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	<updated>2026-09-13T05:54:34Z</updated>
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		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10175</id>
		<title>Sandbox:badguys</title>
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		<updated>2026-09-08T19:14:52Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10174</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10174"/>
		<updated>2026-09-08T19:09:15Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Engineering Department, Roboticists, and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10173</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10173"/>
		<updated>2026-09-08T18:28:02Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10122</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10122"/>
		<updated>2026-09-04T01:47:19Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10121</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=10121"/>
		<updated>2026-09-04T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
== General Antagonist Policy ==&lt;br /&gt;
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal. &lt;br /&gt;
* Your actions should support your current objectives. &lt;br /&gt;
* You may not leave the Station-Z level once you begin antagonistic action on Station.&lt;br /&gt;
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.&lt;br /&gt;
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.&lt;br /&gt;
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.&lt;br /&gt;
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.&lt;br /&gt;
* Conversions may be performed with LOOC consent from the target.&lt;br /&gt;
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.&lt;br /&gt;
* Storage Implants or Chest Item Implant mechanics should not be used to hide station-important or antagonist objective items such as the Nuke Disk, Captain&#039;s Laser, Shards of Supermatter, or the Nuke Core in a way that creates a Narrative Vacuum.&lt;br /&gt;
=== Exfiltrations ===&lt;br /&gt;
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Special Antagonists ==&lt;br /&gt;
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.&lt;br /&gt;
&lt;br /&gt;
Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.&lt;br /&gt;
&lt;br /&gt;
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.&lt;br /&gt;
&lt;br /&gt;
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.&lt;br /&gt;
&lt;br /&gt;
=== [https://hackmd.io/@novasector13/B1hHDgfJMx Special Antagonist Roster] ===&lt;br /&gt;
Click the hyperlink to go to our roster on hackmd.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. Staff are not Special Antagonists by default.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10120</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10120"/>
		<updated>2026-09-04T01:18:14Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10101</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10101"/>
		<updated>2026-08-31T21:10:48Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an inhabited enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10100</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10100"/>
		<updated>2026-08-30T18:59:52Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
A private space is an enclosed area, non-visible to the public, and not vital to the core functions of a department&#039;s job. Any space that does not fit into these criteria is a public space. Staff can make the distinction if an area is public or private in the event of an issue.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10099</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10099"/>
		<updated>2026-08-28T20:50:23Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. When the credits/shift recap pops up on the screen, in-character and roleplay expectations are suspended. However, you should not detract from, or interfere with the roleplay of others, should they choose to continue to roleplay while the round is ending.  You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Safe zone expectations apply when considering EORG.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10098</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10098"/>
		<updated>2026-08-28T20:04:41Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - EORG is not allowed. IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available, however, you should not be detracting from others who are roleplaying post round. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
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&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
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Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
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==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
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Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
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==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
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==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
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==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
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==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
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==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
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==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
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=== Private Spaces ===&lt;br /&gt;
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==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
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Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
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==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
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==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
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==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
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This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
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=== Extreme ERP ===&lt;br /&gt;
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==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
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==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
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You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
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==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
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==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10097</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10097"/>
		<updated>2026-08-28T01:34:53Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Conflict Opt-In (Be a Part of the Conflict) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
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Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
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== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
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Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
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Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
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=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
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* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
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=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
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* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
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* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
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=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
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* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business. These Opt-Ins do not exclude you from IC consequences, or protect you from situations that you yourself escalate.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10096</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10096"/>
		<updated>2026-08-28T00:58:08Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10095</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10095"/>
		<updated>2026-08-28T00:08:02Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10094</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10094"/>
		<updated>2026-08-27T23:35:27Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to only involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard or c&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10093</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10093"/>
		<updated>2026-08-27T22:54:40Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* CR 5: Shift Integrity and Pacing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede. &lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use roleplay to get a mechanical advantage&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. &lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited unless authorized by staff via ahelp or OPFOR. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio to call for backup or otherwise say things that would alert people that there is something going on. &lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;bartender is allowed to decorate the bar as they see fit, as long as it does not create an IC hazard or c&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any normal Departmental areas that are easily accessed. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10092</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10092"/>
		<updated>2026-08-27T20:54:39Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, this is not applicable as a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. You should do your best to involve players who would like to interact with these topics, and not force them on unwilling participants. Treat your character&#039;s mental health journey with seriousness, to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede. &lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. Do not use words or phrases to circumvent our rules, particularly &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039;, with this allowance. &lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
* &#039;&#039;&#039;Respawning&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar/related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. You may play them in NRP spaces such as Deathmatch.&lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]]. A character who is not within those criteria and actively hunting antags needs sufficient and preferably personal reasoning. Defending yourself or others in the vicinity from an attacking antagonist is not considered valid-hunting, as long as you do not chase them unreasonably. &lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10091</id>
		<title>Sandbox;serverrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox;serverrules&amp;diff=10091"/>
		<updated>2026-08-27T20:07:48Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: Created page with &amp;quot;{{Rules navbar}} == Legal Access and Age Policy == Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to Sexual or NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, it is not a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief and the Curtain Call&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. As we are actors, when the shift is over, so is our acting. Feel free to address each other as participants in a stageplay on an OOC level after the round ends. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. This exemption never extends to 1337speak, which remains banned for all characters without exception.&lt;br /&gt;
* &#039;&#039;&#039;Respawning Maintains the Story&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for fun.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. &lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]].&lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10047</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10047"/>
		<updated>2026-08-02T16:37:59Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to Sexual or NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, it is not a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief and the Curtain Call&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. As we are actors, when the shift is over, so is our acting. Feel free to address each other as participants in a stageplay on an OOC level after the round ends. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. This exemption never extends to 1337speak, which remains banned for all characters without exception.&lt;br /&gt;
* &#039;&#039;&#039;Respawning Maintains the Story&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for fun.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. &lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]].&lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made and there is no response after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10046</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10046"/>
		<updated>2026-08-02T16:36:22Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
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&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
&lt;br /&gt;
We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
&lt;br /&gt;
Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to Sexual or NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
&lt;br /&gt;
Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, it is not a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief and the Curtain Call&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. As we are actors, when the shift is over, so is our acting. Feel free to address each other as participants in a stageplay on an OOC level after the round ends. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. This exemption never extends to 1337speak, which remains banned for all characters without exception.&lt;br /&gt;
* &#039;&#039;&#039;Respawning Maintains the Story&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for fun.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. &lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]].&lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
&lt;br /&gt;
Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If a good faith attempt is made, or do not respond after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10045</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=10045"/>
		<updated>2026-08-02T16:35:16Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== Legal Access and Age Policy ==&lt;br /&gt;
Nova Sector is an 18+ community. You must be 18 years of age or older to play on our server, participate in our Discord, or hold any account associated with our Community. This is a zero-tolerance policy: any player found or reasonably believed to be under 18, or can be proven to have been underage at any point in their participation with Nova Sector or Skyrat, will be permanently removed from the Community, regardless of standing or prior contribution. We do not require identification at time of application, as we believe that is an unnecessary violation of privacy. &lt;br /&gt;
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We reserve the right to Age Check and remove access to our services under any level of suspicion.&lt;br /&gt;
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Nova Sector is based in, and operates under the laws of, the United States. &lt;br /&gt;
&lt;br /&gt;
Players are responsible for ensuring their own participation complies with the laws of their home jurisdiction.&lt;br /&gt;
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By playing on Nova Sector or applying on our Discord, you consent to incidental or passing exposure to Sexual or NSFW Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith - Establishing Your Approach to the Game ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent: are you engaging with our Community&#039;s rules and roleplay in a way that is fun and fair for everyone, or are you working to ruin the experience or Narratives of others? &lt;br /&gt;
&lt;br /&gt;
Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift&#039;s Story and your Character&#039;s role within it, within the spirit of our Rules, even if those actions cause conflict or inconvenience others along the way.&lt;br /&gt;
&lt;br /&gt;
Bad faith (often synonymous with griefing) covers actions taken primarily for the perpetrator&#039;s own amusement, spite, or advantage, at the direct expense of others&#039; enjoyment, rather than in genuine service to the Shift&#039;s Story. This includes intellectual dishonesty in official channels, disrupting the Shift, a scene, or a Story for poor in-character reasons, and &amp;quot;winning&amp;quot; an encounter by treating another Player&#039;s Narrative as an obstacle to clear rather than something to build with.&lt;br /&gt;
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Acting in bad faith is itself a breach of our Social Contract, independent of and in addition to any other specific rule broken in the process. Where a Player&#039;s conduct is ambiguous, Staff will investigate their motivation and surrounding context to determine whether it reflects good or bad faith.&lt;br /&gt;
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== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be Proactively Honest&#039;&#039;&#039; - Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. &lt;br /&gt;
* &#039;&#039;&#039;If You See Something, Say Something&#039;&#039;&#039; - Please report perceived rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;The Tap Out Rule&#039;&#039;&#039; - Your OOC consent to involvement in targeted content from another Crewmate, including any erotic content directed at you, may be retracted at any time, for any reason, and must be immediately respected by those involved. Using Local-OOC, state you are &amp;quot;Invoking the Tap Out Rule&amp;quot; or similar, disengage or ignore them, and ensure your own actions don&#039;t hinder their round in turn. If either party fails to comply, immediately Admin Help. This rule protects you from unpleasant interactions being forced on you, it is not a shield against the IC consequences of your own actions, nor does it override ERP-G-4&#039;s on-station exposure risks.&lt;br /&gt;
* &#039;&#039;&#039;Leave Real History in the Past&#039;&#039;&#039; - Do not reference real political figures, governments, legislation, wars, or historical events that remain a source of active controversy or heavy discussion or debate to this day. Our Setting is 540 years in the future and these events are ancient history to your character. If you wouldn&#039;t expect your character to have a strong personal stake in something that happened in centuries past, do not bring it into the game.&lt;br /&gt;
* &#039;&#039;&#039;Maintain Separation of Self and Character&#039;&#039;&#039; - Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you are going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* &#039;&#039;&#039;Anguish With Intent&#039;&#039;&#039; - If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability. If your character&#039;s arc appears to draw directly on disclosed real-life struggles rather than fictional characterization, Staff may intercede.&lt;br /&gt;
* &#039;&#039;&#039;Suicide and Self-Harm Content Is Tightly Restricted&#039;&#039;&#039; - Intentional suicide as a resolved IC outcome is prohibited outside of the Die a Glorious Death antagonist objective. Discussion of suicide or self-harm must be kept strictly to use of the Subtler Verb and requires LOOC consent from everyone involved in the scene.&lt;br /&gt;
* &#039;&#039;&#039;No Meta-Gaming&#039;&#039;&#039; - Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is prohibited. Playing with friends is welcome.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
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* &#039;&#039;&#039;Safe Zones Must Be Respected&#039;&#039;&#039; - The Arrival Shuttle and Arrivals itself, the Escape Shuttle, the Interlink, and Ghost Cafés are &#039;&#039;&#039;Safe Zones&#039;&#039;&#039;. Conflict should not be instigated in or brought to these areas.&lt;br /&gt;
* &#039;&#039;&#039;End of Round Grief and the Curtain Call&#039;&#039;&#039; - IC Expectations are ended when the Title Card / Credits / Shift Recap popup displays or becomes available. As we are actors, when the shift is over, so is our acting. Feel free to address each other as participants in a stageplay on an OOC level after the round ends. You are encouraged to maintain your character and complete a scene if you wish, but there is not an expectation to resolve any standing conflict or narrative at the title card. Remember the expectations of Safe Zones.&lt;br /&gt;
** Intentional griefing or continuation of mechanics with non-reciprocating parties is still considered EORG. Blowing up the Station, delaminating the Supermatter, or any other similar plans need to be cleared by Admin Help prior to the Title Card / Credits.&lt;br /&gt;
* &#039;&#039;&#039;Respect Unresponsive Players&#039;&#039;&#039; - Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to save them from immediate danger, or to relocate them to cryogenics after 30 minutes have passed, which you may do yourself if you wish, unless the character is a known suspect or actively wanted by Security, in which case Staff should be notified instead. &lt;br /&gt;
** If a Command or Security role-holder goes SSD, report it to Staff as these roles carry outsized narrative weight and shouldn&#039;t sit vacant unnoticed.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be Anti-Roleplay&#039;&#039;&#039; - Do not head to cryogenics or disconnect to evade IC consequences. &lt;br /&gt;
* &#039;&#039;&#039;Mind Your Mouth&#039;&#039;&#039; - Slurs and hate speech that are directed at non-consenting parties are not welcome on Nova Sector. We understand that some players reclaim language as part of their identity, that is yours to own and not ours to police. However, the moment that language is turned outward at another person, it becomes our business. In-universe slurs against fictional species are fine for flavor, but must never be a vehicle or genuine disguise for equivalent real-world bigotry. If something said to you makes you uncomfortable, invoke the &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; in Local-OOC. Real world racial epithets or direct fictional exchanges for those terms, when directed at &#039;&#039;&#039;another person&#039;&#039;&#039; rather than reclaimed self-reference, will result in administrative action.&lt;br /&gt;
* &#039;&#039;&#039;Real Lives Are Valuable&#039;&#039;&#039; - Outright telling someone to kill themselves in any IC or OOC channel will result in administrative action. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Be An Agitator&#039;&#039;&#039; - Unwelcome harassment, targeted rumor-spreading, or OOC fear-mongering against individuals or groups is prohibited. Do not organize as a group against an individual.&lt;br /&gt;
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=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play a setting excusable adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use English&#039;&#039;&#039; - Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* &#039;&#039;&#039;No Netspeak&#039;&#039;&#039; - (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. This exemption never extends to 1337speak, which remains banned for all characters without exception.&lt;br /&gt;
* &#039;&#039;&#039;Respawning Maintains the Story&#039;&#039;&#039; - Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryogenics and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* &#039;&#039;&#039;Post Mortality Blackout&#039;&#039;&#039; -{{anchor|Post Mortality Blackout}} In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events preceding or individuals involved in your demise.&lt;br /&gt;
* &#039;&#039;&#039;Respect Per-Shift Narrative Blackout&#039;&#039;&#039; - Shifts are loosely canon. You may remember interactions and events, but you must not recall specific names or faces tied to antagonistic actions or roles. Blackout can only be waived per shift by the person protected by the blackout. You can choose not to remember your involvement, even if you are named, and the Tap Out Rule can be invoked in this context. Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Crew are not allowed to establish precedence or apply expectations for future rounds, such as stating that something must always be done a particular way. Keep the slate clean every shift.&lt;br /&gt;
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=== CR 4: You, Your Character, and Separation of Identity ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
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* &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; - We have limited tolerance for characters that Departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* &#039;&#039;&#039;No Real Life Characters&#039;&#039;&#039; - You cannot play or recreate a character which resembles real life people, even for fun.&lt;br /&gt;
* &#039;&#039;&#039;No Joke Characters In IC Spaces&#039;&#039;&#039; - You may not play jokey or meme characters. &lt;br /&gt;
* &#039;&#039;&#039;No Stolen IP&#039;&#039;&#039; - You may not copy characters from pre-existing media. Adapted concepts are okay. &lt;br /&gt;
* &#039;&#039;&#039;Take a Deep Breath&#039;&#039;&#039; - If Staff believe that you are bleeding harmful or combative emotions from yourself into your gameplay, regardless if you believe that you are, Staff may intercede.&lt;br /&gt;
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=== CR 5: Shift Integrity and Pacing ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
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* &#039;&#039;&#039;Maintain the Pace of the Plot&#039;&#039;&#039; - Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you self insert into a narrative that you were not previously apart of, do not detract from it by doing so.&lt;br /&gt;
* &#039;&#039;&#039;Who Can Validhunt&#039;&#039;&#039; - Only Security and Command are authorized to actively hunt antagonists. This restriction lifts under any of the following: Red Alert, an active Crew Militia, or a specifically declared Station Threat that is otherwise not listed on [[Antagonist Policy]].&lt;br /&gt;
* &#039;&#039;&#039;Red Alert Escalation Freeze&#039;&#039;&#039; - Red Alert acts as an OOC freeze on new, unrelated antagonist actions. If you are aware that you were not the cause of the alert and are not part of the crew-wide response to the actual triggering threat, you must lay low and avoid starting further chaotic escalation of your own.&lt;br /&gt;
** This freeze applies to Antagonist and Self-Antagonism actions specifically. Crew Militia conduct is governed separately under Conflict Opt-Ins.&lt;br /&gt;
*&#039;&#039;&#039;Low-Pop Exemptions&#039;&#039;&#039; - If the population is low, a Department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow and the general health of being able to play the game.&lt;br /&gt;
**If for whatever reason the Station is unable to establish power, Admin Help for assistance.&lt;br /&gt;
*&#039;&#039;&#039;Respect Evidence and MacGuffins&#039;&#039;&#039; - Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks and prevent all forensic efforts.&lt;br /&gt;
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=== CR 6: Style Points: Powergaming, Scene Integrity, and Honor Amongst Gamers ===&lt;br /&gt;
Your use of game knowledge, equipment, and Departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). This principle informs Staff&#039;s judgment calls in ambiguous or borderline situations. It does not exempt a player from any Core Rule or ERP rule that has been clearly broken. &#039;&#039;&#039;Act in Moderation, Game Respectfully&#039;&#039;&#039;. If you have to question if something may be too much, it is likely too much.&lt;br /&gt;
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* &#039;&#039;&#039;No Fortnite In Roleplay States&#039;&#039;&#039; - Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, treat actions like these as starting mechanics, but must still engage Combat Indicator before responding with force. Don&#039;t cry if you get shot or stabbed shortly after.&lt;br /&gt;
* &#039;&#039;&#039;Respect The Awkwardness of Roleplay in an Action Game&#039;&#039;&#039; - SS13 has the capability to be a fast paced experience, and long-form roleplay is usually not fast paced. If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative and not to win every encounter through mechanical optimization.&lt;br /&gt;
* &#039;&#039;&#039;Give Antagonism a Chance&#039;&#039;&#039; - Give people causing conflict the opportunity to be entertaining. Turn a blind eye if it allows a scene to develop or a situation to worsen. A dead rat does not run or squeak, do not spoil your own fun.&lt;br /&gt;
* &#039;&#039;&#039;No Departmental Overpreparedness&#039;&#039;&#039; - Do not excessively preemptively prepare your Department in a way which drastically negates the need for interaction with other Departments.&lt;br /&gt;
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=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
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* &#039;&#039;&#039;Transform and Convert with Consent&#039;&#039;&#039; - You must acquire clear OOC Consent to intentionally transform, convert (such as borging, mechanical hypnosis, etc), or alter the permanent physical appearance of a Character, or to convert them to Antagonism, regardless of their Conflict Opt or Objective status.&lt;br /&gt;
** Medical and Robotics may perform standard organic revivals without additional consent. Borging or any other transformative revival methods still requires consent. Temporarily placing a victim&#039;s brain into an MMI is always an acceptable method of communicating to establish consent.&lt;br /&gt;
* &#039;&#039;&#039;Respect Conflict Opt&#039;&#039;&#039; - If a conflict results in a death, and the dead is not Conflict Opt - Expendable, then the body must remain locatable and recoverable by their group or the crew. Do not hide or space bodies. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group, or ensure their sensors are on when you abandon their body.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, Collateral Damage, and the Narrative Vacuum ===&lt;br /&gt;
All Crew are bound by [[Antagonist Policy|&#039;&#039;&#039;Antagonist Policy&#039;&#039;&#039;]], which covers actions taken while playing as a designated Antagonist. Do not fabricate or imitate true antagonist &#039;&#039;&#039;status, gear, or objectives&#039;&#039;&#039; (e.g. claiming an uplink, a datum, or Syndicate affiliation) without Staff allowance.  &lt;br /&gt;
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Self-directed antagonistic &#039;&#039;conduct&#039;&#039; is separately governed below under Self Antagonism. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antagonism Defined&#039;&#039;&#039; - Any action that violates Corporate Regulations, causes lasting harm without consent, or is otherwise a significant, deliberate departure from lawful crew conduct undertaken to serve a criminal or disruptive narrative is considered Antagonism. Ordinary interpersonal friction, rudeness, or disagreement is not Antagonism on its own.&lt;br /&gt;
* &#039;&#039;&#039;The Narrative Vacuum&#039;&#039;&#039; -  The shift story is a collective experience witnessed by many points of view. Antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others through context clues or mechanics like forensics.&lt;br /&gt;
* &#039;&#039;&#039;Self Antagonism&#039;&#039;&#039; - Heavy antagonistic action committed by non-antagonists requires strong narrative justification and prior escalation. The more disruptive your self-antagonism, the more that Staff will scrutinize your roleplay quality and reasoning. If there is no established round specific reason for a crime to occur, it should not happen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;It’s what my character would do!&amp;quot;&#039;&#039;&#039; is not a substitute for active, in-shift escalation, particularly sudden escalation to violence.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Infrastructure and Atmospheric Weapons ===&lt;br /&gt;
Damages to the Station must be escalated and founded narratively. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Infrastructure&#039;&#039;&#039; - All SMES / Power Storage Units (not APCs), any major source of Electricity, Atmospherics Department, Atmospheric Projects (HFR, Turbine), and Distribution (Station Air and Waste, except for endpoints like vents and scrubbers) are protected. This protects the fixed infrastructure itself, not portable atmospheric equipment such as canisters used as improvised weapons under the rules below.&lt;br /&gt;
* &#039;&#039;&#039;Fire as a Weapon and Plasma Flooding&#039;&#039;&#039; - Application of atmospheric mechanics which utilize fire as a primary weapon, such as canister plasma floods and burns, are prohibited. Flamethrowers are allowed.&lt;br /&gt;
* &#039;&#039;&#039;Gas Weapons and Flooding&#039;&#039;&#039; - Only a single, unshielded, room-temperature canister of non-flammable gas (never exceeding 5000 mols) may be used per instance. It is good practice to inform Staff by Admin Help before doing so.&lt;br /&gt;
* &#039;&#039;&#039;Collateral Damage Considerations&#039;&#039;&#039; - If you are using indiscriminate tools of violence, like &#039;&#039;&#039;explosives&#039;&#039;&#039;, you should do your best to avoid impacting Crew with Conflict-Opt Passive.&lt;br /&gt;
* &#039;&#039;&#039;Simple Mob Stupidity&#039;&#039;&#039; - If you find yourself possessing a simple mob such a mold mob, maneater, regal rat, spider, or anything similar, your destruction should be proximal to your territory and should not leverage your game knowledge deeply.&lt;br /&gt;
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=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;&#039;&#039;&#039;The Rule of Cool&#039;&#039;&#039;&amp;quot; to override gameplay or narrative Core Rules. This functions as administrative jury nullification for our Rules.&lt;br /&gt;
&lt;br /&gt;
This discretion cannot be used to bypass CR1 or CR2, personal consent style rules, or the Legal Access and Age Requirements.&lt;br /&gt;
&lt;br /&gt;
Invoking this rule requires approval from the most senior Staff present. Staff must explicitly notify the involved players that a rule is being waived for that specific instance. &lt;br /&gt;
&lt;br /&gt;
Do not play with the expectation that staff will invoke this rule in your favor.&lt;br /&gt;
==Gameplay States and Policy==&lt;br /&gt;
There are three states you will find yourself in while enjoying Space Station 13 in a roleplay environment. These are fluid conditions which you can consider as simply as the difference between standing still and walking across a room. We consider three types: being social, engaging with the core gameplay itself which we call Mechanics, and engaging in violence.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay State ===&lt;br /&gt;
When you are standing about talking in low-tension public spaces, when you are repositioning yourself in a scene good faith like stepping aside for traffic, and when your actions do not place you at a direct advantage over another player (such as a bartender preparing drinks, or a doctor providing routine healthcare in normal medbay conditions) you are existing in a Roleplay State.&lt;br /&gt;
&lt;br /&gt;
Roleplay States can be extended to things that might normally be considered Mechanical only if it is appropriately supported by custom emotes and ample waiting time for people to read.&lt;br /&gt;
&lt;br /&gt;
You are engaging with SS13 as a social layer with which to interact with others, not as a competitive or gameplay oriented layer, at least in that immediate moment.&lt;br /&gt;
&lt;br /&gt;
=== Mechanical State ===&lt;br /&gt;
When you are engaging with any gameplay feature that meaningfully changes your standing relative to others, whether by gaining an edge, taking on risk, or affecting your ability to act, you are entering a Mechanical State. Some examples of this State are:&lt;br /&gt;
&lt;br /&gt;
* Equipping a weapon or disabling it&#039;s safeties&lt;br /&gt;
* Shoving someone in a way which causes them to fall over in non-hostile scenarios, or which doesn&#039;t cause them damage or immediate situational disadvantage&lt;br /&gt;
* Stitching your wounds or those of others in the field, particularly when done without a custom emote supporting it&lt;br /&gt;
* Using the radio&lt;br /&gt;
* Opening a door&lt;br /&gt;
* Existing or moving about in a hostile or obviously dangerous area, such as near active fights or warzones&lt;br /&gt;
&lt;br /&gt;
=== Combat State and Combat Indicator (CI) ===&lt;br /&gt;
When you intend to do anything in a Mechanical State that puts someone else at physical risk, or which causes direct harm, or places them at a situational gameplay disadvantage, you are preparing to enter Combat State.&lt;br /&gt;
&lt;br /&gt;
Actions that require you to engage CI before proceeding (initiating): &lt;br /&gt;
&lt;br /&gt;
* Firing, utilizing, reloading, or preparing a weapon&lt;br /&gt;
* Planning to depressurize a room with malicious intent, starting a fire, or any other environmental techniques&lt;br /&gt;
* Preparing an explosive&lt;br /&gt;
* Applying handcuffs or resisting out of handcuffs without emotes supporting your actions&lt;br /&gt;
* Using a radio within view of, or planning to move away to use the radio, to communicate the location of someone in any sense other than social altruism, such as &amp;quot;Contractor Sci Maints&amp;quot; on Common or &amp;quot;I&#039;m with them in the Courtroom right now&amp;quot; on Security frequencies.&lt;br /&gt;
* Running away from a clearly socially escalated situation, such as Security doing hallway detainment, or running when someone has a gun aimed at you&lt;br /&gt;
&lt;br /&gt;
Actions that count as automatic reciprocation, satisfying CI without an independent wait: &lt;br /&gt;
&lt;br /&gt;
* Fleeing a threat that has already engaged CI against you &lt;br /&gt;
* Resisting handcuffs being applied to you&lt;br /&gt;
* Being attacked, or getting involved as collateral in a fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To legally enter a Combat State, you must engage with the Combat Indicator system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Combat Indicator (CI) ====&lt;br /&gt;
[[File:CombatIndicator.png|frame|A security operative reciprocates the CI of a greytider, showing off the UI elements you should pay attention to.]]&lt;br /&gt;
The Combat Indicator is a game system that uses a hotkey to signal that you are entering Combat State, which is transitioning from roleplay or mechanics to combat, or elsewise putting yourself at a significant advantage over someone else with regards to the game environment.&lt;br /&gt;
&lt;br /&gt;
The default keybind for Combat Indicator is {{Key|C}}. This can be changed in Preferences -&amp;gt; Game Preferences -&amp;gt; Keybindings -&amp;gt; Human -&amp;gt; Combat Indicator.&lt;br /&gt;
&lt;br /&gt;
This game system provides a mechanism to clearly establish the transition from Roleplay and Mechanics to Combat by:&lt;br /&gt;
&lt;br /&gt;
* Providing a UI element which is visible in all conditions&lt;br /&gt;
* Playing a noticeable audible cue&lt;br /&gt;
* Sending large red text in chat warning that you are entering an aggressive state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After activating CI, &amp;lt;big&amp;gt;you must wait at least FIVE seconds&amp;lt;/big&amp;gt;, unless your target reciprocates CI, or enters / obviously continues a Mechanical State, to begin Combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ambushes, Traps, and Stealth Weapons ====&lt;br /&gt;
Due to the constraints of Combat Indicator and our roleplay expectations, you should not attempt to ambush people if you are not PMS and in an active battle zone.&lt;br /&gt;
&lt;br /&gt;
Equally, as we require Combat Indicator to be used to gain mechanical advantage, you must be within view of your target and also engage CI to utilize a trap. This means you cannot set trigger traps in nearly every situation.&lt;br /&gt;
&lt;br /&gt;
Nova Sector&#039;s Combat Indicator system means true surprise attacks are not supported by design. Silent tools like poison or sleepy pens are for narrative and roleplay setup, not mechanical ambush, and still require CI at the moment of use if roleplay does not fully convey and allow for reaction to the attempt.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Mechanical State (PMS) ====&lt;br /&gt;
Permanent Mechanical State is a legacy term and theoretical status that is applied through Policy and IC circumstance which waives the Combat Indicator engagement timeframe protection. &#039;&#039;&#039;This means you only need to engage CI to begin mechanics, without the normal wait time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may attempt to drop the PMS Status by disabling your CI and refusing to return violent contact with your aggressor. You may dodge and attempt to avoid damage during this time.&lt;br /&gt;
&lt;br /&gt;
If someone that is PMS appears to be making an effort to return to a Roleplay State, you should attempt to indulge them. You are not obligated to do so.&lt;br /&gt;
&lt;br /&gt;
Permanent Mechanical State Status Triggers are conditions in which the PMS status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Area of Effect passives such as the Demoralizer mod module, Chaplain Bard equipment, Heretic auras, and similar.&lt;br /&gt;
* Anyone repeatedly teleporting or jaunting to escape confrontation&lt;br /&gt;
&lt;br /&gt;
=== The Dynamic Antagonist Objective System and Conflict Opt-Ins ===&lt;br /&gt;
There are two different layers to interacting with the common hostilities on Station. &lt;br /&gt;
&lt;br /&gt;
The first is Dynamic Opt-in (Be Antagonist Target in Character Creator &amp;gt; Character &amp;gt; Character Profile), which dictates how the Dynamic Antagonist Objective game system selects targets.&lt;br /&gt;
&lt;br /&gt;
The second is Conflict Opt-In, (Be a Part of the Conflict in the same panel, just below Antagonist Opt-In), which describes how you can be expected to behave when exposed to Antagonism on Station, as defined above.&lt;br /&gt;
&lt;br /&gt;
Your Dynamic Opt decides your minimum level of Conflict Opt. Without adjusting your Dynamic Opt, you can freely adjust the level of Conflict you wish to participate in. Select carefully, as this cannot be waived in the moment for a specific situation. The only way to change your selection is by Admin Help, and any change applies going forward, not retroactively to what&#039;s already happened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equating Dynamic and Conflict Opts&lt;br /&gt;
!Dynamic Opt&lt;br /&gt;
!Minimum Conflict Opt&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Passive&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Inconvenience&lt;br /&gt;
|Involved&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Kill&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Yes - Round Removal&lt;br /&gt;
|Expendable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Round Removal&#039;&#039;&#039; is defined as a death in which the victim is unlikely or unable to recover from. It also captures deaths which require an exceptional level of medical effort to revert, such as gibbing or braining.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Opt-In (Be Antagonist Target) ====&lt;br /&gt;
Dynamic Opt-In governs which players the automated Antagonist Objective system may select as a target for generated objectives. It does not restrict which players a live antagonist may choose to involve organically, that is governed by Conflict Opt-In below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; removes you from the Antagonist Objective Pool.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for non-lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for lethal objectives.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-Removal (RR)&#039;&#039;&#039; allows the Antagonist Objective Pool to select you for anything.&lt;br /&gt;
&lt;br /&gt;
==== Conflict Opt-In (Be a Part of the Conflict) ====&lt;br /&gt;
Your Conflict Opt-In selection dictates how you are expected to behave when exposed to antagonism or criminal behavior directed at you or your Department. It also dictates how other Crew should handle you when going about their criminal business.&lt;br /&gt;
&lt;br /&gt;
You can only adjust your Conflict-Opt by creating an Admin Help and having your preferences refreshed. The gameplay expectations created by your selection of Conflict Opt cannot be changed otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039; crew exist as set pieces, excluded from being the focus of major round events or participating in Antagonism wherever possible.&lt;br /&gt;
* &#039;&#039;&#039;Involved&#039;&#039;&#039; crew are accepting of confrontation and conflict within the focus and boundaries of roleplaying and story building.&lt;br /&gt;
* &#039;&#039;&#039;Vulnerable&#039;&#039;&#039; crew accept all situations, particularly mechanics and violence, while maintaining protection from Round Removal.&lt;br /&gt;
* &#039;&#039;&#039;Expendable&#039;&#039;&#039; crew do not care if they live or die. Being gibbed is funny to them and they accept any and all dire consequences which may occur.&lt;br /&gt;
&lt;br /&gt;
=== Station Threat ===&lt;br /&gt;
Station Threat is a theoretical status that is applied through Policy and gained by IC circumstance which permits any Crew to engage a threat as a valid-huntable target, following roleplay escalation expectations.&lt;br /&gt;
&lt;br /&gt;
Station Threat Status Triggers are conditions in which the Station Threat status is applied automatically. These are currently:&lt;br /&gt;
&lt;br /&gt;
* Anyone that threatens the Station by Announcement System. This includes antagonists that create a Station Announcement as part of their mechanics, such as when a Contractor successfully abducts a Target.&lt;br /&gt;
* Anyone or any Group that the Captain labels SPECIFICALLY as a &#039;Station Threat&#039; in an Announcement. The Captain may also remove Station Threat status the same way.&lt;br /&gt;
* Anything or anyone that Central Command designates by Announcement.&lt;br /&gt;
* Anyone who causes more than half of the current Security Team to be combat-disabled or deceased.&lt;br /&gt;
&lt;br /&gt;
==Department and Job Policies==&lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff ===&lt;br /&gt;
Department Heads and Central Command may lay out additional IC standards for their Department &#039;&#039;&#039;within reason&#039;&#039;&#039;, meaning standards that do not conflict with these Server Rules, Corporate Regulations, or a Staff ruling. If a member of Command has access somewhere, they have the right to be there.&lt;br /&gt;
&lt;br /&gt;
=== Department Policies ===&lt;br /&gt;
Below you can find specific Department policies. These policies apply to anyone in said Department, or if they are acting as a member of the Department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
|&lt;br /&gt;
*Crew in the &#039;&#039;&#039;Cargo&#039;&#039;&#039; Department are not formal employees of Nanotrasen, they are temporary-contractors from the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; (&#039;&#039;&#039;FTU&#039;&#039;&#039;) who perform services for &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; under contract.&lt;br /&gt;
*Per contract with Nanotrasen, the &#039;&#039;&#039;Free Trade Union&#039;&#039;&#039; is required to provide or deliver Departmental Orders. Requesting or shipping goods through Cargo, legal or illegal, is an IC issue and not a rule violation on its own unless it separately breaks another rule. You shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*&#039;&#039;&#039;Free Trade Union Contractors&#039;&#039;&#039; are still captured by &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; while on Nanotrasen Property.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Command ===&lt;br /&gt;
|The &#039;&#039;&#039;Captain&#039;&#039;&#039; can lay out additional IC standards for &#039;&#039;&#039;Command and the Station, within reason.&#039;&#039;&#039;&lt;br /&gt;
All &#039;&#039;&#039;Command Crew&#039;&#039;&#039; have the right to be anywhere they have access to, taking advantage of non-unique or limited availability Station resources or machines, while respecting &#039;&#039;&#039;Play the Job That You Have&#039;&#039;&#039; and &#039;&#039;&#039;ERP Policy&#039;&#039;&#039;, unless trespassed through &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; by that &#039;&#039;&#039;Department&#039;s Head of Staff&#039;&#039;&#039; or the &#039;&#039;&#039;Captain&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; should be in good or better standing with Nanotrasen. They do not need to be perfect, but they should be someone reasonably qualified and hirable. &#039;&#039;&#039;Quartermasters&#039;&#039;&#039; should be in good standing with the FTU.&lt;br /&gt;
* You should be competent with your Department and aware of its relevant policies.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; equipment and clothing should only be lent out for genuine operational need.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* When changing job titles as &#039;&#039;&#039;Command&#039;&#039;&#039;, the titles you give out should be professional.&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; characters should have filled out General, Medical, and Security records meeting our minimum records template, [[Records Template|&#039;&#039;&#039;which can be found here&#039;&#039;&#039;]].&lt;br /&gt;
* For information regarding the &amp;quot;&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&amp;quot; position, check the &#039;&#039;&#039;[[Captain|Captain job page]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Central Command Crew ===&lt;br /&gt;
|These rules apply to the &#039;&#039;&#039;Central Command&#039;&#039;&#039; members Stationed with the &#039;&#039;&#039;Crew&#039;&#039;&#039;. &#039;&#039;&#039;Central Command&#039;&#039;&#039; Crew must also follow all of &#039;&#039;&#039;Command&#039;&#039;&#039; &#039;&#039;&#039;Policy&#039;&#039;&#039;. If a situation presents itself where a Central Command Crewmate needs to be trespassed, this becomes an OOC issue, and you should make an Admin Help.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Central Command&#039;&#039;&#039; &#039;&#039;&#039;Crew&#039;&#039;&#039; should be in very good standing with Nanotrasen in regards to their Character&#039;s Lore and known Canon.&lt;br /&gt;
* While the &#039;&#039;&#039;Nanotrasen Consultant&#039;&#039;&#039; is in charge of Crew resources and has ultimate say on if &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are properly being enforced, they are not the same authority as the Captain on topics of Station operations.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Engineering&#039;&#039;&#039; may improve or upgrade any public or non-Departmental space without needing the Captain&#039;s prior permission.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Medical ===&lt;br /&gt;
|&lt;br /&gt;
*For medical personnel, invasive surgery should only be done in &#039;&#039;&#039;Medical&#039;&#039;&#039;, except in the case of emergency. Revivals should only be done in a place designated by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Station Blueprints.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; holds authority and culpability for any virus intentionally released by &#039;&#039;&#039;Medical&#039;&#039;&#039;. If no &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; is present, the Virologist may release one after informing the most senior Command personnel on station, assuming that authority in the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s place. Any intentionally released virus should be clearly labeled when offered publicly. If the virus is dangerous, described as being capable of serious or lasting harm, you must notify Staff by Admin Help before releasing it, regardless of who authorized it. Releasing a virus without the above involvement is an unauthorized release and an IC Corporate Regulations matter. You remain bound by the rest of the Core Rules throughout.&lt;br /&gt;
* Among Medical Personnel, only &#039;&#039;&#039;Chemists&#039;&#039;&#039; &#039;&#039;(or the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; after 30 minutes into the shift)&#039;&#039; should be setting up Chemical Factories (which is the utilization of a plumbing tool for automating the manufacture of a chemical or medicine) for use in &#039;&#039;&#039;Medical&#039;&#039;&#039;. &#039;&#039;&#039;Doctors&#039;&#039;&#039; should provide every opportunity for &#039;&#039;&#039;Chemists&#039;&#039;&#039; to perform their job when one is available. Do not intrude on the &#039;&#039;&#039;Pharmacy&#039;&#039;&#039; when a &#039;&#039;&#039;Chemist&#039;&#039;&#039; is present unless it is an emergency.&lt;br /&gt;
* After a corpse has been made available to the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, if there is a &#039;&#039;&#039;Coroner&#039;&#039;&#039; on manifest, they must be informed and provided priority access to the body for autopsy. If they are unavailable, or do not respond after &#039;&#039;&#039;two minutes&#039;&#039;&#039;, anyone else may proceed with the autopsy and revival.&lt;br /&gt;
* The Medical Department should ensure that Robotics has been provided the opportunity to provide service to any Synthetic patients.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Science ===&lt;br /&gt;
|&lt;br /&gt;
* On the clock Roboticists take priority for providing medical care and maintenance to synthetic life and cyborgs, as well as offering services such as implant installations.&lt;br /&gt;
* Experimentation is welcome, but you may be held responsible for if it goes wrong. Please use a Z-level that is not the Station-Z for extremely dangerous or potentially destructive projects.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Security ===&lt;br /&gt;
|&lt;br /&gt;
*You are expected to function as a counter towards threats to the Crew and NT&#039;s Station or local region. &#039;&#039;&#039;Do not ignore Antagonism&#039;&#039;&#039;.&lt;br /&gt;
* You are expected to follow &#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039; when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
* The head of your Department is the “&#039;&#039;&#039;Head of Security&#039;&#039;&#039;”. If there is none available, or they have been demoted, your allegiance lies with the &#039;&#039;&#039;Captain&#039;&#039;&#039;, except in cases of mutiny.&lt;br /&gt;
* You may roleplay as a corrupt &#039;&#039;&#039;Security&#039;&#039;&#039; member, however, do not create a toxic environment by doing so.&lt;br /&gt;
* Unless actively seeking a target or providing assistance to another department, you should not leave the Station Z-Level.&lt;br /&gt;
* &#039;&#039;&#039;About Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Service ===&lt;br /&gt;
|&lt;br /&gt;
* The &#039;&#039;&#039;Bartender&#039;&#039;&#039; is legally subletting the &#039;&#039;&#039;Bar&#039;&#039;&#039; area from &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; while they are clocked in, and has &#039;&#039;&#039;total rights to the space&#039;&#039;&#039; and how it is used, independent of the &#039;&#039;&#039;Captain&#039;&#039;&#039; and &#039;&#039;&#039;Command&#039;&#039;&#039;, as long as it does not present a threat to the Station. Should &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; be found at fault for infringing on this Contract or being responsible for damage to it, the &#039;&#039;&#039;Bartender&#039;&#039;&#039; may be entitled to a service agreement payout not exceeding 10000 credits if Security is the cause of or is unable to stop the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== The ERP Opt-In System ===&lt;br /&gt;
Nova Sector provides an on-inspect sexual content preference flagging system, similar to consent / relationship status bands you might see at a party or bar. This is located per-character on the Character Preferences window, under Character Profile.&lt;br /&gt;
&lt;br /&gt;
We maintain categories and options to help regulate how content is &#039;&#039;&#039;directed at you&#039;&#039;&#039;, and provide an administrative basis to protect you, when used correctly. It does not cover content that is happening within your immediate vicinity that is not directed at you or does not involve you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can always consent, or retract consent, at any time by using Local-OOC.&#039;&#039;&#039; See ERP-G-2.&lt;br /&gt;
&lt;br /&gt;
==== General Opt Types ====&lt;br /&gt;
These Opts Types are found on all erotic content status options as a baseline. These default to No, you must choose to enable them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ask (L)OOC&#039;&#039;&#039;: Indicates that you wish to use some form of OOC communication to engage in sexual content. We prefer you do this in-game using Local-OOC. Be prepared to prove consent if you did not do so in-game and it becomes an issue.&lt;br /&gt;
* &#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;: If you have &#039;&#039;&#039;ANY&#039;&#039;&#039; limitations on the type of content that should be directed at you outside of a scene setting, you must populate the appropriate field. When you plan to direct sexual content at someone that has this Opt, you must first read their notes, which are available under a labeled tab on the character inspect menu. You should be extremely clear about your limitations, as Staff will use the writing as policy in part of their judgement in administrating in your defense.&lt;br /&gt;
* &#039;&#039;&#039;No / None&#039;&#039;&#039;: This Opt indicates that you do not want that type of content directed at you. &#039;&#039;&#039;This does not provide protection from passing or local exposure that is not directed at you, or from sexual characters that are not sexualizing themselves at you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ERP Status Options ====&lt;br /&gt;
This is the general erotic content Opt. When considering if NSFW or Suggestive content should be directed at someone, you must always validate their ERP Status Opt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: Indicates you do not have any major limitations on the type of &#039;&#039;&#039;non-extreme&#039;&#039;&#039; sexual content that is directed at you, outside of the advanced Opt types below. Use &#039;&#039;&#039;&#039;Check OOC Notes&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; if you are picky.&lt;br /&gt;
* &#039;&#039;&#039;Position / Power Dynamics&#039;&#039;&#039;: This is the same as using &#039;&#039;&#039;Yes&#039;&#039;&#039; but allows you to provide some more character flavor for quick access on inspect.&lt;br /&gt;
* &#039;&#039;&#039;Free Use&#039;&#039;&#039;: Indicates that your character&#039;s body is sexually available to others at any time for non-extreme content, without additional prior permission or communication. Selecting Free Use removes the need for others to seek advance permission before initiating. It does not limit the Tap Out Rule, which always applies regardless of any Opt-In selection.&lt;br /&gt;
&lt;br /&gt;
==== ERP Mechanical Status Options ====&lt;br /&gt;
Indicates how you feel about mechanics. If you wish to stop most mechanics entirely, you should check Game Preferences instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roleplay Only&#039;&#039;&#039;: You prefer others only write their smut in your direction, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Only&#039;&#039;&#039;: You prefer others only utilize mechanics, such as the Interactions Panel or Toys, when interacting with your character when, when permitted.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical and Roleplay&#039;&#039;&#039;: You do not care how people sexually interact with your character, when permitted.&lt;br /&gt;
&lt;br /&gt;
==== ERP Hypnosis Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Erotic_hypnosis|Erotic Hypnosis]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always / Whenever&#039;&#039;&#039;: You don&#039;t care if people are writing the hypno or using game mechanics to accomplish their desires.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay Only&#039;&#039;&#039;: You do not want written hypno directed at you, only the usage of game-allowed methods and mechanics.&lt;br /&gt;
&lt;br /&gt;
==== ERP Vore Status Options ====&lt;br /&gt;
Indicates how you feel about [[wikipedia:Vorarephilia|Voreaphilia]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Details&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039;, but&amp;lt;nowiki/&amp;gt; lets you specify particular themes or intensities you&#039;re most interested in for quicker reference.&lt;br /&gt;
&lt;br /&gt;
==== ERP Non-Con Status Options ====&lt;br /&gt;
Indicates how you feel about [https://fanlore.org/wiki/Non-con Non-Consensual] themes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yes&#039;&#039;&#039;: You are okay with this content being directed at you.&lt;br /&gt;
* &#039;&#039;&#039;Yes + Energy Type&#039;&#039;&#039;: Same as &#039;&#039;&#039;Yes&#039;&#039;&#039; but provides quicker information for people to decide their interest.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas such as their Lobby or Hallways. Any room you can currently see directly into from an originally Public Space are also Public Spaces. Visibility chained through a room that is only Public because of this rule does not extend the designation further. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
If a Space does not meet the criteria for a Public Space, then it is considered a Private Space.&lt;br /&gt;
&lt;br /&gt;
==== Marked Spaces ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private holosign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing Local-OOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
As an applicable non-human character, if your roleplay is found to be ambiguous on any of the three qualifications, and you engage in a sexual interaction, you could be banned.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other players&#039; preferences and their right to engage in ERP. Your own preferences are personal to you, they aren&#039;t a standard you can hold others to. Remember you have the right to invoke &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Tap Out Rule&#039;&#039;&#039; over content directed at you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ERP-G-2&#039;&#039;&#039; &#039;&#039;&#039;The Nude Beach Clause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply being nude in public is not, on its own, sexual content directed at anyone even someone with no ERP Opt-In set. It only becomes directed content if you are actively self-sexualizing at them.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force interpersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in Local-OOC before contacting Staff to handle it. &lt;br /&gt;
&lt;br /&gt;
Just to be absolutely clear, people are allowed to perform non Extreme ERP mechanics and emotes in public. This includes usage of toys, such as leashes / clickers, respecting directed ERP content preferences. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you don&#039;t get special protection from ordinary IC consequences just because you&#039;re mid-scene, as the same rules of escalation apply as anywhere else. The bartender is allowed to shoot you for having sex in their bar. You retain the same right to defend yourself against such consequences as in any other situation. If the Station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider. This, equally, gives you rights to defend yourself for doing so.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On the Clocking and the Right To Work Supercedes the Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not fabricate an urgent work need in bad faith merely to interrupt a scene. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a Department worker can ask you to move out of sight of them inside their Department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not use false OOC promises or misrepresentations to lure a Player into a scene they wouldn&#039;t otherwise consent to. Legitimate IC seduction or manipulation between characters, played in good faith, is not covered by this rule.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else&#039;s Character, or any real-world image or likeness of them, to ERP without their OOC consent. This includes any intimate or erotic social interactions such as kissing, groping, flirting, or usage of innuendo.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space for any reason, unless invited to do so ICly, OOCly, or by OOC-NSFW notes.  &lt;br /&gt;
&lt;br /&gt;
Use Wall-Piercing Local-OOC (W-Local-OOC) to establish this if needed. If your W-LOOC contact goes unanswered, treat that as a lack of invitation and do not enter or otherwise interfere with the scene. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse The Protections of Scenes in Private Spaces ====&lt;br /&gt;
Do not initiate a Private Scene as a means of evading Security while you are a known suspect or actively wanted for a crime. Antagonists cannot flag their lairs or bases as Private.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist and known to Security, your objective takes priority over any ERP scene: you may not use Private Space protections to shield one, and shouldn&#039;t be pursuing one at all while your objective is outstanding. If you don&#039;t intend to pursue it, Admin Help to have your Antagonist status removed. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antagonist Actions in Dorms ====&lt;br /&gt;
Areas that appear to be Living Quarters, Dorms, or Common Bedrooms are never to be used for any Antagonistic related privacy. &lt;br /&gt;
&lt;br /&gt;
This means no secret chemistry labs, no bomb storage, no butcher&#039;s den, no evidence hiding in the closets or under bedsheets, no locking yourself inside to play with your uplink, or hiding from Security during a chase, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. &#039;Extreme&#039; refers to sexual content involving themes such as Rape/Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, Torture, and Hyper. Macro is not considered inherently Extreme. This does not include the ordinary depiction of violence, injury, or death in non-sexual roleplay, which remains governed by the Core Rules.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces. Extreme content requires the additional step of visibly Marking that space, even if it is already Private by default.&lt;br /&gt;
&lt;br /&gt;
You are only obligated to use Subtler in situations of Extreme Content. All other content can optionally be shown in public, assuming it is respecting individual preferences.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not invoke, threaten someone with, or manufacture OOC or IC drama around &#039;Extreme&#039; themes directed at a specific player, unless they or their Preferences explicitly allow that content.&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9157</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9157"/>
		<updated>2026-06-14T23:42:57Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Citations&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; | Misdemeanors&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; | Felonies&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; | Capital Felonies&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; | Class-S (Special) Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9156</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9156"/>
		<updated>2026-06-14T23:39:21Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9155</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9155"/>
		<updated>2026-06-14T23:38:47Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Charging Procedures&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9154</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9154"/>
		<updated>2026-06-14T23:38:06Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Charging Procedure ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9153</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9153"/>
		<updated>2026-06-14T23:37:40Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Charging Procedure ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only eligible for offenders that fall into the “minor” or lesser categories, at the behest of the Head of Security, Nanotrasen Consultant or Captain. The Head of Security has the final say when it comes to pardoning a suspect, and may even override the current Captain onboard. The Nanotrasen Consultant, in the absence of a Head of Security may also override a Captain’s pardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A suspect that has already been processed and brigged may be pardoned by a figure of authority listed above, unless they are on the roster of ‘permanent prisoners’. The only times a prisoner is eligible for parole is if they’re not of the Maximum or SuperMax grade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Capital grade crimes are the first step to landing within the confines of perma-brig’s walls, massive repeat offenders may also find themselves within the category. However, alternatives exist that may be offered to the suspect at the discretion of select commanding staff. Alternatives are as follows;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exile Implants&#039;&#039;&#039; - Exile implants are most commonly found within the gateway room, or printed in the security’s techfab. A written log of the exiled suspect must be made and they are to be escorted through the gateway portal. This can be authorized by both the Head of Security and Nanotrasen Consultant, although the Head of Security’s word is final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pacification Surgery&#039;&#039;&#039; - Pacification may only be granted by the Chief Medical Officer onboard, or in their absence, the Captain may veto the request with at least a medical doctor onboard. In the absence of any staff able to perform the surgery safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; - Cyborgification may only be granted by the Research Director onboard, or in their absence, the Captain may veto the request with at least a roboticist onboard. In the absence of any staff able to perform the transfer safely, you must resort to other options or simply perma-brigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, every alternative punishment is a voluntary choice. If the suspect is considered ‘containable’, you will default to perma-brigging. If the suspect cannot be considered contained without one of these Alternatives, it is no longer considered voluntary.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9152</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9152"/>
		<updated>2026-06-14T23:33:33Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Citations&#039;&#039;&#039; - Minor crimes that are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misdemeanors&#039;&#039;&#039; - Minor grade crimes that are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felonies&#039;&#039;&#039; - Major grade felonies  are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Felonies&#039;&#039;&#039; - Capital grade felonies are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-S (Special) Felonies&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four - carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 4 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9151</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9151"/>
		<updated>2026-06-14T23:28:54Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 4 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
!Special Grade&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9150</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9150"/>
		<updated>2026-06-14T23:24:59Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 4 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband unless it&#039;s used in the crime itself. This contraband guide is meant to highlight tiers for if you find items on a person during a search. Possession is a different charge than it&#039;s malicious use.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9149</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9149"/>
		<updated>2026-06-14T23:23:11Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8EAADB;&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9040</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9040"/>
		<updated>2026-05-28T03:36:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
=== Injunction Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9039</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9039"/>
		<updated>2026-05-28T03:34:50Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions Limits&#039;&#039;&#039;&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Corporate Grade&#039;&#039;&#039; - Corporate grade crimes are often general issues that could be brushed off as a nuisance. These are first and foremost handled by enforcers of Corporate Regulations and fall under civil disputes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Grade&#039;&#039;&#039; - Minor grade crimes are considered a step above a nuisance, property damage, tantrums, low-grade violence and similar will fall under this. These are first and foremost handled by CR enforcers. STAM enforcers are encouraged to step in if they spot the crime happening, as to prevent it from escalating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Grade&#039;&#039;&#039; - Major grade crimes are considered the meat, the middleground. These cover assault, serious impediments of duty, manslaughter, abusing equipment, non-violent kidnappings and so on. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital Grade&#039;&#039;&#039; - Capital grade crimes are considered serious offenses, nearing the tip of the iceberg. These cover murder, sabotage, riots, mutiny, terrorism and the like. These are primarily handled by STAM enforcers but may acquire second opinions from CR enforcers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Grade&#039;&#039;&#039; - Special grade crimes are the tip of the iceberg. These cover non-typical lifeforms, Enemies of the station, Bio-terrorists, Malfunctioning Station Intelligences and Esoteric anomalies. These are handled by STAM enforcers and retain unyielding authority at prosecution.&lt;br /&gt;
&#039;&#039;&#039;Charging Procedure&#039;&#039;&#039;Crimes have an escalating factor to them, but specifics retain ‘context’. You are not allowed to charge someone with an act of ‘trespassing’ as well as an act of ‘grand trespassing’ in the same sentencing act, as Grand Trespass is an escalated charge from Trespassing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Stacking has an upper limit of three crimes, &#039;&#039;&#039;if the crimes do not exceed the “minor” grade.&#039;&#039;&#039; Upon breaching into the Major or above territory, you are permitted to stack as many crimes as committed, as long as they do not overlap contextually. Contraband charges do not count towards the ‘limit of three’, even in the lower-end grades. Contraband is context sensitive, depending on the object in question. Multiple identical or similar items, exceeding a limit of four carry a &#039;&#039;&#039;100% sentencing penalty for that piece of contraband.&#039;&#039;&#039; This means carrying an excess results in a double contraband charge. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9038</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9038"/>
		<updated>2026-05-28T03:31:51Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;=== Injunctions Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9037</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9037"/>
		<updated>2026-05-28T03:29:59Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Injunctions Limits ===&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9036</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9036"/>
		<updated>2026-05-28T03:29:40Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Injunctions Limits ====&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9035</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9035"/>
		<updated>2026-05-28T03:29:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM&#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are on average a written piece of ‘deterrent’, utilized by both the STAM and CR enforcers. Namely, Security Personnel and Sub-personnel that fall within the Corporate Regulations sub-segment of the law. They serve to fill a gap within the core system of both STAM &amp;amp; CR, as they allow the issuing parties to declare an action, within reason, illegal. The suspect that is being issued an injunction is entitled to a copy, and is legally obligated to read the document and acknowledge its existence. The injunction MUST have the suspect’s name as well as an authorizing figure’s signature to make it valid.  &lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does not cross into the territory of STAM and remains within CR, you may use the following chain; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Consultant &amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Head of Personnel &amp;gt; Lawyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In case the injunction itself does fall into the STAM system, please use the following chain;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Security &amp;gt; Warden &amp;gt; Security Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detectives are encouraged to gather evidence, and provide it both physically or in written form if possible, as to cement the validity of an injunction. Do note that sufficient witness reports count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Captain is largely uninvolved unless no consensus is reached within a reasonable timeframe, as their first and foremost duties are to organize and keep track of the station’s commanding structure.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Injunctions Limits ====&lt;br /&gt;
Injunctions cannot prevent personnel from entering areas considered “essential”.&lt;br /&gt;
&lt;br /&gt;
Areas considered essential are; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Foyer, Kitchen, Public Hallway, Escape Shuttle, Suspect’s Department&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Food, medical treatment and station duties are considered essential and can only be barred via demotions, or an extremely valid case against the suspect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9034</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9034"/>
		<updated>2026-05-28T03:23:48Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items that will be returned to them stored in the cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without authorization from:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9030</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9030"/>
		<updated>2026-05-27T21:30:04Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9029</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9029"/>
		<updated>2026-05-27T21:29:16Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Search Warrants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;==== Search Warrants ====&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9028</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9028"/>
		<updated>2026-05-27T21:29:01Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9027</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9027"/>
		<updated>2026-05-27T21:28:34Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Crew Demotion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|Search Warrants&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9026</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9026"/>
		<updated>2026-05-27T21:27:26Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Search Warrants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;==== Search Warrants ====&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9025</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9025"/>
		<updated>2026-05-27T21:26:13Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* &amp;#039;&amp;#039;&amp;#039;STAM and Corporate Regulations&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Search Warrants give security authorization to search a person or department on green alert. Blue and above alerts do not require a search warrant. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available. Warrants are executed by the HoS, Warden, Security officers, or detectives. Any items seized are considered contraband. An individual may be detained while the search occurs.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
Arrest Warrants give Security authorization to arrest a person on green alert. Arrest Warrants do not need to be written if the crime is actively being committed or the Officer pursues a suspect who committed the crime. An individual with a signed arrest warrant may also be searched, and gives security authorization to move into a department to detain the individual if they are within the premises. They must be signed by an authorizing (&#039;&#039;&#039;[[Nanotrasen Consultant|NTC]], [[Head of Personnel|HoP]], [[Captain]], [[Head of Security|HoS]]&#039;&#039;&#039;) party unless those parties are not available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All Clear - No crime-grade above CR authority.&lt;br /&gt;
|&lt;br /&gt;
*Non-lethal armaments are the first line of use.&lt;br /&gt;
*Officers are allowed to procure armaments but may not brandish them.&lt;br /&gt;
*Officers may respond to situations with lethals if absolutely necessary.&lt;br /&gt;
|&lt;br /&gt;
*Security is not permitted to trespass into departments unless they receive permission from a department member or head of staff, lest the situation require immediate action.&lt;br /&gt;
*Security may take breaks at will, as long as others are informed.&lt;br /&gt;
*Warrants are required for arrests, unless the crime committed is being actively witnessed by an officer.&lt;br /&gt;
*Person or Department searches need to be backed by a warrant unless the individual is classified as under arrest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, crime-grade at least minor/major.&lt;br /&gt;
|&lt;br /&gt;
* Non-lethal armed mechs may be deployed to the scene.&lt;br /&gt;
* Non-lethal armaments are recommended, but lethals may be fielded. &lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is probable cause or reason to do so, without a warrant.&lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member on-board, breaks are allowed with good reason.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple major or higher grade crimes onboard the station, loss of control. &lt;br /&gt;
|&lt;br /&gt;
*Lethally armed mechs may be deployed to the scene.&lt;br /&gt;
*Lethal armaments may be fielded and brandished.&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is allowed to perform random searches without warrants.&lt;br /&gt;
*Security should at least inform one member of the department they have entered, unless there’s an active situation.&lt;br /&gt;
*Search and Arrest warrant requirements are waived for the duration of the alert.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Capital or Special grade crimes in progress.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal and non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy heavy weaponry and mechs.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able-bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew are allowed to arm themselves to assist with the threat.&lt;br /&gt;
*Crew must listen to reasonable orders given by security personnel.&lt;br /&gt;
*Security personnel are permitted to raid, enter, or otherwise pass through departments without informing anyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command personnel are absolute. The highest ranking CC member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed are absolute. The highest ranking SolFed member onboard is prime authority.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The threat has escalated to a critical point and must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on weaponry or contraband items for security.&lt;br /&gt;
|&lt;br /&gt;
* Martial Law in effect, security must do whatever it takes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9023</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9023"/>
		<updated>2026-05-27T20:30:28Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers,&lt;br /&gt;
&lt;br /&gt;
Head of Personnel,&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant,&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9022</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9022"/>
		<updated>2026-05-27T20:28:52Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security,&lt;br /&gt;
&lt;br /&gt;
Security Officers,&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9021</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9021"/>
		<updated>2026-05-27T20:28:27Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* &amp;#039;&amp;#039;&amp;#039;STAM and Corporate Regulations&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAM &#039;&#039;&#039; are handled by;&lt;br /&gt;
&lt;br /&gt;
Head of Security&lt;br /&gt;
Security Officers&lt;br /&gt;
Warden&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9020</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9020"/>
		<updated>2026-05-27T20:27:29Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9019</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9019"/>
		<updated>2026-05-27T20:27:11Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9018</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9018"/>
		<updated>2026-05-27T20:26:44Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039; are handled by; &lt;br /&gt;
&lt;br /&gt;
Lawyers&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Consultant&lt;br /&gt;
&lt;br /&gt;
The Captain and Security if the above is not available or there is no consensus reached between parties.&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9017</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9017"/>
		<updated>2026-05-27T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;= &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; =&amp;lt;/div&amp;gt;&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9016</id>
		<title>Silly Goober:sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silly_Goober:sandbox&amp;diff=9016"/>
		<updated>2026-05-27T20:25:41Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;STAM and Corporate Regulations&#039;&#039;&#039; =&lt;br /&gt;
Station Threat Assessment &amp;amp; Management, or &#039;&#039;&#039;STAM&#039;&#039;&#039; for short, is a system of law enforced by Nanotrasen&#039;s on-board security forces to combat hostile threats to the station. It applies onboard Nanotrasen-owned vessels and locally owned territories. Enforced purely by the security forces on-station, it does not intermingle with &#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;, or CR for short, which is a sub-system utilized by Central Command. Corporate Regulations are utilized for lesser offenders and not directly hostile parties. &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. Sol Fed allows NT to operate in a autonomous manner when it comes to enforcing their own regulations. Certain regulations are SolFed regulations that Nanotrasen agrees to enforce under penalty of fines or investigative findings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with citations and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injunction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c1xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 1:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c2xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 2:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. May not necessarily require a party to press charges, for example charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c3xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 3:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Moderate crimes. Injunctions and fines are no longer an option for crimes of this grade, and charges are generally expected to be filed by security, rather than an offended party. Sentences are typically 15 minutes or labor camp time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c4xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 4:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c5xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 5:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c6xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 6:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:{{c7xx}}&amp;quot;&amp;gt;&#039;&#039;&#039;Grade 7:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for 6xx crimes and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* [[#Murder|Murder]] and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for low grade (1xx and 2xx) violations and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Permanent Incarceration and alternatives&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Anyone found guilty of a Grade 6 crime - or someone that&#039;s a massive, repeat offender - is eligible for permanent incarceration. However, alternatives exist that may be offered to a prisoner at the sentencing officer&#039;s discretion. The sentenced criminal must consent to the alternative punishment - if they are not physically or mentally able to make this decision, you must default to permanent incarceration. If you do not wish to offer the alternatives for whatever reason, you again must default to permanent incarceration.&lt;br /&gt;
&lt;br /&gt;
Alternatives to the permabrig are as follows: Exile with an implant; using the gateway, or the shuttle to lavaland. Pacification surgery - must be approved by the CMO. Cyborgification - must be approved by the RD. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:{{c1xx}}; width=&amp;quot; 200px&#039; | Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c2xx}}; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c3xx}}; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c4xx}}; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c5xx}}; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c6xx}}; width=&amp;quot; 200px&#039; |Grade 6XX&lt;br /&gt;
! style=&amp;quot;background-color:{{c7xx}}; width=&#039;200px&#039;  &amp;quot; | Grade 7XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Assault (NBH)[[#101| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Battery[[#201| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Assault (ABH)[[#401| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Assault (GBH)[[#501| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Murder[[#601| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Annihilation[[#701| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Vandalism[[#102| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to station infrastructure[[#202| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Arson[[#302| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sabotage[[#402| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Sabotage[[#502| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Terrorism[[#602| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Hostile Non-Typical Lifeform[[#702| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Disorderly Conduct[[#103| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Rioting[[#303| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Inciting a riot[[#503| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Mutiny[[#603| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Enemy of the Station[[#703| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Petty theft[[#104| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Theft[[#204| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Robbery[[#304| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Embezzlement[[#404| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Grand Theft[[#504| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Piracy[[#604| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Rubbernecking[[#105| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Impediment of Duty[[#205| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Obstruction of Justice[[#305| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Abuse of Equipment[[#106| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Brandishing a Weapon[[#206| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Abuse of Confiscated Equipment[[#406| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Crimes against Reality[[#606| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Trespassing[[#207| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Grand Trespass[[#407| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Medical Malpractice[[#208| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Manslaughter[[#408| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Self Destructive Tendencies[[#508| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Animal Cruelty[[#109| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Release of a Biological Weapon[[#409| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Release of a Deadly Biological Weapon[[#609| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Bioterrorism[[#709| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Creation of a Workplace Hazard[[#210| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Creation of a Workplace Hazard[[#510| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Insubordination[[#111| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Improper Enforcement[[#411| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Abuse of Executive Powers[[#511| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Unjust Impediment to Cybernetic Units[[#112| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Damage to Cybernetic Units[[#212| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Destruction of a Cybernetic Unit[[#412| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Unlawful tampering with a Cybernetic Unit[[#512| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Unauthorized creation of Station Intelligence[[#612| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |Malfunctioning Station Intelligence[[#712| ↩]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Blackmail[[#113| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Unlawful Restraint[[#213| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Unlawful Restraint of Authority[[#313| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Sapient Trafficking[[#413| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Sapient Consumption[[#513| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Sapient Brainwashing[[#613| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Abuse of Communications[[#214| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Security Eavesdropping[[#414| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Command Eavesdropping[[#514| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Central Command Eavesdropping[[#614| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Public Intoxication[[#215| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Drug Possession[[#315| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |Narcotics Distribution and Manufacture[[#415| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Organized Narcotics Manufacturing and Distribution[[#615| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Willful Refusal to Perform a Duty[[#116| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Violating an Injunction[[#216| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Failure to Pay a Fine[[#316| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Malicious Refusal of a Service[[#516| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |Fraud[[#117| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |Identity Theft[[#217| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |Impersonation of Authority[[#317| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |Impersonation of Central Command[[#517| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |Impersonation of Central Command High Rank[[#617| ↩]]&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| style=&amp;quot;background:#8EAADB;&amp;quot; colspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c1xx}};&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c2xx}};&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c3xx}};&amp;quot; |&#039;&#039;&#039;15 minutes&amp;lt;br&amp;gt;1500 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c4xx}};&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c5xx}};&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Permanent incarceration if repeat offender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c6xx}};&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or offered alternative&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:{{c7xx}};&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 7xx charge.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The detaining officer or HoS can decide on punishment regarding to fines, jail time or injunctions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The suspect must be offered a choice between jail time or a fine if their crime is not above the 2XX grade.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Repeat offenders may lose the aforementioned privilege.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:{{c2xx}};&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:{{c3xx}};&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:{{c4xx}};&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:{{c5xx}};&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:{{c6xx}};&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Illegal Ammunition (&amp;quot;Evil&amp;quot; ammo, any rounds or magazines made specifically for illegal firearms)&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Restricted Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Illegal Firearm *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Chameleon Projector&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Unauthorised Combat Implant * &lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Ninja MODsuit&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; | Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Stingbangs&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:{{c2xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c3xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c4xx}};&#039; |&lt;br /&gt;
|style=&#039;background:{{c5xx}};&#039; | &lt;br /&gt;
|style=&#039;background:{{c6xx}};&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat mutation&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, chem/tongue spike, thermal vision, telekinesis, fire breath, adrenaline rush, inexorable, etc. fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, Strong-arm Implant, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Restricted Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Illegal Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;To be added to any assault charge that involves a member of Security, Command, or Central Command.. For &amp;quot;retaliatory&amp;quot; attacks made during an attempted arrest, see Resisting Arrest.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Add five minutes to the relevant assault charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pause the timer and add five minutes. Resume the timer once the criminal is apprehended once again.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest(Interdyne, Tarkon, DS2, Fugitives/Hunters, etc) must be authorized by the current commanding officer(Captain or ACO) in order to board. Once given permission to board, they are subject to Corporate Regulations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Changeling&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any changeling discovered is to be killed and disposed of on sight.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Changelings are non-crew entities and are to be killed on sight.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. Depending on the evaluation, they&#039;re either to be released or placed under permanent psychiatric hold in the prison.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx{{anchor|1xx}}&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101{{anchor|101}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102{{anchor|102}}&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103{{anchor|103}}&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104{{anchor|104}}&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105{{anchor|105}}&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|106{{anchor|106}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|109{{anchor|109}}&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|111{{anchor|111}}&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112{{anchor|112}}&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|113}}&lt;br /&gt;
|&#039;&#039;&#039;Blackmail&#039;&#039;&#039;&lt;br /&gt;
* To attempt to coerce someone&#039;s otherwise unwilling cooperation by threatening them with sensitive information.&lt;br /&gt;
|&#039;&#039;Compromising information of any sort used against someone to coerce another. Even if the compromising information is criminal in nature, it still can&#039;t be used against someone in this manner. If the blackmail is successful, the perpetrator may also apply for Obstruction of Justice. If a victim of blackmail confesses to crimes as part of their report and comes willingly, see Cooperation with Prosecution and/or Security.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is important here - do not bring someone in on blackmail based on a verbal report alone.&lt;br /&gt;
|-&lt;br /&gt;
|116{{anchor|116}}&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty.&lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department, Medical refusing to provide aid, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|-&lt;br /&gt;
|117{{anchor|117}}&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
* The usage of somebody else&#039;s credentials in an unapproved manner.&lt;br /&gt;
|&#039;&#039;This can be for a signature used outside of its intended purpose, a departmental stamp used without authorization, someone else&#039;s ID used to order goods, and other similar applications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!2xx{{anchor|2xx}}&lt;br /&gt;
!Grade 2&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201{{anchor|201}}&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202{{anchor|202}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|204{{anchor|204}}&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard important items that may be critical to important station functions.&lt;br /&gt;
|-&lt;br /&gt;
|205{{anchor|205}}&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice. &#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview. Enforcement is done by detaining and handing off to Security - if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around. &lt;br /&gt;
|-&lt;br /&gt;
|206{{anchor|206}}&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them against their will.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|207{{anchor|207}}&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. If someone has been asked to leave by an authorized individual and refuses, apply this charge. For highly restricted areas, see Grand Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, they followed someone in, or refuse to leave.&lt;br /&gt;
|-&lt;br /&gt;
|208{{anchor|208}}&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210{{anchor|210}}&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidentally electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The difference between this and malicious is intent - this is typically for accidental or careless actions.&lt;br /&gt;
|-&lt;br /&gt;
|212{{anchor|212}}&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|213{{anchor|213}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|214{{anchor|214}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
* To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|215{{anchor|215}}&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable.&lt;br /&gt;
|-&lt;br /&gt;
|216{{anchor|216}}&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|217{{anchor|217}}&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
* To attempt to pass oneself off as another member of the crew through forged credentials, disguises, or any means.&lt;br /&gt;
|&#039;&#039;For instances when someone is clearly pretending to be another person. Fake IDs, chameleon kits, voice changers, and so on. For changelings and morphs, see Hostile Non-Typical Lifeform.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As an alternative use: If you REALLY want to &amp;quot;go easy&amp;quot; on a changeling that&#039;s otherwise been relatively benign, you can apply this charge.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx{{anchor|3xx}}&lt;br /&gt;
!Grade 3 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|302{{anchor|302}}&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into)&lt;br /&gt;
|-&lt;br /&gt;
|303{{anchor|303}}&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|304{{anchor|304}}&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305{{anchor|305}}&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|313{{anchor|313}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. Unlawful is the key word - this does not apply if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|315{{anchor|315}}&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs. For larger amounts, distribution and manufacture charges may apply instead.&lt;br /&gt;
|-&lt;br /&gt;
|316{{anchor|316}}&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This sentence is to be extended by 5 minutes for each crime that enticed the initial fine(s), up to a total of 25 minutes.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Consider lenience if the station is in a state of emergency or chaos, or other extenuating circumstances arise.&lt;br /&gt;
|-&lt;br /&gt;
|317{{anchor|317}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|&#039;&#039;This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see Impersonation of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission may fall under this as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 4 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!4xx{{anchor|4xx}}&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401{{anchor|401}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|402{{anchor|402}}&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|404{{anchor|404}}&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods.&lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None. &lt;br /&gt;
|-&lt;br /&gt;
|406{{anchor|406}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|407{{anchor|407}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|408{{anchor|408}}{{anchor|Manslaughter}}&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|409{{anchor|409}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|411{{anchor|411}}&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|412{{anchor|412}}&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|413{{anchor|413}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also applies to kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|414{{anchor|414}}&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|415{{anchor|415}}&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 5&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx{{anchor|5xx}}&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501{{anchor|501}}{{anchor|GBH}}&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|502{{anchor|502}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|503{{anchor|503}}&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|504{{anchor|504}}&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot; - but all antag objectives qualify for this.&lt;br /&gt;
|-&lt;br /&gt;
|508{{anchor|508}}{{anchor|selfoof}}&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. If an incident is severe enough, this may be charged based on a single instance of activity. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codified if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidentally knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|510{{anchor|510}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|511{{anchor|511}}&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|512{{anchor|512}}&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|513{{anchor|513}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|514{{anchor|514}}&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization.&lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|516{{anchor|516}}&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|-&lt;br /&gt;
|517{{anchor|517}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s staff. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s personnel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. You should ideally have as much confirmation of the crime as possible before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx{{anchor|6xx}}&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601{{anchor|601}}{{anchor|Murder}}&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]]. For attempted murder, use [[#GBH|Assault GBH (501)]]. Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|602{{anchor|602}}&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of [[#Murder|murder]] as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|603{{anchor|603}}&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|604{{anchor|604}}&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large.&lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|606{{anchor|606}}&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to unauthorized usage and/or creation of supermatter shard weapons. For weaponization of the primary supermatter crystal, see Grand Sabotage and Grand Theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for a non-RD that creates or uses supermatter shard weapons. &lt;br /&gt;
|-&lt;br /&gt;
|609{{anchor|609}}&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see Bioterrorism.&lt;br /&gt;
|-&lt;br /&gt;
|612{{anchor|612}}&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Only for the consented creation of an AI without approval from a higher up. If you&#039;ve been forced into a borg or AI shell without consent, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|613{{anchor|613}}&lt;br /&gt;
|&#039;&#039;&#039;Sapient Brainwashing&#039;&#039;&#039;&lt;br /&gt;
* To influence the mind of another sapient being through forceful coercion.&lt;br /&gt;
|&#039;&#039;Altering someone&#039;s mental state through the use of some sort of manipulative technique or tool. This is for brainwashing surgery, hypnosis tools, cult conversion, revolutionary heads, and other conversion methods.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Burden of proof is exceptionally important here, especially considering meta-protections against the perpetrators(memory loss/alteration, victim&#039;s testimony should be considered unreliable). Make sure you have evidence of some sort of tool used for the crime - a brainwashing surgical board, conversion rune, and so on. If you believe that the hypnosis or brainwashing is ERP related, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|614{{anchor|614}}&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|615{{anchor|615}}&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|617{{anchor|617}}&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command High Rank&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command&#039;s high ranking staff.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command&#039;s high ranking personnel. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command&#039;s high rankers. Specifically; Sergeants, Lieutenants, Admirals, Fleet Admirals, or other specialty ranks.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 7 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!7xx{{anchor|7xx}}&lt;br /&gt;
!Grade 7&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|701{{anchor|701}}&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|702{{anchor|702}}&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|703{{anchor|703}}{{anchor|eots}}&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges or above. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|709{{anchor|709}}&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims.&lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|-&lt;br /&gt;
|712{{anchor|712}}&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go after the AI and declare war against it because it refused to open a door for you. For borgs following the AI, see Deconversion.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Demotion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
====Crew Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for common / non-command crew are at the discretion of the corresponding head of department, within logical and legal reason. (Willful refusal, Malpractice, Sabotage, et cetera...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Command Demotion====&lt;br /&gt;
&lt;br /&gt;
Demotions for heads / command crew are at the disrection of the Captain or in their absence an acting Captain. It is possible to demote a Captain / acting Captain by hosting a &#039;&#039;&#039;vote of no confidence&#039;&#039;&#039;, using the majority vote of the heads present to determine the outcome.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head(Captain permitted if head is absent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security, Warden, or Captain can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
The Head of Security may veto an arrest warrant or order made by a Warden or Captain. The Captain may veto any warrant or order made by a Warden or lower. The Nanotrasen Consultant may veto &#039;&#039;&#039;any&#039;&#039;&#039; warrant or sentence - subject to scrutiny from Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 601, Grand Theft 504, Grand sabotage 502&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices though this can be taken if abused. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security are permitted to implant search personnel that are under suspicion or have been confirmed to be in possession of at least one.  &lt;br /&gt;
&lt;br /&gt;
Probable cause for a search would be; visual confirmation, visual clues, witness reports and similar, concrete evidence (Items being suspiciously stuck to hands, getting up unusually quickly from stuns and so on...) &lt;br /&gt;
&lt;br /&gt;
Crimes that warrant permanent confinement clear security to conduct a &#039;&#039;&#039;full body search.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Use of Force =&lt;br /&gt;
As a member of Security, you are equipped with a range of effective non-lethal tools for handling threats and detaining troublemakers. In most situations, these options are expected to be your primary means of engagement, as they are generally more effective at safely defusing conflicts.&lt;br /&gt;
&lt;br /&gt;
Lethal force is reserved for circumstances where non-lethal methods would be ineffective or where the situation clearly warrants escalation.&lt;br /&gt;
&lt;br /&gt;
Personnel should be apprehended using non-lethal means whenever possible. Failure to adhere to this standard may result in disciplinary action, including demotion or job bans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c2xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c2xx}};&amp;quot; | Petty Criminals / Surrendered Enemies / Incapacitated Enemies&lt;br /&gt;
|- style=&amp;quot;background-color:{{c2xx}};&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Should lethal force be levied against a target that is not set to DNR, or is not set to Execute/Kill on Sight via lawful order from the Captain, Head of Security or Nanotrasen Representative, they must be revived and sentenced/deconverted as soon as possible. Petty criminals, surrendered combatants or detained individuals met with lethal force without proper justification will result in administrative action.&lt;br /&gt;
|-}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:{{c3xx}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c3xx}};&amp;quot; | Lethals Authorised - Post-Combat Revival Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun Weapons, Lethals, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple Assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Flag Robes, Highly Armed, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing Explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Enhanced Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, Combat Implants, Hulk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury Trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or Otherwise)&lt;br /&gt;
| &#039;&#039;&#039;Subverted Silicons&#039;&#039;&#039;&amp;lt;br&amp;gt;(Cyborgs, AI)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Environment&#039;&#039;&#039;&amp;lt;br&amp;gt;(N2O, Fire, Space)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c4xx}};&amp;quot; | Lethals Recommended - Posthumous Revival Potentially Required&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Heavily Armed&#039;&#039;&#039;&amp;lt;br&amp;gt;(.357, eSword, etc.)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Halos)&lt;br /&gt;
| &#039;&#039;&#039;Holoparasite Users&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Hostile Exosuits&#039;&#039;&#039;&amp;lt;br&amp;gt;(Any Chassis)&lt;br /&gt;
| &#039;&#039;&#039;Uncontainable Individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bloodcrawl, Jaunt, etc)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c4xx}};&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Non-Crew&#039;&#039;&#039;&amp;lt;br&amp;gt;(Golems, Ash Walkers, Interdyne, etc)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color:{{c6xx}} | Lethals Expected - Kill on Sight&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fully Powered Heretics&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Hostilities)&lt;br /&gt;
| &#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Syndicate Cyborgs)&lt;br /&gt;
| &#039;&#039;&#039;Cultists&#039;&#039;&#039;&amp;lt;br&amp;gt;(Summoning Deity)&lt;br /&gt;
| &#039;&#039;&#039;Perma Escapees&#039;&#039;&#039;&amp;lt;br&amp;gt;(Outside Permabrig/Isolation)&lt;br /&gt;
| &#039;&#039;&#039;Exogenous Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;(Xenomorphs, Spiders, Changelings)&lt;br /&gt;
|- style=&amp;quot;background-color:{{c6xx}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Abductors&#039;&#039;&#039;&amp;lt;br&amp;gt;(Including Other Hostile Aliens)&lt;br /&gt;
| &#039;&#039;&#039;Cult Constructs&#039;&#039;&#039;&amp;lt;br&amp;gt;(Irrespective of Type)&lt;br /&gt;
| &#039;&#039;&#039;Bluespace Abominations&#039;&#039;&#039;&amp;lt;br&amp;gt;(Revenants, Heretical Entities)&lt;br /&gt;
| &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-Standard Revolutionaries)&lt;br /&gt;
| &#039;&#039;&#039;Malfunctioning AI&#039;&#039;&#039;&amp;lt;br&amp;gt;(Malf AI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alert&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&lt;br /&gt;
* All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
|&lt;br /&gt;
*Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
*Any kind of armor may be fielded.&lt;br /&gt;
|&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
&lt;br /&gt;
* Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
|&lt;br /&gt;
* The Paddy may be deployed from the security mech-bay.&lt;br /&gt;
* Non/Less Lethals are still preferred but officers are permitted to keep lethal means at the ready.&lt;br /&gt;
|&lt;br /&gt;
* Security may conduct a field search only if there is &#039;&#039;&#039;probable cause/reason&#039;&#039;&#039; to do so, and must still abide by privacy laws unless presenting a warrant. &lt;br /&gt;
&lt;br /&gt;
* Vigilance is expected from every security member onboard, and they must patrol in frequent intervals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
&lt;br /&gt;
* Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
|&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
|&lt;br /&gt;
*Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&lt;br /&gt;
* Critical inability to retain control of the station; Or large scale active threat.&lt;br /&gt;
* &amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Lethal/non-lethal limits are lifted for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
|&lt;br /&gt;
*Crew Militia: Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Epsilon Alert===&lt;br /&gt;
&lt;br /&gt;
* The station is now under full Central Command control.&lt;br /&gt;
|&lt;br /&gt;
* Central Command will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from Central Command are absolute, regardless of corporate regulation legality. The highest ranking member of Central Command is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Federal Alert===&lt;br /&gt;
&lt;br /&gt;
* The station has been put under SolFed control. &lt;br /&gt;
|&lt;br /&gt;
* SolFed officials will enforce whatever restrictions they deem necessary. &lt;br /&gt;
|&lt;br /&gt;
* Orders from SolFed officials are absolute, regardless of corporate regulation legality. The highest ranking SolFed Official is put in charge of the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
&lt;br /&gt;
* The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
|&lt;br /&gt;
* No restrictions on lethals or contraband laws.&lt;br /&gt;
|&lt;br /&gt;
* Absolute Martial Law, no restrictions on arrests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
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