.png]] &amp;lt;u&amp;gt;Implants&amp;lt;/u&amp;gt; [[File:Implant Case.png]]===&lt;br /&gt;
The Armory contains different sets of implants which you may want to make use of for prisoner control.&lt;br /&gt;
&lt;br /&gt;
====[[Chemical Implant|Chemical Implants]]====&lt;br /&gt;
Will put a chemical implant under the skin of a person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with the Prisoner Management Console in your office. &amp;lt;br&amp;gt;Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Can be loaded with sedatives or even lethal injections. For larger doses, a subject may be implanted multiple times. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking blue dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Tracking Implant|Tracking Implants]]====&lt;br /&gt;
Will implant a tracking beacon under the skin of a person&#039;s chest. The Prisoner Management Console in your office can then be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport to the target. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking red dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Security_items#Mindshield_Implant|Mindshield Implants]]====&lt;br /&gt;
[[Security_items#Mindshield_Implant|Mindshield Implants]] will revert the effects of [[Revolution|Revolutionaries]], however if someone resists them they are most likely the[[Revolution| ringleader]]. Mindshield implants will also prevent brainwashing from [[Revolution|Commies]] and [[Cult|Cultists]]. However they cannot deconvert anyone but a [[Revolution|revolutionary]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. &lt;br /&gt;
&lt;br /&gt;
All Security forces are automatically implanted at the beginning of the shift, so ensure all security personnel are [[Security_items#Mindshield_Implant|Mindshield]] implanted by checking your Security HUD. Sometimes you&#039;ll catch someone [[Changeling|impersonating]], an [[ Traitor |officer]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Office Chair.png]] Don&#039;t Sit Around==&lt;br /&gt;
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that&#039;s your only option.&lt;br /&gt;
&lt;br /&gt;
If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not forget to check on the Armory once in a while. While it may seem impenetrable, there are ways people can get inside without a loud boom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Id orange.png]] Clearance Level Check==&lt;br /&gt;
Referring back to the [[Chain_of_Command|chain of command]], remember that the [[Head of Personnel]] is not your superior, nor are they a member of the security team. If they are trying to break into the armory without prior authorization throw them in a cell so the Head of Security or Captain can have a talk with them. Remember they might not be the [[traitor|Head of Personnel]]  [[changeling|at]] [[abductor|all!!]]&lt;br /&gt;
&lt;br /&gt;
This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. &#039;&#039;&#039;The Head of Security is the first and only authority on who may or may not be promoted to security.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure that all officers and heads of staff have a mindshield implant or else you might have a [[Revolution|bad]] time. &lt;br /&gt;
&lt;br /&gt;
==[[File:Hudwarden.png|32px]] Lockdown==&lt;br /&gt;
Sometimes, things get so bad you need to close everything off. You luckily have access to a grid of buttons nearby in your office, allowing you to selectively activate lockdown shutters and blast doors on the front of the Brig, the front desk at the entrance to the Brig, the Perma wing, and the Armory. Use this when the [[Revolutionary|angry mob]] shows up to bust down the front door of the Brig.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can use the [[Security items#Deployable Barrier Grenade|Deployable Barrier Grenades]] found in the Armory to quickly seal areas. They are essentially a super strong version of the wooden barricades that can be built. Once damaged they can be repaired with a welder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] Prison Wing==&lt;br /&gt;
The Frontier&#039;s secure Prison Wing. Once you check in, you don&#039;t check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes.&lt;br /&gt;
&lt;br /&gt;
If you do not pay attention, sometimes the Prison Wing may become a death camp. Periodically check it and make sure [[security officer|security]], space carp, [[changeling|other traitors]], or micro-meteors aren&#039;t abusing the prisoners.&lt;br /&gt;
&lt;br /&gt;
Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area. There are two canisters of the stuff near the gulag shuttle. Make sure to Drag the canister into the brig, don your internals and let &#039;er rip. Be sure to alert your comrades in arms about the change of atmosphere though.&lt;br /&gt;
&lt;br /&gt;
==[[File:Pickaxe.png]] Labor Camp==&lt;br /&gt;
The Frontier has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well-deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a Sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]] Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep a very close eye on the back of the Armory. It is common for [[Traitor|crafty individuals]] to dismantle or even detonate the back portion of the Armory from Space. If you can hear them using their tools before they finish, you might be able to grab a Security Hardsuit in time to get out there and catch them!&lt;br /&gt;
* Your Krav Maga gloves are a &#039;&#039;very&#039;&#039; strong part of your personal gear. The Leg Sweep ability turns your next attack into a kick that knocks down opponents and deals some stamina damage. &lt;br /&gt;
* Keep watch for any [[Chemist|suspi]][[Scientist|cious]] [[Assistant|indiv]][[Clown|iduals]] loitering outside the Brig. Believe it or not, a lot of Officers die just after they walk out the doors of the Brig. Even worse, someone could be preparing to set up a [[Toxins|nasty suprise]] for you&lt;br /&gt;
* If you ever find yourself in close proximity to a [[Wizard]], you might try using your Krav Maga&#039;s neck chop on the wizard. Doing so will render the Wizard unable to speak for a short time, and most wizard spells require the Wizard to speak an invocation in order to actually take effect.&lt;br /&gt;
** If you can both stun and neck chop the Wizard, you can easily remove his robes and put a muzzle and straight jacket on him to render him useless.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Bridge_Officer&amp;diff=8532</id>
		<title>Bridge Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Bridge_Officer&amp;diff=8532"/>
		<updated>2026-03-23T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP&lt;br /&gt;
|assign = Moonridden}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Bridge officer.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Bridge Officer&lt;br /&gt;
 |access = Command, Teleporter, EVA, Gateway, Technical Storage, ORM&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Greet your heads of staff and assist them, encourage they come to the bridge for official matters. Redesign the Bridge to suit your style. Make a coffee machine, serve coffee. Spend the Command budget on stuff you think Command needs or wants, get shouted at by the Captain for not asking first. Insert yourself into the middle of official matters. Protect the grand Command fire axe. Shout at Command members for littering on YOUR Bridge. Have no real authority, leverage your social power to get your way.&lt;br /&gt;
 |guides = [[Engineering items]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Captain#Being_a_Captain_%E2%80%93_Basics| Being a Captain &amp;amp; Command Policy]]&lt;br /&gt;
 |requirements = Good communication skills, basic Engineering skills. Follow the [[Captain]]&#039;s orders and don&#039;t leave the Bridge for too long.|alttitles=Command Aide, Command Cadet, Bridge Attendant, Command Secretary, Command Intern}}&lt;br /&gt;
== Bridge Officer Policy ==&lt;br /&gt;
* Do not give away or loan your tools. &lt;br /&gt;
** If you do not want to carry them, secure them on the Bridge.&lt;br /&gt;
*You are not a bodyguard or second [[Blueshield]], do not behave like one. Threats outside of the Bridge is NOT your personal concern.&lt;br /&gt;
&lt;br /&gt;
== The Bridge Officer ==&lt;br /&gt;
Master of the Bridge and Commander of none, you exist to assist command with shift to shift administrative tasks and maintain the integrity and design of the Bridge. Your power comes from your [https://en.wikipedia.org/wiki/Soft_power soft power], as while you may outrank an Assistant you do not have true authority over them. &#039;&#039;&#039;You are not considered a Head of Staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Bridge&#039;&#039;&#039; Officer you should spend most of your time at the Bridge.&lt;br /&gt;
&lt;br /&gt;
The Bridge is one of the most secure areas of the station, mostly used by the Heads and Captain to communicate or hide from the chaos of the Station. Diplomatic proceedings, executions, hostage situations, and invasions are all risks that the Bridge faces. The Bridge houses an array of useful tools, consoles, and personnel which makes it a prime targets for intruders.&lt;br /&gt;
&lt;br /&gt;
== [[File:Clipboard_paper.png]] Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
=== Assisting Command ===&lt;br /&gt;
As a Bridge Officer, your biggest duty is reducing small task workload for Command. Use your judgement well on how you use your Access.&lt;br /&gt;
&lt;br /&gt;
Command is allowed to ask you for help with simple footwork and administrative tasks.&lt;br /&gt;
&lt;br /&gt;
=== Redesigning the Bridge ===&lt;br /&gt;
Nanotrasen&#039;s tried and tested Bridge layouts are recognized sector wide for their efficiency, but you&#039;ve found a design that suits you better. Bridge Officers are known, and often expected, to &#039;improve&#039; the Bridge&#039;s design by moving consoles, machines, and seating sections. Cleaning up supplies, organizing, preparing for the shift will take up much of your early morning. You&#039;re adamant that it&#039;s just better this way, and who are they to question you. It&#039;s &#039;&#039;&#039;your&#039;&#039;&#039; Bridge. Only the [[Captain]] can have a word in edgewise.&lt;br /&gt;
&lt;br /&gt;
Inviting [[Station Engineer|Engineering]] or asking the [[AI]] for a [[Cyborg]] to help can make your job much easier. Just keep an eye on them!&lt;br /&gt;
&lt;br /&gt;
You have access to Tool Storage. Put it to use.&lt;br /&gt;
&lt;br /&gt;
=== Manning the Bridge ===&lt;br /&gt;
You will spend more time on the Bridge then even the Captain, so make yourself at home. You&#039;ve the true right and the tools necessary to make it a place that represents you and supports your fellow Command personnel. &lt;br /&gt;
&lt;br /&gt;
Add machines, make a sofa, setup a coffee and snack bar, stock an assortment of emergency meds, demand that Engineering supply the Bridge with Bluespace APC Cells.&lt;br /&gt;
&lt;br /&gt;
Command is often obligated to assemble on the Bridge due to their job requirements. This will give you ample time to interact with them and offer your assistance.&lt;br /&gt;
&lt;br /&gt;
The Bridge has a ton of consoles that you can use to support the Command staff. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Update the Security records&#039;&#039;&#039; of criminals talked about between the [[HoS]] and the [[Captain]]&lt;br /&gt;
* &#039;&#039;&#039;Watch Suit Sensors&#039;&#039;&#039; and notify if any of the Heads start mysteriously dying&lt;br /&gt;
* &#039;&#039;&#039;Send Announcements&#039;&#039;&#039; via the Requests Console (on the wall) regarding important information to the crew&lt;br /&gt;
* &#039;&#039;&#039;Buy Goodies&#039;&#039;&#039; and other stuff from Cargo with the Command Budget to upgrade the Bridge and supply the Heads of Staff&lt;br /&gt;
* &#039;&#039;&#039;Monitor Station Power&#039;&#039;&#039; because your very important and power inefficient home needs its juice, without delay.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Utilitybelt.png]] Maintaining the Bridge ===&lt;br /&gt;
The Bridge is the hub where everything to do with Command and it&#039;s bureaucracy assembles. Your responsibility is to make sure the Bridge meets your standards of design and cleanliness, and provides the amenities that you think it should. &lt;br /&gt;
&lt;br /&gt;
You spawn with an advanced toolset on your belt, as your training course taught you how to [[Guide to construction|maintain your workspace]].&lt;br /&gt;
&lt;br /&gt;
Keep your Inducer handy. It can be used to charge an APC in the event of a Power Outage. Inducers take Megacells, which you can get from [[Chief Engineer|Engineering]] or [[Research Director|Science]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:ModernDisabler.png]] Protecting the Bridge ===&lt;br /&gt;
You must make sure that the Bridge is secure and no [[Assistant|unauthorized]] [[Clown|crew]] gets in. You have access to Cargo and a juicy paycheck, put it to work if you need to.&lt;br /&gt;
&lt;br /&gt;
The Bridge is a crucial target for Antagonists, and you should be the first responding in the event of ingress or damage.&lt;br /&gt;
&lt;br /&gt;
== [[File:Id gold.png]] An Adjutant ==&lt;br /&gt;
Assisting the [[Captain]] is the job of all of the Heads of Staff, primarily the [[Head of Personnel]], but most of the times all of the Heads are too busy with their own Department affairs or [[Traitor|something else]].&lt;br /&gt;
&lt;br /&gt;
Due to this, you&#039;re the Right-Hand-Man of the Captain, assisting them with anything they need help with.&lt;br /&gt;
&lt;br /&gt;
Remember to keep up good communication and relations with the Captain, or else you find yourself being more of a nuisance than an assistant to their already stressful job.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Quartermaster&amp;diff=8531</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Quartermaster&amp;diff=8531"/>
		<updated>2026-03-23T01:14:22Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_qm.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Quartermaster&lt;br /&gt;
 |access = Cargo Bay, Quartermaster&#039;s Office, Delivery Office, Mining Station, Mining EVA, Maintenance, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = FTU Officials&lt;br /&gt;
 |duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...&lt;br /&gt;
 |guides = [[Command Policy]]&lt;br /&gt;
 |requirements = Try to get some bounties completed and make sure your hard-earned credits aren&#039;t wasted.&lt;br /&gt;
 |alttitles=Deck Chief, Head of Supply, Logistics Coordinator, Supply Foreman, Union Requisitions Officer, Warehouse Supervisor}}&lt;br /&gt;
{{Cargo Dept header}}As a Quartermaster, your primary job is to order equipment to help keep the station running. Make sure credits aren&#039;t wasted, kick the [[clown]] out, and make sure your Cargo Techs aren&#039;t getting into trouble - and pull their arses out of the fire when they do. You have three helpers to help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the station -- primarily, this means passing on requests from Robotics, [[Research Director|Research]], and [[Station Engineer|Engineering]].&lt;br /&gt;
== Supply Shuttle Console ==&lt;br /&gt;
&#039;&#039;&amp;quot;Who the hell blew all our credits on Wizard Costumes?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cargo Bay and your office is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentCom. &lt;br /&gt;
&lt;br /&gt;
Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the station with shotguns and clown outfits. Try and make sure that you know who ordered what. Your console and the one in the Cargo Office are ID-locked, requiring Cargo Bay access to function, meaning that only your subordinates ([[Cargo Technician|Cargo Technicians]]) and Superiors ([[Captain]]) can order stuff unless they somehow got access.&lt;br /&gt;
== Cargo Budget ==&lt;br /&gt;
You have a cargo budget card in your bag. You can insert cash directly into the card and the money will go to the cargo budget, but you cannot take cash out of it or use it to buy privately. Every order on your console requires you to spend credits. The pool of credits is also used for other station purchases, such as custom shuttles, and to fund large station projects. As the QM, it is your job to make sure the station has enough credits to do so. To withdraw physical cash you must use the a machine in the vault. Keep in mind that if the credits aren&#039;t spent, it all goes to NT. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Check out the Supply Crates page for details about how to make money. &lt;br /&gt;
&lt;br /&gt;
=== Direct Deposit, Direct Theft ===&lt;br /&gt;
&lt;br /&gt;
The Vault contains a machine that accepts physical space cash and coins and adds it to the cargo budget&#039;s total credits. This machine can also be robbed by unsavory individuals, causing you to lose credits, but there will be a loud warning (&amp;quot;Unauthorized credit withdrawal&amp;quot;) if this happens. The Quartermaster can enter the vault by using the supply door remote, found in the QM&#039;s locker.&lt;br /&gt;
&lt;br /&gt;
== Crates ==&lt;br /&gt;
Crates are the lifeblood of your department. Ideally, you&#039;ll be ordering quite a few of them. These can be delivered via MULEbot, via the mail office, via people picking them up, or your loyal workforce delivering them themselves. &lt;br /&gt;
&lt;br /&gt;
There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you&#039;ll have the pool of cash to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass. &lt;br /&gt;
&lt;br /&gt;
=== Crates For You ===&lt;br /&gt;
You start with quite a few credits, so here are some good first choices for the prepared Quartermaster:&lt;br /&gt;
* Insulated Gloves&lt;br /&gt;
* Engineering Equipment&lt;br /&gt;
* Metal/Glass&lt;br /&gt;
* Brute Medkits&lt;br /&gt;
* Standard Medkits&lt;br /&gt;
&lt;br /&gt;
=== Crates For Everyone Else ===&lt;br /&gt;
&lt;br /&gt;
Eventually, you&#039;ll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds. &lt;br /&gt;
&lt;br /&gt;
One of the marks of a good Quartermaster is the ability to anticipate someone&#039;s order and have it ready for them. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.&lt;br /&gt;
== Other Stuff == &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If you&#039;re riding a MULEbot, you can&#039;t get facehugged.&lt;br /&gt;
* Packaging paper allows you to wrap things up and put them in your backpack when they wouldn&#039;t otherwise fit, like space suits!&lt;br /&gt;
&lt;br /&gt;
=== Requisition Me a Beat(ing) ===&lt;br /&gt;
&#039;&#039;&amp;quot;Fun is Contraband. And we&#039;re all about contraband.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many members of the station know that the QM can make things they aren&#039;t supposed to, and most security officers will overlook a little recreational [[hacking]]. Hack the Autolathe to make nifty toys like RCDs and Flamethrowers. You don&#039;t even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your rubber gloves, because the green light makes it shock you.&lt;br /&gt;
&lt;br /&gt;
It&#039;s common for the Quartermaster to, at the very least, [[Hacking#MULEbot|enable the MULEbots&#039;]] nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.&lt;br /&gt;
&lt;br /&gt;
See [[Cargo Technician#MULEbot|here how to use a MULEbot]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a certain way to open crates you shouldn&#039;t, if you can get your hands on it.&lt;br /&gt;
&lt;br /&gt;
== Being a good quest giver ==&lt;br /&gt;
&lt;br /&gt;
As a Quartermaster, your meta-job is to provide others around you with something to do. You are a department head. You should delegate as many tasks as you can instead of doing everything yourself. If done properly, it actually makes your life easier, and others&#039; lives more interesting. You should oversee the process and possibly rewards them for being good at it.&lt;br /&gt;
&lt;br /&gt;
Here are some tasks worth delegating:&lt;br /&gt;
&lt;br /&gt;
* Unloading the cargo shuttle when it arrives. Look at what has been delivered so that nothing gets stolen, and watch your Cargo Technicians unload everything. Rip shipping manifests and stamp them -- for the sake of security, it&#039;s better to do the paperwork yourself&lt;br /&gt;
* If a miner gets downed, send somebody to fetch a miners&#039; body. A miner is considered down if they don&#039;t respond to radio for more than a few minutes after entering lavaland. It&#039;s a good idea to always tell your miners to take a GPS and rename it to their name.&lt;br /&gt;
&lt;br /&gt;
Stay active in the Supplies radio channel. Make sure you always know what your people are doing.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Chief_Medical_Officer&amp;diff=8530</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Chief_Medical_Officer&amp;diff=8530"/>
		<updated>2026-03-23T01:14:11Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 3F7597&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 3F7597&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 3F7597&lt;br /&gt;
 |img = Generic_cmo.png&lt;br /&gt;
 |stafftype = MEDICAL&lt;br /&gt;
 |jobtitle = Chief Medical Officer&lt;br /&gt;
 |access = Medical Departments, Bridge, Engineering, Construction, Research.&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Coordinate the [[Medical Doctor|doctors]], [[Paramedic|paramedics]], [[Chemist|chemists]], and [[Virologist]] to ensure the health of all crew.&lt;br /&gt;
 |guides = [[Guide to Medicine]], [[Guide_to_chemistry|Guide to Chemistry]], [[Surgery|Guide to Surgery]], [[Chain of Command]]&lt;br /&gt;
 |requirements = Delegate and manage the medical staff, watch crew monitoring and the radio for emergencies, ensure no malpractice is happening in the department, and take over where necessary to ensure the job gets done.&lt;br /&gt;
 |alttitles=Chief Physician, Head of Medical, Head Physician, Medical Director}}&lt;br /&gt;
{{Medical Dept header}}{{Medboys}}&lt;br /&gt;
The Chief Medical Officer is in charge of the health of the crew. They make sure that the [[Medical Doctor]]s are treating people effectively, and making sure the [[Virologist]]s and [[Chemist]]s are working for the good of the station. Kick your [[Paramedic]]s in their butt when they dont go save someone.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You manage the entire medbay. Your primary task is to make sure everyone is doing their jobs and not taking over everyone else&#039;s lane. Other than treating injured crew, it is your responsibility to ensure that all crew are using their suit sensors when [[Corporate Regulations|appropriate]],&lt;br /&gt;
&lt;br /&gt;
You are the medical leader on the station. The ideal Chief Medical Officer would have the knowledge to perform common surgical operations, manufacture most basic pharmaceuticals. You should allow your subordinates to handle the bulk of the work and only jump in to help new players or fill in critical roles that your character would be able to perform. The objective in mind is ensuring that everyone in the department has their place.&lt;br /&gt;
&lt;br /&gt;
== Your Job ==&lt;br /&gt;
You are often regarded as the least important Head of Staff, but in reality, you hold &amp;lt;s&amp;gt;power over life and death&amp;lt;/s&amp;gt; a great deal of power. Without a competent Chief Medical Officer coordinating things, the medbay often dissolves into a chaotic mess that only manages to heal anybody through sheer coincidence &amp;lt;s&amp;gt;or that one paramedic who you should really ahelp for doing surgery again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your primary duty is to ensure that the crew is in top possible physical &amp;lt;s&amp;gt;and mental&amp;lt;/s&amp;gt; shape. To do this, you will need the help of your assigned crew. Medical Doctors take several shapes; Nurses, Surgeons, Virologists and Emergency Physicians. They all occupy the same slot, but have different, and obvious, specialties. The [[Chemist]] is responsible for the manufacture of important medicines. The [[Virologist]] is responsible for the development, and counteraction, of viral agents. The [[Psychologist]] is responsible for the mental health of crew &amp;lt;s&amp;gt;since we removed cloning.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Specialized Staff ===&lt;br /&gt;
When the round starts, review your medical staff and assigned jobs.  Remember, Emergency Physicians, Surgeons, and regular Doctors are all the same job, and they&#039;re all required to treat patients. Their specific title just indicates a specialization. They can and should be able to be given assignments outside of that, so long as it still falls within the description of Medical Doctor work. If they&#039;re unable or unwilling to do basic medical work because &amp;quot;they&#039;re a surgeon, not a doctor&amp;quot;, then they need reeducating about what their job actually entails. If they decide to run out and do the paramedics job without getting told to, explain to them the error of their ways.&lt;br /&gt;
&lt;br /&gt;
Make sure that you have a dedicated EMT team ready to respond to calls for medical assistance from outside of Medbay, someone manning the front desk to handle arrivals and minor cases, and someone - preferably a medical doctor - waiting in the wings to handle critical cases that require Cryo treatment or surgery. Each of these three assignments is vital for different reasons, and, once given a job, your staff should focus on doing that job exclusively except in case of emergency and only help out when asked for instead of jumping in whenever they feel more competent. If they don&#039;t, and they try to do someone else&#039;s job, it means that you have two doctors doing a job that could be done by &amp;lt;s&amp;gt;three&amp;lt;/s&amp;gt; one, and an area which is left understaffed. Make sure that everyone is entirely clear on exactly what their job is and why it is important.&lt;br /&gt;
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When everyone has their assignments, make sure that everybody has their Medical belts stocked with the basic tools of the trade - gauze, regenerative mesh, sutures, and things like that. Emergency Physicians, Paramedics and EMTs should carry more than most, and should have [[Guide_to_Medicine#Common_Equipment|a variety of Medkits]] available for unusual cases, since they&#039;re the first responders and may have to deal with anything.&lt;br /&gt;
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=== Chemical Fixes ===&lt;br /&gt;
Once your main staff is set up, contact Chemistry and get them to start making medicines for your doctors. Mannitol is good to have on hand for [[Bitrunner|Bitrunners]] and those with unfortunate brain deterioration, or the recently revived. A good rule to follow is to have something for Brute, Burn, Toxin and Oxyloss to provide a less invasive fix for superficial damage. Make sure that Virology gets some Synaptizine to speed up their virus making. Once you have all of the basic medicines, have Chemistry mix up a little bit of everything and stock up on the important stuff. Be sure your staff know what&#039;s available! Otherwise they may simply gather dust in the chem fridge. Or &amp;lt;s&amp;gt;do all the work yourself&amp;lt;/s&amp;gt; decide to have a shift without every chemical known to man prepared an hour before the Mold arrives.&lt;br /&gt;
&lt;br /&gt;
=== Responding ===&lt;br /&gt;
As with other Head positions, a large part of your job is to be watchful for any calls for medical assistance. As soon as one comes in, make sure that your EMTs are responding and that the rest of your staff are ready to take in anybody who can&#039;t be treated in the field. It&#039;s also a good idea to ask for an [[Guide_to_robotics#Odysseus|Odysseus]] from Robotics, preferably with two mounted Sleepers. Make sure that your EMTs know how to operate it; an Odysseus can save a lot of lives and make it possible for your EMTs to answer calls that they would normally be unable to due to its armour and internals. Alternatively, order some MODsuits if they want to remain nimble and equally space-proof.&lt;br /&gt;
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=== Outbreaks ===&lt;br /&gt;
When diseases break out. figure out if it&#039;s dangerous or just annoying by consulting the [[Virologist]] and [[Chemist]]. You have the authority to isolate and detain anyone experiencing symptoms on the appropriate alert level.&lt;br /&gt;
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Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Your [[Medical Doctor]]s should be helping with this, if they&#039;re not, ask them for help.&lt;br /&gt;
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=== Hypospray ===&lt;br /&gt;
This is your medical tool, your lifeline.  It comes inside the Hypokit in your locker. By default, it comes with a mix of omnizine, leporazine and atrophine. Use it in hand to remove this vial. The Hypokit has 15 slots (That&#039;s 14 vials + the hypospray. You can put in normal sized vials but... Why?) Hit it with a vial to insert that vial. You can even tacti-cool reload it like magazines! Alt+Click it to change its injection ammount. The large hypovials hold 120u. You can inject that 120u nearly instantly, if you so desire.&lt;br /&gt;
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== Links to Other Departments ==&lt;br /&gt;
As the CMO, you&#039;re the link between the captain, the other heads of staff, and your medical department. Security will often be a source of casualties, whether officers or prisoners; make sure any doctor going to treat a dangerous prisoner has an escort. Science--especially Toxins and Xenobiology--will send you its share of patients, too. When your equipment gets blown up, Engineering can rebuild it. During an epidemic, one of your most important connections is, strangely enough, the lowly janitor, whose biosuit allows him to safely clean up infectious material and slow the spread of the disease. You will also be required to try to explain why people are [[cult|going crazy]], [[changeling|returning from the dead]], or any other manner of ridiculous medical mystery.&lt;br /&gt;
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{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Research_Director&amp;diff=8529</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Research_Director&amp;diff=8529"/>
		<updated>2026-03-23T01:14:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = A06DA0&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = A06DA0&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = A06DA0&lt;br /&gt;
 |img = Generic_rd.png&lt;br /&gt;
 |stafftype = SCIENCE&lt;br /&gt;
 |jobtitle = Research Director&lt;br /&gt;
 |access = Research Department, EVA, Engineering, Construction, External Airlocks, Robotics, Bridge, Research Director&#039;s Office, Teleporter, Telecommunications&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Lead Research and Development, supervise your [[Scientist]]s, make sure the [[Roboticist|Roboticists]] are building borgs or mechs.&lt;br /&gt;
 |guides = [[Guide to Research and Development]]&lt;br /&gt;
 |requirements = Manage the research department by making sure they are doing their job, that they are not doing something they aren&#039;t supposed to, and maintaining the AI and silicons. Make sure research, toxins, and all other aspects of the job have the ball rolling.&lt;br /&gt;
 |alttitles=Biorobotics Director, Chief Science Officer, Lead Researcher, Research Supervisor, Silicon Administrator, Director of Science}}&lt;br /&gt;
{{Science Dept header}}&lt;br /&gt;
The [[Research Director]] in charge of what is (theoretically) the reason the station is around. You job is to direct research into new things. And you have a group of [[Scientist]]s to help you do that.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Unlike most Heads of Staff, your job isn&#039;t so much to keep your staff working as it is to &#039;&#039;keep&#039;&#039; them from doing so. Or, at least, to keep them from doing so &#039;&#039;badly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn&#039;t vital to the continued operations of the station, even if it is why it&#039;s there in the first place. The station won&#039;t fall apart if the slimes die, alien artefacts never get studied, and bombs never get made. It &#039;&#039;will&#039;&#039;, however, fall apart if the slimes &#039;&#039;escape&#039;&#039;, if dangerous alien artefacts aren&#039;t well-monitored, or if a poorly-made bomb destroys a large portion of the station.&lt;br /&gt;
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Your job, then is to keep them from accidentally killing themselves. Ordinance and Xenobiology in particular are highly-dangerous areas, and should be monitored often. &lt;br /&gt;
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You&#039;re also the foremost expert on strange phenomena on the station. When something strange shows up, it&#039;s your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it. &lt;br /&gt;
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So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.&lt;br /&gt;
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You arrive on the station inside your office next to toxins. You have the front seat. So sit back and enjoy the view. Remember that you have two of the most important things on the station, Robotics control and the AI integrity restorer.&lt;br /&gt;
&lt;br /&gt;
== Directing Research 101 ==&lt;br /&gt;
As the Research Director, your job is obviously to direct research. You have access to anything scientific.&lt;br /&gt;
&lt;br /&gt;
=== There&#039;s No I In Team ===&lt;br /&gt;
Your official responsibility is to ensure that nobody does anything they shouldn&#039;t. This means making sure that the Roboticists don’t cyborg people without following protocols, and that ordinance does not destroy the station.&lt;br /&gt;
&lt;br /&gt;
Try to stop ordinance from igniting. Teach your scientists the proper way to handle plasma. &lt;br /&gt;
&lt;br /&gt;
=== Computer Maintenance And You ===&lt;br /&gt;
In the event of AI damage on an Intelicard, there is a computer in your office which can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the Synthetic brain is inserted. Please be aware that a freshly constructed [[AI]] comes with the default NanoTrasen laws.&lt;br /&gt;
&lt;br /&gt;
=== AI Overpopulation: The Core Circuit And You ===&lt;br /&gt;
Whether to reduce the load on primary AI or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. You need the following components first:&lt;br /&gt;
a screwdriver,&lt;br /&gt;
a wrench,&lt;br /&gt;
4 sheets of plasteel,&lt;br /&gt;
2 sheets of reinforced glass,&lt;br /&gt;
the circuit board,&lt;br /&gt;
and, of course, a brain in an MMI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuit, screwdriver, wires, MMI, glass, screwdrive again. Voila! Now there&#039;s two working AIs on station!&lt;br /&gt;
&lt;br /&gt;
====KNOW YOUR SILICON====&lt;br /&gt;
There are three types of rogue silicons that you should be familiar with. Each has a slew of different options regarding how you can deal with it.&lt;br /&gt;
* Subverted: A traitor (Or unscrupulous Captain) has used either a Freeform module of a Hacked Law Module to upload a law (or several) that is dangerous to the crew&lt;br /&gt;
** Subverted AIs can be fixed very easily via using a Purge and Default board on an Upload Console.&lt;br /&gt;
** Subverted AIs cannot hack their cyborgs&lt;br /&gt;
** Subverted AIs can be downloaded to an Intellicard&lt;br /&gt;
&lt;br /&gt;
*Malfunctioning: The AI has an irremovable hacked law and the ability to hack APCs. It can access several special powers by spending it&#039;s CPU.&lt;br /&gt;
** Malfunctioning AIs cannot be fixed. They must be destroyed. They can and will shunt into a hacked APC before dying, requiring you to deconstruct the APC (ENTIRELY) to finish it off.&lt;br /&gt;
** Malfunctioning AIs can hack their cyborgs.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the station===&lt;br /&gt;
NT has granted your colleagues a station that has plenty of room for improvement. Plenty of machines around the station can be upgraded to improve efficiency, and you&#039;re encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the Rapid Part Exchanger device, produced by the Protolathe to rapidly replace obsolete parts with newers parts which will further improve machine efficiency; or deconstruct and reconstruct the machine from the getgo. The RPED is able to scan the stock parts present in the machine.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As the research director, you are the link between the captain, the heads of staff, and your researchers. R&amp;amp;D supplies technology to the other departments and receives supplies from the miners and quartermaster. When something strange happens--someone [[changeling|turns into a monkey]], [[wizard|teleports without a device]], or has [[traitor|illegal technology]]--it&#039;s your job to try to explain what just happened. Good luck.&lt;br /&gt;
&lt;br /&gt;
Ordinance will be your best bet, with all those explosives you&#039;ll probably be able to hold the station hostage. You hold a lot of power, and at the same time, a decent amount of responsibility. &lt;br /&gt;
 &lt;br /&gt;
Less useful but still dangerous, [[roboticist|robotics]] is a useful stopping point.&lt;br /&gt;
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== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Lamarr can be used for internals.&lt;br /&gt;
* You can restore dead AIs using the AI system integrity restorer consoles. There&#039;s one in the RD office, and one directly to the right of the AI foyer. When your AI dies, use an intellicard on the destroyed AI core and slot it into the console! Wow! You&#039;re a helpful little furless monkey!&lt;br /&gt;
* If you have an assistant or extra Science crew, give one a RPED full of parts for said machines and a screwdriver, and send them around the station, mainly to science, medical, and engineering. Places particularly in need of parts are xenobiology, robotics, genetics, the supermatter, and the incinerator if the atmos techs are using it. &lt;br /&gt;
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{{Jobs&lt;br /&gt;
| color = A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
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