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		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: Staff Discretion ===&lt;br /&gt;
&lt;br /&gt;
* Staff may invoke discretion to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules for the sake of telling a better or more interesting narrative in the round.&lt;br /&gt;
* This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
* This does not apply when appealing a ticket from a previous round.&lt;br /&gt;
* It is strongly recommended not to expect this rule to be used in your defense, and players should not ask for this rule to be applied to any actions they have already done.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. If you have an issue with a staff member invoking this rule, you are encouraged to make a staff report.&lt;br /&gt;
&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for Erotic Roleplay that explain what kind of IC and OOC communication you expect from players who are interested in ERP with you to guarantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Below are the typical options for most types.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
The harkness does not apply to real life animals on station. Anthromorphs do not count as real life animals. As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting, including depicting a synthetic character as underaged: This is strictly forbidden. Considering the existence of mobs, biological characters must be chronologically and biologically 18 years or older, while having been produced or born with original sapient intelligence, to engage in erp. This rule is made with the strict intention and spirit of preventing any depiction of non-adult and or non-sapient characters in explicit scenarios. If staff believes that a character is made in a way that intends to bypass the purpose of these rules, the situation will be reviewed the intention of these rules will take priority over their wording.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10212</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10212"/>
		<updated>2026-10-04T07:54:15Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* CR 10: Staff Discretion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
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* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: Staff Discretion ===&lt;br /&gt;
&lt;br /&gt;
* Staff may invoke discretion to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules for the sake of telling a better or more interesting narrative in the round.&lt;br /&gt;
* This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
* This does not apply when appealing a ticket from a previous round.&lt;br /&gt;
* It is strongly recommended not to expect this rule to be used in your defense, and players should not ask for this rule to be applied to any actions they have already done.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. If you have an issue with a staff member invoking this rule, you are encouraged to make a staff report.&lt;br /&gt;
&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for Erotic Roleplay that explain what kind of IC and OOC communication you expect from players who are interested in ERP with you to guarantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Below are the typical options for most types.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting, including depicting a synthetic character as underaged: This is strictly forbidden. Considering the existence of mobs, biological characters must be chronologically and biologically 18 years or older, while having been produced or born with original sapient intelligence, to engage in erp. This rule is made with the strict intention and spirit of preventing any depiction of non-adult and or non-sapient characters in explicit scenarios. If staff believes that a character is made in a way that intends to bypass the purpose of these rules, the situation will be reviewed the intention of these rules will take priority over their wording.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10211</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10211"/>
		<updated>2026-10-04T07:53:22Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* CR 10: Staff Discretion */&lt;/p&gt;
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&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
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Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
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== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
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Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
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Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
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=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
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=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
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* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
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=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
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=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
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* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: Staff Discretion ===&lt;br /&gt;
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* Staff may invoke discretion to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules for the sake of telling a better or more interesting narrative in the round.&lt;br /&gt;
* This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. If you have an issue with a staff member invoking this rule, you are encouraged to make a staff report.&lt;br /&gt;
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==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
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=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
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Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
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You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
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=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
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* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
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=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
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Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
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* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
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Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
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&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
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==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
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The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
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This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
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&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
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==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
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Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
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Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
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==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for Erotic Roleplay that explain what kind of IC and OOC communication you expect from players who are interested in ERP with you to guarantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Below are the typical options for most types.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting, including depicting a synthetic character as underaged: This is strictly forbidden. Considering the existence of mobs, biological characters must be chronologically and biologically 18 years or older, while having been produced or born with original sapient intelligence, to engage in erp. This rule is made with the strict intention and spirit of preventing any depiction of non-adult and or non-sapient characters in explicit scenarios. If staff believes that a character is made in a way that intends to bypass the purpose of these rules, the situation will be reviewed the intention of these rules will take priority over their wording.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10210</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10210"/>
		<updated>2026-10-04T05:51:01Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* CR 10: Staff Discretion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
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Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
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== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
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Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
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Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
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=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
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=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
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* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
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=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
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=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
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* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: Staff Discretion ===&lt;br /&gt;
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* Staff may invoke discretion to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules for the sake of telling a better or more interesting narrative in the round.&lt;br /&gt;
* This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. If you have an issue with a staff member invoking this rule, you are encouraged to make a staff report.&lt;br /&gt;
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==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
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=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
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Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
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You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
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=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
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* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
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=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
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Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
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* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
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Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
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* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
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&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
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==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
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The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
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This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
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&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
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==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
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Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
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Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
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==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
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You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
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If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
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Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for Erotic Roleplay that explain what kind of IC and OOC communication you expect from players who are interested in ERP with you to guarantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Below are the typical options for most types.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting, including depicting a synthetic character as underaged: This is strictly forbidden. Considering the existence of mobs, biological characters must be chronologically and biologically 18 years or older, while having been produced or born with original sapient intelligence, to engage in erp. This rule is made with the strict intention and spirit of preventing any depiction of non-adult and or non-sapient characters in explicit scenarios. If staff believes that a character is made in a way that intends to bypass the purpose of these rules, the situation will be reviewed the intention of these rules will take priority over their wording.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10209</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10209"/>
		<updated>2026-10-04T05:49:42Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* CR 10: Staff Discretion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: Staff Discretion ===&lt;br /&gt;
&lt;br /&gt;
* Staff may invoke discretion to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules for the sake of telling a better or more interesting narrative in the round.&lt;br /&gt;
* This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. If you have an issue with a staff member invoking this rule, you are encouraged to make a staff report.&lt;br /&gt;
* Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for Erotic Roleplay that explain what kind of IC and OOC communication you expect from players who are interested in ERP with you to guarantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Below are the typical options for most types.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting, including depicting a synthetic character as underaged: This is strictly forbidden. Considering the existence of mobs, biological characters must be chronologically and biologically 18 years or older, while having been produced or born with original sapient intelligence, to engage in erp. This rule is made with the strict intention and spirit of preventing any depiction of non-adult and or non-sapient characters in explicit scenarios. If staff believes that a character is made in a way that intends to bypass the purpose of these rules, the situation will be reviewed the intention of these rules will take priority over their wording.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10208</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10208"/>
		<updated>2026-10-04T05:45:33Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* CR 10: Staff Discretion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: Staff Discretion ===&lt;br /&gt;
&lt;br /&gt;
* Staff may invoke discretion to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
* This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. If you have an issue with a staff member invoking this rule, you are encouraged to make a staff report.&lt;br /&gt;
* Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for Erotic Roleplay that explain what kind of IC and OOC communication you expect from players who are interested in ERP with you to guarantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Below are the typical options for most types.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting, including depicting a synthetic character as underaged: This is strictly forbidden. Considering the existence of mobs, biological characters must be chronologically and biologically 18 years or older, while having been produced or born with original sapient intelligence, to engage in erp. This rule is made with the strict intention and spirit of preventing any depiction of non-adult and or non-sapient characters in explicit scenarios. If staff believes that a character is made in a way that intends to bypass the purpose of these rules, the situation will be reviewed the intention of these rules will take priority over their wording.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10207</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10207"/>
		<updated>2026-10-04T05:43:15Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* CR 10: The Rule of Cool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: Staff Discretion ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for Erotic Roleplay that explain what kind of IC and OOC communication you expect from players who are interested in ERP with you to guarantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Below are the typical options for most types.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting, including depicting a synthetic character as underaged: This is strictly forbidden. Considering the existence of mobs, biological characters must be chronologically and biologically 18 years or older, while having been produced or born with original sapient intelligence, to engage in erp. This rule is made with the strict intention and spirit of preventing any depiction of non-adult and or non-sapient characters in explicit scenarios. If staff believes that a character is made in a way that intends to bypass the purpose of these rules, the situation will be reviewed the intention of these rules will take priority over their wording.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10206</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10206"/>
		<updated>2026-10-04T05:36:19Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* General Opt Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for Erotic Roleplay that explain what kind of IC and OOC communication you expect from players who are interested in ERP with you to guarantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Below are the typical options for most types.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10205</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10205"/>
		<updated>2026-10-04T05:29:46Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* ERP-G-3 Don&amp;#039;t Be Weird About ERP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for erp that explain what kind of IC and OOC communication you expect from players who are interested in erp with you to gaurantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Some opt in settings have additional options. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic. Do not create a character that is not an adult in this setting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10204</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10204"/>
		<updated>2026-10-04T05:20:37Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
There are opt in settings for erp that explain what kind of IC and OOC communication you expect from players who are interested in erp with you to gaurantee that you are not the direct subject of content that makes you uncomfortable. Inform staff if your choices are not being respected. Some opt in settings have additional options. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this type of content.&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species and presented as an adult physically and mentally?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10203</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10203"/>
		<updated>2026-10-04T05:10:28Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Core Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to private areas and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either. If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10202</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10202"/>
		<updated>2026-09-30T00:12:15Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* On the topic of Extreme Kink ERP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10201</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10201"/>
		<updated>2026-09-30T00:11:50Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* On the topic of Extreme Kink ERP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
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=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
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=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces. Breaking any our rules via extreme kinks may be subject to harsher punishments, e.g.  &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=10200</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=10200"/>
		<updated>2026-09-29T23:15:20Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* General Antagonist Policy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
* If you rolled antagonist and do not wish to be one, you can ahelp to have the status removed. You should not keep any items that you might have gained as a result of that roll, however. E.g. you can&#039;t roll traitor, spend all the TC, and then request it to be removed without removing all items gained from said role. &lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your rounds can be considered canon if you decide them. However, if you are bragging about blowing up the station and constantly killing Nanotrasen Employees, you&#039;re going to find that continued employment with Nanotrasen is going to become a lot harder.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 1h 30 minutes into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics distro, scrubbers or engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a creature of malice and light is the source of all your rage. Predate on the station&#039;s inhabitants and snuff out their light.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Targeting APCs makes you a station threat.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039;&lt;br /&gt;
* You are not technically inclined, or savvy. You have no way of discerning how power is formed or supplied to the lights that enrage you.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a ghost. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You and your crew have found a station to harass and (hopefully) get rich off. Raid the Station for resources, quietly or loudly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are representing the Spider Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected to the best of your abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Keep your colony alive to the best of your abilities.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Consume and survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=10199</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=10199"/>
		<updated>2026-09-29T23:01:23Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your rounds can be considered canon if you decide them. However, if you are bragging about blowing up the station and constantly killing Nanotrasen Employees, you&#039;re going to find that continued employment with Nanotrasen is going to become a lot harder.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 1h 30 minutes into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics distro, scrubbers or engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a creature of malice and light is the source of all your rage. Predate on the station&#039;s inhabitants and snuff out their light.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Targeting APCs makes you a station threat.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039;&lt;br /&gt;
* You are not technically inclined, or savvy. You have no way of discerning how power is formed or supplied to the lights that enrage you.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a ghost. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You and your crew have found a station to harass and (hopefully) get rich off. Raid the Station for resources, quietly or loudly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are representing the Spider Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected to the best of your abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Keep your colony alive to the best of your abilities.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Consume and survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10197</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10197"/>
		<updated>2026-09-27T18:13:25Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Private Spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Dorms or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10196</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10196"/>
		<updated>2026-09-27T17:39:43Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== On the topic of Extreme Kink ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to Private Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10195</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10195"/>
		<updated>2026-09-27T17:32:07Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* ERP-G-7 No False Pretenses or impersonation. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or Impersonation ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default. You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10194</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10194"/>
		<updated>2026-09-27T17:31:45Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* ERP-G-7 No False Pretenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure (Preferences) ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses or impersonation. ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule. Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
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==== ERP-G-8 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
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=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default. You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10193</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10193"/>
		<updated>2026-09-27T16:49:18Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* General Rules and Public Spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
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Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
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Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
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=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
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* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
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=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
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=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
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* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
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Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
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==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
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==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
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==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
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==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
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==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
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=== Private Spaces ===&lt;br /&gt;
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==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
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==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default. You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10192</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10192"/>
		<updated>2026-09-27T16:39:46Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Extreme ERP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
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Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
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== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
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Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
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Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
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=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
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=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
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* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
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=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
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=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
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* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private. If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related actions. &lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules. &#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default. You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10191</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10191"/>
		<updated>2026-09-27T16:37:14Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10190</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10190"/>
		<updated>2026-09-27T01:01:33Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your rounds can be considered canon if you decide them. However, if you are bragging about blowing up the station and constantly killing Nanotrasen Employees, you&#039;re going to find that continued employment with Nanotrasen is going to become a lot harder.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 1h 30 minutes into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics distro, scrubbers or engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a creature of malice and light is the source of all your rage. Predate on the station&#039;s inhabitants and snuff out their light.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Targeting APCs makes you a station threat.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039;&lt;br /&gt;
* You are not technically inclined, or savvy. You have no way of discerning how power is formed or supplied to the lights that enrage you.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a ghost. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You and your crew have found a station to harass and (hopefully) get rich off. Raid the Station for resources, quietly or loudly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are representing the Spider Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected to the best of your abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Keep your colony alive to the best of your abilities.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Consume and survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10189</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10189"/>
		<updated>2026-09-27T00:49:31Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your rounds can be considered canon if you decide them. However, if you are bragging about blowing up the station and constantly killing Nanotrasen Employees, you&#039;re going to find that continued employment with Nanotrasen is going to become a lot harder.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 1h 30 minutes into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics distro, scrubbers or engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a creature of malice and light is the source of all your rage. Predate on the station&#039;s inhabitants and snuff out their light.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Targeting APCs makes you a station threat.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039;&lt;br /&gt;
* You are not technically inclined, or savvy. You have no way of discerning how power is formed or supplied to the lights that enrage you.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a ghost. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You and your crew have found a station to harass and (hopefully) get rich off. Raid the Station for resources, quietly or loudly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are representing the Spider Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected to the best of your abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10188</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10188"/>
		<updated>2026-09-26T23:54:12Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Permanent Mechanical State (PMS) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10187</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10187"/>
		<updated>2026-09-26T23:24:18Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Nanotrasen&amp;diff=10182</id>
		<title>Lore:Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Nanotrasen&amp;diff=10182"/>
		<updated>2026-09-19T07:03:12Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Notable Individuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Sourced from SableSteel/Desminus --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 092336&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 092336&lt;br /&gt;
 |bhcolour = #092336&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img =  NT_Logo.png|Nanotrasen&#039;s Standard-Issue Logo&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Nanotrasen&lt;br /&gt;
 |othernames = NT&lt;br /&gt;
 |relatedpages = [[Nanotrasen_Consultant|Nanotrasen Consultant]]&lt;br /&gt;
 |relatedlore = [[Lore:SolFed|SolFed]], [[Nova_Sector_lore|Lore Primer]], [[Lore:Nova_Sector|Nova Sector]]&lt;br /&gt;
 |languages = {{Common}}&lt;br /&gt;
|contributors={{Contributor/SableSteel}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Many well known space stations on the frontier are operated by &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; – a company originally from Earth that holds interests in a variety of fields, but focuses on expanding, colonizing and claiming the resources of the frontier. &lt;br /&gt;
&lt;br /&gt;
=Nanotrasen=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; (often shortened to just “NT”) has a mixed reputation. Some people might think of NT as a benevolent entity, but those that work for them or know them well probably call them capitalistic and opportunistic, with a “profits before people” ideology. Their business extends into multiple fields so as to maximize their profits – from buying and managing patents, to building ships and stations, doing technological research and, notably: {{TooltipInline|colonizing|The nature of Nanotrasen&#039;s colonization efforts in the Nova sector have often come under intense scrutiny, accused of both merely repurposing abandoned structures, and of claiming crew members&#039; independently-constructed buildings as official Colonies. Legally, both fulfill contractual obligations, so any scrutiny is merely superficial.}} the frontier.&lt;br /&gt;
&lt;br /&gt;
The frontier is an untapped land of resources and valuable information... untapped from a commercial standpoint, that is. With the support/management of an ever growing NT Military branch, Nanotrasen’s colonization movements have been the recent focus of their business and the driving factor for much of their research. They manage a number of stations and outposts in valuable sections of the frontier, bringing in profit in the form of resources and research. &lt;br /&gt;
&lt;br /&gt;
Which sections of the frontier are valuable? The anomalous ones, usually. One solar system in particular is home to an unusual number of anomalies (anomalies which can range from strange occurrences on station to odd creatures to weird ruins), especially affecting nearby planets such as [[Lore:Indecipheres|Lavaland]]. The resources left behind by the anomalies, and the resources they draw in are a major line of profit – as is the research into the anomalies themselves. &lt;br /&gt;
&lt;br /&gt;
While Nanotrasen isn’t some all-powerful company, and it has no support from governing bodies aside from vague permission to operate in [[Lore:SolFed|SolFed]] space, its influence continues to grow. NT sits on the Luna board of directors and continues to expand, exploring and claiming new parts of the frontier without hesitating to consider the moral cost of its growth.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Nanotrasen was founded on good ideals. A generally altruistic group of founders, from Earth, had bright plans for it – a company that helped with technological research and with expanding the frontier, bringing that technology to those who need it. While they weren’t the ones to invent bluespace drives or FTL travel, they were {{TooltipInline|some of the first to commercialize|Which would cement their rise to glory somewhere between [[Lore:SolFed#International_Space_Administration|2212 and 2230]], likely predating 2212 as a lesser company (think Nintendo making playing cards).}} it and make a profit off of it. They made new innovations in the field of AI research and picked up many patents for their growing list of inventions, such as the Supermatter crystal.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that benevolence only lasted so long. As the original founders, the old guard of Nanotrasen, started to age and step aside, the people who replaced them were not so nice. These were the people who had succeeded inside Nanotrasen from a business standpoint – even those who might have originally shared some of the founder’s ideals were now jaded by capitalism. NT shifted to a new mindset: it had to make a profit to stay competitive, and sometimes people had to set aside their morals to make a profit. &lt;br /&gt;
&lt;br /&gt;
Some of the old guard saw this change and did not like it. But there was no good alternative - the only people willing to listen to them were the [[Lore:Syndicate]], who were no saints either. Still, some of the old guard decided on those as the lesser of two evils and moved over to aid the Syndicate. Others remain in Nanotrasen, though those that stayed are more or less out of touch with the way Nanotrasen runs now. As far as they know, it has continued to follow their benevolent ideals and the new, current, management of NT would like to make sure they keep thinking that. &lt;br /&gt;
&lt;br /&gt;
All the while, Nanotrasen has continued to expand. Its efforts in colonizing the frontier and claiming its resources have proven the most profitable, so that’s where they focus - and as with any sort of colonization, they need a good military to back them. That’s where Nanotrasen’s Military branch comes in, overseeing and protecting their colonization efforts (and for clarity; these members of NT Military do not work for random outpost research stations. They are not the station’s internal security - a role that is often outsourced for liability reasons - but rather the big guns that are brought in from off station to resolve crew conflict or protect NT interests.)&lt;br /&gt;
&lt;br /&gt;
Because of the quick expansion of these frontier stations, their culture varies greatly. They hire a more diverse crew on the frontier than they would in the more central areas of space. These crews are often kept on a looser leash than the more central stations, and hold ideologies that are often a bit less violently capitalistic, just due to the logistics of being far away and being relatively new.&lt;br /&gt;
&lt;br /&gt;
=Branches=&lt;br /&gt;
Nanotrasen is split into a few different branches. The most important ones include:&lt;br /&gt;
==Directorate==&lt;br /&gt;
The very highest levels of command, who don’t go out to the frontier in person, but rather manage their interests with the Luna board of directors. &lt;br /&gt;
&lt;br /&gt;
==NT Military/Sector Command==&lt;br /&gt;
These are the ones in charge of the operations of the frontier sectors. NT’s military is the power backing its colonization. With duties ranging from keeping stations in line to protecting them, and ranks that vary just as greatly, NT’s Military is the acting arm of the company’s authority. While not infallible, they are NT’s most trusted force when it comes to protecting their interests on the frontier - to maximize profits, ensure expansion and reduce expensive PR incidents. &lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Nanotrasen has a strong R&amp;amp;D department, with multiple stations who focus primarily on research. While some of their effort goes to research for the sake of expanding upon the company&#039;s {{TooltipInline|already existing patents|By all Corporate metrics, the Nova Sector chain of stations has proven to be a research goldmine. With each station producing dozens of patents per shift, upper management finds the expenditures to be well-recouped. They&#039;re hardly concerned, or even aware, that each shift&#039;s patents are effectively identical to the previous shift&#039;s, with miniscule alterations to the background conditions. &amp;lt;br&amp;gt;See: Patent 700605: Design for a Femto Manipulator in a 17% CO2 atmosphere, Patent 700606: Design for a Femto Manipulator in a 17.5% CO2 atmosphere...}}, the majority of it these days goes into developing improvements for NT’s other departments - such as optimizing bluespace travel for the sake of their exploration efforts or improving weapons for the sake of their military branch.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
NT’s engineering department oversees the engineering and upkeep of its stations and ships - and oversees the production, use and distribution of NT’s {{TooltipInline|proprietary power source|While the concept and use of a Supermatter Crystal existed well before the company, Nanotrasen developed a unique means by which to grow a small shard into a ceiling-height crystal. As most Supermatter shards must be carefully cleaved from a larger source, or produced through near-impossible atmospheric trickery, this &#039;&#039;trade secret&#039;&#039; is one of Nanotrasen&#039;s most profitable processes, leading rivals to routinely attempt to steal and reverse engineer slivers of any Nanotrasen Artificial Supermatter Crystal. }}, the [[Lore:Supermatter|Supermatter Crystal]]. &lt;br /&gt;
==Exploration==&lt;br /&gt;
As part of NT’s colonization efforts, it has invested into exploring the frontier so it can be the first to find, claim and profit off of valuable resources found in newly mapped sections of the frontier. NT uses its best technological advances to try and speed up exploration in a constant contest against others who want to lay claim to the resources of the frontier.&lt;br /&gt;
&lt;br /&gt;
==Shipbuilding==&lt;br /&gt;
With as many ships and stations as NT has, at some point they have decided to economize by building their own ships and stations in house. The shipbuilding section of NT works on designing new station designs and at building NT’s new outposts, handing the {{TooltipInline|station’s upkeep|The myth of a &amp;quot;cleaning crew&amp;quot; handling the station before and after a standard crew shift came about through strictly organic means, in counterculture response to the more sinister rumors, including:&amp;lt;br&amp;gt;-The stations are scrapped wholesale, biological material and all.&amp;lt;br&amp;gt;-A swarm of Drones and Spider Clan operatives scour stations to return them to a pristine state.&amp;lt;br&amp;gt;-A chronological Task Force rewinds the surrounding area to a previous point in time.&amp;lt;br&amp;gt;-Enough noospheric discharge is released to trick the anomalous zone into forgetting the station had ever been altered.&amp;lt;br&amp;gt;The rise of the &amp;quot;cleaning crew&amp;quot; myth stems from an innate desire to avoid uncomfortable questions from the prior claims, and also the presence of a janitorial staff who sweeps through.&amp;lt;br&amp;gt;No matter what the story, crew members finding themselves waiting for the Cleaning Crew come back with few memories of the event and oft conflicting stories, but no worse for the wear.}} over to NT’s engineering department once the station is put into service. &lt;br /&gt;
&lt;br /&gt;
==Artificial Intelligence==&lt;br /&gt;
Working alongside NT’s [[Scientist|research department]], but with a larger focus on production than on new designs, Nanotrasen’s [[Robotics|AI department]] is also quite powerful. NT [[AI]]s and [[Cyborg|cyborg]]s are in high demand, though most of them go towards work within Nanotrasen instead of towards third party buyers. NT’s AI department is not only responsible for the research and production of cyborgs, [[Drone|drones]] and AIs, but is responsible for the management of all the silicons currently in service under Nanotrasen - to keep them productive and to keep them in line. &lt;br /&gt;
&lt;br /&gt;
=Ranks=&lt;br /&gt;
This is the general rank structure of the NT Military. Some NT Military ranks have equivalent civilian ranks inside Sector Command - those ranks will be listed in parenthesis. &amp;lt;!--These ranks correspond to Staff Ranks, though this is strictly enforced as a maximum. That is to say, the rank listed is the HIGHEST your CC character may be given your staff level. I know most of us prefer to send in Interns, to preserve the idea that the Frontier Station isn&#039;t important enough to send a full-on Commander out to deal with petty problems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Chief Advisor of Military Affairs &amp;lt;!-- No. If this is brought out, it is for a cataclysmic, lore-shattering event. Allude to them in faxes, sure, but never deploy them. --&amp;gt;&lt;br /&gt;
* Admiralty &amp;lt;!-- Triumvirate --&amp;gt;&lt;br /&gt;
* Section Chiefs &amp;lt;!--Staff Manager, but take it with significant gravitas. --&amp;gt;&lt;br /&gt;
* Commander (Bureau Director) &amp;lt;!-- Staff Manager --&amp;gt;&lt;br /&gt;
* Lieutenant (Manager) &amp;lt;!-- Administrator --&amp;gt;&lt;br /&gt;
* Ensign ({{TooltipInline|Asst.|Legally, this encompasses any form of lessening modifier: Auxiliary, Deputy, Sub-, etc., as well as Senior Supervisor.}} Manager) &amp;lt;!-- Game Assistant --&amp;gt;&lt;br /&gt;
* Sergeant (Supervisor) &amp;lt;!-- Moderator --&amp;gt;&lt;br /&gt;
* Private (Intern) &amp;lt;!-- Trialmod and Temporary Non-Staff Ghostroles for ERTs, Events, etc. No non-staff should ever be higher than a Private or Intern. ERT does not NEED to be an Intern or Private, they&#039;re typically just ERT Technicians, who hold no authority in the Sector Command Chain. --&amp;gt;&lt;br /&gt;
* ([[Nanotrasen_Consultant|Consultant / Station Representative]]) &amp;lt;!-- Nova Star-locked, and it&#039;s specifically a game job, non-staff --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=red&amp;gt;Not a real rank!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Formally, only the [[Blueshield]] exists as a legitimate job position, holding no authority in the Sector Command chain outside of their immediate job duties. However, certain individuals in various ranks have been known to exercise limited stylistic freedom within their standard-issue equipment to express their specialties.&lt;br /&gt;
&lt;br /&gt;
Various aspects of &#039;&#039;&#039;Asset Protection&#039;&#039;&#039; would come to be known informally as Shields, regardless of employment as a Blueshield.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;&#039;&#039;&#039;Whiteshields&#039;&#039;&#039;&amp;quot; first arose when the Sol Defense line of &#039;Archangel&#039; hardened armor became available to NT officers at a steep discount, leading to an almost universal adoption across Crisis Response &#039;&#039;Emergency Response Team&#039;&#039; technicians specialized in a medical role. Their flexibility meets a local maximum between protection and fine motor skills, best facilitating a &#039;&#039;field medic&#039;&#039; role. With practically every CC Medical Responder dressed in the same white armor, the name &amp;quot;Whiteshield&amp;quot; came naturally. &lt;br /&gt;
&lt;br /&gt;
High-ranking officials with something to prove would enforce a golden trim on their personal Blueshields, to flaunt their opulence and superiority. Thus, these &amp;quot;&#039;&#039;&#039;Goldshields&#039;&#039;&#039;&amp;quot; are well-known as VIP protection, specialized in protecting an individual and securing their immediate area. Often following investigators or admiralty, their goal is absolute: the safety of one individual, above all others.&lt;br /&gt;
&lt;br /&gt;
Seeing the {{TooltipInline|marketability of these informal titles|One CEO&#039;s daughter had &#039;head-canons&#039; and notebooks filled with crude sketches of two Whiteshields holding hands.}}, the Nanotrasen Board of Executives funded an experimental show to trivialize the intimidation of various Asset Protection programs. The &#039;&#039;&#039;Super Sentai Shield Squad&#039;&#039;&#039; show, a three-season cartoon, featured the Saturday-morning adventures of the &#039;&#039;&#039;Super Shield Squad&#039;&#039;&#039; consisting of (up to) seven interchangeable color-themed Shields, often facing against the vile forces of the &#039;&#039;&#039;All-evil Syndicate Shocktroops&#039;&#039;&#039;. While the series caught on, it did so with a demographic uninterested in cheap consumer-grade toys. Additionally, contracts with existing Action Figure manufacturers ran into [[Lore:Syndicate|Conflicts of Interest]], leaving merchandising to rot in warehouses until liquidation. The show remains a cult classic among a small fanbase but will likely never see a fourth season.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APHID&#039;&#039;&#039;: Asset Protection&#039;s Heuristic Information Division. The slice of Asset Protection specializing in the securing sectors of the station against possible threats to {{TooltipInline|“John Nanotrasen”|The metaphorical image and status symbol of the company, not the explicit CEO.}} and establishing control in uncertain situations. These are the “First in, Last out” people that proactively defend and follow the Corporation&#039;s grand schemes to completion. They are directly responsible for keeping any Goldshields apprised of any movements and points of interest when it comes to defending a present V.I.P, though ultimately deferring the direct protection responsibilities to them. &lt;br /&gt;
&lt;br /&gt;
These guys are also intelligence gathering specialists, with notable campaigns of intrigue against the Syndicate and other vague threats. Constantly building threat models and counter plans to keep the “Big picture” in mind. &lt;br /&gt;
&lt;br /&gt;
In the wake of the show&#039;s popularity, and &#039;&#039;coincidentally&#039;&#039; shortly after the {{TooltipInline|Tarnoonga Pirate Disaster|((Strongly liable to change))}} in which several APHID agents were revealed to the public, Nanotrasen decided to informally own the concept of Colorshields, permitting several high-profile Asset Protection agents to proudly display their colored shield title. As the show suddenly added the &#039;&#039;&#039;&amp;quot;Blackshield&amp;quot;&#039;&#039;&#039; as a tech specialist who {{TooltipInline|thankfully|For budget reasons.}} appears primarily as a {{TooltipInline|voice-over radio|Exposition dump nepo-hire cash-grab mary-sue, according to diehard Bucklers.}}, APHID members were strongly encouraged to, if found, claim to be Blackshields, thus obfuscating their true nature slightly, and controlling the resulting narrative. &lt;br /&gt;
&lt;br /&gt;
Those in the know would recognize this sudden push to claim numerous AP designations as Colorshields as a corporate power grab, a mostly-successful attempt to pull all of Asset Protection under a single budget. Many elites in Nanotrasen resent the notion of a Colorshield, hate that they had powerful agents stolen out from under them, but as the Shields still serve Nanotrasen, any act to disband them would be seen an act of corporate treason.&lt;br /&gt;
&lt;br /&gt;
While still not a formal designation in the modern day, the concept of a Colorshield holds strategic value in the Nanotrasen ecosystem. When a civilian hears mention of a &amp;quot;Whiteshield,&amp;quot; their mind recalls the show, and the happy positive vibes from the action heroics, and not only do they understand the Asset Protection agent&#039;s general role, they&#039;re 15% more likely to comply with direct orders and 40% likelier to volunteer their services. &lt;br /&gt;
&lt;br /&gt;
Also notable are the &amp;quot;[[Lore:Syndicate#Redshields|Redshields]],&amp;quot; a contradictory group of disloyal employees, protesting Sector Command&#039;s numerous mistakes or whining about insufficient pay. This incidentally matches with the show, as the Red Shield was given most of Season One&#039;s planned character arc but was quickly cut as test audiences found it difficult to tell the Red Shield from the red-clad Shocktroops.&lt;br /&gt;
&lt;br /&gt;
= Notable Products =&lt;br /&gt;
As a modern Corporation, Nanotrasen is responsible for numerous products, innovations, and assorted capitalistic outputs into not just SolFed, but society as a whole. As taken from the Nanotrasen Noncomprehensive N-ventory of N-ventions, here are some of the good, services, and disservices the average consumer in the Nova sector may be familiar with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Positronic Brains, (Cube)&#039;&#039;&#039;: The positronic brain style used in over 1/5th of all Synthetic life originated in a Nanotrasen laboratory to address a {{TooltipInline|critical bottleneck in the mass manufacturing process|Stacking issues. Modern mass-production of the Positronic Brain involves casting a monolithic fractalized brain, then cutting it into smaller cubes.&amp;lt;br&amp;gt;Additionally, repeatedly disgruntled employees threatened to quit over the competitors&#039; product rolling everywhere and being a pain to stack.}}. As per the marketing, the sharp corners actually serve as an ionic focal point, directing thought patterns to be at least {{TooltipInline|15% faster and 5% less disjoint|Studies have failed to replicate these findings, but for philosophical reasons, not procedural ones.}} than the {{TooltipInline|leading brand|Also Nanotrasen.}}.&lt;br /&gt;
* &#039;&#039;&#039;NTNet Quantum Relay&#039;&#039;&#039;: An uninterruptible local communication network, capable of incredible speeds even during intense ionospheric disturbance. Keeps a superposition of common company-approved [[Lore:Bluespace#Holonet|holonet data]], such that even with a loss of connection to the [[Lore:Bluespace#Holonet|Snail-based Galactic Holonet]], station-based operations continue without interruption.&lt;br /&gt;
* &#039;&#039;&#039;Plasma research&#039;&#039;&#039;: If you&#039;re browsing through the SolFed Patent Registry, 8 out of 10 patents in the last 50 years stem directly from Nanotrasen Research Stations like yours. The &amp;quot;problem&amp;quot; is so bad that the registry has an explicit filter to hide near-redundant NT patents.&lt;br /&gt;
* &#039;&#039;&#039;Mugs&#039;&#039;&#039;. The 25 Credit Nanotrasen Souvenir Mug serves as a low-cost bookend for rounding out your year-end budget and has proven to be distressingly popular.&lt;br /&gt;
* &#039;&#039;&#039;Standard Procedures and Technical Knowledge&#039;&#039;&#039;: A long tenure at a frontier station is as good as a weak degree from a dedicated school. Any frontier station, but as NT&#039;s scaled up station production production, they&#039;re proportionately large on the good worker {{TooltipInline|vibe check|The &amp;quot;Vibe Check,&amp;quot; introduced as a placeholder name to the SolFed council, passed into law too quick for the name to be changed.}}. Engineers and Doctors alike often find themselves on the less glamorous path to accreditation: working in the Frontier.&lt;br /&gt;
* &#039;&#039;&#039;Stations&#039;&#039;&#039;: The [[#Engineering|NT Engineering team]] actually produces a slight surplus of stations. Some detractors consider this an embezzling scheme, wherein the budget for station replacements is overinflated based on intentionally bloated station loss statistics, but any {{TooltipInline|Structuary|Portmanteau of Structure and [https://en.wikipedia.org/wiki/Actuary Actuary].}} will easily justify the projected loss rate through a standardized {{TooltipInline|Risk Assessment|For an hourly salary matching your monthly wages.}}.&lt;br /&gt;
* &#039;&#039;&#039;Shuttles&#039;&#039;&#039;: The [[#Shipbuilding|Shipbuilding Division]] produces a wide array of shuttles, each available as a shuttle evacuation solution that&#039;s right for you, for the right price.&lt;br /&gt;
* &#039;&#039;&#039;Colonies&#039;&#039;&#039;: Founded on &amp;quot;Worker-driven initiatives&amp;quot; and &amp;quot;unique, designer homes,&amp;quot; Nanotrasen exports structures constructed by employees on company time as prime real estate for up-and-coming Frontier workers who want to live in the [[Lore:Indecipheres|&#039;&#039;heat&#039;&#039; of the action]].&lt;br /&gt;
* &#039;&#039;&#039;Salvage&#039;&#039;&#039;: Sometimes NT stations prove {{TooltipInline|inviable for cleaning and immediate reintroduction to the cycle|They just whoopsy drift away, full of corpses}}. These stations continue to drift, staffed by a small clade of [[Drone|Derelict Drones]] until they prove feasible for rehabitation or reuse.&lt;br /&gt;
* &#039;&#039;&#039;Salvage&#039;&#039;&#039;: As part of the Nanotrasen Frontier Program, various [[Assistant|unemployed and underutilized crew]] are paid a stipend for creative or unorthodox works. Sometimes this means a work of art, sometimes it means locating a derelict ship and repairing it. While obligated to offer right of first refusal to the employees who have recovered the lost items, Nanotrasen draws no small profit from auctioning these recovered vessels, landmarks, and trinkets.&lt;br /&gt;
* &#039;&#039;&#039;Detention&#039;&#039;&#039;: Various {{TooltipInline|transnational pacts|Most notably the Transgalactic Incarceration Commodification Pact.}} and {{TooltipInline|contracts|Both for specific individuals and as broad, vague promises.}} offer distant stations a small profit to house various prisoners in onboard prisons. While these prisons are often already filled with rebellious employees of the corporation, stations are legally permitted to acquire the prison sentence of external prisoners and enforce it themselves. The pacts are offered in hopes that the exported prisoner would {{TooltipInline|find the distant system enriching and rehabilitative|Die to some Frontier nonsense.}} and return to society as a {{TooltipInline|better person|Corpse.}}.&lt;br /&gt;
&lt;br /&gt;
= Notable Personnel and Stations =&lt;br /&gt;
&lt;br /&gt;
==Important stations==&lt;br /&gt;
* [[Lore:Indecipheres|Lavaland]], and stations/ships in orbit around it and [[Lore:Freyja|its icy moon]].  &lt;br /&gt;
* Stations/ships in orbit around other planets and bodies in that same star system - the [[Lore:Nova|Nova system]]. &lt;br /&gt;
&lt;br /&gt;
==Important Members of NT==&lt;br /&gt;
=== CEO ===&lt;br /&gt;
For legal inquiries, please reference {{TooltipInline|today&#039;s|((This changes regularly and randomly through [[Template:RandomChoice|Wiki Magic]], so don&#039;t get attached to one specific name!))}} CEO below: &amp;lt;!--TODO: Center --&amp;gt;&lt;br /&gt;
{{RandomChoice|&lt;br /&gt;
{{Character|name=John Nanotrasen|rank=Figurehead|org=Nanotrasen|image=Generic captain.png|width=50%|notes=&amp;quot;John Nanotrasen&amp;quot; is the name of a figurehead installed as the public face of Nanotrasen. No specific individual has been identified as ever having been John Nanotrasen, yet reports suggest that he exists.}}|&lt;br /&gt;
{{Character|name=The Fax Machine|rank=Director of Written Communications|org=Nanotrasen|species=Bluespace Bureaucratic Entity|image=Fax.png|width=50%|notes=The Fax Machine is a mythical machine around Nanotrasen offices. While many exist across the various Nanotrasen installations, only the one True fax machine stands supreme atop the hierarchy of bureaucracy.}}|&lt;br /&gt;
{{Character|name=The NT Logo|rank=Iconograph|org=Nanotrasen|image=NT Logo.png|width=50%|species=Geometric Perfection|notes=The Nanotrasen logo itself is, at present, a legal entity capable of sharing liability and negotiating legal contracts between persons affiliated with Nanotrasen and potential litigants.}}|{{Character|name=Emitter #3|rank=Scapegoat|species=Dischargant|org=Nanotrasen|image=Emitter_On.png|width=50%|notes=The third emitter included in any standard-issue Supermatter assembly. Is assigned most of the legal blame, as it as accustomed to being fired.}}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
((FOR ADMIN PREVIEW ONLY, all of the current above at once:))&lt;br /&gt;
&lt;br /&gt;
{{Character|name=John Nanotrasen|rank=Figurehead|org=Nanotrasen|image=Generic captain.png|width=50%|notes=&amp;quot;John Nanotrasen&amp;quot; is the name of a figurehead installed as the public face of Nanotrasen. No specific individual has been identified as ever having been John Nanotrasen, yet reports suggest that he exists.}}&lt;br /&gt;
{{Character|name=The Fax Machine|rank=Director of Written Communications|org=Nanotrasen|species=Bluespace Bureaucratic Entity|image=Fax.png|width=50%|notes=The Fax Machine is a mythical machine around Nanotrasen offices. While many exist across the various Nanotrasen installations, only the one True fax machine stands supreme atop the hierarchy of bureaucracy.}}&lt;br /&gt;
{{Character|name=The NT Logo|rank=Iconograph|org=Nanotrasen|image=NT Logo.png|width=50%|species=Geometric Perfection|notes=The Nanotrasen logo itself is, at present, a legal entity capable of sharing liability and negotiating legal contracts between persons affiliated with Nanotrasen and potential litigants.}}&lt;br /&gt;
{{Character|name=Emitter #3|rank=Scapegoat|org=Nanotrasen|species=Dischargant|image=Emitter_On.png|width=50%|notes=The third emitter included in any standard-issue Supermatter assembly. Is assigned most of the legal blame, as it as accustomed to being fired.}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Notable Individuals ===&lt;br /&gt;
In the Nova Sector, you may find yourself interacting with one or more of the following persons, (Read: these are staff-played CC characters used in events, faxes, or other interactions with Central Command), in no particular order:&lt;br /&gt;
&amp;lt;!--{{Character|name=Simple Skye Fulton|rank=Explainer|org=Nanotrasen|image=SimpleSkye.png|species=Employee|notes=Simple Skye Fulton can be found in several pages, to explain hard to understand word blocks using the XKCD-written 1000 simplest words set. She was once a worker like you, but has been put into her higher calling to show others that the company is good and that words can be good too.}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Talise Mali|rank=Chief Intelligence Officer|org=Nanotrasen Internal Affairs|image=Talise.png|species=Human|notes=Head of NT&#039;s Internal Affairs and Director of the Martian Division of NT, Talise is regarded as shrewd, answering only to the Admiralty. Her presence on the frontier is rare at best, with the many Internal Affairs Agents reporting to her or her subordinates. She has a clear disdain for the Frontier, thanks to it&#039;s more lax policies, and is only ever sent by orders of the admiralty.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Gabrielle and Madeleine Deveraux|rank=Director|org=Nanotrasen Internal Affairs|image=|species=Akula|notes=Often seen as a pair, Gabrielle and Madeliene are the second hands to the Chief Officer Talise Mali. Often regarded as gleefully energetic, that energy is often put into whatever tasks their Chief assigns them.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Patience Butterfield|rank=Compliance Investigative Manager|org=Nanotrasen|species=Human|image=CC_PatienceButterfield.png|notes=Patience Butterfield was a strict woman with an eye for detail. Her ability to spot filth from a parsec away extended into the social realm, and her intense focus on cleanliness quickly spurred her promotion to Compliance Investigative Manager. Nanotrasen will struggle to find an investigator as stalwart and utilitarian as Patience.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Azyre W. Ruina|rank=Guidance Counselor|org=Nanotrasen|image=cc_azy.png|notes=Azyre W. Ruina, known to friends as &amp;quot;Azy,&amp;quot; exists to fill a void in the bureaucratic weave that heralds over pitiful stationeers.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Jim Tern|rank=Manager of the Fax Machine&#039;s Upkeep|org=Nanotrasen|image=Cc_jimtern.png|species=Assistant|notes=Jim Tern, Heir to the Fax Machine and Manager of her Message, serves his mechanical master through verbiage and competence. Faxes must be responded to, and Jim Tern fulfills that niche with bureaucratic optimality.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Character|name=Ryder Houston|rank=Crisis Response Ensign|species=[[Lore:Vulpkanin|Vulpkanin]]|org=Whiteshield (Nanotrasen)|image=CC_RyderHouston.png|notes=Small, 4&#039;8&amp;quot; tall, but feisty in some situations. Retired from the station after working up the ranks to become a Medical Director at NT. He approached Central to seek a higher position and got accepted to be a Whiteshield, showcasing his medical know-how and trauma experience. Legally owns a regional hospital on his homeworld.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Character|name=Zachary Richardson|rank=Auxiliary Manager of Cybernetics|org=Nanotrasen|image=CC_ZacharyRichardson.png|notes=The creator of Nip and N-I-P. Headhunted by NT for his skill in robotics, he&#039;s managed to work his way up the command chain. Now he tends to assist with many of the NT science projects.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Servire Semper|rank=Lieutenant of the {{TooltipInline|NT Security Division|Oversees the training and deployment of various in-house private security, including [[Blueshield]]s.}}|species=[[Lore:Synths|Semi-Synthetic Humanoid]]|org={{TooltipInline|Nanotrasen|Co-Lead of NT Crisis Response Division &amp;quot;Informally known as SpecAct&amp;quot;}}|image=CC_ServireSemper.png|notes=Very few things are on record about this man, mostly the scent of burnt fabric and his fondness for keeping a secretarial squad specifically for [[paperwork]]. One thing is certain: you can consider yourself extremely lucky or unlucky to meet this man face-to-face.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Amherst Lockner|rank=|org=Nanotrasen|image=CC_AmherstLockner.png}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Annie Gustaffmann|rank=Ensign|species=[[Lore:Vulpkanin|Vulpkanin]]|org=Nanotrasen|image=CC_AnnieGustaffmann.png|notes=6&#039;7&amp;quot; tall, very well built with a strongly curated appearance.&amp;lt;br&amp;gt;Annie&#039;s been working at Central for a good majority of her 47 year life, around 25 years now. She works at managing assets all over the place along with intelligence operations, and on occasion tagging along with operations.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Charon|rank=Paranormal Supervisor|org=Nanotrasen|image=CC_Charon.png|notes=Former priest before falling to booze and women. Now he works for NT&#039;s paranormal division.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Michael Dudley|rank=Sergeant|org=Goldshield (Nanotrasen)|image=CC_MichaelDudley.png|notes=Old and divorced corporate climber, retired from Frontier Station Warden to Goldshield.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Corvinus|rank=Assistant Manager|org=Nanotrasen Frontier Region HR|species=Avian (Transferred Resonance)|OverrideImage=true|image=[[File:CC_Corvinus.png|class=pixelart|Corvinus]]|notes=A well spoken member of the Regional HR of the Frontier. Usually is quite lax about his work due to the absolute asinine requests one sends through faxes, but he has no fear that the project is still good to talk even despite his rank. A public face that asks for one&#039;s thoughts and shares it...even if it is a horrid idea.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=A. Man|rank=Observational Technician|org=Department of Unconventional Communication, Nanotrasen|image=CC_Aman.png|notes=When clear and concise conversation fails to convey just how badly you have fucked up, yet somehow you&#039;re still worth chastising from the inside of an airlock, you&#039;re unfortunately going to meet A Man. Allegedly, the A stands for either Albert, Alfred, Another, Ayy, and Arthur, in a quantum superposition of livenames. Further pursuing this rumor, the name &amp;quot;A Man&amp;quot; seems to have come from crossplay between necromantic revivals and the idea of &amp;quot;dead names.&amp;quot; With his firm grasp on the Corporate Ideals, he will issue a... course correction, and you would do well to... &#039;&#039;heed his insight&#039;&#039;, if you are to continue having a future with this company and the atmosphere it provides to you. A corporation demands, but A Man listens.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Kriestof Nikolaevich Demyenov|rank=Assistant Commissioner|org=Nanotrasen Department of Energy|image=CC_Kriestof.png|species=Human|notes=An erudite engineer of the most boring pencil pushing definition, highly educated and well versed in the operations of power infrastructure and site safety.  Strongly versed in engineering regulation and liability dynamics.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Tahmoh Sylus|rank=Senior Naval Captain|org=NT Military/Sector Command|image=TahmohSylus.png|notes=A seasoned officer in Nanotrasen&#039;s Naval Division, Sylus commands the NTSS Pleiades as it patrols [[Lore:Nova_Sector#Topography|Iblis]] and its surrounding systems. The Pleiades is tasked with countering external threats: primarily pirate raids and other challenges to Nanotrasen&#039;s claim over [[Lore:Nova_Sector#Topography|Iblis]]. Amiable and outgoing, if boisterous; Sylus serves as the senior commanding officer in the Iblis sector.}}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Galen Baltar|rank=Bureau Director|species=Cyber-Augmented Human|org=Artificial Intelligence, Special Operations Division (Nanotrasen)|image=GalenBaltar.png|notes=A brilliant scientific mind to some, and a shifty pain-in-the-rear to (most) others, Galen is a robotics and AI research expert, overseeing one of NT&#039;s more exotic AI research divisions. His contributions to a number of common industry-standard Synthetic components and software has enriched his accounts - and ego. Still, many find him insufferable, not helped by his penchant for talking to himself.  }}&lt;br /&gt;
&lt;br /&gt;
{{Character|name=Fern Miha (Anika Miha)|rank=Ensign|org=NT Military Public Relations - Asst. Manager|species=Cat-Kin|image=FernMiha.png|notes=A previous long-term Captain on NT&#039;s frontier sector. She has proven herself to be capable in the field, knowledgeable with regs, proficient military tactics and leadership, and loyal to NT and her subordinates. She has been offered and accepted a full time position within Central Command, however she still seems to be somewhat attached to her old crew. A loyalty compliance chip has been administered.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Character|name=|rank=|org=Nanotrasen|species=Cyber-Augmented Human|image=|notes=}}&lt;br /&gt;
{{Character|name=|rank=|org=Nanotrasen|species=|image=|notes=}}&lt;br /&gt;
{{Character|name=|rank=|org=Nanotrasen|species=|image=|notes=}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10175</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10175"/>
		<updated>2026-09-08T19:14:52Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10174</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10174"/>
		<updated>2026-09-08T19:09:15Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10173</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10173"/>
		<updated>2026-09-08T18:28:02Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10122</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10122"/>
		<updated>2026-09-04T01:47:19Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10121</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10121"/>
		<updated>2026-09-04T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Special Antagonists ==&lt;br /&gt;
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.&lt;br /&gt;
&lt;br /&gt;
Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.&lt;br /&gt;
&lt;br /&gt;
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.&lt;br /&gt;
&lt;br /&gt;
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.&lt;br /&gt;
&lt;br /&gt;
=== [https://hackmd.io/@novasector13/B1hHDgfJMx Special Antagonist Roster] ===&lt;br /&gt;
Click the hyperlink to go to our roster on hackmd.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. Staff are not Special Antagonists by default.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10120</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10120"/>
		<updated>2026-09-04T01:18:14Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10101</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10101"/>
		<updated>2026-08-31T21:10:48Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10100</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10100"/>
		<updated>2026-08-30T18:59:52Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10099</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10099"/>
		<updated>2026-08-28T20:50:23Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10098</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10098"/>
		<updated>2026-08-28T20:04:41Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available, however, you should not be detracting from others who are roleplaying post round. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10097</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10097"/>
		<updated>2026-08-28T01:34:53Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Conflict Opt-In (Be a Part of the Conflict) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
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=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
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* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10096</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10096"/>
		<updated>2026-08-28T00:58:08Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10095</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10095"/>
		<updated>2026-08-28T00:08:02Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10094</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10094"/>
		<updated>2026-08-27T23:35:27Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard or c&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10093</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10093"/>
		<updated>2026-08-27T22:54:40Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* CR 5: Shift Integrity and Pacing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede. &lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard or c&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10092</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10092"/>
		<updated>2026-08-27T20:54:39Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
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&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
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Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
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== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
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Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
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Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
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=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede. &lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
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=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
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* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
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=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
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=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
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* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
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This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
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Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
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Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
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=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
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Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
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You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
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=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
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* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
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=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
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Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
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* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
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Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
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* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
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&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
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==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
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The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
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This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
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* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
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&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
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==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
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Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10091</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10091"/>
		<updated>2026-08-27T20:07:48Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: Created page with &amp;quot;{{Rules navbar}} == Legal Access and Age Policy == Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to Sexual or NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, it is not a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief and the Curtain Call&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. As we are actors, when the shift is over, so is our acting. Feel free to address each other as participants in a stageplay on an OOC level after the round ends. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. This exemption never extends to 1337speak, which remains banned for all characters without exception.&lt;br /&gt;
* &#039;&#039;&#039;Respawning Maintains the Story&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for fun.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. &lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]].&lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10047</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10047"/>
		<updated>2026-08-02T16:37:59Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to Sexual or NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, it is not a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief and the Curtain Call&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. As we are actors, when the shift is over, so is our acting. Feel free to address each other as participants in a stageplay on an OOC level after the round ends. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. This exemption never extends to 1337speak, which remains banned for all characters without exception.&lt;br /&gt;
* &#039;&#039;&#039;Respawning Maintains the Story&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for fun.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. &lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]].&lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10046</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10046"/>
		<updated>2026-08-02T16:36:22Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to Sexual or NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, it is not a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief and the Curtain Call&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. As we are actors, when the shift is over, so is our acting. Feel free to address each other as participants in a stageplay on an OOC level after the round ends. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. This exemption never extends to 1337speak, which remains banned for all characters without exception.&lt;br /&gt;
* &#039;&#039;&#039;Respawning Maintains the Story&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for fun.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. &lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]].&lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made, or do not respond after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10045</id>
		<title>Server Rules</title>
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		<updated>2026-08-02T16:35:16Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
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Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to Sexual or NSFW Content.&lt;br /&gt;
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== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
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Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
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Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
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=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, it is not a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
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=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
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* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief and the Curtain Call&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. As we are actors, when the shift is over, so is our acting. Feel free to address each other as participants in a stageplay on an OOC level after the round ends. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. This exemption never extends to 1337speak, which remains banned for all characters without exception.&lt;br /&gt;
* &#039;&#039;&#039;Respawning Maintains the Story&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for fun.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. &lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]].&lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
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=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
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=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
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* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
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This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
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Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
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Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
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=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
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Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
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You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
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=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
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=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
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Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
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Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
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==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
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This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
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==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If they are unavailable, or do not respond after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy and revival.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9157</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9157"/>
		<updated>2026-06-14T23:42:57Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Citations&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; | Misdemeanors&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; | Felonies&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; | Capital Felonies&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; | Class-S (Special) Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9156</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9156"/>
		<updated>2026-06-14T23:39:21Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9155</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9155"/>
		<updated>2026-06-14T23:38:47Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
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