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		<title>Server Rules</title>
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		<summary type="html">&lt;p&gt;Silly Goober: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command cannot place players into Nova Star exclusive roles in any way, shape, or form.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Bitrunner&amp;diff=8543</id>
		<title>Bitrunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Bitrunner&amp;diff=8543"/>
		<updated>2026-03-23T01:17:17Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=AdmiralLazuli }}&lt;br /&gt;
{{Needs revision|reason=Needs addition of a table simillar to the mining equipment vendor, as well as edits to the domain listings|priority=MilSim moment (High)}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #cc9966&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img_generic = Generic bitrunner.png&lt;br /&gt;
|img =Generic bitrunner.png &lt;br /&gt;
|jobtitle = Bitrunner&lt;br /&gt;
|access = Cargo Bay, Cargo Office, Bitrunning Den, Maintenance, Mineral Storage, Mining Mech Access&lt;br /&gt;
|additional = [[Mining Station]], Mining Office&lt;br /&gt;
|difficulty = Easy to Very Hard, depending on selected domain&lt;br /&gt;
|superior = [[Quartermaster]]&lt;br /&gt;
|duties = Link into the netverse to solve puzzles or fight virtual battles. Deliver loot and tech to the station. Get severe amounts of head trauma and die in the Millitary Simulation over and over until you want to bash your head into a wall&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote =&amp;quot;Cyberchase we&#039;re movin&#039;!&amp;quot; &lt;br /&gt;
|requirements=A 100% willingness to get traumatic brain injuries and die horribly in virtual scenarios|alttitles=Bitdomain Technician, Data Retrieval Specialist, Netdiver, Pod Jockey, Union Bitrunner, Junior Bitrunner}}&lt;br /&gt;
{{Cargo Dept header}}A job that focuses on short, semi-offstation combat and puzzle solving to generate materials for the station. It emphasizes team play and can get considerably difficult depending on the domain chosen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Load up domains in the server, drag yourself into a netpod, read the domain info, complete the task. When finished, exit via alert or hololadder, shut the domain down, and deliver the cache to the [[Machines#Ore Redemption Machine|ORM]].&lt;br /&gt;
&lt;br /&gt;
==Your workplace==&lt;br /&gt;
The Bitrunning Den is the home of all bitrunning equipment. Sweaty, dimly lit, and poorly decorated; you&#039;ll find an assortment of machines to link yourself to a virtual domain here. Bitrunning uses the following equipment:&lt;br /&gt;
&lt;br /&gt;
# Quantum servers&lt;br /&gt;
# Quantum console&lt;br /&gt;
# Netpods&lt;br /&gt;
# Byteforge&lt;br /&gt;
# Bitrunning Equipment Vendor (on certain station layouts)&lt;br /&gt;
&lt;br /&gt;
==Quantum Server==&lt;br /&gt;
The driving force behind bitrunning is called a &amp;quot;quantum server&amp;quot;, a hunk of metal crudely wired together inside the den. The quantum server loads domains in one at a time and must cool down between operation. These virtual domains generally tend to focus puzzle solving or combat elements where you find and deliver a sealed crate back to the safehouse where you loaded in. It is then materialized in its processed form on the station for redemption. &lt;br /&gt;
&lt;br /&gt;
Upgrading the server can be beneficial, for instance:&lt;br /&gt;
&lt;br /&gt;
# Capacitors: Reduce the amount of cooldown time required&lt;br /&gt;
# Scanners: Detect more information in the domain selection screen&lt;br /&gt;
# Servos: Reduce the injury taken from severing connections.&lt;br /&gt;
&lt;br /&gt;
Virtual domains loaded in can be incredibly realistic - you are using your mind to pilot another person, after all. The damage you incur inside a virtual domain is often reflected back to your physical body. There are some forms of damage which do not directly translate, like toxin and suffocation. Netpods can attempt to sluggishly heal damage, but should you incur it too quickly to heal or if you die outright, you will be ejected from the netpod.&lt;br /&gt;
&lt;br /&gt;
==Quantum Consoles==&lt;br /&gt;
[[File:258600857-3a45feaf-8c80-46b2-81c9-355932d1b014.png|thumb|A quantum console UI.]]&lt;br /&gt;
The quantum console interfaces with server operations. Due to poor craftsmanship, it must be placed adjacent to a server in order to function. In the quantum console UI, you can see four key elements:&lt;br /&gt;
&lt;br /&gt;
# The number of points in the top right, these are rewarded on domain completion. Domain rewards dictate the amount of materials awarded, NP awarded to your account, and the raw points are used to purchase new domains. You do not get points for stopping a domain before the cache is retrieved. You are never locked out of loading in new domains, as there are free and entry level ones to choose from. Choosing a random domain grants extra reward points, but is not available for entry level domains.&lt;br /&gt;
# The domain list. This iterates over every available domain, but without proper components, you will be limited to seeing simpler domain info while the rest are obscured. Expanding domain info can give you an overview of the cost and rewards. Not all domains have a description relation to how to complete them, so be careful!&lt;br /&gt;
# Connection info. This section highlights the number of connections remaining (the radio towers), then the avatars connected. While not always accurate or up to date, it can give you a quick glance at the well-being of the hosted avatars within the domain, as well as a breakdown of the damage they may have received.&lt;br /&gt;
# The currently loaded domain. This is available if the domain selected is within scanner potential, otherwise is redacted. You can also halt the current domain here. If there are currently connected avatars, the system will attempt to alert them before their connection is severed.&lt;br /&gt;
# The Broadcast button, located in the top row. You can use this to stream the virtual world to any and all entertainment consoles located on the station, in case anybody wants to watch you explore these domains.&lt;br /&gt;
&lt;br /&gt;
==Netpod==&lt;br /&gt;
The devices which each bitrunner uses to connect into the virtual domain. Netpods are clunky, coffin-like contraptions which you must link into then submerge your body so that you don&#039;t overheat. To access one, drag your character into the unit while a domain is loaded. Some features of netpods:&lt;br /&gt;
&lt;br /&gt;
# Simple security: Not impervious, but resistant to damage and external environmental threats. If the pod takes considerable damage or is being pried open by crowbar, the occupant is alerted to the event and is given a brief moment to respond.&lt;br /&gt;
# Rudimentary healing: Netpods slowly heal damage over time. This is done to prevent avatars from dying from mysterious causes while inside the domain. However, it is not equipped for full cycle healing, and will eject its occupant once it runs out of power.&lt;br /&gt;
# Disconnection &amp;amp; Severance: Using a netpod generates an object representative of the method to disconnect to your physical body. The hololadder it creates upon entry can be walked over or clicked to return. You are also offered the chance to disconnect safely when the cache is recovered. Should you, the server, or the netpod you&#039;re using sustain critical damage or lose power, you will be ejected unsafely from the machine, which can cause brain damage.&lt;br /&gt;
# Job selection. Right-clicking a pod allows you to set the Job of the avatar for that pod, while inside a domain. Different jobs have different starting gear - Bitrun as a clown for extra &amp;lt;s&amp;gt;style points&amp;lt;/s&amp;gt; ridicule from your peers. Do note that some domains force your avatar&#039;s job to a specific choice, such as the Hierophant Arena or the Clown Planet.&lt;br /&gt;
[[File:257129401-d99073a4-2438-4600-83c0-cafb7b3fee55.gif|thumb|Entering a netpod]]&lt;br /&gt;
&lt;br /&gt;
== Byteforge ==&lt;br /&gt;
This machine handles spawning the cache from the virtual domain. Be advised that materials inside the encrypted cache are not actually transferred, as the cache is merely a symbolic representation. You will not be able to transport items or people in the encrypted cache itself, mostly because you can&#039;t even open it inside the virtual domain.&lt;br /&gt;
&lt;br /&gt;
==Virtual Domains==&lt;br /&gt;
Virtual domains are the maps loaded in via console. They are intended to be short missions where you complete puzzles or battles in order to retrieve the cache. Each virtual domain loads in a safehouse, which serves as a gear room for the map ahead. Here, you can find marked tiles to extract the encrypted cache, hololadders to represent methods to disconnect, and sometimes gear if needed for the mission. The cache itself manifests as a secured crate, and using the domain info ability will help you retrieve it. Once found, drag the cache back to the circuit tiles in the safehouse. These are sometimes in different locations, but should be similar in appearance. You can confirm it is an extraction tile by examination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things to note while in domain:&lt;br /&gt;
&lt;br /&gt;
* Avatar damage can be reflected onto the host&#039;s body. Healing is not. The host body slowly heals while inside a netpod, but if you sustain damage too quickly, or take damage which knocks you unconscious (outside of the netpod), your connection will be forcibly severed.&lt;br /&gt;
* Not all forms of damage are reflected onto the host&#039;s body. In fact, the only obtainable form of damage is brain damage, which is a result of being forcibly disconnected from the netpod.&lt;br /&gt;
* You may only generate a small number of avatars. This is dependent on the safehouse / domain chosen - The only limit to this is the number of hololadder landmarks spawned in the safehouse.&lt;br /&gt;
* You are rewarded for speed, difficulty, and handling threats. Make sure to keep a folder to &amp;lt;s&amp;gt;be a snob&amp;lt;/s&amp;gt; impress your fellow crewmembers.&lt;br /&gt;
* Threats can be benign or malignant. Ghosts are very capable of spawning in and thwarting your efforts. They can also appear and be helpful. There is no restriction on their behavior in the virtual domain - All Bitrunners are valid inside domains. Do note that these virtual avatars are in a [[Antagonist Policy#Permanent Mechanical State|permanent mechanical state]], which means to attack them of for them to attack you, a [[Nova Roleplay Expectations#1. Combat Indicator|CI]] is not always required (Millitary Simulation is a prominent example of this)&lt;br /&gt;
* You do not always need to reach the hololadder to disconnect. Completing a domain offers an alert which can be clicked to disconnect immediately. There are also other unsafe methods. Termination of your avatar will return you to your host body, with the side effect of serious brain damage.&lt;br /&gt;
&lt;br /&gt;
== Domain List ==&lt;br /&gt;
This is a list of all current domains, as well as tips and tricks to make virtual life easier for you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THESE ARE NOT CURRENTLY IN DIFFICULTY ORDER. THIS IS A WORK IN PROGRESS&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Domain List&lt;br /&gt;
!Domain Name&lt;br /&gt;
!Domain Description&lt;br /&gt;
!Forced Job (If any)&lt;br /&gt;
!Enemies&lt;br /&gt;
!Cost&lt;br /&gt;
!Difficulty Tier&lt;br /&gt;
!Reward&lt;br /&gt;
!Tech disk? Y/N&lt;br /&gt;
!Tips&lt;br /&gt;
|-&lt;br /&gt;
|Abductor Ship&lt;br /&gt;
|&amp;quot;Board an abductor ship and take their goodies.&amp;quot;&lt;br /&gt;
|Bitductor&lt;br /&gt;
|Abductors&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Y&lt;br /&gt;
|Be &#039;&#039;&#039;CAREFUL.&#039;&#039;&#039; Abductors can easily down any and all Bitrunners inside a virtual domain. Make sure to take plenty of ammo along, and peek around corners to fire at them.&lt;br /&gt;
|-&lt;br /&gt;
|Ashen Inferno&lt;br /&gt;
|&amp;quot;Home of the ash drake, a powerful dragon that scours the surface of Lavaland.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down an Ash Drake on Lavaland&lt;br /&gt;
|-&lt;br /&gt;
|Beach Bar&lt;br /&gt;
|&amp;quot;A cheerful seaside haven where friendly skeletons serve up drinks. Say, how&#039;d you guys get so dead?&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine Excavation&lt;br /&gt;
|&amp;quot;Few escape the surface of Lavaland without a few scars. Some remain, maddened by the hunt.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Blood Drunk Miner&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down a blood drunk miner on Lavaland. If not, it&#039;s one of the easiest fights you can do, literally just magdump him with an LMG while walking backwards. That&#039;s all.&lt;br /&gt;
|-&lt;br /&gt;
|Breeze Bay&lt;br /&gt;
|&amp;quot;It&#039;s simple! Enjoy some rays, catch some fish, and have a good time! Don&#039;t get bit by the crabs, though.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|N&lt;br /&gt;
|Do this first, all you have to do is catch 5 fish and you get a nice reward, instantly letting you do one of the hard levels, like the Wendigo or Hierophant&lt;br /&gt;
|-&lt;br /&gt;
|Blood-Soaked Lair&lt;br /&gt;
|&amp;quot;King of the slaughter demons. Bubblegum is a massive, hulking beast with a penchant for violence.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Bubblegum&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down Bubblegum on Lavaland. &lt;br /&gt;
|-&lt;br /&gt;
|Clown Planet&lt;br /&gt;
|&amp;quot;In the deep, dark reaches of space... there is only HONK!&amp;quot;&lt;br /&gt;
|Clown&lt;br /&gt;
|None, except yourself&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|N&lt;br /&gt;
|The first section of this area can simply be completed by crawling across the ground (resting state). The second section, however, cannot. Be careful where you make your moves, as one slip-up can take your avatar tumbling into lava.&lt;br /&gt;
|-&lt;br /&gt;
|Celestial Trial&lt;br /&gt;
|&amp;quot;A massive, ancient beast named the Colossus. Judgment comes.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Colossus&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down a Colossus on Lavaland&lt;br /&gt;
|-&lt;br /&gt;
|Pizza Party&lt;br /&gt;
|&amp;quot;Pick up a flashlight and get going. Your favourite bear has been waiting for you...&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Bears&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gondola Asteroid&lt;br /&gt;
|&amp;quot;An asteroid home to a bountiful forest of gondolas. Peaceful.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|None, excpet yourself&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|Kill and eat a Gondola. And for the love of God, do not get the crate stuck.&lt;br /&gt;
|-&lt;br /&gt;
|Grasslands Hunt&lt;br /&gt;
|&amp;quot;As a hunter, you must be able to track and kill your prey. Prove yourself.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot Arena&lt;br /&gt;
|&amp;quot;Dance, puppets, Dance!&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Hierophant&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down the actual Hierophant on Lavaland. If you&#039;re not looking to do that however, simply grab a mask, armor, oxygen, and a medipen, as well as the LMG and the extra mag. Assuming you can unload all of the bullets into it, the Hierophant will fall easily. Be wary of friendly fire however.&lt;br /&gt;
|-&lt;br /&gt;
|Island Brawl&lt;br /&gt;
|&amp;quot;A &#039;peaceful&#039; island tucked away in the middle of nowhere. This map will auto-complete after a number of deaths have occurred.&amp;quot;&lt;br /&gt;
|Combat Beachbum&lt;br /&gt;
|Virtual viruses &lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5/6&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meta Central&lt;br /&gt;
|&amp;quot;Every so often, workers demand rights from Nanotrasen. This is unprofitable.&amp;quot;&lt;br /&gt;
|Security with Modsuit&lt;br /&gt;
|Ghost roles, angry Russians with melee weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|N&lt;br /&gt;
|Make sure to shoot the landmines with the provided laser gun if you have enough distance, those mines can and will fuck you up.&lt;br /&gt;
|-&lt;br /&gt;
|Disposal Pipe Factory&lt;br /&gt;
|&amp;quot;An abandoned and infested factory manufacturing disposal pipes.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Hivebots, Ghost roles&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|N&lt;br /&gt;
|There&#039;s a wall section early on you can break through to enter a room, usually containing at least one hivebot. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; go through disposals, as this will result in everything your avatar has being shredded by a dangerous shredder. It will not, however, terminate your avatar. Just seriously injure them.&lt;br /&gt;
|-&lt;br /&gt;
|Corsair Cove&lt;br /&gt;
|&amp;quot;Battle your way to the hidden treasure, seize the booty, and make a swift escape before the pirates turn the tide.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Pirates, Ghost roles&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crate Chaos&lt;br /&gt;
|&amp;quot;Sneak into an abandoned corner of the virtual world, where they store all of the crates.&lt;br /&gt;
Warning -- Virtual domain does not support visual display. This mission must be completed using echolocation.&amp;quot;&lt;br /&gt;
|Echolocator&lt;br /&gt;
|Crates. Yes, crates&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infected Domain&lt;br /&gt;
|&amp;quot;Another neglected corner of the virtual world. This one had to be abandoned due to zombie virus.&lt;br /&gt;
Warning -- Virtual domain does not support visual display. This mission must be completed using echolocation.&amp;quot;&lt;br /&gt;
|Echolocator&lt;br /&gt;
|Zombies&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glacier Grind&lt;br /&gt;
|&amp;quot;A treacherous climb few calves can survive. Great cardio though.&amp;quot;&lt;br /&gt;
|Iceclimber&lt;br /&gt;
|A polar bear locked behind a wooden barricade&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Assault &lt;br /&gt;
|&amp;quot;Board the enemy ship and recover the stolen cargo.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Syndicate Team, Ghost Roles&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Unsure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Vestige&lt;br /&gt;
|&amp;quot;Suspended in the silent void of space, the Neon Relic is a haunting echo of a retro-futuristic era. Hang out, enjoy the view.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|N&lt;br /&gt;
|Relax. You&#039;ve earned it.&lt;br /&gt;
|-&lt;br /&gt;
|Glacian Devourer&lt;br /&gt;
|&amp;quot;Legends speak of the ravenous Wendigo hidden deep within the caves of Icemoon.&amp;quot;&lt;br /&gt;
|Miner&lt;br /&gt;
|Wendigo&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Y&lt;br /&gt;
|Very useful simulation for any beginner miners looking to take down a Wendigo on an Icemoon. I shit you not, this is even easier than the blood-drunk. Go up, shoot it with the LMG, and then walk backwards while maintaining fire. It should fall in just over ten seconds as long as you sustain fire. &lt;br /&gt;
|-&lt;br /&gt;
|Xeno Infestation&lt;br /&gt;
|&amp;quot;Our ship scanners have detected lifeforms of unknown origin. Friendly attempts to contact them have failed.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|Xenomorphs&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Unsure&lt;br /&gt;
|Go in blasting with lasers, and remember that retreating is always an option. Don&#039;t be ashamed to run, running can save your life.&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Millitary Simulation&lt;br /&gt;
|&lt;br /&gt;
|SolFed Soldier&lt;br /&gt;
|CIN soldiers, Ghost Roles who are incredibly competent&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|N&lt;br /&gt;
|Keep enough leftover cost points to go back to something like the Wendigo so you can get more points after you die horribly. This is the single hardest domain in the entire game so far, due to the high number of CIN soldiers, followed by what will most likely be a couple ghost role Elite CIN Soldiers with MODsuits and advanced weaponry. If no ghost roles spawn, just go in, wipe the compound, and storm into the Ghost Role base. Take the yellow key card you should&#039;ve gotten earlier to open the door to the crate, then drag the crate to the entrance close to your home base. There&#039;s a blue key card in the secure crate by the exit, and you&#039;ll need both the yellow and blue cards to exit the area. Then revel in the fact that you beat the MilSim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vendor Rewards==&lt;br /&gt;
While bitrunning, you accrue rewards in the form of NexaPoints(&#039;&#039;&#039;TM&#039;&#039;&#039;) for the NexaCache vendor. The vendor works very similarly to mining vendors: Placing an order can either put it in the cargo shuttle orders, or deliver it immediately via an express pod. The vendor rewards range from cosmetic, to helpful, to abilities.&lt;br /&gt;
&lt;br /&gt;
* Cosmetic items: Don the cringiest gear in the galaxy. Become the One. Stocked with items like borritos and space cola, you can use this category to achieve negative style points &amp;lt;s&amp;gt;and piss off everyone&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Helpful tech: Buying items in this category grant technology designs which can be redeemed at the station&#039;s benefit - BEPIS tech. Long forgotten and barely used, it&#039;s found a home here for the benevolent Bitrunner. Also contains the Spray-On insulation applicator, which sprays a person with insulated gloves that you can&#039;t take off as long as they&#039;re not wearing gloves. They are temporary, and a few electric shocks will destroy them completely.&lt;br /&gt;
* Ability Disks: The last category constitutes the selfish path of bitrunning - Buffing one&#039;s own Bitrunning capability. You will find disks that grant items or abilities here. To use them, order them, activate them in hand to make a selection, then carry it on your person (ie: in your bag or pockets) when entering a virtual domain. Some of these disks can grant incredible power, and some just bring along something stupid.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Ability disks (WIP)&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Express cost&lt;br /&gt;
!Possible Effects (ONLY ONE CHOICE)&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Basic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tactical toolbox&lt;br /&gt;
Millitary webbing&lt;br /&gt;
&lt;br /&gt;
Combat knife&lt;br /&gt;
&lt;br /&gt;
Infinite pizza box&lt;br /&gt;
&lt;br /&gt;
Medical beam gun&lt;br /&gt;
&lt;br /&gt;
1 C4 Charge&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Advanced&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Modular Laser Carbine&lt;br /&gt;
Energy Sword&lt;br /&gt;
&lt;br /&gt;
Armor vest&lt;br /&gt;
&lt;br /&gt;
Helmet&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Complex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Double Energy Sword&lt;br /&gt;
Modular Laser Rifle&lt;br /&gt;
&lt;br /&gt;
Energy Katana&lt;br /&gt;
&lt;br /&gt;
Rifle case&lt;br /&gt;
&lt;br /&gt;
Pistol case&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning program: Basic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Minor Illusion cast&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning program: Complex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Fireball&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning program: Elite&lt;br /&gt;
|1300&lt;br /&gt;
|2000&lt;br /&gt;
|Lesser Ash Drake shapeshifting&lt;br /&gt;
Polar Bear shapeshifting&lt;br /&gt;
&lt;br /&gt;
Holy Juggernaut shapeshifting&lt;br /&gt;
&lt;br /&gt;
Death (Yes, death)&lt;br /&gt;
|-&lt;br /&gt;
|Bullet_dodger skillchip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lets you dodge bullets?&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Trinket&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|D20&lt;br /&gt;
Binoculars&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gear: Relaxation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|LustWish vendor caller&lt;br /&gt;
Chameleon kit&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gimmick: Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lets you choose from three separate classes&lt;br /&gt;
|-&lt;br /&gt;
|Bitrunning gimmick: Sports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+BepisTech (WIP)&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Express cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Polycule Aggregate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spray-On Insulation Applicator&lt;br /&gt;
|&lt;br /&gt;
|750&lt;br /&gt;
|What&#039;s the number one problem facing our station today?&lt;br /&gt;
|-&lt;br /&gt;
|Party pod board&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Misc (WIP)&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Express cost&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Boritos&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jackboots&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trenchcoat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24-Volt Energy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Mountain Wind&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PWR Game&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grey Bull&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Upgrading the server can greatly increase efficiency and quality of life. You will be granted higher rewards, the server will cool down faster, and you will be able to see the contents of higher-level domains instead of just &amp;quot;???&amp;quot;&lt;br /&gt;
* Upgrading other machines, notably the Netpod, reduces the brain damage you take to a very low amount.&lt;br /&gt;
* Lost? Domains offer information as an ability upon entering a domain. Sometimes cryptic, but the clues to puzzles are often in the first paragraph of the domain information itself.&lt;br /&gt;
* Playing with more players increases server rewards. Team up with your fellow Bitrunners! Or, if they want to join, let the miners in as well, or just drag along some friends.&lt;br /&gt;
* If you die or otherwise have your connection severed, &amp;lt;s&amp;gt;wait inside the netpod until it ejects you itself&amp;lt;/s&amp;gt; you will get forcibly removed from the netpod and take brain damage. Be careful, as this stacks and can cause head trauma if not treated!&lt;br /&gt;
* If you&#039;re stuck inside of a domain, even as a shadow of your former self (say, a gondola), you&#039;re always capable of leaving the simulation... Unsafely. Death by any means is effective, but it comes with the risk of brain damage.&lt;br /&gt;
* Domains are hostile. Do not trust mobs, dead or alive, to not become sentient.&lt;br /&gt;
* Purchase or &amp;quot;purchase&amp;quot; a [[Guide_to_robotics#Medibot|Medibot]] and leave it in the Den to call out over the radio critically injured bitrunners who eject themselves from the netpod before it heals them.&lt;br /&gt;
* If you don&#039;t have any extra Bitrunners, you can also ask chemistry for [[Guide_to_chemistry#Mannitol|Mannitol]] to repair brain damage. Anybody competent enough can easily make you some.&lt;br /&gt;
* Some domains have an extra reward associated with them, usually an extra cache or something of the like. These side objectives are worth it if you can obtain the means to complete them. Some domains also give you more rewards after you complete them, such a tech disk or a plushie&lt;br /&gt;
* Virtual Cops will beat the shit out of you with their bare hands.&lt;br /&gt;
* Ship the certificates to CentCom, although I&#039;m not sure if they do anything.&lt;br /&gt;
* Help around Cargo if the number of technicians is low, they will appreciate another set of hands.&lt;br /&gt;
* If the station has a delivery room, make sure to ask or bug your attending Quartermaster (or if not, the HoP or Captain) for expanded access, they can edit the Identification of your ID and let you into the delivery room, where you can throw the reformatted tech disks from certain domains into the science chute.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=8542</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=8542"/>
		<updated>2026-03-23T01:16:51Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
{{Needsrevision|reason= Icons need fixing, broken links need fixing, contents need to be checked.|priority=Medium}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_shaftminer.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Shaft Miner&lt;br /&gt;
 |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
 |guides = This page.&lt;br /&gt;
 |requirements = Stay alive long enough to return your loot to the station.&lt;br /&gt;
|alttitles=Union Miner, Excavator, Drill Technician, Prospector, Spelunker, Apprentice Miner}}&lt;br /&gt;
{{Cargo Dept header}}Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards:&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. Occasionally you will luck out and a storm will turn out to be a harmless emberfall. Listen to the weather radios mounted in the mining dock and cargo bay for warnings about coming storms, or examine them to see when the next one is scheduled to arrive, or using your suit voucher to take a SEVA suit.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire. The mining base has showers mounted just inside the entrance door to put you out, and extinguishers are generally placed there as well.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. If your fellow miners take a dive in to one, consider buying an emergency retrieval hook from cargo or the mining equipment vendor and fishing them out with a fishing rod. &lt;br /&gt;
* Atmosphere - Lavaland&#039;s atmosphere is randomized at roundstart, and is almost always unbreathable. Exact mixes can be anything from a gradual build-up of toxin damage, to immediately knocking you out if your mask is off, to giving you brain damage and traumas if you breathe it in. An underrated killer of civilian miners is catching fire from lava or enemies and having your breath mask burn away - Fortunately, mining masks are fireproofed by default.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. They can watch cameras on lavaland and has full access to Mining, as well as track you via GPS, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!&lt;br /&gt;
&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). Grab your mining mask out of your backpack&#039;s emergency box and put it on - It&#039;s fire-proofed, and can be pushed aside to eat and drink. Your mining radio headset also comes built in with a specialized microphone/heads-up display, altering your Control+Middle Click point to allow you to place visible markers with basic commands attached (EG Go Here, Attack, Danger). You can turn this function off by Control+Clicking your headset.&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife. If you keep this on your belt slot, you can use it as a flashlight and keep your pockets free for your satchel and whatever else you need.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the south-west side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes, as well as the old ore refinery machine if you feel the need to make material sheets by hand for some reason.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. Dragging an ore box while you have a mining satchel in your pocket and walking over ores automatically deposits them into the box.&lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back to medbay. Also consider taking a fire extinguisher with you, in case you step in lava - Lava adds a large amount of fireticks to you, enough to require rolling for several seconds to put out.&lt;br /&gt;
&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.&lt;br /&gt;
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
# Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated&#039;&#039;&#039;. &lt;br /&gt;
# Miners have access to the science channel (with :n). &lt;br /&gt;
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore redemption.gif|link=link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. &lt;br /&gt;
# Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
# Click &amp;quot;Claim&amp;quot;. You do not need to insert your ID. &lt;br /&gt;
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve gained. Gear can either be delivered through the cargo shuttle, or pod-dropped in immediately for an extra charge.&lt;br /&gt;
&lt;br /&gt;
=== Boulder Mining ===&lt;br /&gt;
&lt;br /&gt;
# Make sure you have the boulder refinery machines build. Make SURE you turn on both the machines AND the conveyor belt underneath them.&lt;br /&gt;
# Find a boulder vent. There will always be one that is already complete near the mining dock, providing the station with a trickle feed of glass and iron. Others can be found by listening to your mining scan, which pings when you&#039;re within around 7 tiles of a vent, or by buying a vent pinpointer with mining points, which roughly points you to the nearest unclaimed vent.&lt;br /&gt;
# Hit the vent with your mining scanner. After a short scanning period, it will do a few things:&lt;br /&gt;
## Flag it with a GPS signal.&lt;br /&gt;
## Earn you a handful of mining points&lt;br /&gt;
## Replace the question mark above it with symbols denoting what materials it produces&lt;br /&gt;
# Prepare for a fight, preferably by clearing a decently large area around the vent of rocks and enemies and grabbing one or two more miners, then hit the vent with your scanner again to call in an autonomous drone. Your job for the next few minutes will be to protect the drone; Enemies appropriate to the area (EG, goliathes and legions for lavaland, polar bears and snow lobstrocities for Icebox) will start spawning in around the vent, in waves of around 2-4 enemies per wave. By default, they will begin pathing to and attacking the drone &amp;lt;s&amp;gt;(except for polar bears, which are passive by default)&amp;lt;/s&amp;gt;, but will turn and attack you if you get their attention. Depending on the size of the boulders the vent produces (examine the vent after the first scan to check), the fight will last for around 3-8 waves. If the drone gets destroyed, clear the enemies out, consider grabbing better gear, then try again.&lt;br /&gt;
# Once the drone has successfully activated the vent, you&#039;re done! Boulders will automatically be teleported from the vent up to the refinery teleporter, and get processed by the machines into usable ores. You also receive a large chunk of mining points for helping defend a vent.&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# Use your better gear to push deeper into Lavaland.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# If science didn&#039;t prinit them, yell at them with :n or .n or go and ask at their front desk. It&#039;s hard to overstate how much these improve efficiency.&lt;br /&gt;
# If you feel robust enough, explore some ruins and [[Morph|get amazing rewards]]. Tendrils are an easy enough source of special loot, if you can fight off two to three enemies at once while attacking them.&lt;br /&gt;
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot. If you do this, make sure to tell the Cargo department beforehand, so that they can send someone out to retrieve your corpse if you die. Do your absolute best to not fight them near the mining base.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a resonator, and a mini extinguisher.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. &lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. &lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. &lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit fresh conscripts. &lt;br /&gt;
&lt;br /&gt;
===Mining Skill===&lt;br /&gt;
Mining with certain tools will slowly increase your &#039;&#039;mining skill&#039;&#039;, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.&lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizing Serum on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorersuit.png|32x32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.&lt;br /&gt;
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32x32px]] [[File:MiningScanner.png]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32x32px]]{{Anchor|Proto-kinetic Accelerator}}&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on {{Combat_Mode}} at the price of lower accuracy and speed. Alternatively, turn off {{Combat_Mode}} and switch hands after every shot to get around the accuracy reduction. &amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit corpse while on {{Combat_Mode}}). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32x32px]]&amp;lt;br&amp;gt;Survival Emergency Medipen{{Anchor|Survival Emergency Medipen}}&lt;br /&gt;
|A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 8u [[Guide_to_chemistry#Epinephrine|Epinephrine]], 8u [[Guide_to_chemistry#Aiuri|Aiuri]], 8u [[Guide_to_chemistry#Libital|Libital]] and 6u [[Guide_to_chemistry#Leporazine|Leporazine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Data card.png]]&amp;lt;br&amp;gt;Point Transfer Card&lt;br /&gt;
|A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32x32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You&#039;re issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchelm.png|32x32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32x32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32x32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;52 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!116 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shite it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!178 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!178  Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!208 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!292 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_brute.png]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains some brute-healing patches, gauze, a bottle of probital pills, a salicylic acid medipen, and a wound analyzer&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;260 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_burn.png]]Burn First Aid Kit&lt;br /&gt;
|Contains some burn-healing patches, a medical spray, an oxandrolone medipen, and an epipen.&lt;br /&gt;
!325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.gif|32x32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic crusher.png|32x32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advanced_automatic_mining_scanner.png]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury Medipen.png|32x32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;487 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton pack.png|32x32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!780 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Of course, it&#039;s almost completely worthless on the station.&lt;br /&gt;
!1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Modsuit&lt;br /&gt;
|A mining-themed modsuit that works best when in a mining environment.&lt;br /&gt;
!1625 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1495 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;4550 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32x32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;195 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;974 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Regenerative Shield&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Cooldown Decrease&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!341 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!552 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next destabilizing force becomes more deadly, dealing 15 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Interdyne Pharmaceuticals =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: TBD &lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you&#039;re lucky, Night Vision Meson Scanners or a Bag of Holding!&lt;br /&gt;
* Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits. They also use an extreme amount of iron - Don&#039;t skimp on it just because it&#039;s not worth many points.&lt;br /&gt;
* The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The Chemist and Xenobiologist will all appreciate having extra plasma.&lt;br /&gt;
* A competent Medical Doctor can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A Clown with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
== Vent Mining and Boulders ==&lt;br /&gt;
Vents are the best way to automatically mine infinite materials for the station and passively get mining points for your more deadly activities. It is very useful, and common courtesy (if you can), to complete several vents as soon as possible to supply the station with materials, in case all of the miners die or the lavaland base gets destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: At the start of the shift, turn on the automatic boulder retrieval matrix and conveyor belt system to automatically process iron and glass for the station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding ore vents is not too difficult, as several spawn all across lavaland. When near one, you mining scanner will beep with each pulse, and the surrounding rocks will be richer in ores. Another easy way of finding them is by looking for characteristic (&amp;quot;plus-shaped&amp;quot;) opening in rocks, as they are most likely vents. If you want to find vents consistently, you will have to purchase a ventpointer from the mining point vendor. This device will automatically point you to the nearest uncompleted vent.&lt;br /&gt;
&lt;br /&gt;
Vents have an infinite amount of resources, which are mined automatically and retrieved by the automatic boulder retrieval matrix on the station. To find out which types of ores a vent has, simply scan it with your mining scanner and wait for a scanning pulse. The ores it has will appear as tags above the vent.&lt;br /&gt;
&lt;br /&gt;
To start tapping a vent, scan it a second time. This will initiate the gradual spawning of several waves of fauna (one wave will always have only one type of fauna). A mining NODE drone, which is very weak, will spawn on the vent, and you will have to defend it until the vent is tapped. Once it is tapped, nothing will be able to destroy it. &#039;&#039;&#039;If you fail, you can simply try again, as such always prioritize staying alive over completing a vent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vents come in different types, and differ in the amount of ore they have:&lt;br /&gt;
&lt;br /&gt;
# Small ore vent: yields small ore boulders. These spawn a small amount of fauna and are generally easy to complete with minimal resources.&lt;br /&gt;
# Medium ore vent: yields medium ore boulders. These spawn a medium amount of fauna and are generally completable with a fully upgraded PKA and healing injectors.&lt;br /&gt;
# Large ore vent: yields large ore boulders. These spawn a large amount of fauna at once and it is feasible to complete them alone, but enlisting the help of fellow miners &#039;&#039;&#039;(with PKA passthrough upgrades!)&#039;&#039;&#039; or mining drones is highly advised.&lt;br /&gt;
# Menacing ore vent: yields large ore boulders, always has every possible ore. These are different and spawn a random megafauna. You will not have to defend a NODE drone, and upon killing the megafauna, it will be tapped automatically. These are known to sometimes spawn near the mining base, in which case either never start them, or make sure to lead them away as far as possible (especially Colossuses, which can obliterate everything nearby). Additionally, always complete other vents first, always secure a way back to the station, and notify everyone else that you are starting them.&lt;br /&gt;
# Small/medium/large oxidize ore vents: These ore vents spawn together at a site, which is surrounded by legions. They&#039;ll have a GPS beacon so that you can find them on your GPS at all times, known as the &#039;geological signal&#039;. These ore vents start off as small, but after completion will vary both in ore variety and between large and medium. These vents are best done early so that you can not only supply the station with a good amount of iron and glass, but also to supply the ore silo with different ores if you have trouble finding vents in the first 10-15 minutes of the shift.&lt;br /&gt;
# Swirling oxidize ore vent: yields medium ore boulders. These spawn fauna found in the pulsating tumor, including the Blood Drunk Miner. The difficulty level to complete them varies on skill level and is a valuable resource for other crusher users if the Blood Drunk Miner spawns. This is a respawnable vent, and will reset after some time.&lt;br /&gt;
# Fresh oxidize ore vent: yields large ore boulders, always has every possible ore. Similar to the Menacing ore vent, these spawn a random megafauna which can be identified by the liquid that surrounds it (shift examining). It can spawn the ash drake, or the colossus. Like the swirling oxidize ore vent, this vent will close after some time and will be available to re-complete for more megafauna resources such as tail spikes or blaster tubes.&lt;br /&gt;
&lt;br /&gt;
Tips for completing vents:&lt;br /&gt;
&lt;br /&gt;
* Stay near the vent to draw aggro from monsters, so that they do not attack the weak drone. Some fauna are harder to deal with than others, and you can be either lucky to never spawn them, or unlucky enough to fail multiple times. Brimdemons are the worst ones, as they deal a huge amount of damage and are difficult to draw away from attacking the drone. Legions and Lobstrosities are also difficult, as they attack fast, but don&#039;t pose as much of a threat if you aggro them and clear them as fast as possible. Less threatening are Goliaths, and the least threatening are Bileworms and Watchers.&lt;br /&gt;
* Prioritize attacking fauna that is directly attacking the NODE drone. Make sure you don&#039;t get caught out in the process - sometimes you will not be able to clear an entire wave before the next, especially if many goliaths spawn. Getting caught by a tentacle and having a wave of brimdemons spawn to blast you is a surefire way to die.&lt;br /&gt;
* Having chasms very close to a vent can be extremely beneficial, as fauna will spawn on top of them and fall down. Make sure you don&#039;t fall down the chasms yourself, as in order to save you, someone will have to look at the GPS and see if you specifically are moving &#039;&#039;(very rare, if you even have a GPS in the first place)&#039;&#039;, know how to save you &#039;&#039;(extremely rare)&#039;&#039; and have the will/patience to actually go through the hassle and order a rescue fishing hook from cargo, stick it on a fishing rod, fish you out and bring you back &#039;&#039;(nigh impossible occurence)&#039;&#039;.&lt;br /&gt;
* Vents on top of lava are extremely difficult to complete without either lava immunity or a flight potion (in which case Lobstrosities can still knock you down into lava). You can also find and tame raptors east of the mining base, which can make ore vents surrounded by lava lakes much easier.&lt;br /&gt;
* Clear out nearby rocks, so that fauna don&#039;t spawn inside them. Legions can be very annoying and spawn skulls without you being able to find them.&lt;br /&gt;
&lt;br /&gt;
Once you have completed a vent, the automatic boulder retrieval matrix will teleport it onto the station and the conveyor belt system will push it into machines for processing. Conveyors won&#039;t work when there&#039;s no gravity, but if needed, boulders can be manually put into machines. When each of the machines processes ore, mining points are paid out into them. To retrieve your mining points, simply click the machines with your ID in hand and select how many points you want to withdraw. Make sure to share with your fellow miners. &#039;&#039;&#039;If you have completed several vents, make sure to upgrade each of the machines with a RPED to be able to process all of the incoming boulders. If you bought the boulder beacon item to build them, they come with basic parts by default.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What now?&#039;&#039;&#039; Assuming you have completed several vents, you should be swimming in mining points. Go forth, create an abode on lavaland or even whole new station in space using luxury bar capsules. Buy everyone jump boots, create boxes upon boxes of stabilized legion cores only to get killed by a shotgun from a colossus, or fall down a chasm. Straight up buy money or buy toy alien facehuggers and throw them at people. The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always go with at least two other people when mining if possible so you can mine faster as well as complete ore vents efficiently. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack. Do this to retrieve plasma ore if your cutters need to be recharged.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left after exploding.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach +30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder/wires is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augmented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. This also makes them cheap destructive tools when encountering external airlocks/windows.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Cargo_Technician&amp;diff=8541</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Cargo_Technician&amp;diff=8541"/>
		<updated>2026-03-23T01:16:41Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= check contents of this page and look if styling could be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_cargotech.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Cargo Technician&lt;br /&gt;
 |access = Cargo Bay, Cargo Office, Maintenance&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Distribute supplies to the departments that ordered them, steal empty crates, collect bounties, and buy garbage.&lt;br /&gt;
 |guides = None&lt;br /&gt;
 |requirements = Load crates into shuttle, take crates out of the shuttle. Repeat this until you die.&lt;br /&gt;
|alttitles=Warehouse Technician, Commodities Trader, Deck Worker, Inventory Associate, Mailman, Mail Carrier, Receiving Clerk, Union Associate}}&lt;br /&gt;
{{Cargo Dept header}}&lt;br /&gt;
&lt;br /&gt;
== Your workplace ==&lt;br /&gt;
The Cargo Bay is your main base of operations as a Cargo Technician, and where you do most of your work.&lt;br /&gt;
It contains an [[Autolathe]], a disposals area, a Protolathe for your department, and the MULE bots.&lt;br /&gt;
&lt;br /&gt;
== Crates and their &#039;usage&#039; ==&lt;br /&gt;
&lt;br /&gt;
Cargo Techs can order crates from their console, and approve orders from other departments, or people ordering things on their own.&lt;br /&gt;
If the order is a request, it&#039;ll come out of Cargo&#039;s budget, shown by the &#039;points&#039; at the top of the screen. If it&#039;s privately paid, it&#039;ll come out of the holder&#039;s private account, and won&#039;t affect your budget.&lt;br /&gt;
&lt;br /&gt;
Just remember, anything bought privately is ID-locked to whoever ordered it, overriding any previous ID access locks, allowing them to open crates they otherwise wouldn&#039;t have access to. Keep an eye on any assistants asking for armory stuff paid for privately, they&#039;ll have immediate access to it. Or don&#039;t, ancap nightmare.&lt;br /&gt;
&lt;br /&gt;
== How to be a decent Cargo Technician ==&lt;br /&gt;
&lt;br /&gt;
* Go to the tool storage and yoink all of the metal roundstart. Fill up the public autolathe, or your private one if you don&#039;t want assistants ransacking it for multitools.&lt;br /&gt;
* Sell all of the crates in your warehouse for some early-shift credits.&lt;br /&gt;
* Ransack maintenance for crates, fuel tanks, and any other treasures.&lt;br /&gt;
* Always stamp the papers that come with crates.&lt;br /&gt;
* Never leave the airlocks to the shuttle open. Everyone will hate you for it.&lt;br /&gt;
* Buy whatever you want with the excess money, though be aware you may end up with [[Quartermaster|consequences]].&lt;br /&gt;
&lt;br /&gt;
== The Quartermaster ==&lt;br /&gt;
&lt;br /&gt;
You answer to the [[Quartermaster]], and they answer to the FTU. The Quartermaster is a head on this server, and should be treated as such. However most Quartermasters will leave you to your own devices and absurd projects, as long as you&#039;re completing the base orders and some bare-minimum moneymaking.&lt;br /&gt;
Given the Quartermaster is an actual head, you are expected to follow, or at least half-assedly pretend to follow any orders they give you. If you&#039;re good to your quartermaster, they should be good to you. Nobody picks Cargo to LARP as Office clerks usually.&lt;br /&gt;
&lt;br /&gt;
Whenever you have business to attend to, always make sure to tell your QM you&#039;re going on break, before running as fast as you can before they can stop you.&lt;br /&gt;
&lt;br /&gt;
== Disposals Delivery ==&lt;br /&gt;
&lt;br /&gt;
The disposals chute can be used to deliver packages to almost any department across the entire station, including the offices of most heads. It&#039;s a relatively secure, and low-effort way of delivering crates to any department on the station, without having to leave the comfort and safety of your heavily armed pillowfort.&lt;br /&gt;
&lt;br /&gt;
# Wrap your item/crate in packaging paper.&lt;br /&gt;
# Use the destinations tagger to choose where to send it.&lt;br /&gt;
# Tag the package.&lt;br /&gt;
# Stick it on the conveyor and let the system handle it.&lt;br /&gt;
&lt;br /&gt;
== [[File:MULE.gif|64px|Ping!]] MULEbot ==&lt;br /&gt;
&#039;&#039;&#039;Using a MULEbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can control the MULEbot by clicking on it and unlocking its controls, but it&#039;s a lot easier and safer with the PDA.&lt;br /&gt;
&lt;br /&gt;
# Drag the crate you want to deliver next to the MULE.&lt;br /&gt;
# Drag the crate&#039;s sprite on top of MULE&#039;s sprite. It should load on.&lt;br /&gt;
# Open your PDA.&lt;br /&gt;
# Click &#039;&#039;Delivery Bot Control&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;Scan for Active Bots&#039;&#039;.&lt;br /&gt;
# Choose your MULE.&lt;br /&gt;
# Click on &#039;&#039;Destination: (set)&#039;&#039;.&lt;br /&gt;
# Choose a destination and click OK.&lt;br /&gt;
# Click &#039;&#039;Proceed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your MULE should be on its way to the destination, with the default settings of also coming back home when the job is finished. Sometimes the MULEbot will make a funny sound when it encounters something in it&#039;s way, this is the MULEbot nervously farting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s common for the Cargo Tech to, at the very least, [[Hacking#MULEbot|enable nonstandard cargo and speed the motor up]]. The MULE is one of your best tools as a Cargo Tech, and can make your life (and subsequently the lives of the rest of the crew) so much better.&lt;br /&gt;
&lt;br /&gt;
== Revenge of the Crates ==&lt;br /&gt;
If you&#039;re a traitor, spawn a [[emag|Cryptographic Sequencer]] and you&#039;ll have easy access to just about anything you want - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked autolathe can create .357 ammunition for traitor revolvers, handcuffs, and circular saws (powerful melee weapons). Be careful not to be caught ordering or making things you shouldn&#039;t be.&lt;br /&gt;
&lt;br /&gt;
Emagging the supply ordering console enables you to order cheap special ops crates.&lt;br /&gt;
&lt;br /&gt;
=== Opening ID-locked Crates ===&lt;br /&gt;
These can be opened with any of the following:&lt;br /&gt;
&lt;br /&gt;
* The correct ID.&lt;br /&gt;
* An [[Emag#Cryptographic_Sequencer|Emag]].&lt;br /&gt;
* Repeated EMP blasts. &lt;br /&gt;
* Damage from a laser, shotgun, wielded fireaxe, or a thrown spear.&lt;br /&gt;
* Emitter beams.&lt;br /&gt;
* Dragging the crate over [[Lavaland|lava]], with the help from a friendly [[Shaft_Miner| miner]].&lt;br /&gt;
* A Kinetic Accelerator. Kinetic Accelerators can deal damage to anything, even in pressurized environments.&lt;br /&gt;
* Stealing, or finding the cash to buy a crate privately.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Virologist&amp;diff=8540</id>
		<title>Virologist</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Virologist&amp;diff=8540"/>
		<updated>2026-03-23T01:16:16Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason= check the contents of this page}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
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 |hcolour = white&lt;br /&gt;
 |bcolour = 3F7597&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 3F7597&lt;br /&gt;
 |img =  Generic_virologist.png&lt;br /&gt;
 |stafftype = MEDICAL&lt;br /&gt;
 |jobtitle = Virologist&lt;br /&gt;
 |access = Virology, Medbay, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Chief Medical Officer]]&lt;br /&gt;
 |duties = Study the effects of various diseases and synthesize a vaccine for them. Engineer beneficial viruses.&lt;br /&gt;
 |guides = [[Infections|Virology 101]], [[Guide to chemistry#Virology Recipes|Virology Recipes]], [[Guide to medicine]]&lt;br /&gt;
 |requirements = If an epidemic breaks out aboard the station, don&#039;t be the source of it.|alttitles=Epidemiologist, Pathologist, Junior Pathologist}}&lt;br /&gt;
{{Medboys}}&lt;br /&gt;
&lt;br /&gt;
As a research station, there are a lot of departments of research; the study of space viruses is one of those research departments! Congratulations doctor, you have been selected to study and treat various types of viruses, and create valuable vaccines. So grab your latex gloves and get your breath mask on and hole yourself up in Virology, it is time to perform some disease research.&lt;br /&gt;
&lt;br /&gt;
==Welcome Doctor==&lt;br /&gt;
Unlike Robert Nevile, you will not have a huge kick-ass adventure while making diseases. You will sit in your lab and likely fuck up constantly. Just make sure the [[Chemist]] or the [[Chief Medical Officer]] are around (and attentive) or you won&#039;t be able to cure uncommon diseases and might have an outbreak. Curing diseases is typically first done by [[Chemist|chemists]], but it&#039;s your job to turn cured blood into a vaccine, which is a much more effective treatment. &lt;br /&gt;
&lt;br /&gt;
===[[Infections|Infecting]] Monkeys===&lt;br /&gt;
On paper, this is your job. Make a virus, inject a monkey, and record the results. Then cure the monkey.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re concerned about the monkeys and don&#039;t want to have a pen full of contagion conveniently sitting around, move a single monkey to one of your isolation rooms and treat/infect them there. &lt;br /&gt;
&lt;br /&gt;
How to create vaccines: &lt;br /&gt;
# Take a blood sample from a cured subject. &lt;br /&gt;
# Inject the blood into any beaker. &lt;br /&gt;
# Insert the beaker into the Pandemic 2000.&lt;br /&gt;
# Select &amp;quot;create vaccine&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This gives you a bottle containing a few units of vaccine against that particular disease. As [[Chemistry]] to turn it into 0.5u pills, or do it yourself in the Holodeck. &lt;br /&gt;
&lt;br /&gt;
You can also see the cure to a disease using your Pandemic machine (even if the virus has 2+ stealth), and reproduce it if there is an active culture in the blood, for [[Traitor#Advanced_Methods_of_Murder| whatever reason.]]&lt;br /&gt;
&lt;br /&gt;
===A MAN IN BRAZIL IS COUGHING!===&lt;br /&gt;
Viruses can get loose on the station in many ways: [[random events]], [[traitor]]ous activity, and the most common way of all: your own incompetence. If you accidentally infect someone with a harmful virus, well, there is not much you can do except quarantine, treat, and ensure they aren&#039;t infectious before releasing them. Make sure only people that know exactly what they&#039;re doing can enter your room. Warn people beforehand that you&#039;re conducting experiments and remember to vaccinate yourself once you research a disease.&lt;br /&gt;
&lt;br /&gt;
===CREATE A PANDEMIC!===&lt;br /&gt;
You are able to create your own diseases with various symptoms, stats, and bonuses. Read [[Infections#Advanced_Diseases|this]] for a guide!&lt;br /&gt;
&lt;br /&gt;
==== Symbiosis ====&lt;br /&gt;
Viruses don&#039;t always have to be something to be avoided. With a bit of work, you can engineer friendly viruses that come with a number of beneficial symptoms, such as eliminating the need to breathe, or even one that lets the body regenerate its own health when badly hurt. Just make sure you clear it with the CMO and let the station know what your friendly virus does before releasing it, or you might find yourself at the end of a pitchfork.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Do not use sneeze or cough symptoms in beneficial viruses without neutering them. These are annoying and people will rush medbay to have it cured. They also make the virus appear negative on medical huds. &lt;br /&gt;
* A perfectly made virus blend from virology can heal you under certain conditions at a decent rate. &lt;br /&gt;
* A person can only be infected by one advanced virus at a time but can have up to six symptoms. In terms of beneficial viruses, there are several symptoms. &lt;br /&gt;
** Level 6 Beneficial Virus: This tier of virus can be made with all the resources available at round start, with minimal need for outside help. A nice symptom at this level is &#039;&#039;&#039;Self-Respiration&#039;&#039;&#039;. &lt;br /&gt;
** Level 8 Beneficial Virus: This tier requires you to grind uranium and silver or gold. &#039;&#039;&#039;Regenerative Coma&#039;&#039;&#039; is considered to be the &amp;quot;best&amp;quot; symptom overall. &lt;br /&gt;
* If you actually do manage to make a beneficial virus and want to distribute it, have a superior vet it and ask them to announce it to the station via their desk.&lt;br /&gt;
* If you get a virus with unwanted symptoms, use your dropper set to transfer one unit of Synaptizine to your virus. Your 30 unit bottle will be good for a full 30 uses.&lt;br /&gt;
* A beneficial airborne virus with decent resistance stat will protect the crew from most of the bad viruses that may be spawned from people breathing miasma.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Chemist&amp;diff=8539</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Chemist&amp;diff=8539"/>
		<updated>2026-03-23T01:15:59Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 3F7597&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 3F7597&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 3F7597 &lt;br /&gt;
 |img = Generic_Chemist.png&lt;br /&gt;
 |stafftype = MEDICAL&lt;br /&gt;
 |jobtitle = Chemist&lt;br /&gt;
 |access = Medbay, Chemistry Lab, Morgue, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Chief Medical Officer]]&lt;br /&gt;
 |duties = Make medicine and less likable substances in the comfort of a fully reinforced room&lt;br /&gt;
 |guides = [[Guide to chemistry]], [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]],   [[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
 |requirements = Stock the dispenser up with some beneficial medicine before you go off on your own chemical adventures. Give botanists [[guide to chemistry#Unstable Mutagen|unstable mutagen]] when they ask for it, and don&#039;t give the clown [[Guide_to_chemistry#Space_Lube|lube]]!|alttitles=Pharmacist, Pharmacologist, Trainee Pharmacist}}&lt;br /&gt;
{{Medboys}}&lt;br /&gt;
&lt;br /&gt;
You start in Medbay. You mess with all sorts of [[Guide_to_chemistry|chemicals]]. That&#039;s it. Some of the time you can do whatever you feel like for most of the round or make stuff to deal with the security officers or [[traitor|syndicate]] fucking with shit in your lab. Be sure to keep the scientists stocked with acid, and keep your nose out of those space drugs!&lt;br /&gt;
&lt;br /&gt;
[[File:Chemistry.png|300px|thumb|alt=Medbay|The chemical research lab is located in [[Medbay]]. It provides enough work space for two people]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Things Done ==&lt;br /&gt;
Chemists are naturally suspicious individuals. They&#039;ve got all the tools in the world to break in wherever they desire and/or kill people in all sorts of horrifying and inhumane ways. An easy way to allay this suspicion - whether you plan on doing something suspicious or not - is to make yourself useful to the station at the game&#039;s beginning. Any accidents are likely to be blamed on your coworker, then, if you have one.&lt;br /&gt;
&lt;br /&gt;
=== Tools of the trade ===&lt;br /&gt;
[[File:Dispenser.png]] The [[Medical_items#Chem Dispenser|Chem Dispenser]] turns electrical energy into a variety of basic chemicals, through &amp;lt;s&amp;gt;magic&amp;lt;/s&amp;gt; science. Guard it with your life. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an inducer [[File:Inducer.png]].&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Nduct_n_w.png]] In addition to the traditional chem dispensers, there&#039;s a system called [[Guide_to_plumbing|plumbing]] with its own dedicated area. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:chemmaster.gif]] The [[Medical_items#ChemMaster 3000|ChemMaster 3000]] can magically separate chemicals, and has the ability to produce a limitless supply of 50 unit pills, 40 unit patches and 30 unit bottles.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Blender.png]] The [[Medical_items#Reagent Grinder|Reagent Grinder]] is identical to the grinder the Chef has. It can be used to extract chemical reagents from things the Shaft Miners, Chef, and Botanists produce.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Chemheater.png]] The [[Medical_items#Chemical Heater|Chemical Heater]] is important for making many recipes that require high temperatures to mix.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Pillsbox.png]] Inside the chemistry locker you will find boxes of pill bottles on some maps. These can be loaded with pills for inventory space efficiency. [[File:Pillbottle.png]] &amp;lt;br/&amp;gt;&lt;br /&gt;
Alongside the boxes of pill bottles, you can also find boxes of empty hypospray kits. These can be filled and given to doctors to help them in treating patients. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:writingbox.png]] Some maps also have medical sprays in the same locker. These can be filled with chemicals by using the ChemMaster. They work as patches and provide an optional way to apply medicine.[[File:Medicalspray.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:handlabeller.png]] On a table is a hand labeller. This can be used to label beakers, pill bottles, grenades and many other things. Actual pills and patches are instead labelled with the ChemMaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Being helpful ===&lt;br /&gt;
These are some suggested things you can make. Just remember you can&#039;t be certain that these things will actually be used, so if you wish you can choose to hold off on most things until you receive requests. Also, if you are using a map with the [[Guide_to_plumbing|plumbing]] system instead of a chem dispenser you may want to focus on mass-producing a select few things instead of a bit of everything. &lt;br /&gt;
&lt;br /&gt;
==== Roundstart ====&lt;br /&gt;
If someone comes and requests something from you, make sure you fulfil them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them. These suggestions were written with an available chem dispenser in mind. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For yourself&#039;&#039;&#039;:&lt;br /&gt;
** Make [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]], then use them to craft large water bottles. These are functionally identical to large beakers!&lt;br /&gt;
** Bring a few [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]] to the [[Guide_to_Research_and_Development#Techfab|medical techfab]], and you should be able to print a few 120u XL-beakers. &lt;br /&gt;
** Print a chemistry bag from your ChemDrobe. You will use it to put pills/patches/bottles in either a fridge, a pile somewhere (click-drag bag to the floor) or to just carry them around. It&#039;s your choice. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Suggested basic chems&#039;&#039;&#039; (in order of urgency):&lt;br /&gt;
** 30u [[Guide_to_chemistry#Unstable_Mutagen|unstable mutagen]] bottles for the [[Botanist]] (if asked to). &lt;br /&gt;
** 30u [[Guide_to_chemistry#Mannitol|mannitol]] bottles. Bottles let people use them both to heal their brain damage and to pour on damaged brains. &lt;br /&gt;
** 40u [[Guide_to_chemistry#Potassium_Iodide|potassium iodide]] pills. Heals minor radiation. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Suggested intermediate chems&#039;&#039;&#039;:&lt;br /&gt;
** 40u [[Guide_to_chemistry#Synthflesh|synthflesh]] patches. Heals both brute and burn even on corpses, but deals toxin damage. If you want to mass-produce something, this is a good choice. &lt;br /&gt;
** 10u [[Guide_to_chemistry#Neurine|neurine]] pills. This heals [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. &lt;br /&gt;
** 5u [[Guide_to_chemistry#Oculine|oculine]] pills. Heals eyes. &lt;br /&gt;
** 0.5u [[Guide_to_chemistry#Inacusiate|Inacusiate]] pills. Heals ears. &lt;br /&gt;
** 0.5u [[Guide_to_chemistry#Mutadone|mutadone]] pills. Instantly removes [[Guide_to_genetics#Mutations_and_Their_Consequences|mutations]]. &lt;br /&gt;
** 10u [[Guide_to_chemistry#Probital|probital]] pills. Heals brute. &lt;br /&gt;
** 100u [[Guide_to_chemistry#Hercuri|hercuri]] spray bottle. Heals burn. &lt;br /&gt;
** 20u [[Guide_to_chemistry#Syriniver|syriniver]] + 80u anything else in &#039;&#039;Intravenous Medicine Bags&#039;&#039;. Heals toxins. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Suggested advanced chems&#039;&#039;&#039;:&lt;br /&gt;
** 20u [[Guide_to_chemistry#Pentetic_Acid|pentetic acid]] pills. Heals toxins, major radiation and purges all chemicals quickly. &lt;br /&gt;
** 30u [[Guide_to_chemistry#Salbutamol|salbutamol]] pills. Heals oxyloss safely and lets you survive without air. &lt;br /&gt;
** 10u [[Guide_to_chemistry#Atropine|atropine]] patches. Quickly heals someone who is in [[Health#Critical_Status|crit]]. &lt;br /&gt;
** 5u [[Guide_to_chemistry#Rezadone|rezadone]] patches. Instantly removes all [[Health#Cellular|cellular]] damage and can [[Guide_to_medicine#Husk|unhusk]] corpses. Eliminates the need for [[Guide_to_medicine#Cryogenics_Tube|cryo]]. Hunt and slaughter [[Critters#Hostile|space carp]] or use your [[Botany]] skills to grow [[Guide_to_hydroponics#Koibean|koibeans]] for the [[Guide_to_chemistry#Carpotoxin|carpotoxin]]. &lt;br /&gt;
** 10u [[Guide_to_chemistry#Lipolicide|lipolicide]] pills. To make fat people slim.&lt;br /&gt;
&lt;br /&gt;
==== Other things you may want to do ====&lt;br /&gt;
* During a [[Infections|disease]] outbreak, if the cure is something you can produce then make pills of it. Curing can take a random time so aim for pills at least 5u big. If the [[virologist]] comes in with a [[Infections#How_to_create_a_vaccine|vaccine]], then make 0.4u vaccine pills instead. Read more about common cures under [[Infections#Understanding_stats|here]]. You can also make the [[Infections#How_to_create_a_vaccine|vaccine]] yourself at the holodeck Emergency Medical program, if you have time.&lt;br /&gt;
* Cargo might ask for a 30u bottle of a certain chemical for a bounty.&lt;br /&gt;
* Botany can use [[Guide_to_chemistry#Saltpetre|saltpetre]] to quickly optimize plant stats, [[Guide_to_chemistry#Diethylamine|diethylamine]]/[[Guide_to_chemistry#Ammonia|ammonia]] as fertilizers and a [[Medical_items#Eyedropper|dropper]] for precise mutations.&lt;br /&gt;
* [[Guide_to_xenobiology|Xenobiology]] can use radium to make various [[Guide_to_xenobiology#Green_Slime|mutation toxins]].&lt;br /&gt;
* The [[Virologist]] sometimes want more [[Guide_to_chemistry#Synaptizine|synaptizine]] to make new and exciting [[Infections|diseases]].&lt;br /&gt;
* [[Geneticist]]s can benefit from a supply of [[Guide_to_chemistry#Potassium_Iodide|potassium iodide]] or to treat radiation levels in themselves and their subjects.&lt;br /&gt;
* The [[Janitor]] might want you to refill his [[General_items#Space_Cleaner|space cleaner bottle]]. &lt;br /&gt;
* You can help the [[Chef]] replenish the supply of sugar. &lt;br /&gt;
* The [[Bartender]] might request various chemicals to make [[Guide_to_food_and_drinks#Drinks|cocktails]] with, though bear in mind that a bartender who wants anything particularly toxic is probably up to no good.&lt;br /&gt;
* The [[Warden]] might request various chemicals to use in [[Security_items#Chemical_Implant|implants for prisoners]], to ensure they don&#039;t re-offend.&lt;br /&gt;
* Grind up snacks to make nutriment or vitamin pills and taunt the Chef about his inefficient creations.&lt;br /&gt;
* In the event of a rogue [[Terminology#Hulk|Hulk]] from [[Guide_to_genetics|genetics]] rampaging about, a syringe gun loaded with a syringe containing 1 unit mutadone and 14 units chloral hydrate/lexorin will make them very sad.&lt;br /&gt;
* In the case of a rogue [[AI]], various people will want [[Guide_to_chemistry#Thermite|thermite]] in order to break through reinforced walls.&lt;br /&gt;
* Rogue AIs, in particular, go down with a combination of [[Guide_to_chemistry#Thermite|thermite]] and EMP grenades.&lt;br /&gt;
* Enable the reagent scanner on your [[PDA]] and test the food and drinks at the bar and kitchen for tampering. This can also be used on people to find out what they&#039;ve been poisoned with.&lt;br /&gt;
* You aren&#039;t far from the medbay lobby or the [[Guide_to_medicine#Cryogenics_Tube|cryogenics]], so if there are no [[Medical Doctor]]s around, feel free to grab a health analyzer and start treating patients.&lt;br /&gt;
* The [[Clown]] will often request [[Guide_to_chemistry#Space_Lube|space lube]]. When this happens you have a choice. The recommended choice is to NOT give [[Guide_to_chemistry#Space_Lube|lube]] to the clown. [[Guide_to_chemistry#Barbers_Aid|Barbers Aid]] can be used as a prank worthy substitute.&lt;br /&gt;
&lt;br /&gt;
=== Arming thyself ===&lt;br /&gt;
* Grab one of the syringe guns in Medbay before the Medical Doctors get them. It&#039;s a valuable weapon in your hands when filled with [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] or worse. &lt;br /&gt;
* Later in the round, if you&#039;ve been nice to R&amp;amp;D, and they are competent, they might research &amp;quot;Medical Weaponry&amp;quot;, which lets you print a rapid syringe gun from the [[Guide_to_Research_and_Development#Techfab|medical techfab]]. This can hold six syringes at once. &lt;br /&gt;
* A space cleaner spray bottle can be used as a ghetto flamethrower with [[Guide_to_chemistry#Chlorine_Trifluoride|chlorine trifluoride]].&lt;br /&gt;
* You have all the tools you need to make [[#Grenades|grenades]]. &lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
As a chemist, you have the tools you need to craft chemical grenades. See the grenade guide to learn how to make them. These can be both beneficial and malicious, depending on what chems you put into the two beakers. When the grenade is triggered the two beakers will mix. Typically you want the grenade to result in either [[Guide_to_chemistry#Smoke|smoke]] or [[Guide_to_chemistry#Fluorosurfactant|foam]] containing other chemicals. To learn the differences between smoke and foam, see [[Guide_to_chemistry#Smoke_vs_foam_vs_others|Smoke vs foam vs others]].&lt;br /&gt;
&lt;br /&gt;
===Pills and Patches===&lt;br /&gt;
Pills are a great way to give large amounts of medicine at once - if you are going to make medicine that will be single-serve, make it pill form. Each pill can hold 50 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills but work in a touch-based way rather than ingestion. Read more about the different ways of applying chemicals under [[Guide_to_chemistry#Reagent_Delivery|Reagent Delivery]]. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If there are no chemistry bags available, you can use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on two bedsheets, activate the resulting cloth in your hand and craft one. &lt;br /&gt;
* The effects of [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] don&#039;t work if you drink [[Guide_to_food_and_drinks#Coffee|coffee]] beforehand. You&#039;ll still take damage if the dose was high enough but you don&#039;t get knocked out. [[Guide_to_food_and_drinks|Coffee]] usually completely negates [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]], however.&lt;br /&gt;
* The effects of different chemicals stack, as they are all processed individually at the same time. &lt;br /&gt;
* Foam and smoke carry reagents. Foam will continuously apply the reagent&#039;s vapour effect, while smoke will cause touch effects and repeated ingestion. One can release a [[Guide_to_chemistry#Synthflesh|synthflesh]] smoke grenade to heal someone from [[Health#Critical_Status|critical]] to full health almost instantly, or use a [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]] smoke grenade to make everyone&#039;s stuff start melting and deal absolutely &amp;lt;i&amp;gt;decent&amp;lt;/i&amp;gt; amounts of damage.&lt;br /&gt;
* Grenades are great for everything. Experiment!&lt;br /&gt;
* If you go to the chef or break room at round start and grab a heated donk pocket, and then to the chaplain for some holy water (bring a beaker), you now have the stuff to make [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]], which can literally bring people back from the dead. Laugh at the geneticists as they space themselves after becoming effectively useless. Also, this strange reagent can be diluted with other reagents. It only requires 0.4u of strange reagent to revive someone.&lt;br /&gt;
* [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]] can only revive someone with less than 100 brute and 100 burn damage. This does not stack; 99 brute and 99 burn means they can still be revived.&lt;br /&gt;
* You don&#039;t need a grenade for foam. You can have [[Guide_to_chemistry#Fluorosurfactant|fluorosurfactant]] in a beaker and a bottle of equal water. Combine the two to produce grenade-less foam. &lt;br /&gt;
* Medbay lobby looking like a chainsaw massacre? Let loose some [[Guide_to_chemistry#Space_Cleaner|space cleaner]] foam and watch as medical bay is &amp;lt;i&amp;gt;magically cleaned&amp;lt;/i&amp;gt; and the [[janitor]] infuriated.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Paramedic&amp;diff=8538</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Paramedic&amp;diff=8538"/>
		<updated>2026-03-23T01:15:49Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 3F7597&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|bcolour = 3F7597&lt;br /&gt;
|bhcolour = white&lt;br /&gt;
|ebcolour = 3F7597&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|img = Generic_Paramedic.png&lt;br /&gt;
|jobtitle = Paramedic&lt;br /&gt;
|access = Medbay, Morgue, Maintenance, E.V.A., Most department lobbies, Mineral Storage&lt;br /&gt;
|additional = [[Genetics Lab]], [[Operating Theatre|Surgery]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay&lt;br /&gt;
|guides = [[Guide to medicine|Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]], [[Guide to Wounds]]&lt;br /&gt;
|quote = I swear, the next schmuck that gets spaced without suit sensors is staying there.&lt;br /&gt;
|requirements = Find and bring injured crew members to Medbay so they can be treated by [[Medical_Doctor|the doctors]].|alttitles=Emergency Medical Technician, Search and Rescue Technician, Trauma Team Responder, Emergency Medical Responder}}&lt;br /&gt;
{{Medical Dept header}}You are essentially a rescue medic. You spend most of your time outside medbay and therefore have reduced access. However you have increased access to the rest of the station.&lt;br /&gt;
&lt;br /&gt;
You spawn with a [[File:Medicalbelt.png]] Medical Belt full of stuff, a collapsed [[File:Roller_Bed.png]] Roller Bed and a Proximity Crew Pinpointer in Medbay Lobby.&amp;lt;br&amp;gt;&lt;br /&gt;
You will most likely want to get the Handheld Crew Monitor from your belt, a better Crew Pinpointer from one of the NanoMed Plus vending machines, a Health Scanner HUD and a Health Analyzer. After gearing up, go patrol the station looking for patients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Enforce suit sensors, perform first aid, &#039;&#039;&#039;don&#039;t drag bleeding people over the halls&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Be able to do deal with all kinds of damage on the spot, know how to use a defibrillator, be efficient at healing more with less, rescue people from faraway places.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Medbay to bar, quick!==&lt;br /&gt;
When you are a Paramedic, your job is to rescue people, take them to medbay, and leave them to be treated there. You can also perform first aid, diagnosing injuries and diseases with the help of a [[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] health analyzer, printable from the medical techfab, or even your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. Keep the monitor screen on and put it in your pocket or jacket slot, it&#039;s extremely useful. When someone shows up as damaged, find them with your pinpointer and either suggest them to go to medbay or take them there.&amp;lt;br&amp;gt;&lt;br /&gt;
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under [[Nuclear_Operative|certain]] [[Revolutionary|hostile]] [[Blood_Cult|scenarios]], so be prepared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a first step towards becoming a good Paramedic, you are recommended to read the [[Guide_to_medicine|Guide to medicine]]. You will learn how to treat many different ailments.&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medical Storage==&lt;br /&gt;
The main reason you&#039;ll come into this room is to grab one of the [[File:MedGlasses.png]] Health Scanners on the table. These totally not anime inspired eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn [[Chief_Medical_Officer|your boss]].&lt;br /&gt;
&lt;br /&gt;
==Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have Maintenance and E.V.A. for a reason: You are expected to retrieve lost bodies. Engineering blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If they are stingy, make do by stuffing a second belt full of things that allow you to get people up and running by yourself.&lt;br /&gt;
* [[File:Suture.png]] Sutures. In all basic medkits and extremely cheap to heal brute damage. Get faster as you get experience.&lt;br /&gt;
* [[File:Regenerative_mesh.png]] Regenerative mesh. In all basic medkits and extremely cheap to heal burn damage. Get faster as you get experience.&lt;br /&gt;
* [[File:Scalpel.png]] Basic [[Surgery|surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to treat [[Guide to Wounds|wounds]] like severe burns.&lt;br /&gt;
* [[File:Cleaner.png]] [[Guide_to_chemistry#Hercuri|Hercuri]] Spray. Cools down temperature and treats burns slowly. Expendable and abundant, but basically freezes the patient. Tell them to get coffee after. Spray away the [[Assistant|tide]] when they fail their hacks and ask for help.&lt;br /&gt;
* [[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes, gels and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide_to_chemistry#Libital|Libital]], [[Guide_to_chemistry#Aiuri|Aiuri]] and [[Guide_to_chemistry#Syriniver|Syriniver]] are good examples of cheap useful chems, even though they have side effects.&lt;br /&gt;
* [[File:MediPen.png]] Medipens. Exceptional for healing a lot of damage very quick and efficiently, but scarce. Save for emergencies or leave them there. [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] and [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]] can all be found in their specific medkits.&lt;br /&gt;
&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical_Doctor|Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (they will get a message when they begin being defibrillated).&lt;br /&gt;
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5. The patient must have a heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example.&lt;br /&gt;
&lt;br /&gt;
6. If the patient has a heart, it must not have decayed completely. If there&#039;s too much heart decay, you&#039;ll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]].&lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
* [[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO.&lt;br /&gt;
* Crew Pinpointers. The one that you spawn with only activates close to whoever you&#039;re tracking. You can, however, buy a proper Crew Pinpointer in the Nanomed Plus vending machine with your starting money.&lt;br /&gt;
* [[File:Evahelmet.png]] E.V.A. Modsuit. A simple modsuit that fits on your back. One is located in medical in the Suit Storage Unit.&lt;br /&gt;
* Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
* [[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] Health Analyzers. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (activate the item to toggle Chemical mode). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
* [[File:MedGlasses.png]] Health Scanners. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable.&lt;br /&gt;
* [[File:Medicalbelt.png]] Medical Belt. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use. Fits in your bag.&lt;br /&gt;
* [[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on.&lt;br /&gt;
* [[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
* Raw carrots heal eye damage.&lt;br /&gt;
* Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
* Wearing earmuffs will heal ear damage.&lt;br /&gt;
* Wearing a blindfold will heal eye damage.&lt;br /&gt;
* People with MODSuits on cannot be defibbed.&lt;br /&gt;
* If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
* Even as a non-antag, try to carry a toolbelt with you to hack when needed and to crowbar open doors. Extra access can also work to this effect.&lt;br /&gt;
* When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
* [[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder.&lt;br /&gt;
* Don&#039;t forget to check the NanoMed for Libital and Aiuri gel. They are very very good.Or just bug the chemist to do their job.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Medical_Doctor&amp;diff=8537</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Medical_Doctor&amp;diff=8537"/>
		<updated>2026-03-23T01:15:39Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 3F7597&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|bcolour = 3F7597&lt;br /&gt;
|bhcolour = white&lt;br /&gt;
|ebcolour = 3F7597&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = Generic_Medical_Doctor.png&lt;br /&gt;
|img = Generic_Medical_Doctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = Medbay, Morgue, Operating Theatre, Mineral Storage&lt;br /&gt;
|additional = Chemistry Lab, Virology&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Save lives, run around the station looking for victims, scan everyone in sight&lt;br /&gt;
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]], [[Guide to Wounds]]&lt;br /&gt;
|requirements = If injured people will let you heal them instead of breaking into Medical Storage, do so.|alttitles=General Practitioner, Medical Resident, Nurse, Physician, Surgeon, Medical Student, Registered Nurse}}&lt;br /&gt;
{{Medical Dept header}}You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Guide_to_medicine#Revival_methods|revive]] the dead. You can diagnose injuries and diseases with the help of a [[health analyzer]] or even your PDA. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much of the information on this page is dedicated to the basics of Medbay and the most prudent tips for beginning doctors. It&#039;s highly recommended that you read the [[Guide_to_medicine|Guide to medicine]] for full details on how health and bodies work in SS13, and the more advanced methods of restoring your patients.&lt;br /&gt;
&lt;br /&gt;
==Gearing Up==&lt;br /&gt;
Unsurprisingly, the first thing you should do upon spawning in as a Medical Doctor is explore Medbay, collect the tools you&#039;ll need to do the job, and familiarize yourself with the layout of whatever station you&#039;re on. There&#039;s a lot of goodies to go through, but once you get the hang of things, it&#039;s not too hard to equip yourself.&lt;br /&gt;
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&lt;br /&gt;
[[File:Proto.png]] The first thing to note is the &#039;&#039;&#039;medical techfab&#039;&#039;&#039;, usually located in the storage room. You can use it to produce various useful medical items, provided the miners are keeping the station&#039;s supplies up. If the Science department is doing their jobs, you&#039;ll also be able to print upgraded versions of many medical items once the appropriate research is done, so be sure to check back frequently.&lt;br /&gt;
&lt;br /&gt;
[[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] The &#039;&#039;&#039;health analyzer&#039;&#039;&#039; allows you to diagnose your patients, and you&#039;ll find an analyzer in the white medkit you spawn with. Simply hit somebody with it, and you&#039;ll get a readout telling you what&#039;s wrong with them. Using it in-hand toggles reagent scan mode, which instead tells you what chemicals their bodies contain. You should always have one of these on hand; later on, you might be able to upgrade to an &#039;&#039;&#039;advanced health analyzer&#039;&#039;&#039;, which gives even more information.&lt;br /&gt;
&lt;br /&gt;
[[File:MedGlasses.png]][[File:Nitrile_gloves.png]][[File:Medicalbelt.png]] Three pieces of clothing to collect are the &#039;&#039;&#039;medical HUD glasses&#039;&#039;&#039;, &#039;&#039;&#039;nitrile gloves&#039;&#039;&#039; and &#039;&#039;&#039;medical belt&#039;&#039;&#039;. The glasses allow you to see health bars above living creatures, instantly cluing you in on who&#039;s wounded; if the small icon next to them shows a face, they have a disease. The angrier the face looks, the worse the illness. The gloves drastically speed up the time needed to use patches, syringes and pills, and the belt can hold up to seven medical items for convenience. You can find all of these in a &#039;&#039;&#039;medical doctor&#039;s locker&#039;&#039;&#039;, usually in the storage room.&lt;br /&gt;
* On most stations, there is a pile of spare belts and Medical HUD glasses in the storage room.&lt;br /&gt;
&lt;br /&gt;
[[File:SMed.png]][[File:Tmed.png]][[File:Bmed.png]][[File:Brutefak.png]][[File:O2med.png]] &#039;&#039;&#039;Health kits&#039;&#039;&#039; contain a variety of items and medicine. The &#039;&#039;&#039;white&#039;&#039;&#039; medkits contain general use items, whereas the colored ones correspond to damage types. &#039;&#039;&#039;Green&#039;&#039;&#039; is toxin damage, &#039;&#039;&#039;orange&#039;&#039;&#039; is burn damage, &#039;&#039;&#039;pink&#039;&#039;&#039; is brute damage and &#039;&#039;&#039;blue&#039;&#039;&#039; is suffocation damage. Even if you don&#039;t know which chemicals do what, you can rely on the contents of these kits to heal a specific damage type from your patients. As a rule of thumb, don&#039;t dump the whole kit into one person: at most, one syringe, patch or pill at a time is a good bet.&lt;br /&gt;
&lt;br /&gt;
[[File:Drapes.png]][[File:Hemostat.png]][[File:Cautery.png]][[File:Retractor.png]][[File:Scalpel.png]][[File:Saw.png]][[File:Drill.png]] &#039;&#039;&#039;Surgical tools&#039;&#039;&#039; are needed for, well, surgery. The basic tools are the &#039;&#039;&#039;drapes&#039;&#039;&#039;, &#039;&#039;&#039;hemostat&#039;&#039;&#039;, &#039;&#039;&#039;cautery&#039;&#039;&#039;, &#039;&#039;&#039;retractor&#039;&#039;&#039;, &#039;&#039;&#039;scalpel&#039;&#039;&#039;, &#039;&#039;&#039;saw&#039;&#039;&#039; and &#039;&#039;&#039;drill&#039;&#039;&#039;. The white medkit you spawn with contains half of them, specifically the ones needed to perform the basic &#039;tend wounds&#039; surgery. You can find the rest in the operating rooms, or print them from the lathe. With the right research, you can also print advanced tools that combine the functions of two tools into one.&lt;br /&gt;
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[[File:MediPen.png]][[File:Suture.png]][[File:Regenerative_mesh.png]][[File:Gauze.png]] &#039;&#039;&#039;Medipens&#039;&#039;&#039; are single-use items that come preloaded with useful chemicals. In particular, the &#039;&#039;&#039;epinephrine medipen&#039;&#039;&#039; contains epinephrine, which stabilizes patients at critical health, and formaldehyde, which stops organs from rotting if injected into a corpse and generally makes revival a lot easier. &#039;&#039;&#039;Sutures&#039;&#039;&#039; and &#039;&#039;&#039;regenerative meshes&#039;&#039;&#039; can be used on people to quickly heal brute and burn damage, respectively, making them ideal for quickly patching up minor wounds. &#039;&#039;&#039;Medical gauze&#039;&#039;&#039; is used to stop bleeding in patients.&lt;br /&gt;
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[[File:Sgun.png]] The &#039;&#039;&#039;syringe gun&#039;&#039;&#039; is a tool that can be loaded with a syringe, and used to instantly inject people from a distance with a chemical. In theory, they can be used for doctoring to quickly inject someone with a syringe full of medicine at a distance. In practice, people fill normal syringes with lethal doses of poisonous chemicals and use the syringe guns as self defense or murder weapons. The &#039;&#039;&#039;rapid syringe gun&#039;&#039;&#039; can be researched and printed from the lathe, and holds 6 syringes.&lt;br /&gt;
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[[File:Defib.png]] &#039;&#039;&#039;Defibrillators&#039;&#039;&#039; are used to bring people back to life, provided their bodies are in good enough shape. In order to use one, you must equip it in your back slot, dual wield its paddles, and target the chest of the body you&#039;re trying to revive. With research, the lathe can print off &#039;&#039;&#039;wall mounts&#039;&#039;&#039; for defibs, and later even &#039;&#039;&#039;compact defibrillators&#039;&#039;&#039; that use your belt slot instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Stasis_bed_off.png]] The &#039;&#039;&#039;stasis bed&#039;&#039;&#039; is an incredibly powerful piece of machinery. When someone is buckled into it, they enter stasis, which essentially freezes their vitals; they won&#039;t lose health or blood, but they also won&#039;t process any chemicals in their bodies. Buckling someone to a stasis bed while you work on them is highly recommended, but Medbay typically has a limited supply of them.&lt;br /&gt;
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&#039;&#039;&#039;Operating tables&#039;&#039;&#039; are the designated location for performing surgery, but it&#039;s the &#039;&#039;&#039;operating computer&#039;&#039;&#039; that makes the magic happen. As Science researches better operating procedures, you can synchronize the computer to download those procedures&#039; data, and any operating table (or stasis bed!) adjacent to an operating computer is &amp;quot;upgraded&amp;quot; to unlock those procedures for patients buckled to them. Make sure to keep your computers updated, and you&#039;ll be able to perform much better surgical procedures.&lt;br /&gt;
&lt;br /&gt;
[[File:Cryo.gif]] The &#039;&#039;&#039;cryo tubes&#039;&#039;&#039; can be used to heal various damage types with the power of coldness. Provided the cryo tubes are set up correctly, placing someone into a tube will cause them to gradually heal. This is the main method of healing cellular damage. To set up the tubes, simply insert the nearby beakers of cryoxodone (blue), use a wrench on the oxygen tanks, and make sure the freezer is turned on and set to its minimum temperature. You can put different chemicals in the tubes, but the default cryoxodone will suffice if nobody makes anything better.&lt;br /&gt;
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[[File:IV_Drip.png]] &#039;&#039;&#039;IV drips&#039;&#039;&#039; are used to quickly inject blood or chemicals into a patient. To use them, fill a beaker or blood bag with the appropriate chemical, attach it to the drip, and then drag the drip onto a patient. If the drip is empty, you can also toggle it between injecting blood or draining blood.&lt;br /&gt;
&lt;br /&gt;
There are a number of other items and machines in Medbay, but this list encompasses many of the most crucial ones you&#039;ll need as a doctor.&lt;br /&gt;
&lt;br /&gt;
==The First Patient==&lt;br /&gt;
So you&#039;ve gotten yourself geared up, and somebody comes running into Medbay, either wounded or carrying a dead body. What do?&lt;br /&gt;
&lt;br /&gt;
===Tend Wounds===&lt;br /&gt;
If the patient is alive, things are definitely easier. If all they have is minor brute or burn damage, just hand them some sutures and regenerative meshes if you have any left, and slap some gauze on them if they&#039;re bleeding. If you run out, or they have toxin or suffocation damage, check Medbay storage for the appropriately colored medkits.&lt;br /&gt;
&lt;br /&gt;
For a more intensive method of curing brute and burn damage, you&#039;ll want to use the &#039;&#039;&#039;Tend Wounds&#039;&#039;&#039; surgery:&lt;br /&gt;
&lt;br /&gt;
1) Have your patient lie down, preferably buckled to a &#039;&#039;&#039;stasis bed&#039;&#039;&#039; or &#039;&#039;&#039;operating table&#039;&#039;&#039;, and remove their exosuit and/or uniform to expose the chest. Drag their sprite onto yours to strip them if needed. This isn&#039;t always necessary, but speeds up the healing greatly.&lt;br /&gt;
&lt;br /&gt;
2) With {{Combat_Mode}} off, target the chest and use &#039;&#039;&#039;surgical drapes&#039;&#039;&#039; on the patient to bring up the surgery menu. Select the Tend Wounds for the damage type they have.&lt;br /&gt;
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3) Use a &#039;&#039;&#039;scalpel&#039;&#039;&#039; on them to cut them open, then use your &#039;&#039;&#039;hemostat&#039;&#039;&#039; on them to begin fixing them.&lt;br /&gt;
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4) Once they&#039;re healthy (you&#039;ll automatically stop the procedure when they&#039;re done), use the &#039;&#039;&#039;cautery&#039;&#039;&#039; to close them up.&lt;br /&gt;
&lt;br /&gt;
Tend Wounds can heal an unlimited amount of burn or brute damage provided you have the time to spend on it, and if the bed you&#039;re using has an adjacent &#039;&#039;&#039;operating computer&#039;&#039;&#039;, you might be able to use upgraded versions of Tend Wounds for faster healing.&lt;br /&gt;
&lt;br /&gt;
===Critical Situation===&lt;br /&gt;
A patient with over 100 damage in any category will be in &#039;&#039;&#039;crit&#039;&#039;&#039;, typically crawling around and likely unable to speak properly. If any stasis beds are available, immediately try to buckle them in to stop any further degradation; if not, inject them with epinephrine to stabilize them as you work.&lt;br /&gt;
&lt;br /&gt;
Tend Wounds is again the best non-chemical way to heal brute or burn damage, and {{LeftclickCmodeoff}} clicking on them with {{Combat_Mode}} off and an empty hand allows you to perform CPR to alleviate suffocation damage over 100. A patient suffering from many types of damage but still alive is best suited for &#039;&#039;&#039;cryo tube&#039;&#039;&#039; healing.&lt;br /&gt;
&lt;br /&gt;
===Limb and Organ Damage===&lt;br /&gt;
If an organ is listed as &amp;quot;severely damaged&amp;quot; or &amp;quot;nonfunctional&amp;quot; on your health analyzer, the patient will likely suffer from effects ranging to blindness (eyes) to constant toxin damage (liver) to dying (heart). You have two options here: one, if the patient is in a proper bed, you may be able to perform a surgical procedure to fix their organs, such as a Coronary Bypass for the heart. These surgeries can typically only be done once per organ.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can replace the organ with the Organ Manipulation surgery. The &#039;&#039;&#039;medical autolathe&#039;&#039;&#039; can print off cybernetic organs, with better cybernetics available as Science researches them. You can also take organs out of a healthy body and use those, but beware that organs decay when not in a living person. Note that organs will gradually heal over time, so it&#039;s usually safe to ignore &amp;quot;slightly damaged&amp;quot; ones.&lt;br /&gt;
&lt;br /&gt;
Limbs can be reattached in the same fashion, using the Prosthetic Reattachment surgery. You can use cyborg limbs from Robotics, or reattach the original limbs if you can find them. Not having limbs can be incredibly frustrating, but generally isn&#039;t life-threatening.&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood loss can be a deceptively dangerous ailment, characterized by fainting and taking damage, and is often caused by bleeding patients being dragged along the ground. If someone is leaving a trail of blood behind them, &#039;&#039;&#039;stop dragging them&#039;&#039;&#039;! Aggressively {{Grab}} them, then drag their sprite onto yours to carry them safely.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re in Medbay, you can either feed them iron, inject saline-glucose solution, or find a compatible blood type in a blood bag. You can also combine a sample of their blood with unstable mutagen to duplicate it. &#039;&#039;&#039;IV drips&#039;&#039;&#039; are the best way to quickly inject large amounts of blood into somebody, but don&#039;t overfill them!&lt;br /&gt;
&lt;br /&gt;
===Diseases===&lt;br /&gt;
If you&#039;re wearing a medical HUD, people with diseases will have a small smiley face next to their health meters. Blue faces are good diseases, green and yellow are negative, and red or flashing red are extremely bad. Keep in mind however that not every virus is visible, and some stealthy viruses will not show up on the hud.&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;health analyzer&#039;&#039;&#039; will tell you the name and cure of any disease infecting a patient. The cures are almost always chemicals you can obtain from Chemistry, and once somebody is cured, the Virologist can make a vaccine from their blood.&lt;br /&gt;
&lt;br /&gt;
===Other Problems===&lt;br /&gt;
In addition to the above, there are other semi-common issues people may have. This isn&#039;t a comprehensive list of solutions, but the most immediate way to help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiation:&#039;&#039;&#039; Caused by being near the supermatter crystal or singularity, or genetic problems. Feed them &#039;&#039;&#039;pentetic acid&#039;&#039;&#039; or &#039;&#039;&#039;multiver&#039;&#039;&#039; to get rid of their toxin damage, and ask your fellow doctors for help if you don&#039;t know how to make &#039;&#039;&#039;pentetic acid&#039;&#039;&#039; ([[Guide_to_chemistry|or just look it up on this wiki]]). &#039;&#039;&#039;Showers&#039;&#039;&#039; pause the harmful effects of radiation, making it easier to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellular damage:&#039;&#039;&#039; A rare damage type mostly caused by slimes. Put them in the &#039;&#039;&#039;cryo tubes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain damage:&#039;&#039;&#039; Can randomly happen to anybody, and comes in many forms. Target the head and use the Brain Surgery procedure to try and fix them. Not all forms of brain damage can be fixed by surgery, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation:&#039;&#039;&#039; Not a problem per se, but people might ask you to surgically replace their body parts with cool cybernetics, or stick implants into them. All of this and more is a simple matter of performing the appropriate [[Surgery#Procedures_requiring_no_research_or_computer|surgery]].&lt;br /&gt;
&lt;br /&gt;
===Raising The Dead===&lt;br /&gt;
If a patient has died, they can still be revived using a defibrillator, but only if they meet the proper requirements.&lt;br /&gt;
&lt;br /&gt;
0) Examine your patient. If their description mentions that &amp;quot;their soul is departed&amp;quot;, that they&#039;re &amp;quot;catatonic&amp;quot;, or they &amp;quot;committed suicide&amp;quot;, that character&#039;s player has deliberately chosen to leave the round. Throw them in the morgue or harvest their body parts.&lt;br /&gt;
&lt;br /&gt;
1) Buckle them to a stasis bed, or inject formaldehyde (your epinephrine medipen has some). This stops their organs from decaying further.&lt;br /&gt;
&lt;br /&gt;
2) Check their heart with your health analyzer. If it&#039;s &amp;quot;non functional&amp;quot;, you can&#039;t defib them. Fix it with a Coronary Bypass surgery, or replace it altogether.&lt;br /&gt;
&lt;br /&gt;
3) While you&#039;re at it, fix or replace any other &amp;quot;severely damaged&amp;quot; or &amp;quot;non functional&amp;quot; organs. If the brain is &amp;quot;non functional&amp;quot; due to heavy drug abuse, you&#039;ll have to do [[Surgery#Brain_Surgery|brain surgery]]. Only the brain and heart are truly necessary, but nobody likes being deaf, blind and liver-poisoned.&lt;br /&gt;
&lt;br /&gt;
4) Fix their bodies using Tend Wounds; too much brute and burn damage will prevent the defib from working. Remember that corpses don&#039;t process chemicals, so you&#039;ll need to manually repair them. Make sure to remove your patient&#039;s exosuit and uniform to speed things up. If there&#039;s any negative chemicals in them (use your analyzer&#039;s reagent scan mode), use the Stomach Pump surgery to flush their systems.&lt;br /&gt;
&lt;br /&gt;
At this point, you&#039;re ready to try defibrillation.&lt;br /&gt;
&lt;br /&gt;
5) Remove your backpack and place the defibrillator on your back. If it&#039;s wall mounted, simply click it; if it&#039;s a compact defibrillator, put it on your belt instead.&lt;br /&gt;
&lt;br /&gt;
6) With both paddles in one hand and the other empty, use them in-hand to dual-wield the paddles.&lt;br /&gt;
&lt;br /&gt;
7) Target the chest and apply defibrillation to the patient. Make sure they&#039;re not wearing anything protective over their chest, and make sure you&#039;re not dragging them, or you&#039;ll electrocute yourself as well!&lt;br /&gt;
&lt;br /&gt;
If everything went well, the patient will return to life! Immediately drop your paddles and click them with a free hand to apply CPR; freshly defibbed patients typically have large amounts of suffocation damage, and CPR will bring them out of crit (below 100 damage). With any luck, you can then proceed to treat them as you would anybody else: check their blood level, give them appropriate healing chemicals for whatever damage they have, and generally patch them up. &lt;br /&gt;
&lt;br /&gt;
If you successfully revive someone only for them to immediately die again, try to buckle them to a stasis bed and look for what could be causing it. Check their organs, any chemicals in their body, their blood levels, radiation, and if all else fails ask other doctors for help.&lt;br /&gt;
&lt;br /&gt;
In a worst case scenario, there are other means to bring players back into a round. Roboticists can turn brains into cyborgs, and Botanists can turn them into podpeople.&lt;br /&gt;
&lt;br /&gt;
===Alas Poor Yorick===&lt;br /&gt;
If a &amp;quot;patient&amp;quot; is reduced to merely a head, you&#039;ll have to get creative. The best way to handle this is to simply put the head or brain on a new, healthy body.&lt;br /&gt;
&lt;br /&gt;
To get said bodies, you can bother Genetics, Botany or Xenobiology for a monkey, inject it with mutadone to turn it into a human, and then begin operating. If you&#039;re using the brain, cut it out of the dead guy&#039;s head, pour a beaker of mannitol on it to heal it, cut out your healthy body&#039;s brain, jam the old brain in, and start working to defibrillate. You can also amputate the new body&#039;s head and attach the old one through surgery, but make sure the brain is still good!&lt;br /&gt;
&lt;br /&gt;
==Medibots==&lt;br /&gt;
[[File:Medibot.gif]] [[Guide_to_robotics#Medibot|Medibots]] can be invaluable helpers for a medical staff. These helpful little bots can be built by Robotics, and automatically perform the Tend Wounds surgery on wounded people who come across them. By opening them up with a free hand, you can set them to patrol the station, remain in one place, and even synchronize them to the research department to upgrade their healing abilities.&lt;br /&gt;
&lt;br /&gt;
Just one medibot can be a massive help for any Medbay staff, and they can even be given &amp;lt;s&amp;gt;funny&amp;lt;/s&amp;gt; interesting names. Be wary of emagged medibots, however, as they&#039;ll instead pump their &amp;quot;patients&amp;quot; with deadly toxins!&lt;br /&gt;
&lt;br /&gt;
==No Respect==&lt;br /&gt;
You will, inevitably, have invaders. It&#039;s not your job to fight people but it&#039;s up to you if you want to try to [[Guide_to_Combat#Unarmed_Combat|defend]] your department from random people breaking in to steal things. If you&#039;re stressed it may be better to just look the other way and let someone else handle it, or call security. Your best defense is your coworkers - with up to 5 Medical Doctors, the CMO, Virologist, two Chemists and countless patients, Medbay is &#039;&#039;packed&#039;&#039;, and all of them feel the same sting of disregard cast at them by fellow crewmates. If you band together, you will usually far outnumber any lone threat that wants to break down every window and grille in your workplace. &lt;br /&gt;
&lt;br /&gt;
Sometimes it may be necessary to shoot someone with some morphine (don&#039;t overdose!). &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The medical belt can store all [[Surgery#Surgical_Tools|surgery tools]]. &lt;br /&gt;
* You can cut bedsheets with a scalpel or wirecutter and use the resulting cloth to craft a chemistry bag [[File:Chemistry_bag.png]]. &lt;br /&gt;
* Bedsheets work as drapes for [[Surgery|surgery]]. &lt;br /&gt;
* If you implant a guy with a flashlight, he can still use it as a flashlight.&lt;br /&gt;
* Raw carrots heal eye damage.&lt;br /&gt;
* You can use a health analyzer on a body to see the time of death.&lt;br /&gt;
* Star-Kist is just cola with orange juice. Thus will metabolize a bit faster and can be used as a very poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
* Cryo won&#039;t work on you if you have cold resistance:&lt;br /&gt;
** Insulating items like hardsuits, ins. gloves, gasmask, firesuits - they all slow down cryo or even stop it from working entirely.&lt;br /&gt;
** If the patient in question has cold resistance, you may want to try go old-school and actually apply some medicine yourself, lazy bum.&lt;br /&gt;
** That is, of course, if there&#039;s only cryoxadone in the tubes, since those need cold body temperatures to work.&lt;br /&gt;
* Wearing earmuffs will heal ear damage.&lt;br /&gt;
* Wearing a blindfold will heal eye damage.&lt;br /&gt;
* Attach a stethoscope on your neck slot and it&#039;ll make you look like you know what you&#039;re doing.&lt;br /&gt;
* Showers (wrenched to be cold) work just as well as cryo, as long as you have the drugs in your system.&lt;br /&gt;
* People with hardsuits/MODsuits on cannot be defibbed.&lt;br /&gt;
&lt;br /&gt;
==To Conclude==&lt;br /&gt;
You are a Doctor. Your job is to help people - sometimes forcibly - and dealing with the fallout from the numerous violent calamities that inevitably descend on the station. You serve both as go-between for the station and large and the more specialized medical departments.&lt;br /&gt;
&lt;br /&gt;
If you seek respect in this job, you have to go out of your way to earn it. But never forget the damage you can inflict on the unwary.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corrections_Officer&amp;diff=8536</id>
		<title>Corrections Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corrections_Officer&amp;diff=8536"/>
		<updated>2026-03-23T01:15:19Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_Corrections_officer.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Brig Officer&lt;br /&gt;
 |access = Security, Brig, Holding Cells, Courtroom, Maintenance&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]], [[Warden]]&lt;br /&gt;
 |duties = Watch over the [[Prisoner|prisoners]] and detainees, book incoming criminals, guard the brig and prison area&lt;br /&gt;
 |guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Corporate Regulations]], [[Security items]]&lt;br /&gt;
 |requirements = Stay in the brig unless there&#039;s an emergency, watch the prisoners, assist with processing detainees.|alttitles=Corrections Officer, Prison Guard}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
= Brig Officer Expectations =&lt;br /&gt;
&lt;br /&gt;
* Keep [[Prisoner|prisoners]] and detainees in line, make sure they are not being a danger to others or themselves.&lt;br /&gt;
* Facilitate the booking process on criminals being brought into the brig. This means you should be the one processing them into their cell or the prison.&lt;br /&gt;
* Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and respond to the best of your ability.&lt;br /&gt;
* Aid the Warden and HoS with other tasks if necessary: Brig repairs and improvements, paperwork, updating security records, minor errands, and so on.&lt;br /&gt;
* Attempt to ensure all current prisoners and detainees are transferred to the escape shuttle brig alive and well at the end of the shift.&lt;br /&gt;
=Disclaimer=&lt;br /&gt;
*You are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; a [[Security Officer]] and you should not be acting like one either. The only exceptions to this is a moment of crisis such a code red emergency or low numbers of security staff&amp;lt;br&amp;gt;(confer with the [[Head of Security]] on what to do in the latter).&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being a Brig Officer isn&#039;t a license to start beating [[Prisoner|prisoners]] and make their life hell or an obligation to act as the prison butler. The prisoners are your responsibility and you must try to keep them healthy to reach the end of the shift.&lt;br /&gt;
*Yo&amp;lt;/span&amp;gt;u should not handle arrests outside of the brig, and you should only be leaving the brig briefly with approval from the War&amp;lt;/span&amp;gt;den - or if you&#039;ve somehow become the only security present.&lt;br /&gt;
&lt;br /&gt;
==Your duties==&lt;br /&gt;
This will be a short list of things you will commonly find yourself doing:&lt;br /&gt;
*Introduce yourself to your prisoners, and search around for anything which may be a danger to those within the prison. Establish basic rules so they understand what the expectations are.&lt;br /&gt;
*Keeping the [[Prisoner|prisoners]] in line, making sure they&#039;re not breaking any laws, or being a danger to themselves or others.&lt;br /&gt;
*Aid in processing newly arrived criminals. You will be expected to take over the booking process once a criminal has arrived to the brig. This means removing any contraband or weapons, placing their personal effects into a cell or prison locker, setting their cell timer or fixing their prisoner ID, and removing their handcuffs once transferred to a cell. Set their status to incarcerated once done.&lt;br /&gt;
*Releasing detainees from the brig once their sentence is served. Make sure they leave with all their legal belongings, and that their status is set to discharged.&lt;br /&gt;
*Take a break to assist the Warden or HoS with anything they may need, be it the creation of an autolathe, bringing a crate back to cargo, or anything else which can be done reasonably quickly.&lt;br /&gt;
*Helping with paperwork and digital records. This includes helping to draft warrants and run copies, and updating records on the record computer..&lt;br /&gt;
*Fulfilling reasonable requests or exchanges the [[Prisoner|prisoners]] may have for items, but remember that you are not under any obligation to accept them unless it is approved by a superior.&lt;br /&gt;
*Reporting any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and dealing with the issue.&lt;br /&gt;
*Evaluate and help process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Besides this you will often find yourself working with a paramedic to patch up any [[Prisoner|prisoners]] prisoners that got harmed &amp;lt;s&amp;gt;by your doing&amp;lt;/s&amp;gt; in a riot or other emergency. Basic first aid and mechanics are helpful skills to help deal with injures and damages, but not necessary or expected. If its a busy day and the station is falling apart you can and likely will be asked to perform the duties of a normal [[Security Officer]] and you might even find yourself being promoted to one. Avoid overstepping your boundaries in the presence of those who have a job to do, and if you are ever unsure ask the [[Warden]] or [[Head of Security]] for help! &lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
As a Brig Officer you are expected to be permanent brig staff for the shift. While security officers are out and about in the station, you keep an eye on home base with the Warden to ensure no intruders make entrance and that any emergencies such as explosions can be handled or reported expeditiously. There will be times where things need to happen at brig when security staff are away from it, whether its to prepare something or to use the security records computer. Your first and foremost duty is to protect the brig, and to keep the prisoners within it safe from themselves or external threats. &lt;br /&gt;
&lt;br /&gt;
While you are expected to not behave like a security officer, you are still security staff and should be respected as a member of the department, that said your opinion should not be discounted or person demeaned unless it is in fair play. The great advantage in putting time in as a Brig Officer is to learn about charges, how to use cameras, how to process suspects, paperwork, and other such skills which develop an arsenal fit for a Warden. You may even see characters who typically rank as Wardens do shifts here so that they can take less responsibility, but still be a part of the process as brig staff and helping out how they can.&lt;br /&gt;
&lt;br /&gt;
=== Job Difficulty ===&lt;br /&gt;
Many incorrectly see Brig Officers at the bottom of the totem pole as they, in some ways, carry less responsibility by the sheer fact that they have a relatively small area to protect in comparison to the entire station. However, it must be known that the most dangerous people often end up in prison; you may be processing a changeling, or a syndicate agent with an uplink implant, or the prisoner may just be belligerent and violent enough to sucker punch and overpower your character. Being able to handle yourself and at least get to a safe place to report an issue is imperative, as a Brig Officer&#039;s day can turn from boring and monotonous to urgent and extreme in the figurative snap of a finger. It is at your discretion to call on the assistance of any voluntary security personnel to assist you moving them from solitary back to the main prison, or just to confront them for whatever reason there is. A skill which should be honed as a Brig Officer for all other security roles is the ability to de-escalate a situation preferably through words and verbal judo, and a prison can often be a gym to test your patience and attentiveness to details. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When you spawn in at the start of the round you will have the following equipment and tools of the trade available to you:&lt;br /&gt;
*1x Prison stun baton - A special baton that has limited functions outside of the prison. Outside of the prison it will have three charges that you can use before needing to return to the brig to restore its function.&lt;br /&gt;
*2x Handcuffs - Just some standard issue handcuffs with nothing special going on with them.&lt;br /&gt;
*1x Sunglasses - &amp;lt;s&amp;gt;Used to beat prisoners in style&amp;lt;/s&amp;gt; or protect you from flashes.&lt;br /&gt;
*1x Police whistle - For when you need to get the attention of all who are in the brig.&lt;br /&gt;
*1x Disabler - A standard issue disabler identical to the ones issued to [[Security Officer|Security Officers]].&lt;br /&gt;
Beyond what you start with, you have a riot locker with some different clothes and some more [https://skyrat13.tk/wiki/index.php/Security_items security equipment] at your disposal. If you need more, consider how many other security staff there are and if there is not a lot, you may freely take a locker in the Gear Room and label it as well as the equipment inside. You are allowed to use the gear from these closets, but it should be prioritized for field agents such as Security Officers in the event they are in abundance. Otherwise, if you politely ask the Warden or HoS, you may be granted equipment from the armory if it is reasonable. &lt;br /&gt;
&lt;br /&gt;
When it comes to armory weapons, security officers should be prioritized when distributing lethal weaponry unless there is a direct threat to the brig that requires the Brig Oficer to, for example, patrol for space invaders targeting the brig. Just like Security Officers, Brig Officers may have lethal arms within reason, however it must be advised that having any weapons unholstered in the prison is not advisable, as the risk for disarmament is too high in a tightly packed prison. In the end it is entirely at the discretion of the Warden and HoS, and it is also important for Brig Officers to get robust with no extra equipment other than what they start with and what is in their locker.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Try to get to know the prisoners, and be on their good side so that you can have more allies than enemies in future shifts. Treat them with dignity and rise above their provocations.&lt;br /&gt;
* When you take breaks from being in perma and are not watching them on the cameras, see if any other security personnel are not busy and ask them to temporarily look over the prisoners while you do errands.&lt;br /&gt;
* You are allowed to give prisoners reasonable orders, as long as you do so in a dignified manner with intentions for managing the prison. An unreasonable order is one that puts a prisoner in great discomfort or pain, and must be approved by a supervisor before it can be allowed. &lt;br /&gt;
* Preparation is always better than damage control. If you set clear expectations at the start of the shift, you wont need to explain them in the aftermath of a fight or when you need them to do something urgently.&lt;br /&gt;
* If there are multiple Brig Officers, consider doing part of your shift together, and part of it separate while the other helps out with tasks needed in brig.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png|64px|class=pixelart]]Antagonist tips==&lt;br /&gt;
This job is ineligible to roll for antagonist outside of [[Blob]] and [[Obsessed]] &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Security_Officer&amp;diff=8535</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Security_Officer&amp;diff=8535"/>
		<updated>2026-03-23T01:15:10Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_security.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Security Officer&lt;br /&gt;
 |access = Security, Brig, Holding Cells, Courtroom, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Protect company assets, follow the [[Corporate Regulations]], respect the crew.&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Security Policy]], [[Security items|Security Items]]&lt;br /&gt;
 |requirements = Don’t create more problems than you solve. Be a deterrent to chaos and destruction.|alttitles=Peacekeeper, Security Operative, Security Cadet, Security Specialist}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
NanoTrasen has developed a state-of-the-art research station, and in the same breath, they signed a clown onto the payroll. It henceforth falls to you to protect the station from threats, real or perceived. Your fundamental role is to ensure crew safety. This may mean putting yourself at risk, but that’s why we wear the badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to note that Security is one of the most mechanics-heavy roles on the station and requires a reasonably high degree of proficiency in the game’s basic controls. For this reason, getting a good deal of experience in other roles is suggested before attempting to play as Security. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Security Officer Expectations&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
* Keep the peace under the guidance of the [[Head of Security|HoS]], enforce [[Corporate Regulations]] to resolve disrupting behavior severe enough to warrant it.&lt;br /&gt;
* Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
* Handle cases as you are instructed to by your superiors.&lt;br /&gt;
* Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
* De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
==The Peacekeeper==&lt;br /&gt;
As an Officer, your job is to ensure peace. You have been tasked to provide peaceful resolutions. The ability to arrest, protect, and counsel the crew and solve problems comes with great responsibility. Your actions and choices will have consequences. Expect to be judged by everyone, including your peers. Don&#039;t forget that you are not alone; always ask for help, even if it&#039;s not coming from a fellow Officer. You will get to know your expectations that way. Lastly, review the [[Security Policy]], which details said expectations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events.&lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
* If possible you may use a Detention during green or blue with a provided search warrant. This allows the officer to search and question someone on the scene but not to bring them to the brig.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools for Peacekeeping ===&lt;br /&gt;
You need to be equipped to conduct your duties. The brig will have most of your equipment necessary to perform. If they are unavailable, check with the Warden for anything to spare. You may need to get your supplies from Cargo.&lt;br /&gt;
&lt;br /&gt;
* The lockers in the brig will contain your peacekeeping belt and all your essential tools. There are also Security Hud Sunglasses and a flashlight for your disabler.&lt;br /&gt;
* You can attain other equipment from the Equipment vendor. One of the notable ones is the Energy Bola.&lt;br /&gt;
* A Universal recorder can be applicable when conducting an investigation. This can be used as evidence should anyone question your claims.&lt;br /&gt;
&lt;br /&gt;
If you need more information, review [[Security items]] and [[Guide to security]].&lt;br /&gt;
&lt;br /&gt;
==Communicating Proper Channels==&lt;br /&gt;
Being a Peacekeeper means you will gain access to the security channel on your radio: ,s&lt;br /&gt;
&lt;br /&gt;
The Chain of Command is as follows. Above you is the [[Head of Security]], and above them is the [[Captain]]. You will primarily be operating this chain of command aboard the station. Central Command directs the Captain outside the station, meaning some orders passed down to you may be from CentComm. Should the Head of Security not be present, the [[Warden]] can act as your direct supervisor.&lt;br /&gt;
&lt;br /&gt;
==Mechanical Minds, Silicon SecOffs[[File:Beepsky.png]]==&lt;br /&gt;
One of your most useful tools is your small friend, Officer Beepsky. Your Sec HUD can be used to set someone’s arrest status on the fly, and for those you can’t see you can call in to the Warden, who can set this status on their console. Once he finds a target, his on-board radio will let you know when he finds the no-good criminal!&lt;br /&gt;
It cannot be overstated how useful this can be during a manhunt. An extra pair of eyes is nothing to scoff at, so be sure to call in reports of criminals frequently. &lt;br /&gt;
==Dealing with threats==&lt;br /&gt;
As a Peacekeeper, there will come times when you will need to deal with serious threats. The most important thing is to remember that most situations can be resolved by working together and that more chaos will lead to worse problems. Communication is vital, and it will be essential that you maintain contact with your peers when the alert is raised to deal with these threats. Regular check-ins are highly recommended. Provide information that is clear and concise. Do it regularly and whenever possible. Let everyone know where the threat is and what the threat is doing, and note things that your peers need to know. &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Detective&amp;diff=8534</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Detective&amp;diff=8534"/>
		<updated>2026-03-23T01:14:56Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
 |alttitles=Forensic Scientist, Forensic Technician, {{TooltipInline|Private Investigator|This alternate title gives you slightly different responsibilities. See [[#Detective_Expectations|below]] for details!}}&lt;br /&gt;
}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by your own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security and Arresting Criminals or otherwise Aiding Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Detective Expectations =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
* Interrogate witnesses and suspects.&lt;br /&gt;
* Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
* Submit and sort evidence.&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;&amp;quot;Detective | Forensic Technician/Scientist&amp;quot;&#039;&#039;&#039; you are subject to [[Security_Policy|Security chain of command and policies]]. You are able to make arrests as part of the security team. &lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;.&#039;&#039;&#039; Your priorities with security cases are more loose, and are encouraged to solve issues for crew members. However, you may not make arrests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.&lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high(Amber or above) alert.&lt;br /&gt;
&lt;br /&gt;
== Problem Sleuth ==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition.&lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. &lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with,&lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
* Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, &#039;&#039;&#039;after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head.&#039;&#039;&#039; After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
==Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. &#039;&#039;&#039;Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==Spare Time==&lt;br /&gt;
As an Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* If you wish to pursue a case as an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.&lt;br /&gt;
* Detectives as a &amp;quot;&#039;&#039;&#039;Private Investigator&amp;quot;&#039;&#039;&#039; may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations.&lt;br /&gt;
* As an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are granted a bonus to arm yourselves against overzealous members of security. (Those new guns are meant exactly for this.)&lt;br /&gt;
&lt;br /&gt;
===== Technically, the above represents the entirety of the detective&#039;s job. Despite this, you can choose to investigate crime scenes on your own initiative. =====&lt;br /&gt;
&lt;br /&gt;
===== Luckily, there are some other things that the Detective can instead do: =====&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Warden&amp;diff=8533</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Warden&amp;diff=8533"/>
		<updated>2026-03-23T01:14:48Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_warden.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Warden&lt;br /&gt;
 |access = Armory, Security Office{{!}}Security, Brig, Prison_Wing{{!}}Holding Cells, Courtroom, Weapon Permit&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Watch over the Brig and Prison Wing, release prisoners when their time is up, issue equipment to security, be a [[Security Officer]] when they all eventually die&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to paperwork#For_the_Warden|a few forms]]&lt;br /&gt;
 |requirements = See your prisoners at the start and throughout the shift, keep contraband and weapons somewhere secure, make sure charges are evidentiary and proper for the crime committed, and guard the armory, brig, and perma.|alttitles=Brig Sergeant, Brig Governor, Dispatch Officer, Jailer}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Warden is a member of the security staff, responsible for the Brig, the Prison Wing and the management of the prisoners. He essentially acts as a right-hand man to the [[Head of Security]] and runs most of the operations within the Brig in the absence of the HoS. The Warden is also tasked with guarding his most valued treasure: The Armory, filled with Security&#039;s best gear and armaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Make sure no one [[Assistant|who shouldn&#039;t]] is in the armory. Set a timer for arrested people and make sure they don&#039;t break out.&lt;br /&gt;
&lt;br /&gt;
= Warden Expectations =&lt;br /&gt;
&lt;br /&gt;
* Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
&lt;br /&gt;
* Make sure that [[Security Policy#Brig Procedures|brigging procedure]] is being followed.&lt;br /&gt;
* Keep an eye on the [[Prisoner|prisoners.]]&lt;br /&gt;
==&#039;&#039;&#039;Watch Hound&#039;&#039;&#039;==&lt;br /&gt;
Half of your job is to look after the prisoners, make sure they don&#039;t die or get unfair [[Corporate Regulations|sentences]], and make sure they don&#039;t escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and should not have to go outside of the brig (and seriously should not go out of the brig). That being said, you&#039;re allowed to leave in certain situations or if you need to grab some food in the brig, though your time out of the brig should be less than your time in the brig. So, try to &#039;&#039;&#039;stay in the brig.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even more important: &#039;&#039;&#039;Watch the armory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mister Dispatcher==&lt;br /&gt;
If you have no prisoners to watch out for, you should be coordinating the [[Security Officer|Security Officers]] over the security radio channel.  People often make accusations of crime on the radio that you can follow up on.  You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don&#039;t wonder why a particular person is wanted.  You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly).  Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine. Frequently check security officers positions and health on the crew monitoring console so you know if they&#039;re dead and where they are.&lt;br /&gt;
&lt;br /&gt;
==Second in Command==&lt;br /&gt;
As the Warden, you have authority over the brig and any security officers inside the Brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff.&lt;br /&gt;
&lt;br /&gt;
===The [[Detective]]===&lt;br /&gt;
Just give the detective space, he&#039;s the loose cannon that runs around and scans for prints. In the rare cases where they do drag someone in, they&#039;ll need help with the Brig timers and securing evidence.  Since almost anyone (even lawyers) with brig access has access to evidence storage, the more dangerous evidence should go in the appropriate locker in the armory.&lt;br /&gt;
&lt;br /&gt;
===[[Security officer|Security Officers]]===&lt;br /&gt;
Normally, officers aren&#039;t under your command and are not required to follow your orders. That being said, if they&#039;re in the brig and mucking around, you are well within your duties to order them to leave. Otherwise, try to be the benevolent eye in the sky and keep tabs on the whereabouts of your team.&lt;br /&gt;
&lt;br /&gt;
===[[Lawyer|Lawyers]]===&lt;br /&gt;
When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
 &lt;br /&gt;
==Equipment==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Security_items|See here what items you&#039;re about to use and how to use them.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains your personal gear: a brig door remote, a box of flashbangs some extra zip ties and burn resistant gloves that teach you the Krav Maga martial art. Stuff some of that in your bag. Also, consider grabbing a laser weapon: being next to the armory is no use if somebody has blown up the APC and you can&#039;t get through the now de-powered windoors to stop them cleaning the place out. &lt;br /&gt;
&lt;br /&gt;
Not only that, but your Armory contains a plethora of gear that can help you in your quest to defend the Brig. Barricades are excellent if someone has broken the Brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees.  You also have a toolbox to help you install the flashers and make other basic adjustments.  Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS&#039;s Door Control Remote, which you can use to bolt down certain doors in the brig.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that your loot includes anything you might have created at the Security Protolathe or have confiscated from [[Traitor|Traitors]] and other [[Nuclear Operative|agents of]] [[Wizard|chaos]]. It&#039;s best to keep these confiscated weapons and items away from the Officers; only let you or the Head of Security handle them. There&#039;s a better chance that the Head of Security will know how to put that gear to good use.&lt;br /&gt;
&lt;br /&gt;
===[[File:Lockbox locked.png]] &amp;lt;u&amp;gt;Implants&amp;lt;/u&amp;gt; [[File:Implant Case.png]]===&lt;br /&gt;
The Armory contains different sets of implants which you may want to make use of for prisoner control.&lt;br /&gt;
&lt;br /&gt;
====[[Chemical Implant|Chemical Implants]]====&lt;br /&gt;
Will put a chemical implant under the skin of a person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with the Prisoner Management Console in your office. &amp;lt;br&amp;gt;Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Can be loaded with sedatives or even lethal injections. For larger doses, a subject may be implanted multiple times. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking blue dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Tracking Implant|Tracking Implants]]====&lt;br /&gt;
Will implant a tracking beacon under the skin of a person&#039;s chest. The Prisoner Management Console in your office can then be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport to the target. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking red dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Security_items#Mindshield_Implant|Mindshield Implants]]====&lt;br /&gt;
[[Security_items#Mindshield_Implant|Mindshield Implants]] will revert the effects of [[Revolution|Revolutionaries]], however if someone resists them they are most likely the[[Revolution| ringleader]]. Mindshield implants will also prevent brainwashing from [[Revolution|Commies]] and [[Cult|Cultists]]. However they cannot deconvert anyone but a [[Revolution|revolutionary]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. &lt;br /&gt;
&lt;br /&gt;
All Security forces are automatically implanted at the beginning of the shift, so ensure all security personnel are [[Security_items#Mindshield_Implant|Mindshield]] implanted by checking your Security HUD. Sometimes you&#039;ll catch someone [[Changeling|impersonating]], an [[ Traitor |officer]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Office Chair.png]] Don&#039;t Sit Around==&lt;br /&gt;
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that&#039;s your only option.&lt;br /&gt;
&lt;br /&gt;
If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not forget to check on the Armory once in a while. While it may seem impenetrable, there are ways people can get inside without a loud boom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Id orange.png]] Clearance Level Check==&lt;br /&gt;
Referring back to the [[Chain_of_Command|chain of command]], remember that the [[Head of Personnel]] is not your superior, nor are they a member of the security team. If they are trying to break into the armory without prior authorization throw them in a cell so the Head of Security or Captain can have a talk with them. Remember they might not be the [[traitor|Head of Personnel]]  [[changeling|at]] [[abductor|all!!]]&lt;br /&gt;
&lt;br /&gt;
This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. &#039;&#039;&#039;The Head of Security is the first and only authority on who may or may not be promoted to security.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure that all officers and heads of staff have a mindshield implant or else you might have a [[Revolution|bad]] time. &lt;br /&gt;
&lt;br /&gt;
==[[File:Hudwarden.png|32px]] Lockdown==&lt;br /&gt;
Sometimes, things get so bad you need to close everything off. You luckily have access to a grid of buttons nearby in your office, allowing you to selectively activate lockdown shutters and blast doors on the front of the Brig, the front desk at the entrance to the Brig, the Perma wing, and the Armory. Use this when the [[Revolutionary|angry mob]] shows up to bust down the front door of the Brig.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can use the [[Security items#Deployable Barrier Grenade|Deployable Barrier Grenades]] found in the Armory to quickly seal areas. They are essentially a super strong version of the wooden barricades that can be built. Once damaged they can be repaired with a welder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] Prison Wing==&lt;br /&gt;
The Frontier&#039;s secure Prison Wing. Once you check in, you don&#039;t check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes.&lt;br /&gt;
&lt;br /&gt;
If you do not pay attention, sometimes the Prison Wing may become a death camp. Periodically check it and make sure [[security officer|security]], space carp, [[changeling|other traitors]], or micro-meteors aren&#039;t abusing the prisoners.&lt;br /&gt;
&lt;br /&gt;
Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area. There are two canisters of the stuff near the gulag shuttle. Make sure to Drag the canister into the brig, don your internals and let &#039;er rip. Be sure to alert your comrades in arms about the change of atmosphere though.&lt;br /&gt;
&lt;br /&gt;
==[[File:Pickaxe.png]] Labor Camp==&lt;br /&gt;
The Frontier has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well-deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a Sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]] Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep a very close eye on the back of the Armory. It is common for [[Traitor|crafty individuals]] to dismantle or even detonate the back portion of the Armory from Space. If you can hear them using their tools before they finish, you might be able to grab a Security Hardsuit in time to get out there and catch them!&lt;br /&gt;
* Your Krav Maga gloves are a &#039;&#039;very&#039;&#039; strong part of your personal gear. The Leg Sweep ability turns your next attack into a kick that knocks down opponents and deals some stamina damage. &lt;br /&gt;
* Keep watch for any [[Chemist|suspi]][[Scientist|cious]] [[Assistant|indiv]][[Clown|iduals]] loitering outside the Brig. Believe it or not, a lot of Officers die just after they walk out the doors of the Brig. Even worse, someone could be preparing to set up a [[Toxins|nasty suprise]] for you&lt;br /&gt;
* If you ever find yourself in close proximity to a [[Wizard]], you might try using your Krav Maga&#039;s neck chop on the wizard. Doing so will render the Wizard unable to speak for a short time, and most wizard spells require the Wizard to speak an invocation in order to actually take effect.&lt;br /&gt;
** If you can both stun and neck chop the Wizard, you can easily remove his robes and put a muzzle and straight jacket on him to render him useless.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Bridge_Officer&amp;diff=8532</id>
		<title>Bridge Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Bridge_Officer&amp;diff=8532"/>
		<updated>2026-03-23T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP&lt;br /&gt;
|assign = Moonridden}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Bridge officer.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Bridge Officer&lt;br /&gt;
 |access = Command, Teleporter, EVA, Gateway, Technical Storage, ORM&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Greet your heads of staff and assist them, encourage they come to the bridge for official matters. Redesign the Bridge to suit your style. Make a coffee machine, serve coffee. Spend the Command budget on stuff you think Command needs or wants, get shouted at by the Captain for not asking first. Insert yourself into the middle of official matters. Protect the grand Command fire axe. Shout at Command members for littering on YOUR Bridge. Have no real authority, leverage your social power to get your way.&lt;br /&gt;
 |guides = [[Engineering items]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Captain#Being_a_Captain_%E2%80%93_Basics| Being a Captain &amp;amp; Command Policy]]&lt;br /&gt;
 |requirements = Good communication skills, basic Engineering skills. Follow the [[Captain]]&#039;s orders and don&#039;t leave the Bridge for too long.|alttitles=Command Aide, Command Cadet, Bridge Attendant, Command Secretary, Command Intern}}&lt;br /&gt;
== Bridge Officer Policy ==&lt;br /&gt;
* Do not give away or loan your tools. &lt;br /&gt;
** If you do not want to carry them, secure them on the Bridge.&lt;br /&gt;
*You are not a bodyguard or second [[Blueshield]], do not behave like one. Threats outside of the Bridge is NOT your personal concern.&lt;br /&gt;
&lt;br /&gt;
== The Bridge Officer ==&lt;br /&gt;
Master of the Bridge and Commander of none, you exist to assist command with shift to shift administrative tasks and maintain the integrity and design of the Bridge. Your power comes from your [https://en.wikipedia.org/wiki/Soft_power soft power], as while you may outrank an Assistant you do not have true authority over them. &#039;&#039;&#039;You are not considered a Head of Staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Bridge&#039;&#039;&#039; Officer you should spend most of your time at the Bridge.&lt;br /&gt;
&lt;br /&gt;
The Bridge is one of the most secure areas of the station, mostly used by the Heads and Captain to communicate or hide from the chaos of the Station. Diplomatic proceedings, executions, hostage situations, and invasions are all risks that the Bridge faces. The Bridge houses an array of useful tools, consoles, and personnel which makes it a prime targets for intruders.&lt;br /&gt;
&lt;br /&gt;
== [[File:Clipboard_paper.png]] Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
=== Assisting Command ===&lt;br /&gt;
As a Bridge Officer, your biggest duty is reducing small task workload for Command. Use your judgement well on how you use your Access.&lt;br /&gt;
&lt;br /&gt;
Command is allowed to ask you for help with simple footwork and administrative tasks.&lt;br /&gt;
&lt;br /&gt;
=== Redesigning the Bridge ===&lt;br /&gt;
Nanotrasen&#039;s tried and tested Bridge layouts are recognized sector wide for their efficiency, but you&#039;ve found a design that suits you better. Bridge Officers are known, and often expected, to &#039;improve&#039; the Bridge&#039;s design by moving consoles, machines, and seating sections. Cleaning up supplies, organizing, preparing for the shift will take up much of your early morning. You&#039;re adamant that it&#039;s just better this way, and who are they to question you. It&#039;s &#039;&#039;&#039;your&#039;&#039;&#039; Bridge. Only the [[Captain]] can have a word in edgewise.&lt;br /&gt;
&lt;br /&gt;
Inviting [[Station Engineer|Engineering]] or asking the [[AI]] for a [[Cyborg]] to help can make your job much easier. Just keep an eye on them!&lt;br /&gt;
&lt;br /&gt;
You have access to Tool Storage. Put it to use.&lt;br /&gt;
&lt;br /&gt;
=== Manning the Bridge ===&lt;br /&gt;
You will spend more time on the Bridge then even the Captain, so make yourself at home. You&#039;ve the true right and the tools necessary to make it a place that represents you and supports your fellow Command personnel. &lt;br /&gt;
&lt;br /&gt;
Add machines, make a sofa, setup a coffee and snack bar, stock an assortment of emergency meds, demand that Engineering supply the Bridge with Bluespace APC Cells.&lt;br /&gt;
&lt;br /&gt;
Command is often obligated to assemble on the Bridge due to their job requirements. This will give you ample time to interact with them and offer your assistance.&lt;br /&gt;
&lt;br /&gt;
The Bridge has a ton of consoles that you can use to support the Command staff. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Update the Security records&#039;&#039;&#039; of criminals talked about between the [[HoS]] and the [[Captain]]&lt;br /&gt;
* &#039;&#039;&#039;Watch Suit Sensors&#039;&#039;&#039; and notify if any of the Heads start mysteriously dying&lt;br /&gt;
* &#039;&#039;&#039;Send Announcements&#039;&#039;&#039; via the Requests Console (on the wall) regarding important information to the crew&lt;br /&gt;
* &#039;&#039;&#039;Buy Goodies&#039;&#039;&#039; and other stuff from Cargo with the Command Budget to upgrade the Bridge and supply the Heads of Staff&lt;br /&gt;
* &#039;&#039;&#039;Monitor Station Power&#039;&#039;&#039; because your very important and power inefficient home needs its juice, without delay.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Utilitybelt.png]] Maintaining the Bridge ===&lt;br /&gt;
The Bridge is the hub where everything to do with Command and it&#039;s bureaucracy assembles. Your responsibility is to make sure the Bridge meets your standards of design and cleanliness, and provides the amenities that you think it should. &lt;br /&gt;
&lt;br /&gt;
You spawn with an advanced toolset on your belt, as your training course taught you how to [[Guide to construction|maintain your workspace]].&lt;br /&gt;
&lt;br /&gt;
Keep your Inducer handy. It can be used to charge an APC in the event of a Power Outage. Inducers take Megacells, which you can get from [[Chief Engineer|Engineering]] or [[Research Director|Science]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:ModernDisabler.png]] Protecting the Bridge ===&lt;br /&gt;
You must make sure that the Bridge is secure and no [[Assistant|unauthorized]] [[Clown|crew]] gets in. You have access to Cargo and a juicy paycheck, put it to work if you need to.&lt;br /&gt;
&lt;br /&gt;
The Bridge is a crucial target for Antagonists, and you should be the first responding in the event of ingress or damage.&lt;br /&gt;
&lt;br /&gt;
== [[File:Id gold.png]] An Adjutant ==&lt;br /&gt;
Assisting the [[Captain]] is the job of all of the Heads of Staff, primarily the [[Head of Personnel]], but most of the times all of the Heads are too busy with their own Department affairs or [[Traitor|something else]].&lt;br /&gt;
&lt;br /&gt;
Due to this, you&#039;re the Right-Hand-Man of the Captain, assisting them with anything they need help with.&lt;br /&gt;
&lt;br /&gt;
Remember to keep up good communication and relations with the Captain, or else you find yourself being more of a nuisance than an assistant to their already stressful job.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Quartermaster&amp;diff=8531</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Quartermaster&amp;diff=8531"/>
		<updated>2026-03-23T01:14:22Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_qm.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Quartermaster&lt;br /&gt;
 |access = Cargo Bay, Quartermaster&#039;s Office, Delivery Office, Mining Station, Mining EVA, Maintenance, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = FTU Officials&lt;br /&gt;
 |duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...&lt;br /&gt;
 |guides = [[Command Policy]]&lt;br /&gt;
 |requirements = Try to get some bounties completed and make sure your hard-earned credits aren&#039;t wasted.&lt;br /&gt;
 |alttitles=Deck Chief, Head of Supply, Logistics Coordinator, Supply Foreman, Union Requisitions Officer, Warehouse Supervisor}}&lt;br /&gt;
{{Cargo Dept header}}As a Quartermaster, your primary job is to order equipment to help keep the station running. Make sure credits aren&#039;t wasted, kick the [[clown]] out, and make sure your Cargo Techs aren&#039;t getting into trouble - and pull their arses out of the fire when they do. You have three helpers to help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the station -- primarily, this means passing on requests from Robotics, [[Research Director|Research]], and [[Station Engineer|Engineering]].&lt;br /&gt;
== Supply Shuttle Console ==&lt;br /&gt;
&#039;&#039;&amp;quot;Who the hell blew all our credits on Wizard Costumes?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cargo Bay and your office is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentCom. &lt;br /&gt;
&lt;br /&gt;
Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the station with shotguns and clown outfits. Try and make sure that you know who ordered what. Your console and the one in the Cargo Office are ID-locked, requiring Cargo Bay access to function, meaning that only your subordinates ([[Cargo Technician|Cargo Technicians]]) and Superiors ([[Captain]]) can order stuff unless they somehow got access.&lt;br /&gt;
== Cargo Budget ==&lt;br /&gt;
You have a cargo budget card in your bag. You can insert cash directly into the card and the money will go to the cargo budget, but you cannot take cash out of it or use it to buy privately. Every order on your console requires you to spend credits. The pool of credits is also used for other station purchases, such as custom shuttles, and to fund large station projects. As the QM, it is your job to make sure the station has enough credits to do so. To withdraw physical cash you must use the a machine in the vault. Keep in mind that if the credits aren&#039;t spent, it all goes to NT. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Check out the Supply Crates page for details about how to make money. &lt;br /&gt;
&lt;br /&gt;
=== Direct Deposit, Direct Theft ===&lt;br /&gt;
&lt;br /&gt;
The Vault contains a machine that accepts physical space cash and coins and adds it to the cargo budget&#039;s total credits. This machine can also be robbed by unsavory individuals, causing you to lose credits, but there will be a loud warning (&amp;quot;Unauthorized credit withdrawal&amp;quot;) if this happens. The Quartermaster can enter the vault by using the supply door remote, found in the QM&#039;s locker.&lt;br /&gt;
&lt;br /&gt;
== Crates ==&lt;br /&gt;
Crates are the lifeblood of your department. Ideally, you&#039;ll be ordering quite a few of them. These can be delivered via MULEbot, via the mail office, via people picking them up, or your loyal workforce delivering them themselves. &lt;br /&gt;
&lt;br /&gt;
There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you&#039;ll have the pool of cash to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass. &lt;br /&gt;
&lt;br /&gt;
=== Crates For You ===&lt;br /&gt;
You start with quite a few credits, so here are some good first choices for the prepared Quartermaster:&lt;br /&gt;
* Insulated Gloves&lt;br /&gt;
* Engineering Equipment&lt;br /&gt;
* Metal/Glass&lt;br /&gt;
* Brute Medkits&lt;br /&gt;
* Standard Medkits&lt;br /&gt;
&lt;br /&gt;
=== Crates For Everyone Else ===&lt;br /&gt;
&lt;br /&gt;
Eventually, you&#039;ll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds. &lt;br /&gt;
&lt;br /&gt;
One of the marks of a good Quartermaster is the ability to anticipate someone&#039;s order and have it ready for them. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.&lt;br /&gt;
== Other Stuff == &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If you&#039;re riding a MULEbot, you can&#039;t get facehugged.&lt;br /&gt;
* Packaging paper allows you to wrap things up and put them in your backpack when they wouldn&#039;t otherwise fit, like space suits!&lt;br /&gt;
&lt;br /&gt;
=== Requisition Me a Beat(ing) ===&lt;br /&gt;
&#039;&#039;&amp;quot;Fun is Contraband. And we&#039;re all about contraband.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many members of the station know that the QM can make things they aren&#039;t supposed to, and most security officers will overlook a little recreational [[hacking]]. Hack the Autolathe to make nifty toys like RCDs and Flamethrowers. You don&#039;t even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your rubber gloves, because the green light makes it shock you.&lt;br /&gt;
&lt;br /&gt;
It&#039;s common for the Quartermaster to, at the very least, [[Hacking#MULEbot|enable the MULEbots&#039;]] nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.&lt;br /&gt;
&lt;br /&gt;
See [[Cargo Technician#MULEbot|here how to use a MULEbot]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a certain way to open crates you shouldn&#039;t, if you can get your hands on it.&lt;br /&gt;
&lt;br /&gt;
== Being a good quest giver ==&lt;br /&gt;
&lt;br /&gt;
As a Quartermaster, your meta-job is to provide others around you with something to do. You are a department head. You should delegate as many tasks as you can instead of doing everything yourself. If done properly, it actually makes your life easier, and others&#039; lives more interesting. You should oversee the process and possibly rewards them for being good at it.&lt;br /&gt;
&lt;br /&gt;
Here are some tasks worth delegating:&lt;br /&gt;
&lt;br /&gt;
* Unloading the cargo shuttle when it arrives. Look at what has been delivered so that nothing gets stolen, and watch your Cargo Technicians unload everything. Rip shipping manifests and stamp them -- for the sake of security, it&#039;s better to do the paperwork yourself&lt;br /&gt;
* If a miner gets downed, send somebody to fetch a miners&#039; body. A miner is considered down if they don&#039;t respond to radio for more than a few minutes after entering lavaland. It&#039;s a good idea to always tell your miners to take a GPS and rename it to their name.&lt;br /&gt;
&lt;br /&gt;
Stay active in the Supplies radio channel. Make sure you always know what your people are doing.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Chief_Medical_Officer&amp;diff=8530</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Chief_Medical_Officer&amp;diff=8530"/>
		<updated>2026-03-23T01:14:11Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 3F7597&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 3F7597&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 3F7597&lt;br /&gt;
 |img = Generic_cmo.png&lt;br /&gt;
 |stafftype = MEDICAL&lt;br /&gt;
 |jobtitle = Chief Medical Officer&lt;br /&gt;
 |access = Medical Departments, Bridge, Engineering, Construction, Research.&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Coordinate the [[Medical Doctor|doctors]], [[Paramedic|paramedics]], [[Chemist|chemists]], and [[Virologist]] to ensure the health of all crew.&lt;br /&gt;
 |guides = [[Guide to Medicine]], [[Guide_to_chemistry|Guide to Chemistry]], [[Surgery|Guide to Surgery]], [[Chain of Command]]&lt;br /&gt;
 |requirements = Delegate and manage the medical staff, watch crew monitoring and the radio for emergencies, ensure no malpractice is happening in the department, and take over where necessary to ensure the job gets done.&lt;br /&gt;
 |alttitles=Chief Physician, Head of Medical, Head Physician, Medical Director}}&lt;br /&gt;
{{Medical Dept header}}{{Medboys}}&lt;br /&gt;
The Chief Medical Officer is in charge of the health of the crew. They make sure that the [[Medical Doctor]]s are treating people effectively, and making sure the [[Virologist]]s and [[Chemist]]s are working for the good of the station. Kick your [[Paramedic]]s in their butt when they dont go save someone.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You manage the entire medbay. Your primary task is to make sure everyone is doing their jobs and not taking over everyone else&#039;s lane. Other than treating injured crew, it is your responsibility to ensure that all crew are using their suit sensors when [[Corporate Regulations|appropriate]],&lt;br /&gt;
&lt;br /&gt;
You are the medical leader on the station. The ideal Chief Medical Officer would have the knowledge to perform common surgical operations, manufacture most basic pharmaceuticals. You should allow your subordinates to handle the bulk of the work and only jump in to help new players or fill in critical roles that your character would be able to perform. The objective in mind is ensuring that everyone in the department has their place.&lt;br /&gt;
&lt;br /&gt;
== Your Job ==&lt;br /&gt;
You are often regarded as the least important Head of Staff, but in reality, you hold &amp;lt;s&amp;gt;power over life and death&amp;lt;/s&amp;gt; a great deal of power. Without a competent Chief Medical Officer coordinating things, the medbay often dissolves into a chaotic mess that only manages to heal anybody through sheer coincidence &amp;lt;s&amp;gt;or that one paramedic who you should really ahelp for doing surgery again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your primary duty is to ensure that the crew is in top possible physical &amp;lt;s&amp;gt;and mental&amp;lt;/s&amp;gt; shape. To do this, you will need the help of your assigned crew. Medical Doctors take several shapes; Nurses, Surgeons, Virologists and Emergency Physicians. They all occupy the same slot, but have different, and obvious, specialties. The [[Chemist]] is responsible for the manufacture of important medicines. The [[Virologist]] is responsible for the development, and counteraction, of viral agents. The [[Psychologist]] is responsible for the mental health of crew &amp;lt;s&amp;gt;since we removed cloning.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Specialized Staff ===&lt;br /&gt;
When the round starts, review your medical staff and assigned jobs.  Remember, Emergency Physicians, Surgeons, and regular Doctors are all the same job, and they&#039;re all required to treat patients. Their specific title just indicates a specialization. They can and should be able to be given assignments outside of that, so long as it still falls within the description of Medical Doctor work. If they&#039;re unable or unwilling to do basic medical work because &amp;quot;they&#039;re a surgeon, not a doctor&amp;quot;, then they need reeducating about what their job actually entails. If they decide to run out and do the paramedics job without getting told to, explain to them the error of their ways.&lt;br /&gt;
&lt;br /&gt;
Make sure that you have a dedicated EMT team ready to respond to calls for medical assistance from outside of Medbay, someone manning the front desk to handle arrivals and minor cases, and someone - preferably a medical doctor - waiting in the wings to handle critical cases that require Cryo treatment or surgery. Each of these three assignments is vital for different reasons, and, once given a job, your staff should focus on doing that job exclusively except in case of emergency and only help out when asked for instead of jumping in whenever they feel more competent. If they don&#039;t, and they try to do someone else&#039;s job, it means that you have two doctors doing a job that could be done by &amp;lt;s&amp;gt;three&amp;lt;/s&amp;gt; one, and an area which is left understaffed. Make sure that everyone is entirely clear on exactly what their job is and why it is important.&lt;br /&gt;
&lt;br /&gt;
When everyone has their assignments, make sure that everybody has their Medical belts stocked with the basic tools of the trade - gauze, regenerative mesh, sutures, and things like that. Emergency Physicians, Paramedics and EMTs should carry more than most, and should have [[Guide_to_Medicine#Common_Equipment|a variety of Medkits]] available for unusual cases, since they&#039;re the first responders and may have to deal with anything.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Fixes ===&lt;br /&gt;
Once your main staff is set up, contact Chemistry and get them to start making medicines for your doctors. Mannitol is good to have on hand for [[Bitrunner|Bitrunners]] and those with unfortunate brain deterioration, or the recently revived. A good rule to follow is to have something for Brute, Burn, Toxin and Oxyloss to provide a less invasive fix for superficial damage. Make sure that Virology gets some Synaptizine to speed up their virus making. Once you have all of the basic medicines, have Chemistry mix up a little bit of everything and stock up on the important stuff. Be sure your staff know what&#039;s available! Otherwise they may simply gather dust in the chem fridge. Or &amp;lt;s&amp;gt;do all the work yourself&amp;lt;/s&amp;gt; decide to have a shift without every chemical known to man prepared an hour before the Mold arrives.&lt;br /&gt;
&lt;br /&gt;
=== Responding ===&lt;br /&gt;
As with other Head positions, a large part of your job is to be watchful for any calls for medical assistance. As soon as one comes in, make sure that your EMTs are responding and that the rest of your staff are ready to take in anybody who can&#039;t be treated in the field. It&#039;s also a good idea to ask for an [[Guide_to_robotics#Odysseus|Odysseus]] from Robotics, preferably with two mounted Sleepers. Make sure that your EMTs know how to operate it; an Odysseus can save a lot of lives and make it possible for your EMTs to answer calls that they would normally be unable to due to its armour and internals. Alternatively, order some MODsuits if they want to remain nimble and equally space-proof.&lt;br /&gt;
&lt;br /&gt;
=== Outbreaks ===&lt;br /&gt;
When diseases break out. figure out if it&#039;s dangerous or just annoying by consulting the [[Virologist]] and [[Chemist]]. You have the authority to isolate and detain anyone experiencing symptoms on the appropriate alert level.&lt;br /&gt;
&lt;br /&gt;
Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Your [[Medical Doctor]]s should be helping with this, if they&#039;re not, ask them for help.&lt;br /&gt;
&lt;br /&gt;
=== Hypospray ===&lt;br /&gt;
This is your medical tool, your lifeline.  It comes inside the Hypokit in your locker. By default, it comes with a mix of omnizine, leporazine and atrophine. Use it in hand to remove this vial. The Hypokit has 15 slots (That&#039;s 14 vials + the hypospray. You can put in normal sized vials but... Why?) Hit it with a vial to insert that vial. You can even tacti-cool reload it like magazines! Alt+Click it to change its injection ammount. The large hypovials hold 120u. You can inject that 120u nearly instantly, if you so desire.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As the CMO, you&#039;re the link between the captain, the other heads of staff, and your medical department. Security will often be a source of casualties, whether officers or prisoners; make sure any doctor going to treat a dangerous prisoner has an escort. Science--especially Toxins and Xenobiology--will send you its share of patients, too. When your equipment gets blown up, Engineering can rebuild it. During an epidemic, one of your most important connections is, strangely enough, the lowly janitor, whose biosuit allows him to safely clean up infectious material and slow the spread of the disease. You will also be required to try to explain why people are [[cult|going crazy]], [[changeling|returning from the dead]], or any other manner of ridiculous medical mystery.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Research_Director&amp;diff=8529</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Research_Director&amp;diff=8529"/>
		<updated>2026-03-23T01:14:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = A06DA0&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = A06DA0&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = A06DA0&lt;br /&gt;
 |img = Generic_rd.png&lt;br /&gt;
 |stafftype = SCIENCE&lt;br /&gt;
 |jobtitle = Research Director&lt;br /&gt;
 |access = Research Department, EVA, Engineering, Construction, External Airlocks, Robotics, Bridge, Research Director&#039;s Office, Teleporter, Telecommunications&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Lead Research and Development, supervise your [[Scientist]]s, make sure the [[Roboticist|Roboticists]] are building borgs or mechs.&lt;br /&gt;
 |guides = [[Guide to Research and Development]]&lt;br /&gt;
 |requirements = Manage the research department by making sure they are doing their job, that they are not doing something they aren&#039;t supposed to, and maintaining the AI and silicons. Make sure research, toxins, and all other aspects of the job have the ball rolling.&lt;br /&gt;
 |alttitles=Biorobotics Director, Chief Science Officer, Lead Researcher, Research Supervisor, Silicon Administrator, Director of Science}}&lt;br /&gt;
{{Science Dept header}}&lt;br /&gt;
The [[Research Director]] in charge of what is (theoretically) the reason the station is around. You job is to direct research into new things. And you have a group of [[Scientist]]s to help you do that.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Unlike most Heads of Staff, your job isn&#039;t so much to keep your staff working as it is to &#039;&#039;keep&#039;&#039; them from doing so. Or, at least, to keep them from doing so &#039;&#039;badly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn&#039;t vital to the continued operations of the station, even if it is why it&#039;s there in the first place. The station won&#039;t fall apart if the slimes die, alien artefacts never get studied, and bombs never get made. It &#039;&#039;will&#039;&#039;, however, fall apart if the slimes &#039;&#039;escape&#039;&#039;, if dangerous alien artefacts aren&#039;t well-monitored, or if a poorly-made bomb destroys a large portion of the station.&lt;br /&gt;
&lt;br /&gt;
Your job, then is to keep them from accidentally killing themselves. Ordinance and Xenobiology in particular are highly-dangerous areas, and should be monitored often. &lt;br /&gt;
&lt;br /&gt;
You&#039;re also the foremost expert on strange phenomena on the station. When something strange shows up, it&#039;s your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it. &lt;br /&gt;
&lt;br /&gt;
So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.&lt;br /&gt;
&lt;br /&gt;
You arrive on the station inside your office next to toxins. You have the front seat. So sit back and enjoy the view. Remember that you have two of the most important things on the station, Robotics control and the AI integrity restorer.&lt;br /&gt;
&lt;br /&gt;
== Directing Research 101 ==&lt;br /&gt;
As the Research Director, your job is obviously to direct research. You have access to anything scientific.&lt;br /&gt;
&lt;br /&gt;
=== There&#039;s No I In Team ===&lt;br /&gt;
Your official responsibility is to ensure that nobody does anything they shouldn&#039;t. This means making sure that the Roboticists don’t cyborg people without following protocols, and that ordinance does not destroy the station.&lt;br /&gt;
&lt;br /&gt;
Try to stop ordinance from igniting. Teach your scientists the proper way to handle plasma. &lt;br /&gt;
&lt;br /&gt;
=== Computer Maintenance And You ===&lt;br /&gt;
In the event of AI damage on an Intelicard, there is a computer in your office which can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the Synthetic brain is inserted. Please be aware that a freshly constructed [[AI]] comes with the default NanoTrasen laws.&lt;br /&gt;
&lt;br /&gt;
=== AI Overpopulation: The Core Circuit And You ===&lt;br /&gt;
Whether to reduce the load on primary AI or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. You need the following components first:&lt;br /&gt;
a screwdriver,&lt;br /&gt;
a wrench,&lt;br /&gt;
4 sheets of plasteel,&lt;br /&gt;
2 sheets of reinforced glass,&lt;br /&gt;
the circuit board,&lt;br /&gt;
and, of course, a brain in an MMI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuit, screwdriver, wires, MMI, glass, screwdrive again. Voila! Now there&#039;s two working AIs on station!&lt;br /&gt;
&lt;br /&gt;
====KNOW YOUR SILICON====&lt;br /&gt;
There are three types of rogue silicons that you should be familiar with. Each has a slew of different options regarding how you can deal with it.&lt;br /&gt;
* Subverted: A traitor (Or unscrupulous Captain) has used either a Freeform module of a Hacked Law Module to upload a law (or several) that is dangerous to the crew&lt;br /&gt;
** Subverted AIs can be fixed very easily via using a Purge and Default board on an Upload Console.&lt;br /&gt;
** Subverted AIs cannot hack their cyborgs&lt;br /&gt;
** Subverted AIs can be downloaded to an Intellicard&lt;br /&gt;
&lt;br /&gt;
*Malfunctioning: The AI has an irremovable hacked law and the ability to hack APCs. It can access several special powers by spending it&#039;s CPU.&lt;br /&gt;
** Malfunctioning AIs cannot be fixed. They must be destroyed. They can and will shunt into a hacked APC before dying, requiring you to deconstruct the APC (ENTIRELY) to finish it off.&lt;br /&gt;
** Malfunctioning AIs can hack their cyborgs.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the station===&lt;br /&gt;
NT has granted your colleagues a station that has plenty of room for improvement. Plenty of machines around the station can be upgraded to improve efficiency, and you&#039;re encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the Rapid Part Exchanger device, produced by the Protolathe to rapidly replace obsolete parts with newers parts which will further improve machine efficiency; or deconstruct and reconstruct the machine from the getgo. The RPED is able to scan the stock parts present in the machine.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As the research director, you are the link between the captain, the heads of staff, and your researchers. R&amp;amp;D supplies technology to the other departments and receives supplies from the miners and quartermaster. When something strange happens--someone [[changeling|turns into a monkey]], [[wizard|teleports without a device]], or has [[traitor|illegal technology]]--it&#039;s your job to try to explain what just happened. Good luck.&lt;br /&gt;
&lt;br /&gt;
Ordinance will be your best bet, with all those explosives you&#039;ll probably be able to hold the station hostage. You hold a lot of power, and at the same time, a decent amount of responsibility. &lt;br /&gt;
 &lt;br /&gt;
Less useful but still dangerous, [[roboticist|robotics]] is a useful stopping point.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Lamarr can be used for internals.&lt;br /&gt;
* You can restore dead AIs using the AI system integrity restorer consoles. There&#039;s one in the RD office, and one directly to the right of the AI foyer. When your AI dies, use an intellicard on the destroyed AI core and slot it into the console! Wow! You&#039;re a helpful little furless monkey!&lt;br /&gt;
* If you have an assistant or extra Science crew, give one a RPED full of parts for said machines and a screwdriver, and send them around the station, mainly to science, medical, and engineering. Places particularly in need of parts are xenobiology, robotics, genetics, the supermatter, and the incinerator if the atmos techs are using it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Chief_Engineer&amp;diff=8528</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Chief_Engineer&amp;diff=8528"/>
		<updated>2026-03-23T01:13:49Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = FF9D00&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = FF9D00&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = FF9D00&lt;br /&gt;
 |img = Generic_ce.png&lt;br /&gt;
 |stafftype = ENGINEERING&lt;br /&gt;
 |jobtitle = Chief Engineer&lt;br /&gt;
 |access = All Engineering Departments, Power Equipment, CE Office, Construction Site, Bridge, Maintenance, EVA, Tech Storage, Telecommunications, External airlocks, Brig, Mineral Storage&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Coordinate engineering, ensure equipment doesn&#039;t get stolen, make sure the  [[Supermatter]] doesn&#039;t blow up, maintain [[Telecoms]].&lt;br /&gt;
 |guides = [[Hacking]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to Telecommunications]]&lt;br /&gt;
 |requirements = Make sure that at least one power source goes online at the start of the round. Know what to do when Telecommunications gets blown up. Know how to repair the station and its machines such as APCs.&lt;br /&gt;
 |alttitles=Engineering Foreman, Head of Engineering}}&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
&lt;br /&gt;
Know that guy who builds all the things?  Well, he has a boss, and it&#039;s you! You are the head of the Engineering Department, which includes not only [[Station Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss your staff around and make sure the power flows. Other than directing the workflow of the department, you&#039;re also expected to carry out general [[Station Engineer|engineer]]-duties and maintain Telecomms. To be a good CE it is imperative that you have a good working knowledge of how APCs, SMES cells and power in general works, how to decipher atmospherics, how to efficiently set up the [[Supermatter]] and solars and how to get your charges&#039; moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; The entirety of [[Guide to construction|Engineering]], [[Guide to Telecommunications|Telecoms]] and [[Guide to Atmospherics|Atmospherics]]. Communicate with your staff and teach inexperienced team members.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Advanced optimization of station power sources Atmospherics. Coordinate your team to fix the station once meteors, nuke ops and malfunctioning AIs hit. Be robust enough to deal with rogue Cyborgs and Revolutionaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard_paper.png]] Overview ===&lt;br /&gt;
&lt;br /&gt;
--------Greet your team over the radio and establish your authority. Find out who you will be working with and how many of them, and make sure that everyone has a job to do.&lt;br /&gt;
&lt;br /&gt;
Delegate tasks to your team &lt;br /&gt;
&lt;br /&gt;
Sometimes your team will be fairly competent and you&#039;ll only need to supervise, but a lot of the time you will be required to step in. If someone&#039;s clearly new, help them out a bit and show them the ropes. If someone&#039;s clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind, a power source should successfully come online and start generating power. It&#039;s always a good idea to announce this to the crew when it happens. &lt;br /&gt;
&lt;br /&gt;
If any of your team members try to run off with an engineering hardsuit just to go space exploring, let them know that they will be arrested for dereliction and demoted if they do not return to do at least the most minimal duties before doing whatever they want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:SMES Charging.gif]] With Your Powers Combined ===&lt;br /&gt;
--------&lt;br /&gt;
There are multiple ways to power the station. Unless you know what you&#039;re doing, stick with the default one at first, and get it working as soon as possible. It&#039;s hard to set up a second power source if the crew is trying to lynch you for not finishing the first one.&lt;br /&gt;
&lt;br /&gt;
====[[File:Supermatter shard.png]] Supermatter ====&lt;br /&gt;
The [[Supermatter]] is the default power source. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and either exploding or creating a Tesla/Singularity when you screw up. It begins inert but being hit by an object or projectile will activate it.&lt;br /&gt;
====[[File:Solar tracker.png]] Solar Power ====&lt;br /&gt;
Whilst the supermatter or singularity outputs a lot of power, a hardened engineer like yourself knows that it&#039;s incredibly unreliable at the best of times. This is where the [[solars]] come in. Solars output a decent amount of energy and can keep the station running at a bare minimum whilst you inevitably sort out an issue with the supermatter, but they need setting up first! Luckily this is even easier than setting up the singulo and you can just designate one of your minions to go out and complete the task, better yet if they volunteer. Remember though, engineering has only two hardsuits (radiation protection but no fire protection), and atmospherics only one (fire protection but no radiation protection). No yellow-suit chump&#039;s getting his hands on YOUR pristine white hardsuit (which protects against both radiation AND fire). So get the AI&#039;s attention and tell it that the man is allowed in EVA to pick up some equipment. Or just do solars yourself, you lazy fuck.&lt;br /&gt;
&lt;br /&gt;
====[[File:Turbine computer.gif]] Turbines ====&lt;br /&gt;
Depending on the model of your space station, there might also be a turbine or thermo-electric generator installed. Both of these burn through plasma to generate energy, but they work differently so make sure you refer to the right guide when setting one up.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2 Canister.png]] Atmosia, the Great City-State of Pipes ===&lt;br /&gt;
---------&lt;br /&gt;
The supermatter is running, the solars are wired and the engineering team is at your beck and call. The station is getting a steady supply of power and you&#039;re confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven&#039;t you forgotten atmospherics?&lt;br /&gt;
&lt;br /&gt;
Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it&#039;s your responsibility to make sure that it&#039;s keeping everybody breathing. As the CE, you are expected to know the basics of how atmos works, how to optimize it, and then how to keep people from fucking with it. Luckily, that&#039;s pretty much it. Again, read the guide and learn it.&lt;br /&gt;
&lt;br /&gt;
All you really have to do with atmos is get acquainted with its staff (you can do this at round start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure someone hasn&#039;t tampered with it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Server.gif]] Telecommunications ===&lt;br /&gt;
------------&lt;br /&gt;
It&#039;s your duty to make sure Telecommunications is working and to fix it if it doesn&#039;t. If you need help fixing or maintaining it use the [[Guide to Telecommunications]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Wrench.png]] ...Then What? ===&lt;br /&gt;
------------&lt;br /&gt;
Now that the station&#039;s systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing:&lt;br /&gt;
&lt;br /&gt;
* Listen to the radio for hull breaches. When you hear of one, send a couple of Engineers out to mend the damage.&lt;br /&gt;
* Check the Station Alert Console to see if there are any power/atmos alarms going off on the station.&lt;br /&gt;
* Periodically check out atmospherics to make sure nobody&#039;s messed it up.&lt;br /&gt;
* Talk to your team. Make sure the station is powered and that holes are being patched up.&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Your copy of the station blueprints can be used to create new areas, rename old ones, and view the layout of wires for different devices.&lt;br /&gt;
* Your Advanced Magboots don&#039;t just stop you slipping into space, they stop you slipping in general when they&#039;re activated and don&#039;t slow you down while activated, unlike normal magboots.&lt;br /&gt;
* All that is needed for telecoms is: receiver-&amp;gt;mainframe-&amp;gt;processor-&amp;gt;mainframe-&amp;gt;server-&amp;gt;broadcaster. Just make sure everything is linked to each other properly and you won&#039;t need a hub. Mining and people on the DJ station are unable to communicate though without a hub.&lt;br /&gt;
* CE’s modsuit is fire- and radiationproof, and has a built-in jetpack (to be used with an air tank on the suit storage slot).&lt;br /&gt;
* You can scan pieces of paper with your PDA to add them to your PDA notes. &lt;br /&gt;
* The message monitor console in telecoms can be used to read PDA messages, and forge them too! Go to the last option, to send a system administrator message, and change the name and title. (They don&#039;t have to be on the manifest, even.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = FF9D00&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Head_of_Security&amp;diff=8527</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Head_of_Security&amp;diff=8527"/>
		<updated>2026-03-23T01:13:38Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_hos.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Head of Security&lt;br /&gt;
 |access = All of security, Head of Security&#039;s Office, Maintenance, Medbay, Research Division, Bridge, Engineering, Construction Area, Cargo Office, Mining, Gateway, Personal Lockers, Weapon Permit&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Chimera Officials, Central Command&lt;br /&gt;
 |duties = Coordinate security personnel, ensure they are not corrupt, make sure every department is protected and defend the station against threats as they come and go.&lt;br /&gt;
 |guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Corporate Regulations]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
 |requirements = Delegate security personnel to resolve discrepancies, ensure that [[Corporate Regulations]] are followed, de-escalate arguments on dispatch, and exhibit leadership by being the face of security.&lt;br /&gt;
 |alttitles=Chief Constable, Chief of Security, Security Commander, Sheriff}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
You&#039;ve worked yourself out being a [[Security Officer]]. Not hard enough for you? Well, you&#039;re in the right place. I hope. Being the Head of the entire [[Jobs#Security|Security Department]] that are tasked with protecting the entire station and its crew isn&#039;t an easy job. In fact, you have it the hardest only bested by the [[Captain]]. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the Brig personnel to victory against those who wish to bring harm and ruin to [[Nanotrasen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Have a good understanding of corporate regulations. Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into chaos.&lt;br /&gt;
&lt;br /&gt;
= Head of Security Expectations =&lt;br /&gt;
&lt;br /&gt;
* Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
* Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
* Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Your job isn&#039;t to typically hunt people down, unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into. You have more access to the station than anyone else in security, try not to depend on it too much.&lt;br /&gt;
&lt;br /&gt;
You are concerned with the following people in your department:&lt;br /&gt;
&lt;br /&gt;
* [[Security Officer|Security Officers]]: These are your pawns, and it&#039;s your job to control them. If they&#039;re being incompetent resource wasters, yell at them and get them to fall in line. If they continue, tell them to stop or have them demoted. A security officer that does not do his job properly shouldn&#039;t even have this job in the first place.&lt;br /&gt;
* [[Warden|The Warden]]: This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support unfair and bad brig times, that he doesn&#039;t leave the Brig, and he won&#039;t bother you. He also hands out equipment in emergencies, and will take over if you happen to be unavailable.&lt;br /&gt;
* [[Corrections Officer]]: The prison&#039;s watchdogs. They are placed in a office within the prison to watch over your scums of the Earth; you shouldn&#039;t need to order them around too much. Just make sure they keep an eye on the orange men.&lt;br /&gt;
* [[Detective|The Detective]]: The job of the detective is to investigate crimes. They specialize in interrogating suspects and witnesses, and pursuing leads. They are firmly under your command, with [[Detective|some exceptions]], regardless of what they may say.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Officers, Roll Out ===&lt;br /&gt;
The first step towards keeping the station safe is to ensure that your own officers aren&#039;t a threat. Security enforces the law, but they are not above it - and neither are you. Make sure that all of your personnel are familiar with the regulations regarding [[Corporate Regulations]], and [[Security Policy|standard Security practices]].&lt;br /&gt;
&lt;br /&gt;
Once your force is up to speed on the rules and regulations, send them out on patrol. Pay attention to all the radio channels for any calls for help. If there are any, dispatch some officers to handle it, and make sure that the [[Detective]] collects any relevant evidence. Make sure that the Warden keeps the Security records up-to-date, not in the least because Beepsky can help your officers catch criminals who would otherwise evade them. &lt;br /&gt;
&lt;br /&gt;
=== Police the Station ===&lt;br /&gt;
Like the Captain, you have a number of people you can delegate to. You should be using them to coordinate your officers instead of doing everything yourself. Within the brig, your [[Warden]] has authority over others; you should be using them to coordinate the handing out of equipment and supervision of the [[Corrections Officer]].&lt;br /&gt;
&lt;br /&gt;
=== Laying Down the Law ===&lt;br /&gt;
Check to make sure that appropriate times are given out for violations of Corporate Regulations, and that your department only arrest people who have actually committed crimes. Remember, if they&#039;re doing something that you don&#039;t like but is technically not against the law, you can issue an official injunction - preferably in a official sounding language, written, and stamped with your Head of Security stamp - against it. Expect abuse of this power to be called out, however.&lt;br /&gt;
&lt;br /&gt;
If one of your officers misbehave, yell at them, or in more serious cases, show them the inside of a cell. Keep them busy by sending them on patrols, leads, and follow-ups. An unoccupied officer is often a bad officer.&lt;br /&gt;
&lt;br /&gt;
==== The Captain ====&lt;br /&gt;
It is also important that you understand the relationship between Security and the [[Captain]]. The Captain&#039;s authority on the station is not absolute. The Captain cannot pardon criminals, cannot get away with committing crimes, and so on. The only time that Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the station. Other Heads of Staff are required to follow Corporate Regulations as well. &#039;&#039;&#039;However&#039;&#039;&#039;, this does not mean that you are the law. You can only arrest the Captain, or other Heads of Staff, if they&#039;ve actually committed a crime. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, always remember to follow [[Security Policy|standard security procedures!]]&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As Head of Security, you coordinate your actions with the captain, the other heads of staff, and your officers. You will often work with Medical, when a crime results in injury, when a prisoner is hurt, or when a patient is violent. Additionally, you will interact with medical when declaring someone mentally unfit as per [[Corporate Regulations]]. When a criminal damages station infrastructure, you will work with Engineering to determine what happened and whether it&#039;s safe for your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleaning up the evidence.&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Head_of_Personnel&amp;diff=8526</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Head_of_Personnel&amp;diff=8526"/>
		<updated>2026-03-23T01:13:26Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C &lt;br /&gt;
 |img = Generic_hop.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Head of Personnel&lt;br /&gt;
 |access = Full access to all civil departments, Weapon Permit, Morgue, Security Office, Brig, Research Division, Medbay, Engineering, Construction Area, Maintenance, EVA, AI Upload, Bridge, Vault, Gateway, HoP locker, Personal Lockers, Full ID console access.&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Altering access on [[ID|ID cards]], manage civil and service departments, being [[Ian]]&#039;s bodyguard, running the station when the captain dies&lt;br /&gt;
 |guides = [[Chain of Command]], [[Guide_to_paperwork|Guide to Paperwork]], [[Paperwork|Paperwork Templates]]&lt;br /&gt;
 |requirements =  Get to your desk within a minute&#039;s notice and make sure the station is working efficiently.&lt;br /&gt;
 |alttitles=Crew Supervisor, Employment Officer, Executive Officer}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Head of Personnel. You are the one on the left. The one on the right is a dog. You are not a dog (probably). Your main responsibility is to handle the personnel of the station, whether that be by assigning the [[Assistant|jobless]] with jobs or handing out access and weapons permits. Your end goal is to make sure the station is working efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Don&#039;t give out all-access to everyone. Do background checks before giving someone a weapons permit. Don&#039;t abandon your post.&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
* Coordinate with the other Heads to see which department is lacking and if someone wants access to their department or a job in it.&lt;br /&gt;
* Do background checks before giving someone access/a job/a weapons permit.&lt;br /&gt;
* Be moderate with the amount of access you give out.&lt;br /&gt;
* Have a bare minimum knowledge of [[Corporate Regulations|Corporate Regulations]].&lt;br /&gt;
== Who Even Are You? ==&lt;br /&gt;
You are the Human Resources coordinator for the station. Everything that deals with the personnel, you should put your two cents in about. Did someone get demoted? Were there steps that could&#039;ve been done to prevent the demotion (training, letter of injunctions, etc.)? You are here to listen to people&#039;s complaints and find a way to fix them. You&#039;re also here to sign papers and make sure every Head has their stamp on hand. &lt;br /&gt;
&lt;br /&gt;
While it&#039;s common for other sectors to have the Head of Personnel as the second in command to the Captain, that&#039;s not true in the Nova Sector. However, you still have a chance to take over ACO if the current captain is indisposed or dead. Be sure you know what all an ACO needs to do, in order to make sure the station stays safe and efficient.&lt;br /&gt;
&lt;br /&gt;
To make sure you&#039;re doing your job as efficiently as possible, be sure to leave a [[Paperwork|paper trail]], which you can print some template forms from the copier in your office. You never know when some gumshoe might come asking about who got medical access this shift! So, be sure to stock up on your stamps and ink. Cargo has a Bureaucracy Crate you can order from your PDA (which will buy it from the Service Budget), and this crate will have just about everything you need for paperwork. Besides the stamp with your job on it, which is in your office.&lt;br /&gt;
&lt;br /&gt;
== Efficient Efficiently Efficient ==&lt;br /&gt;
=== Checking It All Out ===&lt;br /&gt;
Background checks are a requirement to almost every request that&#039;s made out of you. After all, you don&#039;t want a [[Prisoner|former terrorist]] gaining access to ordnance, do you? For background checks, you&#039;ll be checking out their general records and security records. Look for discrepancies in these, as well as flat out requests to block Cannibal #2 from the morgue. We need those bodies! &lt;br /&gt;
&lt;br /&gt;
But, all in all it will be up to you to determine if someone will get their access fulfilled or not. Try your best to make the right decision. And if you made the wrong decision? &#039;&#039;No, you didn&#039;t!&#039;&#039; Because you&#039;re the &#039;&#039;goddamn&#039;&#039; H to the O to the P.&lt;br /&gt;
&lt;br /&gt;
=== Their Right to Bear Arms ===&lt;br /&gt;
Weapons permits are about as straight forward as you could imagine; it&#039;s literally an access code on their ID. There&#039;s only a few requirements!&lt;br /&gt;
&lt;br /&gt;
* The [[Captain]] sets the price, and their availability. If the [[captain]] wants them to be a thousand, and not allowed for assistants, that&#039;s just how it&#039;ll be for that shift.&lt;br /&gt;
* Permits &#039;&#039;by default&#039;&#039; require a filled out &#039;&#039;&#039;[[Records Template|&amp;lt;big&amp;gt;security record&amp;lt;/big&amp;gt;]]&#039;&#039;&#039;. The captain can overrule this if they want, on an individual basis.&lt;br /&gt;
* While not required, it&#039;s a good idea to inform the [[Head of Security|HoS]], and the persons relevant department head (including yourself) when someone is issued a permit.&lt;br /&gt;
&lt;br /&gt;
=== Lemme In! ===&lt;br /&gt;
Next to weapons permits, your next most requested thing will be access changes and job changes. Now, access and job changes are quite easy to give out. You make sure the ID card has the appropriate trim, and then you use your ID console to add or remove access (you can quickly change access by using a layout provided by the ID&#039;s trim in the ID console). Feel free to give someone a fancy new title while you&#039;re at it! (Except Command, they don&#039;t get fancy new titles) Oh, and make sure they imprint their PDA with their new ID, in order to update the crew manifest, if you gave them a job.&lt;br /&gt;
&lt;br /&gt;
You should always be doing a background check before giving someone access to somewhere. And if they&#039;re wanting access or a job to a department you don&#039;t head, ask the current Head if that should happen. If the Head is missing, then it&#039;s up to your best judgement if they should get that or not.&lt;br /&gt;
&lt;br /&gt;
=== Gettem Out! ===&lt;br /&gt;
So, people are not always good eggs. Some of the eggs are rotten and they need to get thrown out. One of your employees is a bad egg, and now you have to demote them. First thing first, consider if everything&#039;s been done to avoid demoting them. Did you consider doing an injunction? Give them more training? Assign them to a different part of the department? And whatever else you can think of. If none of these work, then, it&#039;s time to demote.&lt;br /&gt;
&lt;br /&gt;
First, get their PDA and ID somehow. [[Security Officer|Security]] is often a best bet for getting it from them. Take their card to your ID console, and hit terminate employment. You&#039;ll want to shove that ID back into their PDA and imprint it, so the crew manifest updates. And, wowza! You&#039;ve demoted your first crew member. Be sure to return their PDA and ID, as well as get a replacement for their previous position.&lt;br /&gt;
&lt;br /&gt;
== [[File:Ian.PNG|64px|class=pixelart]]Ian ==&lt;br /&gt;
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him. If you give him the dog bone from your locker, he&#039;ll listen to your commands. You can tell him to sit, follow, and play dead. You can also command him to attack things you point at and he&#039;ll fetch things you throw. Make sure to give him a hat!&lt;br /&gt;
&lt;br /&gt;
It is traditional to rescue Ian if the station has to be evacuated.&lt;br /&gt;
&lt;br /&gt;
== The Four Supporting Beams of HoP ==&lt;br /&gt;
Do you feel like your only job is to be shackled to the desk, playing on your little computer, and asking for Heads to let you handle employment issues?&lt;br /&gt;
&lt;br /&gt;
Well, have no worries, you have so much more you can do!&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Support The Crew.&#039;&#039;&#039; You are HR. Your job is to help the crew. See what you can do to improve someone&#039;s relationship with their job. Listen to their complaints, delegate tasks to other crew who can do a better job in helping (ie. asking a janitor to replace lights), talk with them and get to know them, mediate personal conflicts, and hand out some medals to improve morale.&lt;br /&gt;
# &#039;&#039;&#039;Support the Heads.&#039;&#039;&#039; Guess who is ALSO part of the crew? The Heads! So, be sure to support them as well. Use command comms (:c) often, and help figure out how to increase their morale. Maybe the Captain needs a surprise party, or maybe the Chief Engineer needs someone to hear them out. All you have to do is ask.&lt;br /&gt;
# &#039;&#039;&#039;Support Minimalism.&#039;&#039;&#039; When assigning access, make sure you consider if they really need access. Consider the current shift, alert level, and which departments are staffed. You should try to work on a system of threes. Ask someone why they need that access, and only approve it if they can give you three valid reasons. (The system of threes is only a suggestion for if they really need the access, not a rule.)&lt;br /&gt;
# &#039;&#039;&#039;Support Service.&#039;&#039;&#039; As HoP, you&#039;re expected to know your way around paperwork, but you should also be able to do the bare minimum of every service job. Check in with your department, give training to those who need it, employ new people if someone disappears, and expect to pick up some kitchen or botany work if those are empty. The station is only truly efficient if the service department is working, after all!&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Tips ==&lt;br /&gt;
* You should have good knowledge of the command regulations and corporate regulations.&lt;br /&gt;
* As an example, you could play as a subservient right hand man to the Captain, or a devious power hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.&lt;br /&gt;
* You may have access to it, but you are not [[Security Officer|Security]]. Chasing and arresting criminals should be left to the likes of [[Security Officer]]s and possibly the [[Head of Security]]. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help. In addition, some departments may get upset and try to push trespassing charges on you if you enter secure areas without approval. Just because you have access doesn&#039;t mean that you can be there.&lt;br /&gt;
* You will have to deny people things. If the &amp;quot;no&amp;quot; was due to them not having enough reasons to get access, consider having them run a paper to get stamped by the Head of the department they want access to. If the &amp;quot;no&amp;quot; was due to them not having security records, ask them if they&#039;d like help getting them filled out. (You can&#039;t edit character records in round, but you can have them save it to their preferences for the next one.)&lt;br /&gt;
* Consider making your own [[Guide_to_paperwork|paperwork]] using [[Paperwork|templates]] and the forms from the copier as examples of what types you&#039;ll need.&lt;br /&gt;
* You could get Heads to stamp your paperwork by faxing it to their office. Just be sure that they&#039;re nearby and that they send it back! &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Nanotrasen_Consultant&amp;diff=8525</id>
		<title>Nanotrasen Consultant</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Nanotrasen_Consultant&amp;diff=8525"/>
		<updated>2026-03-23T01:13:19Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Nanotrasen Consultant}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Nanotrasen_representative.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Nanotrasen Consultant&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = As hard as you make it out to be.&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials, CentCom&lt;br /&gt;
 |duties = Manage employee resources, get yelled at, then yell at heads of staff, get confused and end up marrying your desk.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]]&lt;br /&gt;
 |requirements = Advanced knowledge of Corporate Regulations.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
|alttitles=Nanotrasen Advisor, Nanotrasen Diplomat}}&lt;br /&gt;
{{Command Dept header}}You are the NanoTrasen Consultant, you ensure station policies are enforced as they were meant to be, not just as they’re written. You mediate between Security and suspects, Heads and their subordinates, law and its intent. Justice is your business, but so is practicality. &lt;br /&gt;
&lt;br /&gt;
==Crew Resources, and you!==&lt;br /&gt;
Your main focus as the NT Representative is to mediate between the enforcement of regulations and the spirit in which they are meant to be enforced:&lt;br /&gt;
&lt;br /&gt;
* Ensuring brig timers are placed fairly, proportionally, and based on present evidence.&lt;br /&gt;
&lt;br /&gt;
* Monitoring that other heads of staff are not overstepping their authority.&lt;br /&gt;
&lt;br /&gt;
* Coordinating with lawyers to ensure regulations are being followed (well enough, anyway!).&lt;br /&gt;
&lt;br /&gt;
* Assisting in disputes between departments or individuals.&lt;br /&gt;
&lt;br /&gt;
* Appointing lawyers to cases as needed.&lt;br /&gt;
&lt;br /&gt;
==Oversight and Mediation==&lt;br /&gt;
Maintain a hands-off but watchful oversight of the command staff and stay open to crew complaints. You are responsible for determining when complaints, whether from command staff or regular crew, are legitimate and merit communication with Central Command.&lt;br /&gt;
&lt;br /&gt;
In extreme situations, you must ensure Central Command is fully informed so that they can provide necessary direction. You are expected to &#039;&#039;&#039;advise&#039;&#039;&#039; command staff when they deviate from Standard Operating Procedure (SOP), &#039;&#039;&#039;but not to give orders&#039;&#039;&#039; unless you act specifically on Central Command’s behalf. When disputes arise between heads of staff, act as a neutral mediator to find resolutions in the best interests of the station and its personnel.&lt;br /&gt;
&lt;br /&gt;
Heads of staff and regular crew alike may seek you out for legal assistance, whether it’s as simple as providing a stamp and signature to authorize documents or as complicated as taking part in a full court case.&lt;br /&gt;
&lt;br /&gt;
==Duty to Investigate==&lt;br /&gt;
Although the NT Representative holds authority parallel to the Captain - &#039;&#039;&#039;when it comes to Corporate Regulation Enforcement&#039;&#039;&#039; - it is still your &#039;&#039;&#039;explicit duty&#039;&#039;&#039; to investigate credible reports and concerns raised by any command staff member, including the Captain.&lt;br /&gt;
&lt;br /&gt;
If the Captain or another head of staff raises concerns, especially regarding critical departments such as Security, you are &#039;&#039;&#039;required to independently evaluate the situation.&#039;&#039;&#039; This does not mean obeying orders from the Captain - rather, you are expected to treat the matter seriously, assess the evidence and circumstances yourself, and take action appropriate to the facts.&lt;br /&gt;
&lt;br /&gt;
Failure to investigate serious claims or turning a blind eye to potential abuses undermines your role as the station&#039;s corporate oversight and can lead to disciplinary action from Central Command. Neutrality does not mean inactivity.&lt;br /&gt;
&lt;br /&gt;
Remember:&lt;br /&gt;
&#039;&#039;&#039;You are not the Captain&#039;s enforcer - you are NanoTrasen’s representative. Your loyalty is to the station, the regulations, and corporate policy above all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Your Voice to Central Command==&lt;br /&gt;
As the NT Representative, you have one of the rarest privileges aboard the station: a direct line to Central Command.&lt;br /&gt;
&lt;br /&gt;
Use it wisely.&lt;br /&gt;
&lt;br /&gt;
Use it boldly.&lt;br /&gt;
&lt;br /&gt;
Your communication with Central Command is not about tattling, nor about blindly obeying orders. It is about representing the interests of NanoTrasen itself - the company&#039;s stability, its image, and the survival of its assets (including the station, its research, and sometimes even its people).&lt;br /&gt;
&lt;br /&gt;
When you choose to escalate a matter, consider:&lt;br /&gt;
&lt;br /&gt;
Is it a genuine threat to the station’s stability, research output, or corporate interests? Could this issue spiral beyond the ability of local command staff to resolve? Would Central Command want to know? You are not required to escalate every squabble. But when you do speak to Central, speak &#039;&#039;&#039;clearly&#039;&#039;&#039;, &#039;&#039;&#039;professionally&#039;&#039;&#039;, and with &#039;&#039;&#039;purpose&#039;&#039;&#039;. There is no &amp;quot;correct&amp;quot; amount of communication - only consequences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes, remaining silent is wisdom.&lt;br /&gt;
&lt;br /&gt;
Sometimes, it is cowardice.&lt;br /&gt;
&lt;br /&gt;
Learn to know the difference.&lt;br /&gt;
&lt;br /&gt;
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{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
{{DEFAULTSORT:Nanotrasen_Consultant}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Blueshield&amp;diff=8524</id>
		<title>Blueshield</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Blueshield&amp;diff=8524"/>
		<updated>2026-03-23T01:13:09Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
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 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Blueshield.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Blueshield&lt;br /&gt;
 |access = Captain Access, Command Access, Basic Departmental Access&lt;br /&gt;
 |difficulty = Medium / Hard&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials, Central Command&lt;br /&gt;
 |duties = Protect the members of Command.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]], [[Security items|Security Items]]&lt;br /&gt;
 |requirements = Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don&#039;t get your items stolen.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
 |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]&lt;br /&gt;
|alttitles=Command Bodyguard, Executive Protection Agent}}&lt;br /&gt;
{{Blueshield}}&lt;br /&gt;
&#039;&#039;&#039;Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the Blueshield, a bodyguard from Central Command of any and all members of command, meaning you are not obligated to follow the [[Security Policy]]. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station&#039;s situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. &#039;&#039;&#039;Keep in mind that this does not make you immune to the consequences of these actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your equipment ==&lt;br /&gt;
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command&#039;s suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.&lt;br /&gt;
&lt;br /&gt;
Your ID gives you access to most command areas, the Captain&#039;s quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;order more equipment from&#039;&#039;&#039; Cargo using the command budget via your PDA. However, heavier equipment (e.g., mech suits, full implant suites) should only be requested if there is a &#039;&#039;&#039;known threat&#039;&#039;&#039; to your protectees or the station itself.&lt;br /&gt;
&lt;br /&gt;
== Who and How to Protect ==&lt;br /&gt;
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.&lt;br /&gt;
&lt;br /&gt;
The priority of the chain of command is as follows.&lt;br /&gt;
&lt;br /&gt;
* Nanotrasen Consultant&lt;br /&gt;
* Captain/Acting Captain&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel&lt;br /&gt;
* Head of Security&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;not&#039;&#039;&#039; a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn&#039;t affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Broken Arrow==&lt;br /&gt;
While your primary duty is protecting heads, not their possessions, certain stolen items (e.g., the &#039;&#039;&#039;nuclear authentication disk&#039;&#039;&#039;) may require action, as their theft endangers both command and the station as a whole.&lt;br /&gt;
&lt;br /&gt;
You can also assist in large-scale threats in addition to you regular assignment, such as spider hives onboard, molds, and so on.&lt;br /&gt;
&lt;br /&gt;
== Internal Problems == &lt;br /&gt;
Problematic or disliked command staff are sadly a fact of life on the frontier, and you&#039;re often in the worst position of all - having to protect someone who&#039;s been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it&#039;s still your job as a Blueshield to protect and escort them to safety. While you&#039;re supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.&lt;br /&gt;
&lt;br /&gt;
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.&lt;br /&gt;
&lt;br /&gt;
== Central Command&#039;s Authority ==&lt;br /&gt;
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, differently from local command, who don&#039;t have the authority to command you.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8523</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8523"/>
		<updated>2026-03-23T01:12:58Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
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 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.&lt;br /&gt;
&lt;br /&gt;
== Acting Captain ==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the Blueshield and NanoTrasen Consultant cannot assume acting captain. If Either Central Command Personnel is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first. Do remember that this authority is loaned to you. You might have the golden card but that doesn&#039;t mean you will always be treated as &#039;&#039;The Captain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker.&lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want. Additionally [[Blueshield]] will almost always grab the pinpointer, and it&#039;s recommended to hand it off to them!&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Policies&amp;diff=8522</id>
		<title>Policies</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Policies&amp;diff=8522"/>
		<updated>2026-03-23T01:11:27Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Departmental Policies */&lt;/p&gt;
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}}&lt;br /&gt;
=Nova Sector policies=&lt;br /&gt;
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn&#039;t mean you have to do nothing but emotes, but that you shouldn&#039;t acting as a general detractor from the roleplaying environment. &#039;&#039;&#039;Be respectful of others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Below here is an extensive list of all active policies and rules can be found. Links for easy navigation between all of our rule pages are provided on each and if you do have any questions feel free to head on over to the [https://discord.com/channels/596783386295795713/724583477747646546 #policy-talk] channel on the discord!&lt;br /&gt;
{{Rules list}}&amp;lt;div style=&amp;quot;width:100%; float:left; overflow:hidden&amp;quot;&amp;gt;&amp;lt;!--Magic extra little divider to keep the lower policies lower--&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&lt;br /&gt;
[[Category:Guides]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8521</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8521"/>
		<updated>2026-03-23T01:09:08Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command cannot place players into Nova Star exclusive roles in any way, shape, or form.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8520</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8520"/>
		<updated>2026-03-23T00:54:21Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command cannot place players into Nova Star exclusive roles in any way, shape, or form.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8386</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8386"/>
		<updated>2026-03-12T03:22:22Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command cannot place players into Nova Star exclusive roles in any way, shape, or form.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8385</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8385"/>
		<updated>2026-03-11T23:25:47Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8384</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8384"/>
		<updated>2026-03-11T23:24:44Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8383</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8383"/>
		<updated>2026-03-11T23:23:07Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8382</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8382"/>
		<updated>2026-03-11T23:13:38Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors. &lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8381</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8381"/>
		<updated>2026-03-11T23:12:57Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors. &lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8380</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8380"/>
		<updated>2026-03-11T20:59:36Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for cargp, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8379</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8379"/>
		<updated>2026-03-11T20:28:18Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is not enforceable by staff.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for cargp, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8378</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8378"/>
		<updated>2026-03-11T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8374</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8374"/>
		<updated>2026-03-10T18:35:42Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8373</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8373"/>
		<updated>2026-03-10T05:17:31Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason. &lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8372</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8372"/>
		<updated>2026-03-10T05:17:05Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason. &lt;br /&gt;
# Members of Command should be in good or better standing with NT. The only exception is Quartermaster.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8371</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8371"/>
		<updated>2026-03-10T05:15:39Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason. &lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8370</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8370"/>
		<updated>2026-03-10T05:14:29Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew. This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason. &lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8369</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8369"/>
		<updated>2026-03-10T05:12:38Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.&lt;br /&gt;
&lt;br /&gt;
== Acting Captain ==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the Blueshield and NanoTrasen Consultant cannot assume acting captain. If Either Central Command Personnel is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first. Do remember that this authority is loaned to you. You might have the golden card but that doesn&#039;t mean you will always be treated as &#039;&#039;The Captain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker.&lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want. Additionally [[Blueshield]] will almost always grab the pinpointer, and it&#039;s recommended to hand it off to them!&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8368</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8368"/>
		<updated>2026-03-10T05:10:05Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Abandoning Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.&lt;br /&gt;
&lt;br /&gt;
== Acting Captain ==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the Blueshield and NanoTrasen Consultant cannot assume acting captain. If Either Central Command Personnel is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first. Do remember that this authority is loaned to you. You might have the golden card but that doesn&#039;t mean you will always be treated as &#039;&#039;The Captain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker.&lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want. Additionally [[Blueshield]] will almost always grab the pinpointer, and it&#039;s recommended to hand it off to them!&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8367</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8367"/>
		<updated>2026-03-10T05:09:58Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8366</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8366"/>
		<updated>2026-03-10T05:08:45Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the Blueshield and NanoTrasen Consultant cannot assume acting captain. If Either Central Command Personnel is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first. Do remember that this authority is loaned to you. You might have the golden card but that doesn&#039;t mean you will always be treated as &#039;&#039;The Captain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker. &lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want. Additionally [[Blueshield]] will almost always grab the pinpointer, and it&#039;s recommended to hand it off to them!&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
==Conclusion==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8365</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8365"/>
		<updated>2026-03-10T05:08:32Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.&lt;br /&gt;
&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the Blueshield and NanoTrasen Consultant cannot assume acting captain. If Either Central Command Personnel is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first. Do remember that this authority is loaned to you. You might have the golden card but that doesn&#039;t mean you will always be treated as &#039;&#039;The Captain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker. &lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want. Additionally [[Blueshield]] will almost always grab the pinpointer, and it&#039;s recommended to hand it off to them!&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8364</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8364"/>
		<updated>2026-03-10T05:08:25Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Who Can Demote?&#039;&#039;&#039;&lt;br /&gt;
* All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.&lt;br /&gt;
* The captain has the power to demote a head.&lt;br /&gt;
* The captain can be demoted via a vote of no confidence. This is done by a majority vote by the underlying heads of staff.&lt;br /&gt;
|}&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the Blueshield and NanoTrasen Consultant cannot assume acting captain. If Either Central Command Personnel is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first. Do remember that this authority is loaned to you. You might have the golden card but that doesn&#039;t mean you will always be treated as &#039;&#039;The Captain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker. &lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want. Additionally [[Blueshield]] will almost always grab the pinpointer, and it&#039;s recommended to hand it off to them!&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
==Conclusion==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8363</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8363"/>
		<updated>2026-03-10T05:06:27Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Who Can Demote?&#039;&#039;&#039;&lt;br /&gt;
* All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.&lt;br /&gt;
* The captain has the power to demote a head.&lt;br /&gt;
* The captain can be demoted via a vote of no confidence. This is done by a majority vote by the underlying heads of staff.&lt;br /&gt;
|}&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the Blueshield and NanoTrasen Consultant cannot assume acting captain. If Either Central Command Personnel is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first. Do remember that this authority is loaned to you. You might have the golden card but that doesn&#039;t mean you will always be treated as &#039;&#039;The Captain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker. &lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want. Additionally [[Blueshield]] will almost always grab the pinpointer, and it&#039;s recommended to hand it off to them!&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8362</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=8362"/>
		<updated>2026-03-10T05:06:01Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Howdy, Skipper! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25|alttitles=Commanding Officer, Site Manager, Station Commander}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]], Alongside the spare ID biscuit, containing the safe code.&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID biscuit &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039; lest you go down with the ship, either one way or the other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Who Can Demote?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.&lt;br /&gt;
* The captain has the power to demote a head.&lt;br /&gt;
* The captain can be demoted via a vote of no confidence. This is done by a majority vote by the underlying heads of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the Blueshield and NanoTrasen Consultant cannot assume acting captain. If Either Central Command Personnel is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first. Do remember that this authority is loaned to you. You might have the golden card but that doesn&#039;t mean you will always be treated as &#039;&#039;The Captain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker. &lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want. Additionally [[Blueshield]] will almost always grab the pinpointer, and it&#039;s recommended to hand it off to them!&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8361</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8361"/>
		<updated>2026-03-10T05:04:28Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew. This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8360</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8360"/>
		<updated>2026-03-10T05:04:07Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew. This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #b08310&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8359</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=8359"/>
		<updated>2026-03-10T05:03:55Z</updated>

		<summary type="html">&lt;p&gt;Silly Goober: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and its moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
*English literacy is a must. While we do not expect grammatical perfection; you should be able to speak comprehensibly out of character. Small phrases or singular words in other languages are fine to use IC as long as they are still using the english alphabet, however, the staff team should not be having to find a translator to see what you are saying.&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them. If you believe they are in the wrong, make a staff report on Discord.&lt;br /&gt;
*Do not target players in bad faith.&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people. This includes misrepresenting a situation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
* Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
* You should adhere to the self antagonist guidelines listed here (Note to self; remove this and add the hyperlink to the self antag rules on the main page when it goes live.). If you want to do something that can be&lt;br /&gt;
* Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* Do not harass a player ICly if it is unwelcome by said party.&lt;br /&gt;
* Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo.&lt;br /&gt;
* The interlink and dorms rooms isn&#039;t the place for conflict or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
* &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
* Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
** Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
*** Do not instigate someone you are admin-helping about.&lt;br /&gt;
*** An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
&lt;br /&gt;
* If you believe an admin is in the wrong with a ruling, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
* Lying to the staff is a punishable offense, &lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;This does not apply to a prefbreak scenario&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
*Speak in a believable manner.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
*Do not act silly in a way that disrupts others RP or detracts from the overall immersion, this includes stuff like: netspeak, saying or creating popular memes on the floor, etc.&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]].&lt;br /&gt;
*Do not impersonate other player&#039;s characters with the exception of things such as changeling shapeshifting.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
**You can play as fictional races, but not specific people. E.g. you can play as a Sangheili, but you can&#039;t play as the Arbiter.&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
*Respawning as the same character should only be done if absolutely necessary, or you left the round for whatever reason and would like to rejoin as the same role or as an assistant.&lt;br /&gt;
**Under no circumstances should you respawn for a mechanical advantage. If you spawn in at the beginning of the round/shift and have not interacted with anyone, you may cryo and respawn as another role/job.&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Characters under no circumstance should be under 18. &#039;&#039;&#039;Do not attempt to work around this restriction by implication or presentation of your character.&#039;&#039;&#039;&lt;br /&gt;
***Short species like goblins, kobolds, and so forth are allowed as long as they are an adult.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your character must be part of the immersion of the server and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and Security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything excessively. As a rule of thumb, if you think you&#039;re borderline, you are being excessiv&amp;lt;big&amp;gt;e.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&lt;br /&gt;
&lt;br /&gt;
* You need to be extra careful, especially in the case of a non-antag criminal element or gang, as you need to know when to stop or when to ease things off.&lt;br /&gt;
* LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed to, for the overall story&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent is considered meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools.&lt;br /&gt;
* Emergency medical stuff.&lt;br /&gt;
* A small number of weapons (like 1-3).&lt;br /&gt;
* Maybe some armor.&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not. If you are going to do something that may fall into antagonism, make an OPFOR or Ahelp if you&#039;re not sure.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist, mass bombing, or otherwise destroying large parts of a department or the station.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars).&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology) or otherwise making the round unplayable for the crew.&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
*If you are ever considering doing something particularly drastic in terms of escalation request permission via Admin-Help or OPFOR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*Light sabotage is fine, but it should not affect a large portion of the players in the round. &lt;br /&gt;
*You should try to create RP around your crimes for the individuals involved.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft and Grand Sabotage require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
* &#039;&#039;&#039;Non-consensual ERP or similar types of things must be kept to consenting parties only and should not become a public issue for the station.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not force other players into them (non-con, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if there is issues, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 13: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew. This does not apply to CC Visitors.&lt;br /&gt;
&lt;br /&gt;
# CC Members should be in good or better standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional standards, within reason.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided.&lt;br /&gt;
# Access changes are not to be used to promote players to Nova Stars exclusive roles.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional standards, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless there&#039;s a threat out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
# These principles are to be treated as OOC guidelines. Violations of these guidelines will result in corrective action by staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #b08310&lt;br /&gt;
|The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Silly Goober</name></author>
	</entry>
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